bridgetrose wrote: »driosketch wrote: »bridgetrose wrote: »The 15 foes doesn't work for my sorcerer at all. I've killed every kind of thing with my weapon only and zip-o
Weapon or weapon skills?
Weapon, a staff.....what's the difference?
driosketch wrote: »bridgetrose wrote: »driosketch wrote: »bridgetrose wrote: »The 15 foes doesn't work for my sorcerer at all. I've killed every kind of thing with my weapon only and zip-o
Weapon or weapon skills?
Weapon, a staff.....what's the difference?
Each of the 6 types of weapons have a skill line with 5 active skills and an ultimate you can unlock and slot to your action bar. From the way it's worded, it sound like you need to use those skills, not just light/heavy attacks with your staff.
driosketch wrote: »bridgetrose wrote: »driosketch wrote: »bridgetrose wrote: »The 15 foes doesn't work for my sorcerer at all. I've killed every kind of thing with my weapon only and zip-o
Weapon or weapon skills?
Weapon, a staff.....what's the difference?
Each of the 6 types of weapons have a skill line with 5 active skills and an ultimate you can unlock and slot to your action bar. From the way it's worded, it sound like you need to use those skills, not just light/heavy attacks with your staff.
FrancisCrawford wrote: »Three of today's daily endeavors are easy for anybody:
- Sell 15 Items to Merchants. Note that you can buy things back and sell them again.
- Deconstruct 8 Items at a Woodworking table. A bit wasteful, but so be it.
- Collect 2 Pure Water Springs or Alchemical Plants. There seem to be enough nodes to go around. If not, a crafting survey will also suffice
The other two are:
- Kill 5 Citizens with the Blade of Woe. As noted above, getting access to the Blade of Woe isn't hard.
- Complete 1 Duel. With a partner, this can be done in a few seconds. Or you could really duel.
DarcyMardin wrote: »Today the rewards are just 10 seals per endeavor—looks as if they’re getting stingy.
FrancisCrawford wrote: »By the way, ZoS -- dropping rewards below the 20 seals/endeavor level is not cool. With my enthusiasm thus dimmed, I think this is a good time for me to bow out from daily maintenance of this thread.
FrancisCrawford wrote: »By the way, ZoS -- dropping rewards below the 20 seals/endeavor level is not cool. With my enthusiasm thus dimmed, I think this is a good time for me to bow out from daily maintenance of this thread.
bridgetrose wrote: »FrancisCrawford wrote: »By the way, ZoS -- dropping rewards below the 20 seals/endeavor level is not cool. With my enthusiasm thus dimmed, I think this is a good time for me to bow out from daily maintenance of this thread.
You've been really helpful. Thanks for the thread.
FrancisCrawford wrote: »If you need a purple or gold antiquities lead, and you've used up the once-per-account purple freebies in each zone, there are two quick ways to get such a lead.
1. Check whether you've REALLY used up all the purple freebies, even in the newest zones.
2. Go for another Void-Crystal Anomaly in Coldharbour. That lead still tends to drop very quickly from alchemy nodes in the Hollow City. (I've also gotten it at least once elsewhere in Coldharbour.)
The weekly task with 25 antiquities is really perfect for increasing the relationship to Mirri and Bastian (just switch between them for scrying and excavating) as well as leveling the antiquity skilline. But doing 25 antiquities in a row is ... tough.
bridgetrose wrote: »The weekly task with 25 antiquities is really perfect for increasing the relationship to Mirri and Bastian (just switch between them for scrying and excavating) as well as leveling the antiquity skilline. But doing 25 antiquities in a row is ... tough.
4 a day isn't bad if you have the time. I mean you can redo greenies all day long.
FrancisCrawford wrote: »Goblins aren't humanoids, it seems. Oh well. Lots of other things are -- including the 6 worm cultists who start off any dolmen.
bridgetrose wrote: »FrancisCrawford wrote: »Goblins aren't humanoids, it seems. Oh well. Lots of other things are -- including the 6 worm cultists who start off any dolmen.
I really like Dolmens. One day I'll get to all of them. They are always good for these "kill X"
driosketch wrote: »For those who aren't adverse to PvP, the kill player weekly can be gotten in a single keep fight. You apparently don't need the killing blow, so just tag all you can with siege or AoE skills.
FrancisCrawford wrote: »driosketch wrote: »For those who aren't adverse to PvP, the kill player weekly can be gotten in a single keep fight. You apparently don't need the killing blow, so just tag all you can with siege or AoE skills.
Is it the same as or easier than advancing "Kill enemy nightblade/warden/player" kinds of quests?
FrancisCrawford wrote: »
Edit: Draugr actually do NOT count as skeletons! I tested this in Shroud Hearth Barrow (the Bogrul quest delve in The Rift).