TheEndBringer wrote: »I provided one example and half of these replies are trollish snarks trying to make this about soul assault. Anyone in Cyrodiil right now if they're being honest sees how a select number of OP classes are way over performing because they have access to a big burst heal AND they can bump blue cp into healing and not lose any ability to kill.
It's not enjoyable for a 12 man group to get wiped by a 4 man templar group. And before someone tries to take a swipe I only run in comp groups. I still happens because the immortal templar, warden, and sorc builds you can go watch on youtube right now are running all over the rest of the classes.
Honestly, not being snarky, but target selection is a thing. You probably would have destroyed me on my MagPlar or StamPlar alts, because I kinda suck at playing them. But for someone that knows their class cold and has good reactions, anyone can be a very formidable foe. 3v1 doesn't guarantee a win by any means, I have seen more lose to 1 on many occasions.
On top of that the 2 dlc classes also have a built in purge, so it's even harder to punish them for it.
I'm not sure what Zos could do here.
Urzigurumash wrote: »On top of that the 2 dlc classes also have a built in purge, so it's even harder to punish them for it.
I'm not sure what Zos could do here.
Remove the purge entirely from Warden, and increase the health cost for Hexproof. Off the top of my head I can't recall if you have to drop block to cast Renewing Undeath, but I don't think this one is much of an issue regarding self-purging. This means we're in a MagPlar meta if DoTs get buffed to the level some of us would like, but you know. We'll complain about that then. Curative Curse is a really strong passive in this realm too, but whatever, Necro's only practical HP-scaled heal is corpse-dependent.
Ofc proc sets would have to be addressed first, or wewill just have everyone run around in zaan and vate destro(which is already the case for bgs anyway).
TheEndBringer wrote: »I provided one example and half of these replies are trollish snarks trying to make this about soul assault. Anyone in Cyrodiil right now if they're being honest sees how a select number of OP classes are way over performing because they have access to a big burst heal AND they can bump blue cp into healing and not lose any ability to kill.
It's not enjoyable for a 12 man group to get wiped by a 4 man templar group. And before someone tries to take a swipe I only run in comp groups. I still happens because the immortal templar, warden, and sorc builds you can go watch on youtube right now are running all over the rest of the classes.
Urzigurumash wrote: »Ofc proc sets would have to be addressed first, or wewill just have everyone run around in zaan and vate destro(which is already the case for bgs anyway).
I don't think either of those are purgeable, as members of the Beam family along with Radiant Oppression and Soul Assault, but maybe they are now. Point taken though, for sure Venomous Smite, Oblivion's Foe, etc. would see more use.
Joy_Division wrote: »
If your 12 is getting wiped by 4 Templars, that is about [snip] issue I have read in seven years on these forums.
Joy_Division wrote: »TheEndBringer wrote: »I provided one example and half of these replies are trollish snarks trying to make this about soul assault. Anyone in Cyrodiil right now if they're being honest sees how a select number of OP classes are way over performing because they have access to a big burst heal AND they can bump blue cp into healing and not lose any ability to kill.
It's not enjoyable for a 12 man group to get wiped by a 4 man templar group. And before someone tries to take a swipe I only run in comp groups. I still happens because the immortal templar, warden, and sorc builds you can go watch on youtube right now are running all over the rest of the classes.
If your 12 is getting wiped by 4 Templars, that is about as big of a L2P issue I have read in seven years on these forums.
TheEndBringer wrote: »Joy_Division wrote: »TheEndBringer wrote: »I provided one example and half of these replies are trollish snarks trying to make this about soul assault. Anyone in Cyrodiil right now if they're being honest sees how a select number of OP classes are way over performing because they have access to a big burst heal AND they can bump blue cp into healing and not lose any ability to kill.
It's not enjoyable for a 12 man group to get wiped by a 4 man templar group. And before someone tries to take a swipe I only run in comp groups. I still happens because the immortal templar, warden, and sorc builds you can go watch on youtube right now are running all over the rest of the classes.
If your 12 is getting wiped by 4 Templars, that is about as big of a L2P issue I have read in seven years on these forums.
Actually, no. They were good. So were we. But all of them were equiped with blessed, focused mending, and reaving blows awhile block casting puncturing sweep which also heals.
Then they all cast an ultimate (radial) that only costs 75 but dealt 15k+ on death recap.
Just finished lecturing for the day so I'm a little tired to be snarky. I will be truthful instead.TheEndBringer wrote: »block casting puncturing sweep which also heals.
Joy_Division wrote: »
If your 12 is getting wiped by 4 Templars, that is about as big of a L2P issue I have read in seven years on these forums.
An AD templar [snip] handed me my ass a couple weeks ago: clearly templars are overtuned. It's the only possible explanation.
[snip]
"TheEndBringer wrote:Actually, no. They were good. So were we. But all of them were equiped with blessed, focused mending, and reaving blows awhile block casting puncturing sweep which also heals.
Then they all cast an ultimate (radial) that only costs 75 but dealt 15k+ on death recap.
So I have a question: why didn't you block his 15k Radial Sweep the same way he blocked your Soul Assault or were you all so shocked he didn't die from your stealth ultimate dump that you forgot how to play entirely?
While I don't dispute that some things in this game are OP, this sounds like a classic example of being outplayed and lacking game knowledge. The fact you thought your 100k tooltip meant anything or that jabs could be blockcast emphasizes that point.
So I have a question: why didn't you block his 15k Radial Sweep the same way he blocked your Soul Assault or were you all so shocked he didn't die from your stealth ultimate dump that you forgot how to play entirely?
While I don't dispute that some things in this game are OP, this sounds like a classic example of being outplayed and lacking game knowledge. The fact you thought your 100k tooltip meant anything or that jabs could be blockcast emphasizes that point.
I’d like to see a screenshot of this 15k Radial Sweep and know how much resistance he has. Could this Radial be the initial dmg along with all the ticks after...combined? I’ve done a few close to 10k initial hit before. But I’ve also done quite a few Surprise Attacks close to 10k, which isn’t even an ultimate and has no cast time. But not 15k.
spacefracking wrote: »Heavy armor should lower damage output. It's for tanks, not damage dealers.
Mr_Gallows wrote: »The passive health regen you can get is just game breaking. It should be capped around 2k at least or just during combat. Even just 2k is a lot, but it balances well with dots.
KhajiitLivesMatter wrote: »Mr_Gallows wrote: »The passive health regen you can get is just game breaking. It should be capped around 2k at least or just during combat. Even just 2k is a lot, but it balances well with dots.
thats kinda true
i have a build with 4,5k health reg and what did i sacrafice for it ? 1 red cp slot
cause i play a sorc there the ult only drains 30 at a time === i have so fkng much life reg and good dmg
TheEndBringer wrote: »For the record buffed my residences are both over 20k.
Its kinda hard to block a radial sweep since it's kinda instantaneous unless you're already blocking, which you can't if you're channeling soul or toxic.
I'm here to talk about how easy it is for some classes to get massive health regen while sacrificing little. If any of you don't think that's a concern I respectfully disagree.
TheEndBringer wrote: »Ever since CP 2.0 group players have figured out how to save the tank meta while still being able to output high damage.
For example, templars. As someone who used to main a magplar it's nice to see them and their stam brothers in arms doing so well.
But the game working as intended shouldn't create importal characters.
Here's an example that happened last night.
Three stamblades hit a magplar with 3 soul assaults. We all run the same build. Buffed up our soul assaults do over 100k damage in the tooltip.
The magplar went to their sword and board, blocked, and healed through all of it, then hit us with a 15k radial sweep.
This is just one example out of countless over the last few weeks. Wardens, sorcs and necros are also easily out healing massive damage dumps.
I'm not a nerf advocate. But things do need to be balanced before they even think about bringing back procs. If players can out heal that now, imagine if they were wearing crimson or thews.
On a related note I think the duration of some poisons should be increased, such as resource drain. Many players have figured out how to never really run out of resources which adds to the above issue.
[Quoted post was removed]
TheEndBringer wrote: »TheEndBringer wrote: »Ever since CP 2.0 group players have figured out how to save the tank meta while still being able to output high damage.
For example, templars. As someone who used to main a magplar it's nice to see them and their stam brothers in arms doing so well.
But the game working as intended shouldn't create importal characters.
Here's an example that happened last night.
Three stamblades hit a magplar with 3 soul assaults. We all run the same build. Buffed up our soul assaults do over 100k damage in the tooltip.
The magplar went to their sword and board, blocked, and healed through all of it, then hit us with a 15k radial sweep.
This is just one example out of countless over the last few weeks. Wardens, sorcs and necros are also easily out healing massive damage dumps.
I'm not a nerf advocate. But things do need to be balanced before they even think about bringing back procs. If players can out heal that now, imagine if they were wearing crimson or thews.
On a related note I think the duration of some poisons should be increased, such as resource drain. Many players have figured out how to never really run out of resources which adds to the above issue.
[Quoted post was removed]
[snip]
The whole point was to talk about how easy it is to turn certain classes into nigh immortals unless significantly out numbered which is not a balanced system. If you disagree that there's an issue then say that. [snip] There are plenty of people in this thread confirming what I'm talking about.
madmidwestmark wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Ever since CP 2.0 group players have figured out how to save the tank meta while still being able to output high damage.
For example, templars. As someone who used to main a magplar it's nice to see them and their stam brothers in arms doing so well.
But the game working as intended shouldn't create importal characters.
Here's an example that happened last night.
Three stamblades hit a magplar with 3 soul assaults. We all run the same build. Buffed up our soul assaults do over 100k damage in the tooltip.
The magplar went to their sword and board, blocked, and healed through all of it, then hit us with a 15k radial sweep.
This is just one example out of countless over the last few weeks. Wardens, sorcs and necros are also easily out healing massive damage dumps.
I'm not a nerf advocate. But things do need to be balanced before they even think about bringing back procs. If players can out heal that now, imagine if they were wearing crimson or thews.
On a related note I think the duration of some poisons should be increased, such as resource drain. Many players have figured out how to never really run out of resources which adds to the above issue.
[Quoted post was removed]
[snip]
The whole point was to talk about how easy it is to turn certain classes into nigh immortals unless significantly out numbered which is not a balanced system. If you disagree that there's an issue then say that. [snip] There are plenty of people in this thread confirming what I'm talking about.
Sounds like they blocked in light armor with s&b, you and the homies weren't running mirage/blur/phantasmal, didn't use a shadow ability for the armor and then got hit with a crit while having very low crit resist. If you just had 1 of you use gap close (ambush), incap, fear while the others were using soul assault, you'd have burned him down fast. NB and sorc are finesse classes, DK, warden and templar are brawler classes. They are easier to play head to head in open combat typically. The merciless resolve and other morph can hit hard, plus incap for the extra damage bonus. Try that with a bow/dw setup and you'll probably kill more people. Nb has a much higher skill ceiling and is much more powerful than templar/warden/dk when in the right hands. Sorc's could be more of an issue because shields get so big. By the time you get mitigation and healing high in a temp/dk/warden, you are losing damage. There is a trade off there since you have to slot many of the healing cp tree healing buffs.