TheEndBringer wrote: »madmidwestmark wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Ever since CP 2.0 group players have figured out how to save the tank meta while still being able to output high damage.
For example, templars. As someone who used to main a magplar it's nice to see them and their stam brothers in arms doing so well.
But the game working as intended shouldn't create importal characters.
Here's an example that happened last night.
Three stamblades hit a magplar with 3 soul assaults. We all run the same build. Buffed up our soul assaults do over 100k damage in the tooltip.
The magplar went to their sword and board, blocked, and healed through all of it, then hit us with a 15k radial sweep.
This is just one example out of countless over the last few weeks. Wardens, sorcs and necros are also easily out healing massive damage dumps.
I'm not a nerf advocate. But things do need to be balanced before they even think about bringing back procs. If players can out heal that now, imagine if they were wearing crimson or thews.
On a related note I think the duration of some poisons should be increased, such as resource drain. Many players have figured out how to never really run out of resources which adds to the above issue.
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The whole point was to talk about how easy it is to turn certain classes into nigh immortals unless significantly out numbered which is not a balanced system. If you disagree that there's an issue then say that. [snip] There are plenty of people in this thread confirming what I'm talking about.
Sounds like they blocked in light armor with s&b, you and the homies weren't running mirage/blur/phantasmal, didn't use a shadow ability for the armor and then got hit with a crit while having very low crit resist. If you just had 1 of you use gap close (ambush), incap, fear while the others were using soul assault, you'd have burned him down fast. NB and sorc are finesse classes, DK, warden and templar are brawler classes. They are easier to play head to head in open combat typically. The merciless resolve and other morph can hit hard, plus incap for the extra damage bonus. Try that with a bow/dw setup and you'll probably kill more people. Nb has a much higher skill ceiling and is much more powerful than templar/warden/dk when in the right hands. Sorc's could be more of an issue because shields get so big. By the time you get mitigation and healing high in a temp/dk/warden, you are losing damage. There is a trade off there since you have to slot many of the healing cp tree healing buffs.
Thank you for your thoughtful reply.
I don't disagree that had we been smarter in the moment the outcome of that example might have been different. But my point for making the thread wasnt contingent on that one situation. I only mentioned that one because it had just happened before I made the post.
Multiple classes are able to heal through significant amounts of damage due to their class heals and mitigation that are already strong being buffed to the moon.
I know warden on pts is seeing a heal reduction but templar, necro, and sorc could use the same.
I've seen plenty of nightblades and DKs get big heals through cp but those classes suffer more damage loss by going into the left side of the warfare tree.
BlakMarket wrote: »So three stam players using magic damage with no spell pen expect it to shred someone blocking? How long have you been pvping? I guess not long, as experienced players know that ulti is easily blocked or LOS, thats why no one uses that trash ulti.
TheEndBringer wrote: »BlakMarket wrote: »So three stam players using magic damage with no spell pen expect it to shred someone blocking? How long have you been pvping? I guess not long, as experienced players know that ulti is easily blocked or LOS, thats why no one uses that trash ulti.
No need to troll. If you disagree that heals and blocking are over performing then just say that rather than insulting people, please.
My spell pen is 10k. But again this isn't about one example I provided. I don't know how many times I have to say that. I regret ever stating that example.
BlakMarket wrote: »TheEndBringer wrote: »BlakMarket wrote: »So three stam players using magic damage with no spell pen expect it to shred someone blocking? How long have you been pvping? I guess not long, as experienced players know that ulti is easily blocked or LOS, thats why no one uses that trash ulti.
No need to troll. If you disagree that heals and blocking are over performing then just say that rather than insulting people, please.
My spell pen is 10k. But again this isn't about one example I provided. I don't know how many times I have to say that. I regret ever stating that example.
Im not even trying to insult, its a genuine question. How long have you been PVPing? And for a stam toon how do you have 10k spell pen?
Personally I think there should be counter play to three nightblades popping soul assault on one person out of stealth. If I remember correctly Soul assault became blockable when it became unpurgeable and uninteruptable for the purpose of counterplay. Zos was unhappy with an ult's power being totally diminished with purge or a bash. So they decided the ult's counterplay would be block instead so that when it is countered you don't lose all your damage.
You used to be able to run block builds out of resources, but sustain is so high across the board now that this counter to block builds is no longer viable. Because of that I think they should look at block damage reduction within cyrodiil through battle spirit.