Cp rework is way better imo. Skill rework I can't decide yet as it just came out. I do like less restrictions on 5 pieces. Light armor didn't need martial weakness imo.
@Roztlin45 wrote: »I don't even like the way it looks! Basically 3 constellation in the eso universe? Talk about bland and un interesting. Garbage points to add so you can get more garbage points. Maybe it would help.if.The devs that come up.with these train wreck ideas actually loved and played the game.
@Pink_Pixie wrote: »I feel it could of been good, but they didn't actually play the game at all and used a dart board to think up ideas. The trees are mostly a mess, and it's all a gated system with a artificial grind.
The green tree.
No idea where to begin here, other than it's a micromanagement nightmare, most of the slot skills should of been a passive. And why on earth is run faster in the green tree? I'm pretty sure that has to do with fitness. In fact, it would be easier to just dump the whole slotting idea of the green tree and make most of it passives, and change the four green slots to universal ones.
The blue tree.
Just a tree that seems intent on making players shoehorn themselves into damage, healer, tank. No real choice, just carbon copy builds that have no identity other than race, outfit and class. And the fact more stamina and magic is in the warfare tree makes no thematic sense, as they would be considered fitness as stamina is of course fitness, magic I'd say magical aptitude (Fitness).
The red tree
Pretty much nothing in this tree is even interesting to most builds, as there are only a few that are worth slotting. More resources on kill, is a good one. Nothing in the tree for damage mitigation, and a mix and mash of pointless stars that have nothing to do for fitness. Where is the tenacity passive? Why is run faster in this tree and the green tree? Why on earth is the only recover stars relevant to magic and health only, other than the more stamina on kill and the only sustain star?
If this took two years to make, I wonder what on earth they were really doing. I get the feeling that the people doing it, did a rush job two weeks before dead line and said this is it!
In short, I like the idea yet there is no diversity. I had visions of a well thought out system, but I think we got a shoddy piece of work disguised as something good. Gating wasn't needed, endless grinding should not be required, the slotting part is just tedious and really offers no identity.
Connect a dot 2.0 is moving in the wrong direction from "Play as you want" which is what ESO is coined as.
Yep...rework stinks...will play my just purchased Morrowind content, and then I'm out....way too much aggravation for a freaking video game. Won't be spending money anymore on this.