I really don't like the new axes passive. I loved the bleed damage and I don't get why it was changed. Nerf, ok, if there's no other way, but why delete it? My bleeding sets lost something important and I don't like critical hit chances.
The champion system is new. It will take some time until I figure out my personal perfect build, but I will give it a try.
furiouslog wrote: »I'd feel better about it if they gave people a higher baseline level CP if they had already achieved 810. The people falling in between 810 and somewhere around 1200 are pretty much getting hosed.
I'm at 1300 and can slot the stuff I need to to reach the designed 15% nerf, but I lose some resistances relative to what I had before, which is compensated with higher health.
Note: that 15% is based on using the same gear setup I used in U29. I parsed 89K on my magplar, now I'm at 77K. I'm messing with gear and switching CP around to see what helps.
furiouslog wrote: »I'd feel better about it if they gave people a higher baseline level CP if they had already achieved 810. The people falling in between 810 and somewhere around 1200 are pretty much getting hosed.
I'm at 1300 and can slot the stuff I need to to reach the designed 15% nerf, but I lose some resistances relative to what I had before, which is compensated with higher health.
Note: that 15% is based on using the same gear setup I used in U29. I parsed 89K on my magplar, now I'm at 77K. I'm messing with gear and switching CP around to see what helps.
There's two facets to this update, both the Champion Point system and the Skill Line system got a rework (you know, your armor skills and passives, etc). Vote how you feel, peeps.