Bring them back and nerf the OP sets, or at least remove things like "increases blah stat by blah%" from the list of banned sets. Real proc sets are a problem, but you don't set 90% of your lawn on fire just to kill a few weeds.
I dont want to play a Magsorc only Cyrodiil !
orion_1981usub17_ESO wrote: »People were having fun... sorry it bursts your bubble of how you believe you should be able to create their deadlines. It's the best time to move in a new direction when you just made a lot of other changes, I can't think of a better time to say "hey, they like this, let's let them run with it for awhile"
VaranisArano wrote: »orion_1981usub17_ESO wrote: »People were having fun... sorry it bursts your bubble of how you believe you should be able to create their deadlines. It's the best time to move in a new direction when you just made a lot of other changes, I can't think of a better time to say "hey, they like this, let's let them run with it for awhile"
Some people were having fun, yes.
Part of my issue is simply that while ZOS' deadlines make sense, the choice to listen to only the certain segment of the playerbase who was having fun with no-proc gameplay as opposed to the segment of the playerbase who doesn't want no-proc gameplay seems arbitrary.
Your reasoning seems to be that ZOS should try something new simply for the sake of it being new. Do I have that right?
VaranisArano wrote: »orion_1981usub17_ESO wrote: »People were having fun... sorry it bursts your bubble of how you believe you should be able to create their deadlines. It's the best time to move in a new direction when you just made a lot of other changes, I can't think of a better time to say "hey, they like this, let's let them run with it for awhile"
Some people were having fun, yes.
Part of my issue is simply that while ZOS' deadlines make sense, the choice to listen to only the certain segment of the playerbase who was having fun with no-proc gameplay as opposed to the segment of the playerbase who doesn't want no-proc gameplay seems arbitrary.
Your reasoning seems to be that ZOS should try something new simply for the sake of it being new. Do I have that right?
Goregrinder wrote: »Until ZOS gives players a hard counter in the form of a poison or skill or gear set or something that we can slot in our builds, then I'm ok with never seeing free ZOS damage in Cyrodiil ever again.
orion_1981usub17_ESO wrote: »VaranisArano wrote: »orion_1981usub17_ESO wrote: »People were having fun... sorry it bursts your bubble of how you believe you should be able to create their deadlines. It's the best time to move in a new direction when you just made a lot of other changes, I can't think of a better time to say "hey, they like this, let's let them run with it for awhile"
Some people were having fun, yes.
Part of my issue is simply that while ZOS' deadlines make sense, the choice to listen to only the certain segment of the playerbase who was having fun with no-proc gameplay as opposed to the segment of the playerbase who doesn't want no-proc gameplay seems arbitrary.
Your reasoning seems to be that ZOS should try something new simply for the sake of it being new. Do I have that right?
And You don't see any irony or hypocrisy in your words regarding to whom zos "should listen" to? That is what confounds me that many folks make the exact spirit of your statement and have absolutely no problem completely disregarding they literally saying that zos must listen to them and let them have their fun.
No, I'm saying that zos is doing something new because I believe they saw a change in player behavior that **they liked** during the three week test. And therefore have decided to not revert mass pvp back to the proc fest that you like.
orion_1981usub17_ESO wrote: »VaranisArano wrote: »orion_1981usub17_ESO wrote: »People were having fun... sorry it bursts your bubble of how you believe you should be able to create their deadlines. It's the best time to move in a new direction when you just made a lot of other changes, I can't think of a better time to say "hey, they like this, let's let them run with it for awhile"
Some people were having fun, yes.
Part of my issue is simply that while ZOS' deadlines make sense, the choice to listen to only the certain segment of the playerbase who was having fun with no-proc gameplay as opposed to the segment of the playerbase who doesn't want no-proc gameplay seems arbitrary.
Your reasoning seems to be that ZOS should try something new simply for the sake of it being new. Do I have that right?
And You don't see any irony or hypocrisy in your words regarding to whom zos "should listen" to? That is what confounds me that many folks make the exact spirit of your statement and have absolutely no problem completely disregarding they literally saying that zos must listen to them and let them have their fun.
No, I'm saying that zos is doing something new because I believe they saw a change in player behavior that **they liked** during the three week test. And therefore have decided to not revert mass pvp back to the proc fest that you like.
Lord_Bashu wrote: »Honestly I think you poll is slanted, and should be either or.. the third choice takes away.
Lord_Bashu wrote: »Honestly I think you poll is slanted, and should be either or.. the third choice takes away.
JayKwellen wrote: »I strongly dislike procs and am very happy they're gone. I'm okay with them being gone forever.
However, in the interest of giving everyone a bit of what they want, I'd be okay with procs coming back in PvP so long as they were re-balanced around PvP, as it's obvious they were all "spreadsheet balanced" to provide a certain amount of DPS without any consideration of how they would work in PvP. Procs in PvP should provide equal damage output to skills and no more. This would of course require them to work differently in Cyrodiil vs. PvE.
There are multiple ways to achieve this -- their either should be barriers to how many you can wear at once, or they should scale off character stats, or they should be either rebalanced to crit (so no malacath) or simply excluded from working with malacath at all. Procs on their own are irritating, but it's often the entire combination of malacath + heavy armor + procs that leads to so many of the toxic builds we see. If instead your proc damage was based on your characters overall build (you know, kind of like how your actual abilities rely on the same thing) it would eliminate the stacking of 3 or 4 proc sets to do all of your damage for you, including the "40k health tank that can still kill you with procs" builds. It would require a little more thought to actually go into building, and require people to decide which trade-offs they want to make and where. "I want it all" should not be a valid option.
A little actual theorycrafting would be required beyond "how can I squeeze in as many procs as possible while making myself as tanky as possible" which, for all the lamentations about the death of theorycrafting with the no-proc change, is all the current meta is.
The best compromise. I can‘t see why people are against this.
We already got no-CP and CP, faction-lock and no lock. Why not make at least one campaign with all sets enabled.
The best compromise. I can‘t see why people are against this.
We already got no-CP and CP, faction-lock and no lock. Why not make at least one campaign with all sets enabled.