VoidCommander wrote: »orion_1981usub17_ESO wrote: »The revert proc is still losing as it should. Folks are acting hysterically to a temporary change. We are being given a gift... A GIFT, and you spit on it. That gift is a reprieve from many terrible choices zos made in items set introduction and mechanics. And once this present becomes past zos will have made the code to allow us to have more choices in our pvp experience. Yes you have back your full cheese mode eventually... but I wonder how many people will actually be there, and thats what truly scares you.
Differences between proc meta and non-proc meta. During the proc meta, I can get killed by a proc set user, get angry, frustrated, search up builds online, realize I need to use procs to stay competitive, alter my build likewise, and then succeed in 80% of the fights I'm in.
Proc-less meta I get killed by the new meta, the magsorc, because they have the best manueverability, aoe immobilizes and stuns, delayed execute burst, unrivaled damage shields, and pet body blockers. I get angry, frustrated, search up builds online, nothing is nearly as powerful as just playing a magsorc, I realize I can't stay competitive on my main (no, I am not playing a magsorc when my templar is rank 32 when I need 39 for legate black), then I continue to lose 80% of the fights I'm in, and the only ones I can win are against non-magsorc classes.
Hardly. You misrepresent my views again.orion_1981usub17_ESO wrote: »Your stance is not ZOS stance but your attempting making a referendum about their right to make choices with their game.
silvereyes wrote: »Hardly. You misrepresent my views again.orion_1981usub17_ESO wrote: »Your stance is not ZOS stance but your attempting making a referendum about their right to make choices with their game.
Setting the creative goals and making choices on where to take the game is one thing. The game needs a game master, and though I don't always agree with the changes they make, I've learned to live with them, and I respect their right to make them.
[snip]
orion_1981usub17_ESO wrote: »silvereyes wrote: »Hardly. You misrepresent my views again.orion_1981usub17_ESO wrote: »Your stance is not ZOS stance but your attempting making a referendum about their right to make choices with their game.
Setting the creative goals and making choices on where to take the game is one thing. The game needs a game master, and though I don't always agree with the changes they make, I've learned to live with them, and I respect their right to make them.
Subverting their own software development process and feedback cycle and leaving the server in an incomplete state for nearly seven months is another thing altogether. It's the sort of thing I expect of an impatient junior developer fresh out of school, not a triple-A gaming business.
They're doing this because they saw people having fun. That's it, and it likely lead to the epiphany that players don't want sets in pvp when they're designed to help players survive vet content and trials in pve.
Dr_Ganknstein wrote: »orion_1981usub17_ESO wrote: »silvereyes wrote: »Hardly. You misrepresent my views again.orion_1981usub17_ESO wrote: »Your stance is not ZOS stance but your attempting making a referendum about their right to make choices with their game.
Setting the creative goals and making choices on where to take the game is one thing. The game needs a game master, and though I don't always agree with the changes they make, I've learned to live with them, and I respect their right to make them.
Subverting their own software development process and feedback cycle and leaving the server in an incomplete state for nearly seven months is another thing altogether. It's the sort of thing I expect of an impatient junior developer fresh out of school, not a triple-A gaming business.
They're doing this because they saw people having fun. That's it, and it likely lead to the epiphany that players don't want sets in pvp when they're designed to help players survive vet content and trials in pve.
How does Marksmans Crest or Vicious Death help players survive vet content?
Dr_Ganknstein wrote: »orion_1981usub17_ESO wrote: »silvereyes wrote: »Hardly. You misrepresent my views again.orion_1981usub17_ESO wrote: »Your stance is not ZOS stance but your attempting making a referendum about their right to make choices with their game.
Setting the creative goals and making choices on where to take the game is one thing. The game needs a game master, and though I don't always agree with the changes they make, I've learned to live with them, and I respect their right to make them.
Subverting their own software development process and feedback cycle and leaving the server in an incomplete state for nearly seven months is another thing altogether. It's the sort of thing I expect of an impatient junior developer fresh out of school, not a triple-A gaming business.
They're doing this because they saw people having fun. That's it, and it likely lead to the epiphany that players don't want sets in pvp when they're designed to help players survive vet content and trials in pve.
How does Marksmans Crest or Vicious Death help players survive vet content?
Yes. Her name is Gina.orion_1981usub17_ESO wrote: »silvereyes wrote: »Hardly. You misrepresent my views again.orion_1981usub17_ESO wrote: »Your stance is not ZOS stance but your attempting making a referendum about their right to make choices with their game.
Setting the creative goals and making choices on where to take the game is one thing. The game needs a game master, and though I don't always agree with the changes they make, I've learned to live with them, and I respect their right to make them.
Subverting their own software development process and feedback cycle and leaving the server in an incomplete state for nearly seven months is another thing altogether. It's the sort of thing I expect of an impatient junior developer fresh out of school, not a triple-A gaming business.
Where did you get this information, do you have an insider as zos feeding you knowledge of the internal workings of the staff?
orion_1981usub17_ESO wrote: »Dr_Ganknstein wrote: »orion_1981usub17_ESO wrote: »silvereyes wrote: »Hardly. You misrepresent my views again.orion_1981usub17_ESO wrote: »Your stance is not ZOS stance but your attempting making a referendum about their right to make choices with their game.
Setting the creative goals and making choices on where to take the game is one thing. The game needs a game master, and though I don't always agree with the changes they make, I've learned to live with them, and I respect their right to make them.
Subverting their own software development process and feedback cycle and leaving the server in an incomplete state for nearly seven months is another thing altogether. It's the sort of thing I expect of an impatient junior developer fresh out of school, not a triple-A gaming business.
They're doing this because they saw people having fun. That's it, and it likely lead to the epiphany that players don't want sets in pvp when they're designed to help players survive vet content and trials in pve.
How does Marksmans Crest or Vicious Death help players survive vet content?
[snip] They cant pick and choose which sets to stop. It's currently all procs for now because a number of procs have unbalanced cyrodiil and diminished the fun.
Yes, I used that word, and I stand by it. The combat is normally balanced, for better or worse, in a standard cycle that has had all of these proc sets in place. Removing all of these proc sets out of coordination with their testing cycle invalidates any balance testing that they have done. It is especially troublesome that they do this now, right after completing all of their major PTS testing for CP 2.0, racial changes and armor changes. It's too late for them to tweak anything that may be thrown way out of whack by removing proc sets.orion_1981usub17_ESO wrote: »The term you use is subversion... this is outside any cycle but it's not a subversion of that cycle. The cycle continues on unabated
20 sets means ZOS just shut down all of the 3rd party content that evangelizes this game. PVE content is basically 5-10 end game sets, and a bunch of boring videos of people whacking on a target dummy. Now PVP has the same boring build craft.
TheEndBringer wrote: »I must have missed all the tanks wearing Darloc Brae.
orion_1981usub17_ESO wrote: »master_vanargand wrote: »Proc damage sets needs to be nerfed.
That should be the solution.
And then folks will complain they were over nerfed. This happens everytime a couple of times every year when the meta changes. It's called bargaining and is almost always precedes an attempt to move the goal post once dialog is opened. The end goal is almost always the same to remain in the current status qou that the objecter is cheesing.