I am GM of on of the oldest, largest, and most active pvp guilds on the EU server. This is my view, but I think I know what many experienced pvp players thinks about your upcoming tests.
Its good that you try to do something about the lag in pvp, but there is a serious lack of communication from your side, regarding your goals and possible alternatives to the announced tests. While we complain about the lag, we also love the fluid game play and the large range of possible playing styles in cyro. Most of the test alternatives will fundamentally change the game so we have fair reasons to be worried. Its thus bad policy not to answer our questions and even suspend some peoples form forum because they question your motifs. Please do answer our questions, in fact I have difficulties to understand your inabilities to communicate, its hardly good for your business.
Below you find some questions which I hope you will answer.
- Are these tests there to collect data or do you plan to implement one of the solutions? We need a clear statement from you if you want to reduce our worries.
- Will you consult with us before you make a major change of the game mechanics? If you do not you may lose what you have left of experienced pvp players, some may not even participate in the tests, thus making the results less useful.
- Is it possible to expand/improve the servers? If not explain why, is it a cost issue or a technical issue?
- Why don’t you try to reduce the lag by shutting of the proc sets? It would not fundamentally change the game play.
- You say that the problem is that the sustain has increased with time, why don’t you test the reduction of regeneration in cyro? It should be possible to do with the battle spirit function and it would not fundamentally change the game play.
But without personal topic we won't know he is a GM of on of the oldest, largest, and most active pvp guilds on the EU server.Joy_Division wrote: »If you've been here since launch, then you already know the answers to all of these questions.
Joy_Division wrote: »I am GM of on of the oldest, largest, and most active pvp guilds on the EU server. This is my view, but I think I know what many experienced pvp players thinks about your upcoming tests.
Its good that you try to do something about the lag in pvp, but there is a serious lack of communication from your side, regarding your goals and possible alternatives to the announced tests. While we complain about the lag, we also love the fluid game play and the large range of possible playing styles in cyro. Most of the test alternatives will fundamentally change the game so we have fair reasons to be worried. Its thus bad policy not to answer our questions and even suspend some peoples form forum because they question your motifs. Please do answer our questions, in fact I have difficulties to understand your inabilities to communicate, its hardly good for your business.
Below you find some questions which I hope you will answer.
- Are these tests there to collect data or do you plan to implement one of the solutions? We need a clear statement from you if you want to reduce our worries.
- Will you consult with us before you make a major change of the game mechanics? If you do not you may lose what you have left of experienced pvp players, some may not even participate in the tests, thus making the results less useful.
- Is it possible to expand/improve the servers? If not explain why, is it a cost issue or a technical issue?
- Why don’t you try to reduce the lag by shutting of the proc sets? It would not fundamentally change the game play.
- You say that the problem is that the sustain has increased with time, why don’t you test the reduction of regeneration in cyro? It should be possible to do with the battle spirit function and it would not fundamentally change the game play.
If you've been here since launch, then you already know the answers to all of these questions. Would it make any difference if Lambert came out and said what we already know is the case?
He's not going to come out and admit this stuff becuase once he does, all the subscriptions and emotional investment people have in the game on the hope and belief (or, one might say, self-delusion) instantly evaporates.
TineaCruris wrote: »Joy_Division wrote: »I am GM of on of the oldest, largest, and most active pvp guilds on the EU server. This is my view, but I think I know what many experienced pvp players thinks about your upcoming tests.
Its good that you try to do something about the lag in pvp, but there is a serious lack of communication from your side, regarding your goals and possible alternatives to the announced tests. While we complain about the lag, we also love the fluid game play and the large range of possible playing styles in cyro. Most of the test alternatives will fundamentally change the game so we have fair reasons to be worried. Its thus bad policy not to answer our questions and even suspend some peoples form forum because they question your motifs. Please do answer our questions, in fact I have difficulties to understand your inabilities to communicate, its hardly good for your business.
Below you find some questions which I hope you will answer.
- Are these tests there to collect data or do you plan to implement one of the solutions? We need a clear statement from you if you want to reduce our worries.
- Will you consult with us before you make a major change of the game mechanics? If you do not you may lose what you have left of experienced pvp players, some may not even participate in the tests, thus making the results less useful.
- Is it possible to expand/improve the servers? If not explain why, is it a cost issue or a technical issue?
- Why don’t you try to reduce the lag by shutting of the proc sets? It would not fundamentally change the game play.
- You say that the problem is that the sustain has increased with time, why don’t you test the reduction of regeneration in cyro? It should be possible to do with the battle spirit function and it would not fundamentally change the game play.
If you've been here since launch, then you already know the answers to all of these questions. Would it make any difference if Lambert came out and said what we already know is the case?
He's not going to come out and admit this stuff becuase once he does, all the subscriptions and emotional investment people have in the game on the hope and belief (or, one might say, self-delusion) instantly evaporates.
Not a fan of the band, but the player using the user name has been a long term positive force in game, and their comments are always helpful and wholly accurate.
Joy_Division wrote: »TineaCruris wrote: »Joy_Division wrote: »I am GM of on of the oldest, largest, and most active pvp guilds on the EU server. This is my view, but I think I know what many experienced pvp players thinks about your upcoming tests.
Its good that you try to do something about the lag in pvp, but there is a serious lack of communication from your side, regarding your goals and possible alternatives to the announced tests. While we complain about the lag, we also love the fluid game play and the large range of possible playing styles in cyro. Most of the test alternatives will fundamentally change the game so we have fair reasons to be worried. Its thus bad policy not to answer our questions and even suspend some peoples form forum because they question your motifs. Please do answer our questions, in fact I have difficulties to understand your inabilities to communicate, its hardly good for your business.
Below you find some questions which I hope you will answer.
- Are these tests there to collect data or do you plan to implement one of the solutions? We need a clear statement from you if you want to reduce our worries.
- Will you consult with us before you make a major change of the game mechanics? If you do not you may lose what you have left of experienced pvp players, some may not even participate in the tests, thus making the results less useful.
- Is it possible to expand/improve the servers? If not explain why, is it a cost issue or a technical issue?
- Why don’t you try to reduce the lag by shutting of the proc sets? It would not fundamentally change the game play.
- You say that the problem is that the sustain has increased with time, why don’t you test the reduction of regeneration in cyro? It should be possible to do with the battle spirit function and it would not fundamentally change the game play.
If you've been here since launch, then you already know the answers to all of these questions. Would it make any difference if Lambert came out and said what we already know is the case?
He's not going to come out and admit this stuff becuase once he does, all the subscriptions and emotional investment people have in the game on the hope and belief (or, one might say, self-delusion) instantly evaporates.
Not a fan of the band, but the player using the user name has been a long term positive force in game, and their comments are always helpful and wholly accurate.
They are for sure "dark" as their singer had legit emotional trauma, but I do think their music is nevertheless provocative and powerful. A common combination with art historically. But to each their own.
If i had to guess, ZOS knows full well templars and other current mechanics will be 100% unplayable during these tests and they have zero intention of implenting one of the four tests as is in a future update. They just want to completely remove the AoE variable for their data collection. And they dont know what they will do until the tests come back, which is another reason they cant really answer the OP.
If you still plan on playing ESO, then dust off your stamina toon whose heals (vigor, which isnt spammed, rally) arent affected by the tests and take the single target executioner morph so you dont drive yourself crazy during the tests.
I just want to say I am very disappointed that ZOS have not answered any of the questions by Lars.
Someone mentioned this in another thread. Remember when we had that release where everybody crashed every 10mins. They fixed this, but since then performance has gone down the toilet.
Someone mentioned this in another thread. Remember when we had that release where everybody crashed every 10mins. They fixed this, but since then performance has gone down the toilet.