Can we finally put a stake in the heart of this notion that Cyrodiil has room for two remotely viable 30 day CP campaigns? Both 30 no CP and the 7 day are largely already empty and there isn't a queue to get into Kaal in prime time. (Well maybe EP has one.)
Or that people should go to 7 day as a solution? If the shoe were on the other foot and 7 day were locked, the pro lock people would be the ones complaining that the 7 day is too empty to be a viable campaign.
7 day is where you go to GvG and that's about it.
Can we finally put a stake in the heart of this notion that Cyrodiil has room for two remotely viable 30 day CP campaigns? Both 30 no CP and the 7 day are largely already empty and there isn't a queue to get into Kaal in prime time. (Well maybe EP has one.)
Or that people should go to 7 day as a solution? If the shoe were on the other foot and 7 day were locked, the pro lock people would be the ones complaining that the 7 day is too empty to be a viable campaign.
7 day is where you go to GvG and that's about it.
The 30 day No-Cp is not largely empty.
When ZOS decided to rework racial passives they gave everyone three race change and name change tokens. But when they decided to go back to faction locking campaigns there was no mention of Faction Change token. Why? A lot of players have been around since beta or new players most generally have no clue about how the 3 banner war works and are forced to possibly play on a side they don’t want. Making another character is such a lame excuse to down play their issue. I am all for faction locking myself but options need to be made available.
Possible solutions:
1. Faction change token. Give us the opportunity to get on the side we want. Any Race Any Alliance is already a thing but for first characters chances are you don’t know about this.
2. Account based AP. A lot are just after AP ranks for Titles/dyes/furnishings. Rank isn’t an evaluation of your skill but just shows time played. This would stop people that feel they must run on one character to level up and allow them to play what they want.
Just some suggestions
Can we finally put a stake in the heart of this notion that Cyrodiil has room for two remotely viable 30 day CP campaigns? Both 30 no CP and the 7 day are largely already empty and there isn't a queue to get into Kaal in prime time. (Well maybe EP has one.)
Or that people should go to 7 day as a solution? If the shoe were on the other foot and 7 day were locked, the pro lock people would be the ones complaining that the 7 day is too empty to be a viable campaign.
7 day is where you go to GvG and that's about it.
The 30 day No-Cp is not largely empty.
On XNA it is.
Siohwenoeht wrote: »Can we finally put a stake in the heart of this notion that Cyrodiil has room for two remotely viable 30 day CP campaigns? Both 30 no CP and the 7 day are largely already empty and there isn't a queue to get into Kaal in prime time. (Well maybe EP has one.)
Or that people should go to 7 day as a solution? If the shoe were on the other foot and 7 day were locked, the pro lock people would be the ones complaining that the 7 day is too empty to be a viable campaign.
7 day is where you go to GvG and that's about it.
The 30 day No-Cp is not largely empty.
On XNA it is.
That has been the most eye-opening stat for me. Before locks I'd play 7 day CP. Since the locks I've switched to the 30 day CP and almost all the other campaigns on xbna have dried up, even during prime time. Before the locks, at least the 7 day would have one or two bars even on off hours (9:00am-11:00am for me) but the only time I've seen that in the last month was when the 30 day was pop locked with a 30+ min queue time.
I'd be for switching the locked campaign to the 7 day as a definitive test on popularity but it is telling that I'm not the only former 7 day player to switch to the 30 day after the locks were put back.
Siohwenoeht wrote: »Can we finally put a stake in the heart of this notion that Cyrodiil has room for two remotely viable 30 day CP campaigns? Both 30 no CP and the 7 day are largely already empty and there isn't a queue to get into Kaal in prime time. (Well maybe EP has one.)
Or that people should go to 7 day as a solution? If the shoe were on the other foot and 7 day were locked, the pro lock people would be the ones complaining that the 7 day is too empty to be a viable campaign.
7 day is where you go to GvG and that's about it.
The 30 day No-Cp is not largely empty.
On XNA it is.
That has been the most eye-opening stat for me. Before locks I'd play 7 day CP. Since the locks I've switched to the 30 day CP and almost all the other campaigns on xbna have dried up, even during prime time. Before the locks, at least the 7 day would have one or two bars even on off hours (9:00am-11:00am for me) but the only time I've seen that in the last month was when the 30 day was pop locked with a 30+ min queue time.
I'd be for switching the locked campaign to the 7 day as a definitive test on popularity but it is telling that I'm not the only former 7 day player to switch to the 30 day after the locks were put back.
Yeah, as an Aussie I often straddle the prime/non-prime time, and both 7 day and esp. nocp have been looking pretty sick for a while now. Even the 30cp campaign has started to dipping to 0 pop. bars regularly.
I used to play a bit in nocp at my prime time (US off peak), and it was good fun, you'd usually end up with 5 or 6 people on either sides having running small scale battles across the map, but now... you're lucky if you can find one person in there.
Can we finally put a stake in the heart of this notion that Cyrodiil has room for two remotely viable 30 day CP campaigns? Both 30 no CP and the 7 day are largely already empty and there isn't a queue to get into Kaal in prime time. (Well maybe EP has one.)
Or that people should go to 7 day as a solution? If the shoe were on the other foot and 7 day were locked, the pro lock people would be the ones complaining that the 7 day is too empty to be a viable campaign.
7 day is where you go to GvG and that's about it.
The 30 day No-Cp is not largely empty.
On XNA it is.
We may have a different definition of dead. Every time I check 30 day no CP it's 1 bar across. Or 3+ bars DC and 1 bar EP and AD.
Which is a disappointment for me, because I prefer no CP gameplay.
We may have a different definition of dead. Every time I check 30 day no CP it's 1 bar across. Or 3+ bars DC and 1 bar EP and AD.
Which is a disappointment for me, because I prefer no CP gameplay.
I remembered seeing you there sometimes in the past. No CP has issues where it needs some good strong guilds on all sides that are in regularly. Right now it is being occupied by groups that run as long as they can pvdoor or fight against little opposition. I can only speak for what I see when I log in on my EP the past month. EP seems to take the map but as soon as strong opposition logs on they log off leaving the rest of us to fight against large amounts of DC & AD. While some people have done well with pugs. Those groups seem intent on pushing DC to the gates and camping them while AD runs over the map with little or no resistance. There are nights where it is more even but that usually isn’t until the weekends. When I put in zone X place UA Y spot by Z faction I get met with... “your not my real dad...” or something else and very few defenders come because they are pushing Warden, Rayles (sp), or Dragon and then spawn camp. When they get tired of it or they get resistance they log out. Leaving the rest of EP to fight all of AD because by that time DC has long logged out.
Siohwenoeht wrote: »Siohwenoeht wrote: »Can we finally put a stake in the heart of this notion that Cyrodiil has room for two remotely viable 30 day CP campaigns? Both 30 no CP and the 7 day are largely already empty and there isn't a queue to get into Kaal in prime time. (Well maybe EP has one.)
Or that people should go to 7 day as a solution? If the shoe were on the other foot and 7 day were locked, the pro lock people would be the ones complaining that the 7 day is too empty to be a viable campaign.
7 day is where you go to GvG and that's about it.
The 30 day No-Cp is not largely empty.
On XNA it is.
That has been the most eye-opening stat for me. Before locks I'd play 7 day CP. Since the locks I've switched to the 30 day CP and almost all the other campaigns on xbna have dried up, even during prime time. Before the locks, at least the 7 day would have one or two bars even on off hours (9:00am-11:00am for me) but the only time I've seen that in the last month was when the 30 day was pop locked with a 30+ min queue time.
I'd be for switching the locked campaign to the 7 day as a definitive test on popularity but it is telling that I'm not the only former 7 day player to switch to the 30 day after the locks were put back.
Yeah, as an Aussie I often straddle the prime/non-prime time, and both 7 day and esp. nocp have been looking pretty sick for a while now. Even the 30cp campaign has started to dipping to 0 pop. bars regularly.
I used to play a bit in nocp at my prime time (US off peak), and it was good fun, you'd usually end up with 5 or 6 people on either sides having running small scale battles across the map, but now... you're lucky if you can find one person in there.
I work from 5:30pm to 4:00am most days so I miss the weekday na primetime but would catch it on the weekend. I've not seen this kind of population shift before, it's very odd. Unfortunately for the folks who would like a non locked no-cp, at least on xbna, it would not be very populated. I'll be hopping on soon to see what it's like at night (10:00pm here, I guess either late morning or early afternoon for you, depending on where in Aus. you are.)
No, and I want a refund for the characters I no longer can use. There is only ONE damn below 50 and only ONE damn no cp server. They did this to satisfy a small group of vocal traditionalists and didn't think about the ramifications for the rest of us.
I hope cyro dies and they turn it into a pve zone now.
Faction lock has it’s benefits and it’s downsides just like most things. What we need to do is find some sort of middle ground which will benefit most of the players and not restrict gameplay.
Faction lock is killing PvP or what remains of it.
Faction lock has it’s benefits and it’s downsides just like most things. What we need to do is find some sort of middle ground which will benefit most of the players and not restrict gameplay.
The lack of sportsmanship -- whether rolling the map with giant faction stacks or farming randoms in optimized groups -- is definitely not conducive to growth.I disagree. I don't think the ability or lack there of has anything to do with that. I think it has more to do with the fact that we have ulti bombers and players who are targeting the new people out there. The new people die every 10 secs or every time they set foot out of a keep (and sometimes even if they don't), and simply give up and "go home." THAT is what might be killing the pvp in this game, tbh.
mook-eb16_ESO wrote: »Why do people who are not objective pvp orientated, i.e they would play for any faction, want a 30 day campaign. It makes no sense to me. If this poll is truly representative of the number of the people who don't like faction lock then you could just leave for the 7 day campaign, fill it and stop moaning.
mook-eb16_ESO wrote: »Why do people who are not objective pvp orientated, i.e they would play for any faction, want a 30 day campaign. It makes no sense to me. If this poll is truly representative of the number of the people who don't like faction lock then you could just leave for the 7 day campaign, fill it and stop moaning.
Being against faction lock doesn't mean you aren't PvP oriented, that's the typical assumption people like you try to swing up other people's behinds. I guess ruining PvP isn't enough, now you have to concoct lies and false assumptions. No wonder this game is going down the drain.
Faction lock is killing PvP or what remains of it.
I disagree. I don't think the ability or lack there of has anything to do with that. I think it has more to do with the fact that we have ulti bombers and players who are targeting the new people out there. The new people die every 10 secs or every time they set foot out of a keep (and sometimes even if they don't), and simply give up and "go home." THAT is what might be killing the pvp in this game, tbh.
LukosCreyden wrote: »I agree with faction lock, but I think zos should have allowed people to change what faction their characters are beforehand, for free.