T be honest i dont care, IF they play as they like, they can do so else where... i just dont want to play with them, they can have their dead campaign
Also, the defeated faction's player base might migrate to other campaigns.
Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.
Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.
Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
I agree. Good thing that no one believes that. Partial faction locks are merely a great first step. The next step is global faction lock.Agrippa_Invisus wrote: »I think the belief that faction locks are going to be a panacea for a host of various ills is going to be proven sorely false.
Rohamad_Ali wrote: »lol
Played both ways and I only care if it fixes lag . Does it fix lag ?
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.
Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.
Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.
Its sad I have 9 characters AD and my guilds Going DC where I only have 1 character HOW THE *** WILL THIS BE FUN!!!!!!!!!!!!!
Can’t wait for locks. As an AD I keep seeing all blue and no reds, then suddenly less blue and a healthy red faction and vice versa.
It’s obvious people are switching factions to play on the more populous faction, it’s silly.
People say they switch to even things out on the forums, but even if that was true they’re the small minority.
Can’t wait for locks. As an AD I keep seeing all blue and no reds, then suddenly less blue and a healthy red faction and vice versa.
It’s obvious people are switching factions to play on the more populous faction, it’s silly.
People say they switch to even things out on the forums, but even if that was true they’re the small minority.
Siohwenoeht wrote: »Those who want permanent painted maps are not doing a service to the faction lock supporters. Campaigns ideally should be balanced for the most part and saying "maybe pvers will come to pvdoor" keeps is disingenuous at best. Sounds more like those folks want easy kills while their faction dominates.
If that's what you want, you should instead advocate for a pve cyrodiil that is instanced to your faction only with the other factions only represented by NPCs. What you truly want is not pvp.
Please stop pasting threads with nonsense about 24hr faction domination, that would literally kill open world pvp since there wouldn't be any players to fight.
The reasonable people on the side of faction locks are just fed up with how silly cyro has become at certain times with trolling and griefing, emp swapping etc and want any kind of solution. I've said before, I'd prefer something other than faction locks as a solution but we'll have to deal with this as is for now.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.
Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.
I hope that I'm wrong but that's how I see it ending up at this point.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.
Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.
I hope that I'm wrong but that's how I see it ending up at this point.
And what are you going to do if you achieve this goal? Camp gates waiting for the odd person to come out so you can zerg them down? And how long do you think people will continue to come out said gate if they can't do anything?
Maybe PvP isn't for you....
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Also, the defeated faction's player base might migrate to other campaigns.
That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.
You're talking to someone who's lived through it all, and is telling you faction locks don't work.
Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.
Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.
I hope that I'm wrong but that's how I see it ending up at this point.
And what are you going to do if you achieve this goal? Camp gates waiting for the odd person to come out so you can zerg them down? And how long do you think people will continue to come out said gate if they can't do anything?
Maybe PvP isn't for you....