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Revert Faction Locks. We've Been Through This Already

  • MipMip
    MipMip
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    Miriel wrote: »
    T be honest i dont care, IF they play as they like, they can do so else where... i just dont want to play with them, they can have their dead campaign

    So even people who prefer faction locks admit that Shor is not an alternative, i.e. there is no viable alternative for people wanting to play without faction locks.

    Introducing faction locks to the main (30 days) campaigns is not good for the game. I hope ZOS will remove them soon again.

    Many constructive alternative solutions have been proposed in this thread and in others, like
    - soft locks where you can be on the leatherboards only on one side
    - short term locks (for example a few hours instead of the entire campaign duration)
    - locks that prevent switching to the faction that dominates the map but allow switching to the weaker factions
    etc
    PC EU ∙ PC NA

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • Agrippa_Invisus
    Agrippa_Invisus
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    I think the belief that faction locks are going to be a panacea for a host of various ills is going to be proven sorely false.

    That the secondary objective also seems to be to secure repeated wins for a particular faction is odious at best.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Ahtu
    Ahtu
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    What if faction locks actually increased population in Vivec, attracting PvE players who would not otherwise enter Cyrodiil? If you think about it, if one faction dominatesn then PvE players could be drawn to that faction to PvDoor keeps, creating an overflow of players to the non-faction locked campaigns? The argument that other servers are dead could be null if we see increased populations after faction locks are in place.

    Also, the defeated faction's player base might migrate to other campaigns.
    Edited by Ahtu on 17 May 2019 14:41
  • Agrippa_Invisus
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    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Ahtu
    Ahtu
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    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.
    Edited by Ahtu on 17 May 2019 16:29
  • Agrippa_Invisus
    Agrippa_Invisus
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    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.
    Edited by Agrippa_Invisus on 17 May 2019 17:17
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Crispen_Longbow
    Crispen_Longbow
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    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.

    LOL are you guys really trying to reason with Ahtu?

    thomas-paine-to-argue-with-a-person-who-has-renounced-the-use-of-reason-is-like-administering-medicine-to-the-dead1.jpg
    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • Ahtu
    Ahtu
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    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.

    But you can still swap campaign every month though?
    Edited by Ahtu on 17 May 2019 17:42
  • bulbousb16_ESO
    bulbousb16_ESO
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    I think the belief that faction locks are going to be a panacea for a host of various ills is going to be proven sorely false.
    I agree. Good thing that no one believes that. Partial faction locks are merely a great first step. The next step is global faction lock.
    Lethal zergling
  • Rohamad_Ali
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    lol

    Played both ways and I only care if it fixes lag . Does it fix lag ?
  • Haashhtaag
    Haashhtaag
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    lol

    Played both ways and I only care if it fixes lag . Does it fix lag ?

    No
  • bulbousb16_ESO
    bulbousb16_ESO
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    No, but it lix...
    Lethal zergling
  • TBois
    TBois
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    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.

    You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.
    PC/NA
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    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Elong
    Elong
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    Each campaign will become a buff server for each faction with 2 months. It will be horrible.
  • Ackwalan
    Ackwalan
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    Elong wrote: »
    Each campaign will become a buff server for each faction with 2 months. It will be horrible.

    Not enough campaigns to have that.
  • Ahtu
    Ahtu
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    TBois wrote: »
    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.

    You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.

    I hope that I'm wrong but that's how I see it ending up at this point.
  • Siohwenoeht
    Siohwenoeht
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    Those who want permanent painted maps are not doing a service to the faction lock supporters. Campaigns ideally should be balanced for the most part and saying "maybe pvers will come to pvdoor" keeps is disingenuous at best. Sounds more like those folks want easy kills while their faction dominates.

    If that's what you want, you should instead advocate for a pve cyrodiil that is instanced to your faction only with the other factions only represented by NPCs. What you truly want is not pvp.

    Please stop pasting threads with nonsense about 24hr faction domination, that would literally kill open world pvp since there wouldn't be any players to fight.

    The reasonable people on the side of faction locks are just fed up with how silly cyro has become at certain times with trolling and griefing, emp swapping etc and want any kind of solution. I've said before, I'd prefer something other than faction locks as a solution but we'll have to deal with this as is for now.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • SKYICE01
    SKYICE01
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    Its sad I have 9 characters AD and my guilds Going DC where I only have 1 character HOW THE *** WILL THIS BE FUN!!!!!!!!!!!!!
  • technohic
    technohic
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    SKYICE01 wrote: »
    Its sad I have 9 characters AD and my guilds Going DC where I only have 1 character HOW THE *** WILL THIS BE FUN!!!!!!!!!!!!!

    I'm sure that's not pleasant and you've probably seen DCs guild chat, but dont let that put you off. Most of us reasonable DC appreciate you and your guild going DC regardless of who you are
  • Ahtu
    Ahtu
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    The fact that they are gutting stamblade gankers is more evidence to me that they want to attract new players to Cyro as gankers serve only to drive them away.
    Edited by Ahtu on 18 May 2019 15:10
  • Iskiab
    Iskiab
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    Can’t wait for locks. As an AD I keep seeing all blue and no reds, then suddenly less blue and a healthy red faction and vice versa.

    It’s obvious people are switching factions to play on the more populous faction, it’s silly.

    People say they switch to even things out on the forums, but even if that was true they’re the small minority.
    Looking for any guildies I used to play with:
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    Or anyone else I used to play games with in guilds I’ve forgotten
  • AhPook_Is_Here
    AhPook_Is_Here
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    Iskiab wrote: »
    Can’t wait for locks. As an AD I keep seeing all blue and no reds, then suddenly less blue and a healthy red faction and vice versa.

    It’s obvious people are switching factions to play on the more populous faction, it’s silly.

    People say they switch to even things out on the forums, but even if that was true they’re the small minority.

    People do things for all kinds of reasons, some people who do a lot of faction hopping do it to keep fights more balanced, some do it because they see a big and badly lead zerg and they see an easy AP farm, some do it to keep factions out of balance, some do it just to troll someone or a group they don't like. Same with people who stick to a single faction, lots of reasons motivate people to do things. Most of those reasons come from the problem of having 2 score boards, one for the campaign, and another for individuals and emperor progress. ZoS has always been big on creating divisive motivations for players, they think the drama brings passion and keeps people playing. If they are right or wrong, who knows.
    “Whatever.”
    -Unknown American
  • Rohamad_Ali
    Rohamad_Ali
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    They needed to do something as interest in pvp here steadily declining into one or two main campaigns . I do not remember what burning me out been so long now . Don't think it was factions ...
  • Elong
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    Iskiab wrote: »
    Can’t wait for locks. As an AD I keep seeing all blue and no reds, then suddenly less blue and a healthy red faction and vice versa.

    It’s obvious people are switching factions to play on the more populous faction, it’s silly.

    People say they switch to even things out on the forums, but even if that was true they’re the small minority.

    It could be the minority, but the people who do say it on the forums aren't lying.
  • Mr_Walker
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    Those who want permanent painted maps are not doing a service to the faction lock supporters. Campaigns ideally should be balanced for the most part and saying "maybe pvers will come to pvdoor" keeps is disingenuous at best. Sounds more like those folks want easy kills while their faction dominates.

    If that's what you want, you should instead advocate for a pve cyrodiil that is instanced to your faction only with the other factions only represented by NPCs. What you truly want is not pvp.

    Please stop pasting threads with nonsense about 24hr faction domination, that would literally kill open world pvp since there wouldn't be any players to fight.

    The reasonable people on the side of faction locks are just fed up with how silly cyro has become at certain times with trolling and griefing, emp swapping etc and want any kind of solution. I've said before, I'd prefer something other than faction locks as a solution but we'll have to deal with this as is for now.

    A poor solution is no better than no solution, and often worse.
  • Mr_Walker
    Mr_Walker
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    Ahtu wrote: »
    TBois wrote: »
    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.

    You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.

    I hope that I'm wrong but that's how I see it ending up at this point.

    And what are you going to do if you achieve this goal? Camp gates waiting for the odd person to come out so you can zerg them down? And how long do you think people will continue to come out said gate if they can't do anything?

    Maybe PvP isn't for you....
  • Ahtu
    Ahtu
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    Mr_Walker wrote: »
    Ahtu wrote: »
    TBois wrote: »
    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.

    You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.

    I hope that I'm wrong but that's how I see it ending up at this point.

    And what are you going to do if you achieve this goal? Camp gates waiting for the odd person to come out so you can zerg them down? And how long do you think people will continue to come out said gate if they can't do anything?

    Maybe PvP isn't for you....

    I'm going to go do the hardest trials in the game. Whether or not this happens isn't up to me. It's up to the people.
  • Ahtu
    Ahtu
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    Mr_Walker wrote: »
    Ahtu wrote: »
    TBois wrote: »
    Ahtu wrote: »
    Ahtu wrote: »
    Also, the defeated faction's player base might migrate to other campaigns.

    That is exactly what happened back when faction locks originally existed. After the second Wabbajack campaign and the major campaigns were Trueflame (Vivec equivalent) and Chillrend (Shor equivalent), most of EP quit Trueflame for Chillrend and created wildly imbalanced servers on both sides, leading to a worse PVP experience for everyone involved.

    You're talking to someone who's lived through it all, and is telling you faction locks don't work.



    Well if that's what's going to happen the why don't faction locks work because it sounds like it would have the desired effect of spreading out the population between the campaigns? Why is that a worse PvP experience as it seems like that situation would attract more PVE players to PVP. All it takes is one event to draw the players in and we are close to Midyear Mayhem anyhow.

    Because players do not have the ability to balance populations on their own, and human nature leads to us following the path of least resistance.

    Those pve players you're talking about, if they show up, will go to the campaign where their faction is winning. You then end up with segregated campaigns. One DC dominated, one EP dominated, and one AD dominated. This isn't real competition, and not real pvp. In the end everyone loses and eventually quits. That's what happened when the game launched with 10 campaigns and not enough population between them and faction locks preventing you from swapping to a different faction on the same campaign to combat the more powerful, dominant faction.

    You just described Ahtu's goals, EP owning a campaign with no real pvp in sight.

    I hope that I'm wrong but that's how I see it ending up at this point.

    And what are you going to do if you achieve this goal? Camp gates waiting for the odd person to come out so you can zerg them down? And how long do you think people will continue to come out said gate if they can't do anything?

    Maybe PvP isn't for you....

    I'm going to go do the hardest trials in the game. Whether or not this happens isn't up to me. It's up to the people of Cyrodiil.
  • MipMip
    MipMip
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    Now faction lock is here and it's so off-putting to have these non-sensical locks that it really spoils the excitement there could be with the new class, new area, etc

    I hope ZOS will remove them soon again!
    PC EU ∙ PC NA

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • J18696
    J18696
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    Actually a stupid idea we don't have a large enough pvp player base to justify this the 7 day campaigns are always dead when I play so I won't be able to play cyro with my dc friends at all anymore gg
    PC NA Server
    @J18696
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