dtsharples wrote: »There is literally an unlocked campaign on its way - nothing left to argue about now, please just let this silly argument die.
So now that we have a 30days with no faction locks, when exactly should we expect the majority of people to switch over as described by the same invididuals in the course of these 30 pages of forums thread?
So now that we have a 30days with no faction locks, when exactly should we expect the majority of people to switch over as described by the same invididuals in the course of these 30 pages of forums thread?
So now that we have a 30days with no faction locks, when exactly should we expect the majority of people to switch over as described by the same invididuals in the course of these 30 pages of forums thread?
Haha soonish "You will see one day, you will see!" xD But seriously, not locked 30d campaign is just as empty as 7d was. I guess pro faction lock people were right. Yeah I know "But but but its not on the first place!". Doesn't matter, people are not stupid, they can see the difference.
They killed it by not resetting the campaigns. So at a minimum, most people and guilds will finish out Kaal.
So now that we have a 30days with no faction locks, when exactly should we expect the majority of people to switch over as described by the same invididuals in the course of these 30 pages of forums thread?
Haha soonish "You will see one day, you will see!" xD But seriously, not locked 30d campaign is just as empty as 7d was. I guess pro faction lock people were right. Yeah I know "But but but its not on the first place!". Doesn't matter, people are not stupid, they can see the difference.
One of the main point of the 30 pages of this thread was that if a 30days campaign with no faction locks would exist, most people would switch over. I haven't seen it happened yet. Also, the argument that having the campaign listed at the bottom is changing the mind of people who were interested in no locks in the past is quite hilarious.
Not only does this not work, as is evidenced by 5+ years of campaigns in ESO, but the concept is just totally flawed.The only way to make 3 campaigns work would be to reduce the maximum population to what 3 bars is.
Izanagi.Xiiib16_ESO wrote: »One of the main point of the 30 pages of this thread was that if a 30days campaign with no faction locks would exist, most people would switch over. I haven't seen it happened yet. Also, the argument that having the campaign listed at the bottom is changing the mind of people who were interested in no locks in the past is quite hilarious.
I mean it was completely clear from their announcement and plans that this would be the situation to all those who understand pvp.
For those who don't understand why - its for the following reasons:
1) The campaigns were not reset meaning progress towards rewards would be lost and most dont want to do that.
2) The campaign list ordering is completely wrong to promote pug presence (which would be needed to promote a healthy campaign).
The list is now "Alliance locked CP, Alliance Locked Non-CP, Standard, Below 50.
If the list was Standard first it would be way more populated (as actually makes sense because you would normally list the standard ruleset campaigns before 'special' rulesets in 90% of games.)
3) A large chunk of players have left the game because of both the faction lock and terrible performance combined with solo& smallscale balancing putting a lot of people off.
4) ESO's pvp population is not big enough for even 1 server's capacity outside of prime time (mainly because of point 3) this leads to ghost servers outside of prime time where 1 faction dominates , regardless of locks players of those factions congregate on their main buff server because of this.
So now that we have a 30days with no faction locks, when exactly should we expect the majority of people to switch over as described by the same invididuals in the course of these 30 pages of forums thread?
Haha soonish "You will see one day, you will see!" xD But seriously, not locked 30d campaign is just as empty as 7d was. I guess pro faction lock people were right. Yeah I know "But but but its not on the first place!". Doesn't matter, people are not stupid, they can see the difference.
You act like ZOS didn't intend for the unlocked campaign to fail from the start. If they had really cared about it they would have reset all campaigns, unhomed everyone, and not listed the new campaign at the bottom of the barrel.
Enjoy your one-sided scores tho, I'm sure that's exactly what the pro-faction lock people wanted: overwhelming campaign wins at the cost of any actual PvP that isn't just mindless ball-group zerging.
So now that we have a 30days with no faction locks, when exactly should we expect the majority of people to switch over as described by the same invididuals in the course of these 30 pages of forums thread?
Haha soonish "You will see one day, you will see!" xD But seriously, not locked 30d campaign is just as empty as 7d was. I guess pro faction lock people were right. Yeah I know "But but but its not on the first place!". Doesn't matter, people are not stupid, they can see the difference.
You act like ZOS didn't intend for the unlocked campaign to fail from the start. If they had really cared about it they would have reset all campaigns, unhomed everyone, and not listed the new campaign at the bottom of the barrel.
Enjoy your one-sided scores tho, I'm sure that's exactly what the pro-faction lock people wanted: overwhelming campaign wins at the cost of any actual PvP that isn't just mindless ball-group zerging.
Pro faction lock people are not the ones who are blindly devoted to one faction, these are the people who are sick and tired of abusing game mechanics (aka scrolls trolling, chat toxicity, AP farming to get the emp and many more). And don't say it's not working because it is, maybe it's not 100% sure but even 80% is awesome! Also it's because of players who abused their freedom we have now locked campaigns, blame them not us who just want healthy gameplay. I prefer to lose every month in locked campaign than win in unlocked.
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dtsharples wrote: »
Pro faction lock people are not the ones who are blindly devoted to one faction, these are the people who are sick and tired of abusing game mechanics (aka scrolls trolling, chat toxicity, AP farming to get the emp and many more). And don't say it's not working because it is, maybe it's not 100% sure but even 80% is awesome! Also it's because of players who abused their freedom we have now locked campaigns, blame them not us who just want healthy gameplay. I prefer to lose every month in locked campaign than win in unlocked.
As I explained the end dates are seperated by zos so 'reset' will make no difference with the current reset dates.Izanagi.Xiiib16_ESO wrote: »One of the main point of the 30 pages of this thread was that if a 30days campaign with no faction locks would exist, most people would switch over. I haven't seen it happened yet. Also, the argument that having the campaign listed at the bottom is changing the mind of people who were interested in no locks in the past is quite hilarious.
I mean it was completely clear from their announcement and plans that this would be the situation to all those who understand pvp.
For those who don't understand why - its for the following reasons:
1) The campaigns were not reset meaning progress towards rewards would be lost and most dont want to do that.
I'm up to wait until the campaign resets and see what happens there.
of course it changes the perspective of players, thats why Auriels Bow was the primary campaign when there were 9 campaigns. Also its not about whether you care if it is standard or not. That is now ZOS's definition.Izanagi.Xiiib16_ESO wrote: »2) The campaign list ordering is completely wrong to promote pug presence (which would be needed to promote a healthy campaign).
The list is now "Alliance locked CP, Alliance Locked Non-CP, Standard, Below 50.
If the list was Standard first it would be way more populated (as actually makes sense because you would normally list the standard ruleset campaigns before 'special' rulesets in 90% of games.)
I also agree it would make sense to put "Standard" in the beginning. I will also state that I don't care what the "Standard" definition should be. This being said and as mentioned in the last point of the post you quoted, I find it hilarious that this argument was brought as if listing the "Standard" in the fourth place would change the idea of the supposed majority of people who want no lock as described in the 30 pages of this thread and promote them to play in the first one listed instead.
Prior to faction locks the campaign scores were very close for a long time. now they are dominated by 1 faction (in the same way EU has been for 4y) and the population has drastically decreased since the locks if you haven't noticed it I would say its more of a perception issue on your end.Izanagi.Xiiib16_ESO wrote: »3) A large chunk of players have left the game because of both the faction lock and terrible performance combined with solo& smallscale balancing putting a lot of people off.
While I agree that the overall PVP population has been generally going down drastically since release, I don't believe that it has gone down any faster with the introduction of faction locks and I would not base this as one of the cause why there are so few people in the No-lock campaign.
Izanagi.Xiiib16_ESO wrote: »
As the game evolved and as ZOS decided to constantly reduce the population cap to fit the new changes and spaghetti code on top of spaghetti code, the general PVP population and interests also went down drastically.
This being said, ZOS has never tried to reduce the cap enough to incentize players to spread out across 3 campaigns. This could be great for primetime, but would still be a big problem for offhours since we don't nearly have the people to support it.
At this point, I would rather see them go with dynamic populations, as I have been saying for years. I am pretty sure they have considered the option but this would be to complex and not "worth" the investment.
Izanagi.Xiiib16_ESO wrote: »As I explained the end dates are seperated by zos so 'reset' will make no difference with the current reset dates.Izanagi.Xiiib16_ESO wrote: »One of the main point of the 30 pages of this thread was that if a 30days campaign with no faction locks would exist, most people would switch over. I haven't seen it happened yet. Also, the argument that having the campaign listed at the bottom is changing the mind of people who were interested in no locks in the past is quite hilarious.
I mean it was completely clear from their announcement and plans that this would be the situation to all those who understand pvp.
For those who don't understand why - its for the following reasons:
1) The campaigns were not reset meaning progress towards rewards would be lost and most dont want to do that.
I'm up to wait until the campaign resets and see what happens there.
of course it changes the perspective of players, thats why Auriels Bow was the primary campaign when there were 9 campaigns. Also its not about whether you care if it is standard or not. That is now ZOS's definition.Izanagi.Xiiib16_ESO wrote: »2) The campaign list ordering is completely wrong to promote pug presence (which would be needed to promote a healthy campaign).
The list is now "Alliance locked CP, Alliance Locked Non-CP, Standard, Below 50.
If the list was Standard first it would be way more populated (as actually makes sense because you would normally list the standard ruleset campaigns before 'special' rulesets in 90% of games.)
I also agree it would make sense to put "Standard" in the beginning. I will also state that I don't care what the "Standard" definition should be. This being said and as mentioned in the last point of the post you quoted, I find it hilarious that this argument was brought as if listing the "Standard" in the fourth place would change the idea of the supposed majority of people who want no lock as described in the 30 pages of this thread and promote them to play in the first one listed instead.
Prior to faction locks the campaign scores were very close for a long time. now they are dominated by 1 faction (in the same way EU has been for 4y) and the population has drastically decreased since the locks if you haven't noticed it I would say its more of a perception issue on your end.Izanagi.Xiiib16_ESO wrote: »3) A large chunk of players have left the game because of both the faction lock and terrible performance combined with solo& smallscale balancing putting a lot of people off.
While I agree that the overall PVP population has been generally going down drastically since release, I don't believe that it has gone down any faster with the introduction of faction locks and I would not base this as one of the cause why there are so few people in the No-lock campaign.
Izanagi.Xiiib16_ESO wrote: »
As the game evolved and as ZOS decided to constantly reduce the population cap to fit the new changes and spaghetti code on top of spaghetti code, the general PVP population and interests also went down drastically.
This being said, ZOS has never tried to reduce the cap enough to incentize players to spread out across 3 campaigns. This could be great for primetime, but would still be a big problem for offhours since we don't nearly have the people to support it.
At this point, I would rather see them go with dynamic populations, as I have been saying for years. I am pretty sure they have considered the option but this would be to complex and not "worth" the investment.
The game has not evolved. It only degrades. Performance is now worse this patch - again - despite there being no queue during primetime anymore on the majority of nights. Dynamic pops also dont work because you are only preventing people from playing not making people want to play. Dynamic scoring would stand a chance but yes ZOS don't seem capable of delivering this unfortunately.
IMO they should have reset Kaal at the same time as the new camp. I have gone there on my other toons and it is dead. Why? because everyone had already placed and been working for emp on Kaal before the new camp dropped. I don't understand ZOS logic.
By describing the game evolving, I meant to say as time passed. The word "evolves" does not change the context of the point I was making. I don't think you understand what a dynamic population system would mean in my book.
First of all, this could only work when they get ride of CP / No-CP concept and come with an unified solution. When that happens, we could have one 30 days locked and one 30days unlocked.
Afterward they could start having an automated system which monitor the population for each division and open an additional campaign when needed. It could be when every faction has more than X amount of people in queue for X amount of time everyday. Not when only one faction has a queue.