dtsharples wrote: »Your friends aren't the be-all and end all of the Game- get a *** grip!!!!!!
Instead of crying into your keyboard go and organise next months PVP group with your friends. Figure out which campaign and which faction you'll play.
It's as if this is rocket science - and it clearly is not.
If they are your friends, they will be happy to organise some time to play with you. If not, maybe you should re-evaluate your relationship.
dtsharples wrote: »Your friends aren't the be-all and end all of the Game- get a *** grip!!!!!!
Instead of crying into your keyboard go and organise next months PVP group with your friends. Figure out which campaign and which faction you'll play.
echo2omega wrote: »How to solve faction locking:
Allow players to change faction.
Wait I thought 4 x 10 = 40, 40<50...
While I wouldn’t attempt to speak for others but I know very few people who complete Caldwell’s Gold on anything but their original main, myself included.
Also, all your eggs are in one basket.
edit: I Have NEVER seen any PvP guild balance population by switching to a low pop side dynamically, ie mid campaign in 3 years of nearly continuous PvP. Quite the reverse. I have seen 100's of people log in to the winning faction at the end of a campaign for the better rewards, or social guilds log on to the winning side to do skyshard runs when the map is all blue or all yellow or all red.
I would also state it doesn’t solve the issue surrounding why alts were made in the first place. You still can’t pvp with all of your friends or help balance the campaign when it is lopsided.
What do you do if something happens and all your toons are now x faction but there isn’t anyone to run with? All you do is pvp. Do you quit the game? How do you solve that problem?
aetherial_heavenn wrote: »
this is 10% less not 20% as alleged by the poster who responded to you.aetherial_heavenn wrote: »
If we simply take two months into account, 50 x 2 = 100, 10 x 9 = 90
aetherial_heavenn wrote: »]
While I wouldn’t attempt to speak for others but I know very few people who complete Caldwell’s Gold on anything but their original main, myself included.
I would also state it doesn’t solve the issue surrounding why alts were made in the first place. You still can’t pvp with all of your friends or help balance the campaign when it is lopsided.
Also, all your eggs are in one basket. What do you do if something happens and all your toons are now x faction but there isn’t anyone to run with? All you do is pvp. Do you quit the game? How do you solve that problem?
You can swap which alliance you play every 30 days. (or 7) if you have alts and are not interested in faction and campaign loyalty. You don't have to put all your eggs in one basket. Some of us would like to though.
This seems to be another myth....that your account is somehow permalocked. It is not. You can play for 30 days on one character on their alliance and then switch to another character on a different alliance the next month. Or week. So you wouldn't have to choose one faction if that is not your style. But if you had a token per character and bled red for the Pact or played DC for life then you could do so on all your alts. I really don't see the problem. Either you are a faction loyalist and want to use a token and then locks aren't an issue....or you aren't and you can choose not to change factions, keep your alts as they are and change monthly/weekly who you play for a month or a week.. ...or just play the non locked campaigns.
Guilds could have AD month DC month events, as many already do. So guildies can organise their alts and still play with guildmates/friends. So there is no issue there, once the cycle is rostered.
Friends can all play their EP characters together in July and all their DC ones in august.
Or they could all go to the non laggy 7 day unlocked campaigns and repopulate those and change alliances every day/hour.
The drama about this is extreme given all it takes is either to pick a side and a character and stick to it, or log in on the alliance you want to play on the first day of the new campaign and switch a month later if you change your mind.
The people who got rolled by ZoS were the post one Tamriel people who thought alliance was now irrelevant and didn't have 'any race any alliance' from store when they made their PvP mains. It is those people who would likely change to the alliance of their choice with a faction switch token to match their social guild's alliance, their PvP guild's alliance or play with their friends on their favourite character if it happens to be the wrong alliance.
BUT some people say this would break the early quest sequence and is the reason ZoS won't offer faction change tokens.
Finishing Cadwell Gold makes the quest lines being broken irrelevant for that character's story so would solve that problem. They could receive the change alliance token on completion as part of the story. Hence my suggestion of this as an alternative.
I suspect ZoS are unwilling to offer alliance change tokens because making someone reroll a twin character after buying 'any alliance any race packs' and then buy level mount speed tokens and then buy skill shards in order to play permanently on their preferred alliance would earn them more money, after suddenly introducing locks.
I think they are wrong. I think the goodwill of giving people an alliance change token per character would vastly outweigh this penny pinching long term. This was the thinking behind the race change token I assume.
The Cadwell suggestion was simply to avoid the alleged issues with the PvE quest lines being broken.
I hope that explains things a bit more clearly.
edit: I Have NEVER seen any PvP guild balance population by switching to a low pop side dynamically, ie mid campaign in 3 years of nearly continuous PvP. Quite the reverse. I have seen 100's of people log in to the winning faction at the end of a campaign for the better rewards, or social guilds log on to the winning side to do skyshard runs when the map is all blue or all yellow or all red.
The last time I saw PvP guilds change their entire guild to another faction that was the low pop side was by agreement and negotiation and that was when we had locks. ...so locks actually fostered balance, not the reverse.
Flipping at whim to zerg surf is not the same thing at all. And that is all I have seen since locks were removed.
Another overlooked fact: Low pop bonuses do exist for this reason...ZoS has in built systems to reward low pop factions...they maybe weird and glitchy but they are there exactly for the reason that if all remaining EP flip to AD at 5pm Australian time when the Oceanic guilds come on...and half the remaining DC flip to AD because 40 people cannot defend stuff. Then the remaining 20 DC get good bonuses for the campaign objectives because they are on low pop faction. People who only play for personal AP are generally not aware of this buff. 30 day loyalists are.
ellahellabella wrote: »
Do I want things to go back the way they were? No, it was abused and I won't deny that. There need to be restrictions but a hard lock like what we have now isn't the answer. We need incentives for loyalty encouragement, not force.
It's torn one large rift in this community and become an 'Us vs Them', Just like I knew it would.
aetherial_heavenn wrote: ».edit: I Have NEVER seen any PvP guild balance population by switching to a low pop side dynamically, ie mid campaign in 3 years of nearly continuous PvP. Quite the reverse. I have seen 100's of people log in to the winning faction at the end of a campaign for the better rewards, or social guilds log on to the winning side to do skyshard runs when the map is all blue or all yellow or all red.
I would also state it doesn’t solve the issue surrounding why alts were made in the first place. You still can’t pvp with all of your friends or help balance the campaign when it is lopsided.
The last time I saw PvP guilds change their entire guild to another faction that was the low pop side was by agreement and negotiation and that was when we had locks. ...so locks actually fostered balance, not the reverse.
aetherial_heavenn wrote: »this is 10% less not 20% as alleged by the poster who responded to you.aetherial_heavenn wrote: »
If we simply take two months into account, 50 x 2 = 100, 10 x 9 = 90
Also: You get 2080 crystals per year in the unlocked campaign. Not 20% fewer.
12 lots of 30 days x50 crystals =2080. 52 lots of 7 days x 40 crystals=2080 . The ratio per day is the same. The number is identical if you play every week. The rewards are not worse.
aetherial_heavenn wrote: »Going to reply to this bit to clarify a couple of things. As for the rest. It's late I am tired and it's the rest of the discussion is not going anywhere but in circles.ellahellabella wrote: »
Do I want things to go back the way they were? No, it was abused and I won't deny that. There need to be restrictions but a hard lock like what we have now isn't the answer. We need incentives for loyalty encouragement, not force.
It's torn one large rift in this community and become an 'Us vs Them', Just like I knew it would.
I agree with this. I actually have never suggested a hard lock. Did a long post on possible incentives and how to counter pop imbalances in 2018. DC were desperate at that point and one DC guild officer (not my guild ) started several threads about it. I was one of several people who suggested many alternatives to stopping the abuse. Mostly incentives and rewards for staying on one faction over time. We got howled down then too. Mostly the negative responses were from people who were obsessed with rewards on alts, or wanted to play with friends and change sides with impunity whenever. "I should be able to play where and when I choose and change factions whenever because I pay for the game"" No one gives a crap about the campaign" and "I only play for AP" were the 3 most consistent replies. This is the reason I am flogging the 7 day horse. People can do all those things on the seven day unlocked campaign. So why not?
ZoS decided on a hard lock with little warning. Ignored all those soft lock incentive suggestions. And despite the resultant s#$t storm I STILL would rather have what they have done than the 'abuse' or 'the way things were.' Because that was killing PvP for a whole lot of people.
As for the map...it was pretty much all blue when I logged on this afternoon. It was red, then later went yellow at the usual time, just as it did before locks. But the zergs were smaller and DC fought back instead of logging and flipping to the side with numbers.
The campaign score is more even than it's been for months. At the time EP went 'batshit crazy' DC fought for all those resources, timed the tick perfectly across 3 guilds and wiped EP's faction stack. Low pop bonus doen't get you from 3rd to 2nd. Otherwise DC would have been on top of the leaderboard due to low pop everytime AOTP gated us or AD for the alst 6 months. Get a grip.
Most importantly, the vibe is quite good on our faction most of the time. Old players are back on DC. There have been more small group fights. Zone is much less toxic. The pugs are better coordinated because they are learning who to listen to. Some of the old guilds are back in fighting form.
Perspective is interesting, isn't it?
So, given a zero sum game, I would rather no abuse, and bad locks. Given the current choice, you clearly would rather revert to no locks and bad abuse. Pity ZoS didn't listen before, when something in between was suggested numerous times by lots of people cleverer than me. Then we might have found some common ground.
Nice fights the other day, by the way. We were wiped by the group you were in but it was fun to fight even numbers of good players. I hope there is more of that. Haven't seen that often for the last year.
by the way I am NOT and never will be, a dude.
aeth
dtsharples wrote: »Your friends aren't the be-all and end all of the Game- get a *** grip!!!!!!
Instead of crying into your keyboard go and organise next months PVP group with your friends. Figure out which campaign and which faction you'll play.
It's as if this is rocket science - and it clearly is not.
If they are your friends, they will be happy to organise some time to play with you. If not, maybe you should re-evaluate your relationship.
dtsharples wrote: »Your friends aren't the be-all and end all of the Game- get a *** grip!!!!!!
Instead of crying into your keyboard go and organise next months PVP group with your friends. Figure out which campaign and which faction you'll play.
It's as if this is rocket science - and it clearly is not.
If they are your friends, they will be happy to organise some time to play with you. If not, maybe you should re-evaluate your relationship.
dtsharples wrote: »Your friends aren't the be-all and end all of the Game- get a *** grip!!!!!!
aetherial_heavenn wrote: »this is 10% less not 20% as alleged by the poster who responded to you.aetherial_heavenn wrote: »
If we simply take two months into account, 50 x 2 = 100, 10 x 9 = 90
Also: You get 2080 crystals per year in the unlocked campaign. Not 20% fewer.
12 lots of 30 days x50 crystals =2080. 52 lots of 7 days x 40 crystals=2080 . The ratio per day is the same. The number is identical if you play every week. The rewards are not worse.
The combination of faction locks and increased siege damage has added entirely new layers to Cyrodiil that I've never seen before. Strategy and tactics are more important now
The combination of faction locks and increased siege damage has added entirely new layers to Cyrodiil that I've never seen before. Strategy and tactics are more important now
ROFLMAO. Mate, you have what 16 real points of interest on the map, and with the advent of keep stones, I can't even cut keeps off behind enemy lines. Strategy and tactics. Lordy, I'm wiping tears away here, thanks for the belly laugh.
The combination of faction locks and increased siege damage has added entirely new layers to Cyrodiil that I've never seen before. Strategy and tactics are more important now
ROFLMAO. Mate, you have what 16 real points of interest on the map, and with the advent of keep stones, I can't even cut keeps off behind enemy lines. Strategy and tactics. Lordy, I'm wiping tears away here, thanks for the belly laugh.
The combination of faction locks and increased siege damage has added entirely new layers to Cyrodiil that I've never seen before. Strategy and tactics are more important now
ROFLMAO. Mate, you have what 16 real points of interest on the map, and with the advent of keep stones, I can't even cut keeps off behind enemy lines. Strategy and tactics. Lordy, I'm wiping tears away here, thanks for the belly laugh.
Actually it is VERY important because most people unless you are in a guild group that requires it, won’t use recall stones because of the cost and that person won’t necessarily run to a keep that is cut off as well. So strategy and tactics.... yeah. Maybe it is different on the 30 day CP server but I doubt it.