just give these people better rewards for the no lock no claim campaigns and leave the faction locks in. All these people care about is farming rewards.
Then that just means there are so few people that want unlock server, that ZOS picked the correct server to lock.
Then that just means there are so few people that want unlock server, that ZOS picked the correct server to lock.
See sandbox diagram on previous page for different perspective.
Then that just means there are so few people that want unlock server, that ZOS picked the correct server to lock.
See sandbox diagram on previous page for different perspective.
That's just an opinion, just like mine, doesn't change the fact more people want faction lock.
Then that just means there are so few people that want unlock server, that ZOS picked the correct server to lock.
See sandbox diagram on previous page for different perspective.
That's just an opinion, just like mine, doesn't change the fact more people want faction lock.
That is also just an opinion. Unless you have personally spoken to every single active player.
It is an opinion, but one backed by statistics. The polls and page likes all indicate much greater support for faction lock than those opposed. Not that those are definitive by any stretch, but it is evidence, nonetheless.That is also just an opinion. Unless you have personally spoken to every single active player.
bulbousb16_ESO wrote: »It is an opinion, but one backed by statistics. The polls and page likes all indicate much greater support for faction lock than those opposed. Not that those are definitive by any stretch, but it is evidence, nonetheless.That is also just an opinion. Unless you have personally spoken to every single active player.
Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
In the meantime, I like the following suggestion from @MipMip :
- locks that prevent switching to the faction that dominates the map but allow switching to the weaker factions (scoreboard)
Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
In the meantime, I like the following suggestion from @MipMip :
- locks that prevent switching to the faction that dominates the map but allow switching to the weaker factions (scoreboard)
Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
In the meantime, I like the following suggestion from @MipMip :
- locks that prevent switching to the faction that dominates the map but allow switching to the weaker factions (scoreboard)
You can change at the end of the campaign, is it so hard to stay and fight with your friends for one damn campaign ?... people gamed the system, so sorry no fun allowed !
About your proposed idea, so lets asume EP is winning, so the "loons" jump to the loosing side, that was AD, now they make AD winners, and jump to DC, and then they make them the winners, and jump back to EP, so not to burst your bubble, but isnt faction locks ment to stop just that ?...
Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
In the meantime, I like the following suggestion from @MipMip :
- locks that prevent switching to the faction that dominates the map but allow switching to the weaker factions (scoreboard)
You can change at the end of the campaign, is it so hard to stay and fight with your friends for one damn campaign ?... people gamed the system, so sorry no fun allowed !
About your proposed idea, so lets asume EP is winning, so the "loons" jump to the loosing side, that was AD, now they make AD winners, and jump to DC, and then they make them the winners, and jump back to EP, so not to burst your bubble, but isnt faction locks ment to stop just that ?...Healthy scoreboard:
Nightcap:
Zerg:
Do i have to say anything more?
Zerg during the day.
Cap during the night.
You know its actually that bad that DC can not do anything most of the day. I actually feel sorry for them.
Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
In the meantime, I like the following suggestion from @MipMip :
- locks that prevent switching to the faction that dominates the map but allow switching to the weaker factions (scoreboard)
You can change at the end of the campaign, is it so hard to stay and fight with your friends for one damn campaign ?... people gamed the system, so sorry no fun allowed !
About your proposed idea, so lets asume EP is winning, so the "loons" jump to the loosing side, that was AD, now they make AD winners, and jump to DC, and then they make them the winners, and jump back to EP, so not to burst your bubble, but isnt faction locks ment to stop just that ?...