ellahellabella wrote: »
You want to win? That's fine. But what enjoyment is there in a hollow victory because you had no one to fight?
ellahellabella wrote: »ellahellabella wrote: »bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
Now IF what you guys have said that you want to help the loosing side, lets see next month how many leave EP to help DC or AD, couse if what you been saying is true, you will help the underdog, right... for better fights and stuff, i look forward seeing you play AD !
Sorry hon, it doesn't work that way anymore.
Red is my main alliance but I would play for other factions when ep had everything in an attempt to keep the fight alive and get momentum back for blue and yellow. I would call out objectives and aid calls in zone just like I did on red.
You and folks like you decided that I wasn't playing right because I wasn't playing it YOUR way. You've tried to inspire 'loyalty' onto me and side with a colour in a video game. "FOR THE (insert virtual game monarch here)!!!"
You wanted me to make a choice and i did. I chose to stay with my friends and guildmates because that's my side.
Fashinating choise of words, why would you need to get momentum ?... your main faction is winning, unless you feel you need to take things for other sides, so EP can then again take things later, isnt that exactly what they wanted to prevent, within a "match"
At the start of each match we all have a choise... then you stick with that till next match, thats sorta the very foundation of competition... take a battleground, its esentialy just a much much smaller cyrodil, should you allow faction hopping in there also ? during a match, to give you momentum, makes no sense
I said get momentum back for Blue and Yellow.
Look you might have fun taking everything and gating your foes but I don't. When most players get gated, they log off and that just makes it harder to gain territory back for those that stay. This in turn, ends the fights and kills the server for a while.
It's no fun for the dominating faction either because there's now no one to fight and nothing to attack/defend.
You want to win? That's fine. But what enjoyment is there in a hollow victory because you had no one to fight?
Exactly, you dont solve the issue by making the campaign not matter at all, IF people know they have nothing to fight for, you will kill the server for real... a match needs a winner, people needs something to fight for, this is exactly the problem early early cyrodil battled with, when AD was so dominant, that got solved by people changes sides within the faction lock system, IF you want fun, or a healthier competition, cyrodil is 30days for a reason, its a long term fight where sides are pitted agaisnt each other...
I know we dont agree, and thats perfectly alright, it comes down to prefered playstyles, as i said earlier, wich you avoided answearing, a battleground is essintially just a much much smaller cyrodil, and for the same reason you cant allow hopping sides, during a battleground, to help or make fights more eaven, in the end, someone have to win and someone have to loose...
ellahellabella wrote: »ellahellabella wrote: »
You want to win? That's fine. But what enjoyment is there in a hollow victory because you had no one to fight?
Gonna add to this before a certain someone tries to take a shot at this target (I can already see it coming.)
I haven't pvped much this week because I've been helping my friend get her endgame guild up and going this update but when I have, things were dying quick after enough red steamrolling so I would just leave.
Sure that's one less red you have to worry about but it was once one yellow or blue you would gain in turn.
Again, in dota, if a side is badly loosing, you cant have the winning side have a player move over to the loosing side, during the match... or take a yearly football league, where one team is dominating the yearly league, so the management tels the team, you have to move certain players to the other teams, so the matches get more interesting... competition dosent work like that. someone have to win and someone have to loose... and if we want new players in a already old game, we need people to feel like they fight for something, and not make the feel their content to make one factions side more interesting, i rather get crushed trying then ave the winners come help me during the campaign im getting destroyed...
ellahellabella wrote: »Again, in dota, if a side is badly loosing, you cant have the winning side have a player move over to the loosing side, during the match... or take a yearly football league, where one team is dominating the yearly league, so the management tels the team, you have to move certain players to the other teams, so the matches get more interesting... competition dosent work like that. someone have to win and someone have to loose... and if we want new players in a already old game, we need people to feel like they fight for something, and not make the feel their content to make one factions side more interesting, i rather get crushed trying then ave the winners come help me during the campaign im getting destroyed...
I hate when people try to use this for a case.
A game of football is both sides of 18 players. Not 20 on one side running down 2 on another.
ellahellabella wrote: »Again, in dota, if a side is badly loosing, you cant have the winning side have a player move over to the loosing side, during the match... or take a yearly football league, where one team is dominating the yearly league, so the management tels the team, you have to move certain players to the other teams, so the matches get more interesting... competition dosent work like that. someone have to win and someone have to loose... and if we want new players in a already old game, we need people to feel like they fight for something, and not make the feel their content to make one factions side more interesting, i rather get crushed trying then ave the winners come help me during the campaign im getting destroyed...
I hate when people try to use this for a case.
A game of football is both sides of 18 players. Not 20 on one side running down 2 on another.
Yea, but their still sides, there is nothing wrong with loosing, someone have to do that in competition... people win as a side, and loose as a side... then you go home, and fix things to next seasons/match/league... but you dont flipflop within a match
What’s going to happen is casuals will see one faction dominating and join said faction after 30 days. Pops willl diminish for other factions.So we all agree it's ok to flip flop every 30 days? That's the problem. 30 days is way too long to adjust populations. Too much time for people to just quit or put up with a bad game experience.
Then if people try to adjust, who's to say too many go to another side, or disenfranchised players leave the punching bag. By the time you see how it shakes out, everyone is all locked in again for 30 days.
Haashhtaag wrote: »What’s going to happen is casuals will see one faction dominating and join said faction after 30 days. Pops willl diminish for other factions.So we all agree it's ok to flip flop every 30 days? That's the problem. 30 days is way too long to adjust populations. Too much time for people to just quit or put up with a bad game experience.
Then if people try to adjust, who's to say too many go to another side, or disenfranchised players leave the punching bag. By the time you see how it shakes out, everyone is all locked in again for 30 days.
So far, this whole "imbalance" thing isn't playing out. Things look pretty even. EP has a good lead, but not a crushing one.Haashhtaag wrote: »What’s going to happen is casuals will see one faction dominating and join said faction after 30 days. Pops willl diminish for other factions.
Haashhtaag wrote: »What’s going to happen is casuals will see one faction dominating and join said faction after 30 days. Pops willl diminish for other factions.So we all agree it's ok to flip flop every 30 days? That's the problem. 30 days is way too long to adjust populations. Too much time for people to just quit or put up with a bad game experience.
Then if people try to adjust, who's to say too many go to another side, or disenfranchised players leave the punching bag. By the time you see how it shakes out, everyone is all locked in again for 30 days.
bulbousb16_ESO wrote: »Your source, while not on point regarding the NFL, completely bears out my claim. If you feel it refutes me, please show me where in any of those examples a player played on both teams in a single game.Haashhtaag wrote: »Sport doesn’t matter, I proved your theory wrong so move goal post all you want.
A game in an ESO campaign is not like a scoring tick. That is absurd. The scoring continues after a scoring tick. It does not reset to zero, as any single game would.Again, a "game" in a campaign is more like a scoring eval. The campaign is a season. And the only reason sports metaphors are being tossed around is because faction lockers claim that changing teams isn't possible in them, like they've never followed sports.
bulbousb16_ESO wrote: »A game in an ESO campaign is not like a scoring tick. That is absurd. The scoring continues after a scoring tick. It does not reset to zero, as any single game would.Again, a "game" in a campaign is more like a scoring eval. The campaign is a season. And the only reason sports metaphors are being tossed around is because faction lockers claim that changing teams isn't possible in them, like they've never followed sports.
A "game" is more like a 30-day (or 7 day) cycle in which points are accumulated and a winner determined, then the points reset to zero.
I must admit to a mistake in my point about players "switching sides". What I meant by that phrase was players playing on both sides of a contest. Clearly, players can switch teams in the middle of a contest, but they CAN NOT PLAY for their new team, as they do in ESO. Which is the relevant point.
Oh, so the game stops and resets when I am done playing? And then starts anew when I log in again?Haashhtaag wrote: »Lol no.
A “game” is your play daily or however often you play pvp.
The “season” would be 30 days or the duration of the campaign you play in.
bulbousb16_ESO wrote: »
I get that you prefer no-CP and you would still play on one no-CP server. But why not play with one group on the CP server? I can understand you may want to if your people are mostly no over very-low CP. But if you are mid to high CP, it is definitely the more enjoyable campaign - mostly because of the population levels.No CP - everyone I play with prefers no cp. If a 7day no cp server had come to fruition that was the plan.
bulbousb16_ESO wrote: »I get that you prefer no-CP and you would still play on one no-CP server. But why not play with one group on the CP server? I can understand you may want to if your people are mostly no over very-low CP. But if you are mid to high CP, it is definitely the more enjoyable campaign - mostly because of the population levels.No CP - everyone I play with prefers no cp. If a 7day no cp server had come to fruition that was the plan.
Hmmmm.... you've got me there. I was expecting you to cite competitive reasons. But performance reasons are fair and understandable. On that point, though, there is the less-populated 7-day CP campaign.We play no cp for various reasons. My personally is my internet can’t handle the lag on the 30 day cp server, this restricts me to playing less laggy servers.
bulbousb16_ESO wrote: »Hmmmm.... you've got me there. I was expecting you to cite competitive reasons. But performance reasons are fair and understandable. On that point, though, there is the less-populated 7-day CP campaign.We play no cp for various reasons. My personally is my internet can’t handle the lag on the 30 day cp server, this restricts me to playing less laggy servers.
bulbousb16_ESO wrote: »Hmmmm.... you've got me there. I was expecting you to cite competitive reasons. But performance reasons are fair and understandable. On that point, though, there is the less-populated 7-day CP campaign.We play no cp for various reasons. My personally is my internet can’t handle the lag on the 30 day cp server, this restricts me to playing less laggy servers.
Or you could just let people play how they want?
bulbousb16_ESO wrote: »I get that you prefer no-CP and you would still play on one no-CP server. But why not play with one group on the CP server? I can understand you may want to if your people are mostly no over very-low CP. But if you are mid to high CP, it is definitely the more enjoyable campaign - mostly because of the population levels.No CP - everyone I play with prefers no cp. If a 7day no cp server had come to fruition that was the plan.
Yep. Shor is closed, so no one is there. Nice pic, though.Haashhtaag wrote: »Literally shor
Haashhtaag wrote: »Literally shor