Downplayed 1vX players' experiences in 24 mans* (not the players themselves), and sure. All from that very same #69 post.I will say it again. Don't ask me a question regarding something you can't quote.
Please direct me to the post where I downgraded such 1vX player and then we can continue this conversation.You never backed up your "declare with certainty that they know exactly how an organized group runs" by the way.. "First of all" in this format demonstrates an abruptness or beginning in line of thought, which in a circumstance like this usually indicates finding fault with something preceding it.I have been following this thread without saying anything so far but I gotta step in at this point. I have seen alot of people assume and declare with certainty that they know exactly how an organized group runs and what a stam support should accomplish in such group.
When they got asked what kind of experience they had, they simply said that they ran once with a ballgroup and got a ton of kills easy mode (being carried or not). Some of them even went all in and described what is a stamina support role for them.
First of all, it does not mean that you played once or twice or 10times in a ballgroup, got easy wins everytime, but then tried to 1vX and died very quickly that one is easier than the other. It's a question of how you challenge yourself and who you are fighting exactly.
You never pointed me out to this quote specifically. You generalized and said I straight downgraded 1vXers which I never did. Now I don't wanna point out names specifically because some people would see that as naming and shaming. Simply put, some people claimed that playing in an organized group is easy mode because they played once in a group. Then I proceeded and explained that those groups used to barely to not say never leave their front lines to challenge themselves deep in enemy territory. Really simple stuff. I'm sure you would have understood reading it twice.Your comparaison and experience in a ballgroup has no impact in this thread.Before assuming make sure that you have experienced and challenged yourself against real opponents.
Again, this was pointed to the same people and for the same reasons. I wasn't bashing on 1vXers or claiming that one playstyle is less skilful than another. I simply explained that if you wanna backup your words and claim that something is a fact, you will have to do better than running with one ballgroup one night zerg surfing and claim that this is easy.
Izanagi.Xiiib16_ESO wrote: »LeifErickson wrote: »And @Izanagi.Xiiib16_ESO I don't think you have said that you think group play is on par with 1vx specifically but your replies make me think you do feel this way. Correct me if I'm wrong. But if you do and all you need is to strengthen your combo timing and enemy strength assessment (not really even sure what this means as a lot of solo specs don't really get to choose who they fight), why not actually start going out and 1vxing and see how you still feel about it. A 1vxer can't really put together another 15 people all in min maxed builds and start grouping together instantly but a group player can start 1vxing instantly as all they need is themselves. Go out and 1vx and see what you think.
I've said in my replies, I consider good group play and good 1vX to be on par with each other in the sense of their respective gameplay styles and challenges which go along with them.
Simply sticking the best group player in a 1vX scenario will be as effective as sticking the best 1vXer in a group scenario, that is to say its likely both will not perform as well as each other in the respective fields. Generally players who can understand a group scenario well are also capable of being a good 1vXer and vice versa
Additionally almost all solo specs performing well right now can choose their encounters because there is no real tie to an objective other than LoS terrain.
When was the last time you 1vX'd someone who had a decent chance of beating you in a duel?
Compare this to guilds regularly fighting each other in outnumbered situations for example.
I'm glad you think its harder to form a raid of good players than it is to start to 1vX, we can agree on this
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
That guild was filled with a lot of good to really good players who can solo/1vX small scale. The groups were usually 6-8 members but grew to that amount because at the time zergs were gigantic on ps4 NA.Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
I understand your perspective a bit more, but this isnt a high level raid in my mind. Maybe @Izanagi.Xiiib16_ESO thinks otherwise?
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
I understand your perspective a bit more, but this isnt a high level raid in my mind. Maybe @Izanagi.Xiiib16_ESO thinks otherwise?
@templesus
I think this video quite aptly shows the difference in my mind between perspectives of a good raid vs someone who hasn't experienced a good raid .
That isn't to say that you can't have fun in such raids but its comparing completely different things.
Watching the video the first death occurs on an almost uncontested flag to an NPC negate and blazing shield templar who admittedly was emp for the first 2m of the clip so did provide some extra challenge for your group.
(I appreciate it isn't you recording) but I'm sorry to say it doesn't get much better in my eyes. Your group outnumbers the enemies there for the majority if not all of the video.
Its very clear to me that you don't have people playing group roles there based on the performance of the group and if you did and understood these group roles you would have not only secured the tick for yourselves but also cleaned up the keep and the blue raid most likely.
Equally this might be good performance for the PS4 platform, i'd have to watch other PS4 gameplay to find out
LeifErickson wrote: »Izanagi.Xiiib16_ESO wrote: »LeifErickson wrote: »And @Izanagi.Xiiib16_ESO I don't think you have said that you think group play is on par with 1vx specifically but your replies make me think you do feel this way. Correct me if I'm wrong. But if you do and all you need is to strengthen your combo timing and enemy strength assessment (not really even sure what this means as a lot of solo specs don't really get to choose who they fight), why not actually start going out and 1vxing and see how you still feel about it. A 1vxer can't really put together another 15 people all in min maxed builds and start grouping together instantly but a group player can start 1vxing instantly as all they need is themselves. Go out and 1vx and see what you think.
I've said in my replies, I consider good group play and good 1vX to be on par with each other in the sense of their respective gameplay styles and challenges which go along with them.
Simply sticking the best group player in a 1vX scenario will be as effective as sticking the best 1vXer in a group scenario, that is to say its likely both will not perform as well as each other in the respective fields. Generally players who can understand a group scenario well are also capable of being a good 1vXer and vice versa
Additionally almost all solo specs performing well right now can choose their encounters because there is no real tie to an objective other than LoS terrain.
When was the last time you 1vX'd someone who had a decent chance of beating you in a duel?
Compare this to guilds regularly fighting each other in outnumbered situations for example.
I'm glad you think its harder to form a raid of good players than it is to start to 1vX, we can agree on this
It's actually often easier to 1vx someone who could beat you in a duel because they get into the xv1 mindset and don't play properly, let their buffs fall, and die. It happens more than you think.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
I understand your perspective a bit more, but this isnt a high level raid in my mind. Maybe @Izanagi.Xiiib16_ESO thinks otherwise?
@templesus
I think this video quite aptly shows the difference in my mind between perspectives of a good raid vs someone who hasn't experienced a good raid .
That isn't to say that you can't have fun in such raids but its comparing completely different things.
Watching the video the first death occurs on an almost uncontested flag to an NPC negate and blazing shield templar who admittedly was emp for the first 2m of the clip so did provide some extra challenge for your group.
(I appreciate it isn't you recording) but I'm sorry to say it doesn't get much better in my eyes. Your group outnumbers the enemies there for the majority if not all of the video.
Its very clear to me that you don't have people playing group roles there based on the performance of the group and if you did and understood these group roles you would have not only secured the tick for yourselves but also cleaned up the keep and the blue raid most likely.
Equally this might be good performance for the PS4 platform, i'd have to watch other PS4 gameplay to find out
i play on PS4. Mostly solo. 15+ years of gaming experience. No groups on PS4 could be considered "Good". Some of the best small scalers on PS4 are total garbage at group play. It's not even their fault, it's only natural, they don't typically play on a team. You can't go from playing solo to playing as a team in one day.
This is very much because it's a console game that is very casual friendly. Most of the players running in zergs are your average COD human who has only ever played console, and this might even be their first MMO. Exactly like I can run a 25-1 KD ratio in a game of COD, most of the time these zerg groups are filled with those types of players that I just nailed 25 kills on and they scored 1.
Not even sure how to fix the problem. It's hard to get through to humans that they need to improve. Especially some of the younger kids I see in zone chat and in groups - they really think they know wtf they are doing but aren't that good and are unwilling to listen to anyone.
Also - none of the people in the above video are around anymore - I've never seen them even once. They don't stand out as people that are recognizable.
PS4 Community is very much like a bunch of small highschool clique's that are at war with each other constantly. If you move from clique to clique you quickly realize that even some of the players you would define as "great" think that other players from a different clique are "great", but they might not be.
It's like when a kid came to school and claimed there was a guy at another school that could lay everyone out, and then when you show up at the parking lot you realize it's just some decently sized kid that has no fighting experience but a really big mouth to back up their reputation. You fight them, they die easy, you move on. Most of the best PS4 players don't even know that there are forums or that they are used.
montiferus wrote: »
As someone who used to play support for years in big groups and now favour smallscale, I personally have no doubt that large scale support is one of the easiest roles in PvP. I would expect people who compare smallscale vs large scale to atleast have experience in both playstyles to truly be able to compare, but what I'm seeing is players who lack experience in one of them and just sound heavily biased and salty. Notice how every person here defending the (objectively untrue) statement that "stamina support takes as much skill as solo/smallscale play" all favour large scale zerg PvP and is rarely found outside of a big group? Hmm, I wonder why... Whatever makes y'all feel better.
As someone who used to play support for years in big groups and now favour smallscale, I personally have no doubt that large scale support is one of the easiest roles in PvP. I would expect people who compare smallscale vs large scale to atleast have experience in both playstyles to truly be able to compare, but what I'm seeing is players who lack experience in one of them and just sound heavily biased and salty. Notice how every person here defending the (objectively untrue) statement that "stamina support takes as much skill as solo/smallscale play" all favour large scale zerg PvP and is rarely found outside of a big group? Hmm, I wonder why... Whatever makes y'all feel better.
Has anyone seen any since rapids nerf? If so how hilarious has it been to watch them move amidst the time stops/roots?
The age of siege and dragon disruptor are upon us.
montiferus wrote: »
As someone who used to play support for years in big groups and now favour smallscale, I personally have no doubt that large scale support is one of the easiest roles in PvP. I would expect people who compare smallscale vs large scale to atleast have experience in both playstyles to truly be able to compare, but what I'm seeing is players who lack experience in one of them and just sound heavily biased and salty. Notice how every person here defending the (objectively untrue) statement that "stamina support takes as much skill as solo/smallscale play" all favour large scale zerg PvP and is rarely found outside of a big group? Hmm, I wonder why... Whatever makes y'all feel better.
lol "objectively untrue". If it were objectively untrue then it should be easy to quantify and categorize all the ways it's harder. Anyone want to bite the bullet, or is everyone too scared to dive into it? Right now the only argument seems to be "it has to be hard because it feels hard", which isn't exactly a refutable analysis.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
I understand your perspective a bit more, but this isnt a high level raid in my mind. Maybe @Izanagi.Xiiib16_ESO thinks otherwise?
@templesus
I think this video quite aptly shows the difference in my mind between perspectives of a good raid vs someone who hasn't experienced a good raid .
That isn't to say that you can't have fun in such raids but its comparing completely different things.
Watching the video the first death occurs on an almost uncontested flag to an NPC negate and blazing shield templar who admittedly was emp for the first 2m of the clip so did provide some extra challenge for your group.
(I appreciate it isn't you recording) but I'm sorry to say it doesn't get much better in my eyes. Your group outnumbers the enemies there for the majority if not all of the video.
Its very clear to me that you don't have people playing group roles there based on the performance of the group and if you did and understood these group roles you would have not only secured the tick for yourselves but also cleaned up the keep and the blue raid most likely.
Equally this might be good performance for the PS4 platform, i'd have to watch other PS4 gameplay to find out
i play on PS4. Mostly solo. 15+ years of gaming experience. No groups on PS4 could be considered "Good". Some of the best small scalers on PS4 are total garbage at group play. It's not even their fault, it's only natural, they don't typically play on a team. You can't go from playing solo to playing as a team in one day.
This is very much because it's a console game that is very casual friendly. Most of the players running in zergs are your average COD human who has only ever played console, and this might even be their first MMO. Exactly like I can run a 25-1 KD ratio in a game of COD, most of the time these zerg groups are filled with those types of players that I just nailed 25 kills on and they scored 1.
Not even sure how to fix the problem. It's hard to get through to humans that they need to improve. Especially some of the younger kids I see in zone chat and in groups - they really think they know wtf they are doing but aren't that good and are unwilling to listen to anyone.
Also - none of the people in the above video are around anymore - I've never seen them even once. They don't stand out as people that are recognizable.
PS4 Community is very much like a bunch of small highschool clique's that are at war with each other constantly. If you move from clique to clique you quickly realize that even some of the players you would define as "great" think that other players from a different clique are "great", but they might not be.
It's like when a kid came to school and claimed there was a guy at another school that could lay everyone out, and then when you show up at the parking lot you realize it's just some decently sized kid that has no fighting experience but a really big mouth to back up their reputation. You fight them, they die easy, you move on. Most of the best PS4 players don't even know that there are forums or that they are used.
What’s your psn?
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
I understand your perspective a bit more, but this isnt a high level raid in my mind. Maybe @Izanagi.Xiiib16_ESO thinks otherwise?
@templesus
I think this video quite aptly shows the difference in my mind between perspectives of a good raid vs someone who hasn't experienced a good raid .
That isn't to say that you can't have fun in such raids but its comparing completely different things.
Watching the video the first death occurs on an almost uncontested flag to an NPC negate and blazing shield templar who admittedly was emp for the first 2m of the clip so did provide some extra challenge for your group.
(I appreciate it isn't you recording) but I'm sorry to say it doesn't get much better in my eyes. Your group outnumbers the enemies there for the majority if not all of the video.
Its very clear to me that you don't have people playing group roles there based on the performance of the group and if you did and understood these group roles you would have not only secured the tick for yourselves but also cleaned up the keep and the blue raid most likely.
Equally this might be good performance for the PS4 platform, i'd have to watch other PS4 gameplay to find out
i play on PS4. Mostly solo. 15+ years of gaming experience. No groups on PS4 could be considered "Good". Some of the best small scalers on PS4 are total garbage at group play. It's not even their fault, it's only natural, they don't typically play on a team. You can't go from playing solo to playing as a team in one day.
This is very much because it's a console game that is very casual friendly. Most of the players running in zergs are your average COD human who has only ever played console, and this might even be their first MMO. Exactly like I can run a 25-1 KD ratio in a game of COD, most of the time these zerg groups are filled with those types of players that I just nailed 25 kills on and they scored 1.
Not even sure how to fix the problem. It's hard to get through to humans that they need to improve. Especially some of the younger kids I see in zone chat and in groups - they really think they know wtf they are doing but aren't that good and are unwilling to listen to anyone.
Also - none of the people in the above video are around anymore - I've never seen them even once. They don't stand out as people that are recognizable.
PS4 Community is very much like a bunch of small highschool clique's that are at war with each other constantly. If you move from clique to clique you quickly realize that even some of the players you would define as "great" think that other players from a different clique are "great", but they might not be.
It's like when a kid came to school and claimed there was a guy at another school that could lay everyone out, and then when you show up at the parking lot you realize it's just some decently sized kid that has no fighting experience but a really big mouth to back up their reputation. You fight them, they die easy, you move on. Most of the best PS4 players don't even know that there are forums or that they are used.
What’s your psn?
What's yours? Whisper me and I'll whisper you bb.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
I understand your perspective a bit more, but this isnt a high level raid in my mind. Maybe @Izanagi.Xiiib16_ESO thinks otherwise?
@templesus
I think this video quite aptly shows the difference in my mind between perspectives of a good raid vs someone who hasn't experienced a good raid .
That isn't to say that you can't have fun in such raids but its comparing completely different things.
Watching the video the first death occurs on an almost uncontested flag to an NPC negate and blazing shield templar who admittedly was emp for the first 2m of the clip so did provide some extra challenge for your group.
(I appreciate it isn't you recording) but I'm sorry to say it doesn't get much better in my eyes. Your group outnumbers the enemies there for the majority if not all of the video.
Its very clear to me that you don't have people playing group roles there based on the performance of the group and if you did and understood these group roles you would have not only secured the tick for yourselves but also cleaned up the keep and the blue raid most likely.
Equally this might be good performance for the PS4 platform, i'd have to watch other PS4 gameplay to find out
i play on PS4. Mostly solo. 15+ years of gaming experience. No groups on PS4 could be considered "Good". Some of the best small scalers on PS4 are total garbage at group play. It's not even their fault, it's only natural, they don't typically play on a team. You can't go from playing solo to playing as a team in one day.
This is very much because it's a console game that is very casual friendly. Most of the players running in zergs are your average COD human who has only ever played console, and this might even be their first MMO. Exactly like I can run a 25-1 KD ratio in a game of COD, most of the time these zerg groups are filled with those types of players that I just nailed 25 kills on and they scored 1.
Not even sure how to fix the problem. It's hard to get through to humans that they need to improve. Especially some of the younger kids I see in zone chat and in groups - they really think they know wtf they are doing but aren't that good and are unwilling to listen to anyone.
Also - none of the people in the above video are around anymore - I've never seen them even once. They don't stand out as people that are recognizable.
PS4 Community is very much like a bunch of small highschool clique's that are at war with each other constantly. If you move from clique to clique you quickly realize that even some of the players you would define as "great" think that other players from a different clique are "great", but they might not be.
It's like when a kid came to school and claimed there was a guy at another school that could lay everyone out, and then when you show up at the parking lot you realize it's just some decently sized kid that has no fighting experience but a really big mouth to back up their reputation. You fight them, they die easy, you move on. Most of the best PS4 players don't even know that there are forums or that they are used.
What’s your psn?
What's yours? Whisper me and I'll whisper you bb.
I was already told by someone who commented that your PsN was Rahman_TK (inb4 you report to have it erased lol). Not a clue who you are and asked the entire Odyssey guild which is 200+ small scale players on every faction, pretty much every small scaler left playing the game, and nobody knows who you are. So you saying you haven’t seen anybody in the video above doesn’t really hold much weight.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Can you really make the argument that it would be just as easy for a Stamina support player to transition to a successful 1vX player as it would for a 1vX player to transition to a Stamina support player? I highly doubt it, for obvious reasons.
Lets consider what skills are important for each role.
Assessment of enemy strength. - Mainly 1vX although this comes into factor with Stam support too (for how much support vs other skills are required and when ulti is required etc)
Combo timing - Mainly 1vX
Raid awareness - Only raid
Supporting allies - raid skill
peeling damage - raid skill
group communication - raid skill
Cancelling and weaving - both
Map knowledge - both
Resource management - Both
Buff upkeep - both
Situational awareness - both
enemy prediction - both
what do you consider i've missed? now if a raid player can learn combo timing and a better level of enemy strength assessment (if they aren't necessarily using this during raids) do you think that is easier compared to learning raid awareness, how to correctly support allies, how to correctly peel damage and CC's and how to communicate within the group?
Granted players in raids can play without some of these skills but these raids are never as successful similar to how some people could try and 1vX but struggle in most situations
You missed:
Proper use of LoS
Proper use of defense mechanisms
Proper use of heals
Arguable some of the most important things to 1vX, your comment was a blatant Texas sharpshooter.
As for the person who analogized vma and Vet trials to solo play and group play, I can’t even justify that with a response. You can’t compare PvE mechanics and PvP mechanics, period.
Proper use of LoS - both
Proper use of defense mechanisms - both
Proper use of heals - both
anything else? @templesus
Just saying “both” doesn’t illustrate how in depth it has to be used. If I have a dedicated healer spamming springs and BoL with healing ults I don’t have to worry about healing myself anywhere near as much as I would solo. Same with LoS. Same with overall defense mechanisms of dodge roll, block, shield etc. Theyre used significantly less in organized groups then 1vX, and that’s speaking from experience.
TL;DR - 1vX requires much more skill then group play. I have videos of 1vX and have videos from when I ran with the best guild on PS4 before it disbanded as proof, would be interested to see videos of the people claiming group play is easier 1vXing.
Dodge roll - extremely important in group play, not only for avoiding damage but also preemptively mitigating it, as is blocking and shielding (stam supports often used bone shield too).
Healing - Stam heals are the only heals which work when negated other than ongoing hots. So its important to be smart in groups too regarding healing, sure you have healers but you are also taking way more damage to go along with this.
Not to mention that use of such mechanics in order to protect the others in the raid (for example when you have defensives up body blocking your allies)
I can't comment on your PS4 raids ability but I think the fact they disbanded is enough proof for me, generally when raids disband its because their environment isn't healthy. feel free to post the videos if you want my opinion on it.
No lol it disbanded because 80% of the people playing the game quit. This is one of our longest fights I could find from an old guildy (quit the game lmfao) the majority of the players in our guild were duelers/solo/small scale players that got together because we were tired of always getting zerged down. https://youtu.be/PFvFKFWL8V8
We didn’t have any rapids spammers btw. Our support consisted of a talons/igneous spamming dk(4-5k igneous for group on cast) several stamplars in werewolf hide tavas and bloodspawn pumping healing ults, and negate stam sorcs.
I understand your perspective a bit more, but this isnt a high level raid in my mind. Maybe @Izanagi.Xiiib16_ESO thinks otherwise?
@templesus
I think this video quite aptly shows the difference in my mind between perspectives of a good raid vs someone who hasn't experienced a good raid .
That isn't to say that you can't have fun in such raids but its comparing completely different things.
Watching the video the first death occurs on an almost uncontested flag to an NPC negate and blazing shield templar who admittedly was emp for the first 2m of the clip so did provide some extra challenge for your group.
(I appreciate it isn't you recording) but I'm sorry to say it doesn't get much better in my eyes. Your group outnumbers the enemies there for the majority if not all of the video.
Its very clear to me that you don't have people playing group roles there based on the performance of the group and if you did and understood these group roles you would have not only secured the tick for yourselves but also cleaned up the keep and the blue raid most likely.
Equally this might be good performance for the PS4 platform, i'd have to watch other PS4 gameplay to find out
i play on PS4. Mostly solo. 15+ years of gaming experience. No groups on PS4 could be considered "Good". Some of the best small scalers on PS4 are total garbage at group play. It's not even their fault, it's only natural, they don't typically play on a team. You can't go from playing solo to playing as a team in one day.
This is very much because it's a console game that is very casual friendly. Most of the players running in zergs are your average COD human who has only ever played console, and this might even be their first MMO. Exactly like I can run a 25-1 KD ratio in a game of COD, most of the time these zerg groups are filled with those types of players that I just nailed 25 kills on and they scored 1.
Not even sure how to fix the problem. It's hard to get through to humans that they need to improve. Especially some of the younger kids I see in zone chat and in groups - they really think they know wtf they are doing but aren't that good and are unwilling to listen to anyone.
Also - none of the people in the above video are around anymore - I've never seen them even once. They don't stand out as people that are recognizable.
PS4 Community is very much like a bunch of small highschool clique's that are at war with each other constantly. If you move from clique to clique you quickly realize that even some of the players you would define as "great" think that other players from a different clique are "great", but they might not be.
It's like when a kid came to school and claimed there was a guy at another school that could lay everyone out, and then when you show up at the parking lot you realize it's just some decently sized kid that has no fighting experience but a really big mouth to back up their reputation. You fight them, they die easy, you move on. Most of the best PS4 players don't even know that there are forums or that they are used.
What’s your psn?
What's yours? Whisper me and I'll whisper you bb.
I was already told by someone who commented that your PsN was Rahman_TK (inb4 you report to have it erased lol). Not a clue who you are and asked the entire Odyssey guild which is 200+ small scale players on every faction, pretty much every small scaler left playing the game, and nobody knows who you are. So you saying you haven’t seen anybody in the video above doesn’t really hold much weight.
I'm not the one that reported it. I think they just caught it themselves. That is my PSN, nobody is trying to hide it lol....
I don't even know who Odyssey is, you must be one of those Shor guilds. Nobody in that video is seen anywhere during prime time Central US on the NA server. I don't see them near Sej, I don't see them near anywhere really.
Sounds like you think your guild is pro but based on that video.... it isn't.
You also had no problem stating my PSN while withholding yours, wonder why that would be.
Your comparaison and experience in a ballgroup has no impact in this thread. People are exclusively talking about the most challenging fight where it's your group of 8-16 against 4 if not 5times your numbers and your faction out of reach.
Off-topic, but I am genuinely interested in seeing the 16v64-80's that people are talking about as being a scenario that happens.
I think the only scenario I've seen that even remotely resembles a fight like that is the one from your stream from a while back against AotP.
In something like this video https://youtube.com/watch?v=lq4GAlETlSA&t=109s, I paused and counted and the numbers from AotP never exceeded 30 on screen (and they were pretty well grouped)
I think this is the clip
- First full-force engagement I counted 31-33 EP @ 0:05
- Second push by your group I counted somewhere around 40 EP, probably 45
- From 1:23 to 1:44 I counted somewhere from 44-50 enemies, although it was hard to tally due to the movement
I don't think I've seen more than a handful of clips where people are fighting legitimately more than 50 people. Fighting 50 is quite a feat for any group (especially <=16), but I haven't seen any actual 80 enemy engagements (but there is truly an issue with necro-rezzing as well as having multiple groups of 24 throughout a keep etc.)
Note: I am in no way saying any of these fights are unimpressive. I am questioning how people perceive the quantity of opponents they are fighting. I am also a culprit: sometimes I feel like I am fighting 10 people alone when it's 3-6
Your comparaison and experience in a ballgroup has no impact in this thread. People are exclusively talking about the most challenging fight where it's your group of 8-16 against 4 if not 5times your numbers and your faction out of reach.
Off-topic, but I am genuinely interested in seeing the 16v64-80's that people are talking about as being a scenario that happens.
I think the only scenario I've seen that even remotely resembles a fight like that is the one from your stream from a while back against AotP.
In something like this video https://youtube.com/watch?v=lq4GAlETlSA&t=109s, I paused and counted and the numbers from AotP never exceeded 30 on screen (and they were pretty well grouped)
I think this is the clip
- First full-force engagement I counted 31-33 EP @ 0:05
- Second push by your group I counted somewhere around 40 EP, probably 45
- From 1:23 to 1:44 I counted somewhere from 44-50 enemies, although it was hard to tally due to the movement
I don't think I've seen more than a handful of clips where people are fighting legitimately more than 50 people. Fighting 50 is quite a feat for any group (especially <=16), but I haven't seen any actual 80 enemy engagements (but there is truly an issue with necro-rezzing as well as having multiple groups of 24 throughout a keep etc.)
Note: I am in no way saying any of these fights are unimpressive. I am questioning how people perceive the quantity of opponents they are fighting. I am also a culprit: sometimes I feel like I am fighting 10 people alone when it's 3-6
That’s why I like miat’s addon.. the box that counts nearby allies and opponents. It keeps me honest while I’m streaming.
As someone who used to play support for years in big groups and now favour smallscale, I personally have no doubt that large scale support is one of the easiest roles in PvP. I would expect people who compare smallscale vs large scale to atleast have experience in both playstyles to truly be able to compare, but what I'm seeing is players who lack experience in one of them and just sound heavily biased and salty. Notice how every person here defending the (objectively untrue) statement that "stamina support takes as much skill as solo/smallscale play" all favour large scale zerg PvP and is rarely found outside of a big group? Hmm, I wonder why... Whatever makes y'all feel better.
lol "objectively untrue". If it were objectively untrue then it should be easy to quantify and categorize all the ways it's harder. Anyone want to bite the bullet, or is everyone too scared to dive into it? Right now the only argument seems to be "it has to be hard because it feels hard", which isn't exactly a refutable analysis.
Huh? It comes down to experience for me.... I have 5 years of eso PvP experience as a rapid spamming support healer
Went soloing this afternoon to wind down after a week of group pvp. This was way less effort for me than most fights running in a large group.
https://youtu.be/I8oHICWkk7s