lol. No.
“Using necromancy” is different to simply walking around at stage 4 vampire. Maybe doing vampire things, then sure.
The justice system for necromancer ONLY and I mean ONLY happens when you use skills in front of NPC's. It's considered dark magic.
juttaa77b16_ESO wrote: »When a vampire or werewolf uses an active skill in front of the guards, they get attacked for it. Hmmm sounds good to me. That would be fair to equal the necromancer, but a vampire just being in stage 4 isn't the same.
There's a problem I have with this from the lore point of view. How guards and anyone else should distinguish vampiric, necromantic and all other sorts of magic (including sorcerer's and nightblade's)? Nightblade skills look terribly vampiric and obviously are dark magic, sorcerer's too in some cases. How should they know this this soul stealing is just normal dark magic but that one is a vampiric drain? This mist cloud is a scary vampire's transformation, but that one is just warden's elemental magic? This green magic missile is a good harmless magic, but that one is a terrible necromancy? Should all Tamriel's inhabitants become experts in all sorts of magic (including simple town guards)?There's too much appearance tomfoolery going around to have them react to visual cues. I would agree only with having guards react to use of werewolf or vampire *skills*. That I'm all for.
I can see transformed werewolves, but I don't know about vampires as you can hide your vampiric appearance with a disguise or a skin, so that would call for more scripting most likely.
The justice system for necromancer ONLY and I mean ONLY happens when you use skills in front of NPC's. It's considered dark magic.juttaa77b16_ESO wrote: »When a vampire or werewolf uses an active skill in front of the guards, they get attacked for it. Hmmm sounds good to me. That would be fair to equal the necromancer, but a vampire just being in stage 4 isn't the same.There's a problem I have with this from the lore point of view. How guards and anyone else should distinguish vampiric, necromantic and all other sorts of magic (including sorcerer's and nightblade's)? Nightblade skills look terribly vampiric and obviously are dark magic, sorcerer's too in some cases. How should they know this this soul stealing is just normal dark magic but that one is a vampiric drain? This mist cloud is a scary vampire's transformation, but that one is just warden's elemental magic? This green magic missile is a good harmless magic, but that one is a terrible necromancy? Should all Tamriel's inhabitants become experts in all sorts of magic (including simple town guards)?There's too much appearance tomfoolery going around to have them react to visual cues. I would agree only with having guards react to use of werewolf or vampire *skills*. That I'm all for.
RogueShark wrote: »I don't like the idea of the justice system affecting class skills or abilities tbh.
I mean if you make werewolves attackable, then it's going to suck for everyone who's running around and questing as WW. You already lose transformation enough when going into new zones or running from one objective to the next.
Vampires... why? How will they automatically know you're a vampire if you're covered head to toe? Would you expect someone to code that nightmare?
Why are necromancers suddenly being slapped with this justice system when for YEARS we have had sorcs strolling around nonchalantly with DAEDRA following them as DAEDRA attacked and killed people throughout Tamriel? Should that change? Hey have fun as a sorc being ported out of your dungeon with your pets and back into town and immediately being KOS by the guards.
It's inconsistent, it pointlessly affects gameplay, and there's no way to cover every contingency for everything that should be 'illegal'.
It is a good idea but It’s too late. Vamps and WW have been running around towns for years now and the guards didn’t care, why would they now?
lol. No.
“Using necromancy” is different to simply walking around at stage 4 vampire. Maybe doing vampire things, then sure.
ArchangelIsraphel wrote: »Terrible idea. Being a vampire or werewolf doesn't mean you're doing anything wrong.
The justice system for necromancer ONLY and I mean ONLY happens when you use skills in front of NPC's. It's considered dark magic. Just because you're a vampire or werewolf doesn't mean you're doing anything wrong.
Sure, you're just regularly killing people either to sustain yourself or because you couldn't control your rage. If you're a vampire then, at best, you may have an agreement with several people who regularly donate you their blood so that you aren't forced to bleed anyone else, basically making the entire deal a hostage situation. A werewolf has the option of isolating themselves from the society and living out the remainder of their days in the wilderness, but that wouldn't be playable.
"I was afraid to hunt, so I was always hungry, and the hunger turned me feral. It was in this state that I came across them. A family of innocent farmers, just like the innocent farmers that had hounded me from village after village. My vision turned red and I flew into a fury" - a werewolf who tried to be nice and avoid doing anything wrong.
Of course, that's what the NPCs are dealing with. The PC can completely ignore their thirst/bloodlust and subsist on carrots and sunlight without ever losing temper; apparently, many players enjoy this fact, which raises the obvious question of why would they want to play a werewolf/vampire in the first place. It's entirely possible, I suppose, that many of them aren't even aware of the facts outlined above, as you weren't.
Every single person in the game regularly kills people. Hundreds of thousands of people.
Technically speaking, we should all be arrested on site.
All of these justice system requests are just needlessly tedious, irritating mechanics that will get old within the first few weeks.
Well, not exactly true. They can make lore, but immersion is completely on our side. But there's no immersion in the game now, so that doesn't matter anymore. Crazy mounts, skins, pets killed it already so we can relax.juttaa77b16_ESO wrote: »I can see your point though, but ZOS decides whats lore breaking and not and what's immersive or not. We give our opinions, but they decide the final product.
Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
Ajaxandriel wrote: »Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
Agree.
Vampires are dangerous for the civilians and other innocent NPCs.
Moreover they are ugly, and uglyness should be treated as a crime - at least in Summerset
ArchangelIsraphel wrote: »Every single person in the game regularly kills people. Hundreds of thousands of people.
Technically speaking, we should all be arrested on site.
All of these justice system requests are just needlessly tedious, irritating mechanics that will get old within the first few weeks.
Your logic doesn't make sense. You can kill mobs to sustain WW, it doesn't have to be NPC. If you're stage 4 vampire, then obviously you're not sustaining it, so again irrelevant. Regardless when you're witnessed doing things you have a bounty, and it cools down, so even if you gained a bounty when killing NPC which you do unless you do it from stealth with blade of woe. So the whole point is again irrelevant because you're not doing anything wrong and if you had been caught then you would have a bounty.
Ehh some of us like to stay at stage 4 because we're RPing a nice vampire that doesn't suck blood
Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
RogueShark wrote: »I don't like the idea of the justice system affecting class skills or abilities tbh.
I mean if you make werewolves attackable, then it's going to suck for everyone who's running around and questing as WW. You already lose transformation enough when going into new zones or running from one objective to the next.
Vampires... why? How will they automatically know you're a vampire if you're covered head to toe? Would you expect someone to code that nightmare?
Why are necromancers suddenly being slapped with this justice system when for YEARS we have had sorcs strolling around nonchalantly with DAEDRA following them as DAEDRA attacked and killed people throughout Tamriel? Should that change? Hey have fun as a sorc being ported out of your dungeon with your pets and back into town and immediately being KOS by the guards.
It's inconsistent, it pointlessly affects gameplay, and there's no way to cover every contingency for everything that should be 'illegal'.