It is a good idea but It’s too late. Vamps and WW have been running around towns for years now and the guards didn’t care, why would they now?
Of course vampires then absolutely MUST get that 'hide my vampirism' normal-looking skin they have been asking for. Or a permanent spell. Or a memento. These two things must happen simultaneously.Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
RogueShark wrote: »I don't like the idea of the justice system affecting class skills or abilities tbh.
1. I mean if you make werewolves attackable, then it's going to suck for everyone who's running around and questing as WW. You already lose transformation enough when going into new zones or running from one objective to the next.
2. Vampires... why? How will they automatically know you're a vampire if you're covered head to toe? Would you expect someone to code that nightmare?
3. Why are necromancers suddenly being slapped with this justice system when for YEARS we have had sorcs strolling around nonchalantly with DAEDRA following them as DAEDRA attacked and killed people throughout Tamriel? Should that change? Hey have fun as a sorc being ported out of your dungeon with your pets and back into town and immediately being KOS by the guards.
It's inconsistent, it pointlessly affects gameplay, and there's no way to cover every contingency for everything that should be 'illegal'.
What's wrong with daedra summoning? See, daedra are not considered to be evil nor good in TES mostly. Moreover, these so-called lesser daedra such as Clanfeers, Twilights and Scumps are classified as nothing more than just some kind of animals, and there's nothing wrong with a master sorcerer being able to summon and control them. Ask Divayth Fyr.
Also, from what I know, Conjuring school (except its Necromancy branch) has never been forbidden in Tamriel.
Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
Yes and Yes.... I play Vampire and WW and I agree 100%, for all the bonuses they apply with so little negatives in trade, this should be a socially restrictive decision.
Terrible idea. Being a vampire or werewolf doesn't mean you're doing anything wrong.
The justice system for necromancer ONLY and I mean ONLY happens when you use skills in front of NPC's. It's considered dark magic. Just because you're a vampire or werewolf doesn't mean you're doing anything wrong.
Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
Terrible idea. Being a vampire or werewolf doesn't mean you're doing anything wrong.
The justice system for necromancer ONLY and I mean ONLY happens when you use skills in front of NPC's. It's considered dark magic. Just because you're a vampire or werewolf doesn't mean you're doing anything wrong.
Sure, you're just regularly killing people either to sustain yourself or because you couldn't control your rage. If you're a vampire then, at best, you may have an agreement with several people who regularly donate you their blood so that you aren't forced to bleed anyone else, basically making the entire deal a hostage situation. A werewolf has the option of isolating themselves from the society and living out the remainder of their days in the wilderness, but that wouldn't be playable.
"I was afraid to hunt, so I was always hungry, and the hunger turned me feral. It was in this state that I came across them. A family of innocent farmers, just like the innocent farmers that had hounded me from village after village. My vision turned red and I flew into a fury" - a werewolf who tried to be nice and avoid doing anything wrong.
Of course, that's what the NPCs are dealing with. The PC can completely ignore their thirst/bloodlust and subsist on carrots and sunlight without ever losing temper; apparently, many players enjoy this fact, which raises the obvious question of why would they want to play a werewolf/vampire in the first place. It's entirely possible, I suppose, that many of them aren't even aware of the facts outlined above, as you weren't.
Terrible idea. Being a vampire or werewolf doesn't mean you're doing anything wrong.
The justice system for necromancer ONLY and I mean ONLY happens when you use skills in front of NPC's. It's considered dark magic. Just because you're a vampire or werewolf doesn't mean you're doing anything wrong.
Sure, you're just regularly killing people either to sustain yourself or because you couldn't control your rage. If you're a vampire then, at best, you may have an agreement with several people who regularly donate you their blood so that you aren't forced to bleed anyone else, basically making the entire deal a hostage situation. A werewolf has the option of isolating themselves from the society and living out the remainder of their days in the wilderness, but that wouldn't be playable.
"I was afraid to hunt, so I was always hungry, and the hunger turned me feral. It was in this state that I came across them. A family of innocent farmers, just like the innocent farmers that had hounded me from village after village. My vision turned red and I flew into a fury" - a werewolf who tried to be nice and avoid doing anything wrong.
Of course, that's what the NPCs are dealing with. The PC can completely ignore their thirst/bloodlust and subsist on carrots and sunlight without ever losing temper; apparently, many players enjoy this fact, which raises the obvious question of why would they want to play a werewolf/vampire in the first place. It's entirely possible, I suppose, that many of them aren't even aware of the facts outlined above, as you weren't.
ArchangelIsraphel wrote: »Terrible idea. Being a vampire or werewolf doesn't mean you're doing anything wrong.
The justice system for necromancer ONLY and I mean ONLY happens when you use skills in front of NPC's. It's considered dark magic. Just because you're a vampire or werewolf doesn't mean you're doing anything wrong.
Sure, you're just regularly killing people either to sustain yourself or because you couldn't control your rage. If you're a vampire then, at best, you may have an agreement with several people who regularly donate you their blood so that you aren't forced to bleed anyone else, basically making the entire deal a hostage situation. A werewolf has the option of isolating themselves from the society and living out the remainder of their days in the wilderness, but that wouldn't be playable.
"I was afraid to hunt, so I was always hungry, and the hunger turned me feral. It was in this state that I came across them. A family of innocent farmers, just like the innocent farmers that had hounded me from village after village. My vision turned red and I flew into a fury" - a werewolf who tried to be nice and avoid doing anything wrong.
Of course, that's what the NPCs are dealing with. The PC can completely ignore their thirst/bloodlust and subsist on carrots and sunlight without ever losing temper; apparently, many players enjoy this fact, which raises the obvious question of why would they want to play a werewolf/vampire in the first place. It's entirely possible, I suppose, that many of them aren't even aware of the facts outlined above, as you weren't.
Every single person in the game regularly kills people. Hundreds of thousands of people.
Technically speaking, we should all be arrested on site.
All of these justice system requests are just needlessly tedious, irritating mechanics that will get old within the first few weeks.
Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
RogueShark wrote: »I don't like the idea of the justice system affecting class skills or abilities tbh.
I mean if you make werewolves attackable, then it's going to suck for everyone who's running around and questing as WW. You already lose transformation enough when going into new zones or running from one objective to the next.
Vampires... why? How will they automatically know you're a vampire if you're covered head to toe? Would you expect someone to code that nightmare?
Why are necromancers suddenly being slapped with this justice system when for YEARS we have had sorcs strolling around nonchalantly with DAEDRA following them as DAEDRA attacked and killed people throughout Tamriel? Should that change? Hey have fun as a sorc being ported out of your dungeon with your pets and back into town and immediately being KOS by the guards.
It's inconsistent, it pointlessly affects gameplay, and there's no way to cover every contingency for everything that should be 'illegal'.