As a PvP casual who basically only shows up once a month per character in order to get tier 1 campaign rewards, I honestly don't understand. But I want to. Can someone explain it to me rationally, please?
That's a very dismissive view. There's nothing wrong with preferring a faction lock system.Emma_Overload wrote: »Nobody wants this except for a handful of "zone chat generals" who take PvP way too seriously.
That's a very dismissive view. There's nothing wrong with preferring a faction lock system.Emma_Overload wrote: »Nobody wants this except for a handful of "zone chat generals" who take PvP way too seriously.
Neither system is objectively better than the other. They both have pros and cons. It's a topic that is debated in every RvR game.
Though I would have preferred a locked system, there's no conceivable way it could be implemented in ESO PVP at this stage. It would be wrong to do so as so many players have developed characters on multiple factions based on current policy that has existed for years.
If ESO AvA was to become extremely popular, there might be room for a alternative rules campaigns such as one that has some kind of faction locked system, but until that happens, it's basically a dead horse.
What I would like to see is for ZOS to introduce incentives to improve competitive balance and engagement in the Alliance War. There's a premise to this game that too many players ignore.
Reasonable idea: to change faction, 1 hour of penalty time (to relog in another character - another faction).
For the same reason players on the losing side of a Basketball/Football game don't swap to the winning side at halftime?As a PvP casual who basically only shows up once a month per character in order to get tier 1 campaign rewards, I honestly don't understand. But I want to. Can someone explain it to me rationally, please?
I think it could be the basis or part of a solution, definitely.Izanagi.Xiiib16_ESO wrote: »You don't think the approach I posted above would work?
As a PvP casual who basically only shows up once a month per character in order to get tier 1 campaign rewards, I honestly don't understand. But I want to. Can someone explain it to me rationally, please?
Not many want it and my guess is they play in low pop campaigns where population swings a number of times during the day. It seems they assume it is due players swapping sides rather than the obvious that many just hop in for short periods like you do.
While Izanagi has made a thoughtful post above, a problem has to exist to warrant change and it does not seem there is a problem.
Not many want it and my guess is they play in low pop campaigns where population swings a number of times during the day. It seems they assume it is due players swapping sides rather than the obvious that many just hop in for short periods like you do.
While Izanagi has made a thoughtful post above, a problem has to exist to warrant change and it does not seem there is a problem.
Perhaps so but it has happened and still does to a degree. @names and tabards say enough to know that.
There is obviously a lot that goes on that doesn't get communicated so people think the worst and all boils up in the passive aggressive A Pea soup that is pvp.