Izanagi.Xiiib16_ESO wrote: »People think that by locking factions it will instill some form of campaign spirit and loyalty. Unfortunately these people fail to realise that without any incentive all faction locking archives is a limited player base and frustration from those who want to play with friends.
A far better solution (assuming that campaign rewards and incentives were added to make playing for a faction worth while) would be to pledge your account to a faction. This would allow you to earn ap on other factions but not increase the "reward" your account receives. Thus encouraging people to play for a faction but not restricting them.
Rewards need to be 1) daily faction points rewards 2) better token based campaign rewards including possibility to buy high end weapons.(vma etc) 3) increased tier ranking system up to something like 10m ap earned where the rewards have diminishing returned but you can still get rewarded for playing more.
Thank you everyone for trying to shed some light on this issue for me! I do appreciate all the insights.
For all who advocate implementing a system that locks an entire account into only one alliance for a PvP campaign, I have a couple more questions. Asked in earnest, not being snarky or anything here.
Do you feel that an alliance lock would significantly cut down on players informing on your alliance, misdirecting war efforts via chat, and generally acting as a "spy" for opposing alliances? (All they need to do that is willingness to do it and a guild/private chat, or Discord/TS/etc., no?)
What about our characters in other alliances? MANY people make their characters EP, or AD, or DC for reasons that have absolutely nothing to do with PvP. How do you propose they should be handled, if no longer allowed to join the main (read: actually populated) campaigns? Are our other characters simply ineligible for campaign rewards from the same campaign, in your view?
(As an aside -- when I switch to alts of another alliance, I do it for one of three reasons: Some friends want to group up for PvP and I'm on the "wrong" side for that atm, the current character has reached the AP goal I was going for and it's time to move on, or lastly the alliance I'm currently on is dominating the map and I want to be on the team with objectives to actually accomplish. None of that seems particularly harmful to me, yet would be blocked by a faction lock.)
Jimmy_The_Fixer wrote: »This is an MMO, being allowed to play with your friends is way more important than some silly faction war BS. Emp trading is pointless and hasn't happened in years.
Emp trading is not a thing anymore.
Nobody. Is. Trading. Emperor.
MerlinPendragon wrote: »No faction lock system, please. This will likely reduce PVP numbers, not increase them.
As a PvP casual who basically only shows up once a month per character in order to get tier 1 campaign rewards, I honestly don't understand. But I want to. Can someone explain it to me rationally, please?
fullheartcontainer wrote: »As a PvP casual who basically only shows up once a month per character in order to get tier 1 campaign rewards, I honestly don't understand. But I want to. Can someone explain it to me rationally, please?
Do you not see how this is an issue? "I don't pvp but I come on to the campaign at the end of the month to get the winning rewards"
It's like saying "I don't play soccer, but during the last game of the season I always sign onto the winning team so I can get a championship trophy and tshirt and stuff" - This sounds crazy and no team would ever allow it, right? It's the same thing.
Soul_Demon wrote: »Thank you everyone for trying to shed some light on this issue for me! I do appreciate all the insights.
For all who advocate implementing a system that locks an entire account into only one alliance for a PvP campaign, I have a couple more questions. Asked in earnest, not being snarky or anything here.
Do you feel that an alliance lock would significantly cut down on players informing on your alliance, misdirecting war efforts via chat, and generally acting as a "spy" for opposing alliances? (All they need to do that is willingness to do it and a guild/private chat, or Discord/TS/etc., no?)
What about our characters in other alliances? MANY people make their characters EP, or AD, or DC for reasons that have absolutely nothing to do with PvP. How do you propose they should be handled, if no longer allowed to join the main (read: actually populated) campaigns? Are our other characters simply ineligible for campaign rewards from the same campaign, in your view?
(As an aside -- when I switch to alts of another alliance, I do it for one of three reasons: Some friends want to group up for PvP and I'm on the "wrong" side for that atm, the current character has reached the AP goal I was going for and it's time to move on, or lastly the alliance I'm currently on is dominating the map and I want to be on the team with objectives to actually accomplish. None of that seems particularly harmful to me, yet would be blocked by a faction lock.)
There was NEVER a time where the factions were locked in this game. The time people are talking about there was a restriction on the servers you could 'home' a char on and guest. If you had AD there, (or EP) you would have to home that faction on another server in order to 'home' another char from another alliance on that server. It was never a faction lock, it was one faction on any particular server lock and even that was not accurate as you could change this server to different faction for cost if you wished. You could home only one faction per server, but as many of that faction as you wished. This had a cool down and an AP cost that was reasonable (if you just created the char- it required you play for about a week on it first to earn the AP maybe two if you were not as adept at gaining AP then) and when the AP was much steeper and slower to earn in Cyro as to provide a gate mechanism to the feature.
The combination of the "one alliance per server" and "cost in AP to re-home" did not remove the bad behaviors, but it certainly reduced it to only the very few truly dedicated and only a handful of them. Most players who claim they just want to play with friends were reminded they could and always could- but would dismiss that and change the discussion. What they wanted and always wanted was "no consequence instant faction hops" and that brings us to todays structure. The whole discussion was a farce from the beginning and never was about playing with friends as often pushed- it was always and is now about no consequence faction hops for rewards stacking and trolling new players to make those players feel relevant. Many of them, if you pay attention, are some of the more toxic types and NEED to leave one faction after they have irritated those in that faction to the point they can no longer interact with them.....so they wanted a zero cost instant way to continue the toxic behaviors elsewhere needed to leave the environments when they had sufficiently damaged the community there.
Now they have it under the guise of 'just want to play with friends' and 'just looking for good fights'. It was all a joke before and even more now that they are apparently rewriting the game to support the argument they need no consequence faction hops to facilitate the 'hunt for good fights' because they are so good, so overwhelmingly good at the game that they need to jump at a moments notice free of charge to another alliance. We knew then it was garbage and now with the implementation we see that there is no volume of players seeking the 'underdog' to fight for looking for these good fights- if that were the case we would have perfect faction balance now.....no denying the results at this point. Trollish, exploitative and toxic players will defend this to the death, so even with absolute facts it wont matter they will never allow their 'style' of play to be threatened. Watch the responses to this if you doubt how committed they are to this activity.
The problem with locking you to a faction comes to the forefront when the populations are unbalanced.
When you have a faction that has consistently more players than the others it can get frustrating or everyone. The high population faction is bored because they can't find any meaningful PvP where they don't outnumber their foes 2:1, and the low population factions get tired of being run over in addition to not being able to accomplish anything.
To me that is a much worse situation that "spais" and people from other factions logging in to trash talk you on your faction.
At least you get to have PvP.
allstarplayergk wrote: »Why faction lock you ask? Anyone here in PS4 Na Vivec. The first place blue character keeps logging into the other factions and jumping his guild mates inside of keeps, they just took every scroll in the game In less than 1 hour and crowned themselves. I love the #fakenews cry on scroll trading, and broken rules, here’s your proof.
https://youtu.be/0xCdGndd498
allstarplayergk wrote: »Why faction lock you ask? Anyone here in PS4 Na Vivec. The first place blue character keeps logging into the other factions and jumping his guild mates inside of keeps, they just took every scroll in the game In less than 1 hour and crowned themselves. I love the #fakenews cry on scroll trading, and broken rules, here’s your proof.
https://youtu.be/0xCdGndd498
Jimmy_The_Fixer wrote: »This is an MMO, being allowed to play with your friends is way more important than some silly faction war BS. Emp trading is pointless and hasn't happened in years.
Emp trading is not a thing anymore.
Nobody. Is. Trading. Emperor.
allstarplayergk wrote: »Why faction lock you ask? Anyone here in PS4 Na Vivec. The first place blue character keeps logging into the other factions and jumping his guild mates inside of keeps, they just took every scroll in the game In less than 1 hour and crowned themselves. I love the #fakenews cry on scroll trading, and broken rules, here’s your proof.
https://youtu.be/0xCdGndd498
allstarplayergk wrote: »Why faction lock you ask? Anyone here in PS4 Na Vivec. The first place blue character keeps logging into the other factions and jumping his guild mates inside of keeps, they just took every scroll in the game In less than 1 hour and crowned themselves. I love the #fakenews cry on scroll trading, and broken rules, here’s your proof.
https://youtu.be/0xCdGndd498
Spot on, I'm bored with all the folks who care little for alliance loyalty etc justify switching and denounce that bad stuff goes on when we all see it. And it's detrimental to legit players longevity.
If boosters / flippers leave cos alliance lock comes in, oh well.
allstarplayergk wrote: »@GreenHere I do agree that faction locking does not solve all nefarious acts within pvp, however what happened in the video would be. That is the #1 blue player, who can’t get crowned because he can’t get his alliance to choose Scrolls or crown Emp, so he jumped on to his red, let his friends ambush into every keep to take all 4 Scrolls, got on his blue and crowned himself emperor. Last night we had 1 scroll, and AD had 1 scroll(if DCs) so him and CozmicWhale jumped back and forth between AD,DC, and EP over the course of 1 hour taking Scrolls from different factions keeps without ever laying down 1 pierce of siege or fighting lol
allstarplayergk wrote: »@GreenHere yeah, I actually just made my first forums post to call this out. I wasn’t aware of the naming and shaming policy(although I have been since posting the video a couple times) but honestly if I get punished but it brings light to the problem and they get banned, fine. If nothing happens to these guys I’m probably gone from the game anyway with a lot of people. The objective of pvp is the Scrolls(finally after them being useless for 2.5 years lol) and if the objective can just be glitched out and hours of work into said objective negated(try taking a scroll 6pm on Friday, not an easy task lol) then there’s literally no point in playing the game, yes a lot of us are still “the *** playing objective”.