More campaigns isn’t the answer...
More campaigns isn’t the answer...
That may be, but as long as we get end up with one faction locked campaign, it’s a good thing imo. Every server should not be FFA and if a campaign dies due to players migrating to a fresh new faction locked campaign, so be it.
Opening campaigns that appeal to slightly different players may also attract some of the players that have come for midyear mayhem. It’s seem to be there’s been a surge in pop with long queues, not a dwindling...
Sorry, but faction locked means, that the whole account is bound to one alliance. No character can join pvp in an other faction right?
It would still not solve the problem. Many have multiple accounts. But perhaps its a necessary step?
I think the idea is great. But then you probabely should be allowed to change your alliance for a price (a very very very high price).
Sorry, but faction locked means, that the whole account is bound to one alliance. No character can join pvp in an other faction right?
I agree with locked campaigns but as @Anrose already pointed out, we don't even have the population to support 24/7 active gameplay in two different campaigns. I believe that Zenimax should focus their energies on smaller instances of pvp (Arena / Battlegrounds / Duels) and grow their community back up from there.
caeliusstarbreaker wrote: »Having been here long enough to see faction locked campaigns and pve land, the only campaigns that are going to die will be the faction locked ones.
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The whole “caring about winning the campaign” is basically going to lead to you just running around trying to light attack one dude every 15 min... in which case are you really even pvp’ing?....
I hope @ZOS_BrianWheeler saw this thread.Sorry, but faction locked means, that the whole account is bound to one alliance. No character can join pvp in an other faction right?
Not at all. It would mean that for that one Faction locked campaign, once you log in to a character on one alliance, you would not be able to log into that campaign on characters from different alliances until that campaign has ended. (7-day duration would be ideal).
You could still have characters in other factions and play them on FFA servers as much as you want, for all 3 factions if you want.I agree with locked campaigns but as @Anrose already pointed out, we don't even have the population to support 24/7 active gameplay in two different campaigns. I believe that Zenimax should focus their energies on smaller instances of pvp (Arena / Battlegrounds / Duels) and grow their community back up from there.
As someone who plays PvP mmos for large siege warfare, I personally hate battlegrounds/dueling/arena and have only done it once in ESO to complete the achievement for PvP event. Attracting more players that prefer those elements will get more people playing those things..caeliusstarbreaker wrote: »Having been here long enough to see faction locked campaigns and pve land, the only campaigns that are going to die will be the faction locked ones.
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The whole “caring about winning the campaign” is basically going to lead to you just running around trying to light attack one dude every 15 min... in which case are you really even pvp’ing?....
This is nonsense conjecture… Okay??
Please do not be dismissive and present valid point(s) or argument with solid basis to participate in respectful discussion. Thank You.
The problem is this further divides an already low and dwindling PvP population. More campaigns isn’t the answer because we don’t have the pop to sustain 3 campaigns evenly, let alone 5. Either they need to lock the campaigns we already have or leave them the way they are.
I agree with locked campaigns but as @Anrose already pointed out, we don't even have the population to support 24/7 active gameplay in two different campaigns. I believe that Zenimax should focus their energies on smaller instances of pvp (Arena / Battlegrounds / Duels) and grow their community back up from there.
I agree with locked campaigns but as @Anrose already pointed out, we don't even have the population to support 24/7 active gameplay in two different campaigns. I believe that Zenimax should focus their energies on smaller instances of pvp (Arena / Battlegrounds / Duels) and grow their community back up from there.
If the current population numbers won't support the current population cap then the obvious solution is to lower the population cap. Positive side effect......LESS LAG