prototypefb wrote: »since those chests are not bank regulated, i assume we will be able to store stolen items in them?
As someone who has not been very involved in housing, can you pls explain how hard is to get the achievement?
Note: The “Permanent Resident" achievement is required.
Ty in advance
It's brilliant, and im hyped for everything in the update.. exept for the hide helmet thing. Please put hide helmet back into the gameplay options menu! Putting it into the outfit system means our polymorphs cant use it anymore
Other than that though, great job with the Update and i'm looking forward to it
prototypefb wrote: »since those chests are not bank regulated, i assume we will be able to store stolen items in them?
ZOS_JessicaFolsom wrote: »prototypefb wrote: »since those chests are not bank regulated, i assume we will be able to store stolen items in them?
Just checked on this for you and the short answer is "No."
Home storage chests and coffers use the same rules and tech as banks, even though they are not connected. So anything you cannot place in your bank, you will not be able to place in a home storage chest or coffer.
ZOS_JessicaFolsom wrote: »prototypefb wrote: »since those chests are not bank regulated, i assume we will be able to store stolen items in them?
Just checked on this for you and the short answer is "No."
Home storage chests and coffers use the same rules and tech as banks, even though they are not connected. So anything you cannot place in your bank, you will not be able to place in a home storage chest or coffer.
prototypefb wrote: »since those chests are not bank regulated, i assume we will be able to store stolen items in them?
“With these new containers you can store bankable items in your home, freeing up space in your inventory, bank, or Craft Bag.”
Since it specifically says ‘bankable’ I assume that stolen items and runeboxes are still not storeable.
ZOS_JessicaFolsom wrote: »prototypefb wrote: »since those chests are not bank regulated, i assume we will be able to store stolen items in them?
Just checked on this for you and the short answer is "No."
Home storage chests and coffers use the same rules and tech as banks, even though they are not connected. So anything you cannot place in your bank, you will not be able to place in a home storage chest or coffer.
ZOS_JessicaFolsom wrote: »prototypefb wrote: »since those chests are not bank regulated, i assume we will be able to store stolen items in them?
Just checked on this for you and the short answer is "No."
Home storage chests and coffers use the same rules and tech as banks, even though they are not connected. So anything you cannot place in your bank, you will not be able to place in a home storage chest or coffer.
very happy, two things I`ve been waiting for a long time, outfit system and house storage ! Cheers, big thanks devs for listening to the community and making the game even better !
It's brilliant, and im hyped for everything in the update.. exept for the hide helmet thing. Please put hide helmet back into the gameplay options menu! Putting it into the outfit system means our polymorphs cant use it anymore
Other than that though, great job with the Update and i'm looking forward to it
It's brilliant, and im hyped for everything in the update.. exept for the hide helmet thing. Please put hide helmet back into the gameplay options menu! Putting it into the outfit system means our polymorphs cant use it anymore
Other than that though, great job with the Update and i'm looking forward to it
I think the Hide Helmet works just the same as it works right now, except the "Hide Helmet" button will be now in the Collections menu instead of Options > Gameplay menu
It would be nice if we either got a new character slot, or all the benefits from the skill adviser if we have all character slots filled with level 50 characters.
jimmulvaney wrote: »Why do I feel like I am being punished because I started back when ESO launched? I just picked up Morrowind and will most likely not even be making a Warden because I like my Dragonknight. I tried leveling a Templar, Sorc, and a Nightblade didn't care for it. Deleted them. I already did pretty much everything with my character that you can do in Tamriel Unlimited (640cp). Why should I have to start over? Crap like this will make me think twice before playing again.
jimmulvaney wrote: »Let's say they GIVE us a 100% free character slot for argument's sake. Then what? I am not going to play the story again, it is long and arduous, I won't even be level 50 by the time I finish it anyway. So what are veteran players going to do? Grind. Which is something ZOS is always saying they want to avoid making you do. People are going to make a new toon and grind the dust out of zombies and undead for like a day. You are going to have people at dolmens fighting over and slaughtering everything before it even hits the ground (I have seen it happen). Your going to see people doing the same to world bosses and making it impossible for new players to get their hits in, again I have seen it happen. When this happens even to us veteran players, it is incredibly frustrating for sword and board or two-hander builds because even with shield and or critical charge, things die before they come into range and the sorcs and nightblades and templars all sit there and camp on them. I dunno what it is like for wardens because I have yet to play one. But my main reason why this is a bad idea is how stupid of a process the above becomes and the fact that we have to do it in the first place is proof positive. Lastly, how many people are going to create new characters just to grind out these rewards one after another? Filled up your slots? No problem, delete a grind dummy after transfering to your main and then keep going! Make the rewards retroactive or you are going to completely upset the balance in the zones.
So again, to sum up, stop lumping everyone into your opinion as some of us can speak for ourselves.