I need that 15th character slot.
jimmulvaney wrote: »Let's say they GIVE us a 100% free character slot for argument's sake. Then what? I am not going to play the story again, it is long and arduous, I won't even be level 50 by the time I finish it anyway. So what are veteran players going to do? Grind. Which is something ZOS is always saying they want to avoid making you do. People are going to make a new toon and grind the dust out of zombies and undead for like a day. You are going to have people at dolmens fighting over and slaughtering everything before it even hits the ground (I have seen it happen). Your going to see people doing the same to world bosses and making it impossible for new players to get their hits in, again I have seen it happen. When this happens even to us veteran players, it is incredibly frustrating for sword and board or two-hander builds because even with shield and or critical charge, things die before they come into range and the sorcs and nightblades and templars all sit there and camp on them. I dunno what it is like for wardens because I have yet to play one. But my main reason why this is a bad idea is how stupid of a process the above becomes and the fact that we have to do it in the first place is proof positive. Lastly, how many people are going to create new characters just to grind out these rewards one after another? Filled up your slots? No problem, delete a grind dummy after transfering to your main and then keep going! Make the rewards retroactive or you are going to completely upset the balance in the zones.
HobnailedBoots wrote: »So, does this effectively render learning crafting styles through motif patterns obsolete? If I'm understanding correctly, we'll be able to change the appearance of our gear to any style, so really it's just a matter of paying the coin to alter the appearance as opposed to learning a new style, yes?
Not being negative, these changes all sound good, just curious if it mitigates the benefit of learning different crafting styles.
HobnailedBoots wrote: »So, does this effectively render learning crafting styles through motif patterns obsolete? If I'm understanding correctly, we'll be able to change the appearance of our gear to any style, so really it's just a matter of paying the coin to alter the appearance as opposed to learning a new style, yes?
Not being negative, these changes all sound good, just curious if it mitigates the benefit of learning different crafting styles.
You have to learn the motifs on at least one character before the associated styles are unlocked for your account to use for outfits.