Get ready for the mag sorc pvp population - which is likely about 50% of all pvpers - to storm in here and tell you that mag sorcs are not in fact the strongest overall pvp class, despite math to back up the fact that you can get infinite sustain and shields with burst damage to rival any other class, despite long time stamina streamers who have switched to primarily mag sorcs, despite some of the best players in the game who have outright said they won't duel sorcs and that sorcs are crazy strong even after the shield duration nerf. But no, you're just imagining things. The fact that nearly every siege involves multiple destro ults along with encase spam is definitely not an indication that the class is over performing. And where would we be without the chorus of zerglings who say, "well just l2p and get out of the ulti," despite the fact that the radius of a destro ult will fill a keep flag area from wall to wall, that the ulti aoe goes through walls and drips down from above, and that the groups stack them and run trains up both stairs spacing ccs and using cost poisons. Oh and let's not forget that the ability to spam shields and use streak while the destro ult is up which is definitely not a problem. But seriously, mag sorcs are NOT over performing.
GeneralPardon wrote: »I was defending earlier at Aleswell as an stamblade and a couple of AD sorcs basically stormed in with negates and destro ult and there was no way to get out of the negates and destro ults.
What can I do about this or is the sorc just OP?
Emma_Overload wrote: »GeneralPardon wrote: »I was defending earlier at Aleswell as an stamblade and a couple of AD sorcs basically stormed in with negates and destro ult and there was no way to get out of the negates and destro ults.
What can I do about this or is the sorc just OP?
Move to Imperial City where Stamblades are OP AF and there are hardly any Mag Sorcs except me.
Onefrkncrzypope wrote: »I only have a problem with sorcs shield. They have a great toolkit with full range and mobility but thier shield is the only class with a shield not based off health. Nbs don't even have a shield. Why should the best range and mobile mag class get the best definsive shield. They have no downside.
Ragnaroek93 wrote: »The reasons why sorc is so brutally strong right now are ironically non sorc specific. Shieldstacking is out of control, as soon as someone with magicka attacks hitting them (also Dk with volatile armor dot or stamblade with shadow image returns magicka). Undead and Restoration ultimate are also just ridiculous on sorc, they make them too tanky for the amount of mobility and burst which the class has.
I wouldn't say that they are completely broken, but they are definitely the easiest class to play right now and very strong on top of that. If you fight 1vX one decent magsorc (decent = finding the shield, curse and execute button) will turn that fight into a hell. I don't know what to change about them, I would probably rework some stuff (shieldstacking is the most important part in my opinion and resto ultimate after that).
I don't want to make them super squishy or take away their burst, but I would like that they actually have to work a bit more to achieve that (increase the skill cap on this class). Curse is basically a proc set these days (other classes need a proc sets to achieve similar things which magsorc can achieve with Curse), has no counterplay at all and as a magsorc player you have to be careful to not burst people just by accident while all other classes need to work really hard to achieve similar amounts of burst.
Right now most of the people who I see in open world are magicka sorcs, simply because it's pretty easy to have access with it without taking too much effort into it.
Sorc is not OP in PvP when both players are very skilled.
Sorc is OP in PvP when both players are bad
Sorc is godlike if the sorc is skilled and the opponent isn't
Sorc is free AP if the opponent is skilled and the sorc isn't
Sorc gets stomped in high level 4v4 even if the sorc is really good because of the nature of the dmg shields.
I think the biggest problem with sorc balance is the perception of their strength. You can have a really close fight with a sorc where you ALMOST make it past their shields but the sorc wins. But you won't know that you almost won because the sorc HP stays at max. It leads to the illusion that sorcs are unkillable and OP.
Nowadays I tend to think they are no OP Classes but just some very experienced players, some players with experience and some beginners. This is fine and can be frustrating to some, but this is definitely not a reason to call for nerf of whatever happens to be on the death recap.
Oh, definitely
What I think is happening is there are players (from each class) who are OP.
Those people are OP. They have "gamed" the system by throwing the mathematically strongest build possible together, and they are also good at the game.
Then an inexperienced person witnesses this and thinks it must be the class that is to blame, because they can't comprehend putting a good build together (or else they'd have done it), and they also can't comprehend being good at the game (or else they would be). So by their perception, there can be no other possible explanation other than the class must be 'OP' and 'needs nerf'.
What possibly has happened is there are more good sorcs than the other classes out there (probably true) for whichever reason and that explains why so many players are convinced the class is completely unbalanced. When, what really is happening is those players are simply far more skilled, and their builds are also far superior.
Sorcs shields should not scale off max mag, thats the only thing i would change.
I don't know what you are smoking guys.
Everyday, I'm telling to my team mates : hell, there is only dks and templar. Really, magsorc is not the class dominating PvP. There is far more templar, dks and Nbs than magsorc.
Also, a true NB, even in medium can beat a pet sorc, because NB can burst pets and then kill the sorc easely.
Cloak + Dodge + fear + shadow Image is a good counter to volatile familiar, and bursting a non impen pet with non defensive cps and a 33% less powerfull shield is not hard at all. Then the little NB can just ambush and interupt the sorc each time he will try to recast it.
Also, as other people said, the real problem making sorc a bit OP is Harness magicka : It's too much shieldstacking and too much free magicka regen. Let do it non stackable with hardened ward.
I don't know what you are smoking guys.
Everyday, I'm telling to my team mates : hell, there is only dks and templar. Really, magsorc is not the class dominating PvP. There is far more templar, dks and Nbs than magsorc.
Also, a true NB, even in medium can beat a pet sorc, because NB can burst pets and then kill the sorc easely.
Cloak + Dodge + fear + shadow Image is a good counter to volatile familiar, and bursting a non impen pet with non defensive cps and a 33% less powerfull shield is not hard at all. Then the little NB can just ambush and interupt the sorc each time he will try to recast it.
Also, as other people said, the real problem making sorc a bit OP is Harness magicka : It's too much shieldstacking and too much free magicka regen. Let do it non stackable with hardened ward.
Oh please. Just stop with that "burst pets" nonsense, it's possibly the worst thing you can do in medium armor.
Not only do you take a ton of damage and waste a ton of resources doing so (while also risking dying to scamp stun+frag & wrath), it's also ultimately pointless as a pet sorcerer can just drop an atronach and resummon whatever pet you managed to kill. That is, if you didn't get killed by Pets+Curse+Soul Assault+Wrath already.
No, what you do in medium armor is you burst down that pet sorc before it kills you (you're basicly on a timer with medium armor, slowly dying to the pets+curse even if you dodge all frags & vigor up) - and that's perfectly doable no matter how big shields the sorc has.
As a sorc, if you're fighting against someone foolish enough to focus your pets, just don't resummon it when you have that person in melee range - camp mines, spam shield, play defensive until atro is up, drop it and then resummon your pet(s).
I don't know what you are smoking guys.
Everyday, I'm telling to my team mates : hell, there is only dks and templar. Really, magsorc is not the class dominating PvP. There is far more templar, dks and Nbs than magsorc.
Also, a true NB, even in medium can beat a pet sorc, because NB can burst pets and then kill the sorc easely.
Cloak + Dodge + fear + shadow Image is a good counter to volatile familiar, and bursting a non impen pet with non defensive cps and a 33% less powerfull shield is not hard at all. Then the little NB can just ambush and interupt the sorc each time he will try to recast it.
Also, as other people said, the real problem making sorc a bit OP is Harness magicka : It's too much shieldstacking and too much free magicka regen. Let do it non stackable with hardened ward.
Oh please. Just stop with that "burst pets" nonsense, it's possibly the worst thing you can do in medium armor.
Not only do you take a ton of damage and waste a ton of resources doing so (while also risking dying to scamp stun+frag & wrath), it's also ultimately pointless as a pet sorcerer can just drop an atronach and resummon whatever pet you managed to kill. That is, if you didn't get killed by Pets+Curse+Soul Assault+Wrath already.
No, what you do in medium armor is you burst down that pet sorc before it kills you (you're basicly on a timer with medium armor, slowly dying to the pets+curse even if you dodge all frags & vigor up) - and that's perfectly doable no matter how big shields the sorc has.
As a sorc, if you're fighting against someone foolish enough to focus your pets, just don't resummon it when you have that person in melee range - camp mines, spam shield, play defensive until atro is up, drop it and then resummon your pet(s).
You need to stop thinking duels and look at the wider view. Sorcs just don't build for 3 pets and mines in open-world. Building to be a turret works in duels, but not when you'll get ran over by the next zerg. Focusing the pet is a VERY valid strategy against most open-world builds. Why? because they often only have one pet and don't use Atro, and mines aren't that common either. Please stop trying to get a many-vs-many game balanced for 1v1.
I don't know what you are smoking guys.
Everyday, I'm telling to my team mates : hell, there is only dks and templar. Really, magsorc is not the class dominating PvP. There is far more templar, dks and Nbs than magsorc.
Also, a true NB, even in medium can beat a pet sorc, because NB can burst pets and then kill the sorc easely.
Cloak + Dodge + fear + shadow Image is a good counter to volatile familiar, and bursting a non impen pet with non defensive cps and a 33% less powerfull shield is not hard at all. Then the little NB can just ambush and interupt the sorc each time he will try to recast it.
Also, as other people said, the real problem making sorc a bit OP is Harness magicka : It's too much shieldstacking and too much free magicka regen. Let do it non stackable with hardened ward.
Oh please. Just stop with that "burst pets" nonsense, it's possibly the worst thing you can do in medium armor.
Not only do you take a ton of damage and waste a ton of resources doing so (while also risking dying to scamp stun+frag & wrath), it's also ultimately pointless as a pet sorcerer can just drop an atronach and resummon whatever pet you managed to kill. That is, if you didn't get killed by Pets+Curse+Soul Assault+Wrath already.
No, what you do in medium armor is you burst down that pet sorc before it kills you (you're basicly on a timer with medium armor, slowly dying to the pets+curse even if you dodge all frags & vigor up) - and that's perfectly doable no matter how big shields the sorc has.
As a sorc, if you're fighting against someone foolish enough to focus your pets, just don't resummon it when you have that person in melee range - camp mines, spam shield, play defensive until atro is up, drop it and then resummon your pet(s).
You need to stop thinking duels and look at the wider view. Sorcs just don't build for 3 pets and mines in open-world. Building to be a turret works in duels, but not when you'll get ran over by the next zerg. Focusing the pet is a VERY valid strategy against most open-world builds. Why? because they often only have one pet and don't use Atro, and mines aren't that common either. Please stop trying to get a many-vs-many game balanced for 1v1.
Sorry, thought we were talking about duels here as that's where you tend to see pet sorcs most often.
It's even more imperative to focus the sorc when in XvX situation and kill it before you get focused by other enemies around. Besides, in XvX you can also rely on other players of your faction to CC/root/otherwise keep stam players away from you while you resummon the pet(s).
Why spend most of your health & stam pools to kill a pet, when you can kill the sorc with one proper combo? It's pointless and just bad advice.
They should nerf Med Armour imho!Why spend most of your health & stam pools to kill a pet, when you can kill the sorc with one proper combo? It's pointless and just bad advice.
I don't know what you are smoking guys.
Everyday, I'm telling to my team mates : hell, there is only dks and templar. Really, magsorc is not the class dominating PvP. There is far more templar, dks and Nbs than magsorc.
Also, a true NB, even in medium can beat a pet sorc, because NB can burst pets and then kill the sorc easely.
Cloak + Dodge + fear + shadow Image is a good counter to volatile familiar, and bursting a non impen pet with non defensive cps and a 33% less powerfull shield is not hard at all. Then the little NB can just ambush and interupt the sorc each time he will try to recast it.
Also, as other people said, the real problem making sorc a bit OP is Harness magicka : It's too much shieldstacking and too much free magicka regen. Let do it non stackable with hardened ward.
Oh please. Just stop with that "burst pets" nonsense, it's possibly the worst thing you can do in medium armor.
Not only do you take a ton of damage and waste a ton of resources doing so (while also risking dying to scamp stun+frag & wrath), it's also ultimately pointless as a pet sorcerer can just drop an atronach and resummon whatever pet you managed to kill. That is, if you didn't get killed by Pets+Curse+Soul Assault+Wrath already.
No, what you do in medium armor is you burst down that pet sorc before it kills you (you're basicly on a timer with medium armor, slowly dying to the pets+curse even if you dodge all frags & vigor up) - and that's perfectly doable no matter how big shields the sorc has.
As a sorc, if you're fighting against someone foolish enough to focus your pets, just don't resummon it when you have that person in melee range - camp mines, spam shield, play defensive until atro is up, drop it and then resummon your pet(s).
You need to stop thinking duels and look at the wider view. Sorcs just don't build for 3 pets and mines in open-world. Building to be a turret works in duels, but not when you'll get ran over by the next zerg. Focusing the pet is a VERY valid strategy against most open-world builds. Why? because they often only have one pet and don't use Atro, and mines aren't that common either. Please stop trying to get a many-vs-many game balanced for 1v1.
Sorry, thought we were talking about duels here as that's where you tend to see pet sorcs most often.
It's even more imperative to focus the sorc when in XvX situation and kill it before you get focused by other enemies around. Besides, in XvX you can also rely on other players of your faction to CC/root/otherwise keep stam players away from you while you resummon the pet(s).
Why spend most of your health & stam pools to kill a pet, when you can kill the sorc with one proper combo? It's pointless and just bad advice.
Well, just saying, as a pet-sorc player in open-world.. it works.
The pet will not dodge, block, or Los. I will.
The pet will not shield-stack. I will
The pet has no impen. I do
The pets single shield is 33% weaker - so takes a LOT of sustaining if the sorc tries to defend that pet.
The pet gives me my only heal - and its a 10k instant heal (on crit with no debuffs).
The sorc cannot attack you while spamming weak, unstackable shields to defend the pet.
Why wouldn't you target the pet?
Edit: I have to lol at this bit:They should nerf Med Armour imho!Why spend most of your health & stam pools to kill a pet, when you can kill the sorc with one proper combo? It's pointless and just bad advice.
montiferus wrote: »Sorc needs a slight nerf. Pick just one of these and all will be good with the world
- Shields (recommended)
- Increased streak cost
- Mages wrath
Right now Sorc has everything going for it (burst, mobility, defense) with no major drawback.
All that said its not like they are dominating in PVP so they only need a minor adjustment to make them more in line.
montiferus wrote: »Sorc needs a slight nerf. Pick just one of these and all will be good with the world
- Shields (recommended)
- Increased streak cost
- Mages wrath
Right now Sorc has everything going for it (burst, mobility, defense) with no major drawback.
All that said its not like they are dominating in PVP so they only need a minor adjustment to make them more in line.
I'm sorry but I just find this so funny
INCREASED streak cost. Holy moly. As if it doesn't cost enough already.
I'm not knocking your opinion, I just find your post amusing
montiferus wrote: »Sorc needs a slight nerf. Pick just one of these and all will be good with the world
- Shields (recommended)
- Increased streak cost
- Mages wrath
Right now Sorc has everything going for it (burst, mobility, defense) with no major drawback.
All that said its not like they are dominating in PVP so they only need a minor adjustment to make them more in line.
Drummerx04 wrote: »montiferus wrote: »Sorc needs a slight nerf. Pick just one of these and all will be good with the world
- Shields (recommended)
- Increased streak cost
- Mages wrath
Right now Sorc has everything going for it (burst, mobility, defense) with no major drawback.
All that said its not like they are dominating in PVP so they only need a minor adjustment to make them more in line.
Stam is more mobile, burst is heavily single target (wardens have AoE undodgeable burst CC), and the class has very risky or small self heals. Defense is good, but with so many stamblades switching to shieldbreaker, life is getting much harder this patch.
dwemer_paleologist wrote: »sorcerer is overpowered in both pve and pvp. we have multiple threads, videos, and graph charts to prove this.
but, no matter what proof is shown and no matter how many people complain about it, it has stayed this way since beta 2013.
will we ever see sorcerers brought inline and / or balanced or the other classes brought up to match the damage output and shielding that the sorcerers have?