dwemer_paleologist wrote: »sorcerer is overpowered in both pve and pvp. we have multiple threads, videos, and graph charts to prove this.
but, no matter what proof is shown and no matter how many people complain about it, it has stayed this way since beta 2013.
will we ever see sorcerers brought inline and / or balanced or the other classes brought up to match the damage output and shielding that the sorcerers have?
You are so right. Share the holy graphs with me, so that together, we may end the reign of op sorcs.

Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
"When we nerf Streak, all those bad sorc kids will perish!" - 1.6
"When shield duration is nerfed, those sorc scrubs will get rekt!" - Thieves Guild
"When Pirate Skeleton doesn't work on shields, these crutch sorcs will get owned!" - One Tamriel
...
At some point, certain people should just admit that there are better players. Those have been playing their sorc class and have adapted to the changes. Thus they got prevailed and got stronger. They did not waste their time crying on the forums trying to nerf something that will in the end not help conceal the fact some people are just plain bad.
"When we nerf Streak, all those bad sorc kids will perish!" - 1.6
"When shield duration is nerfed, those sorc scrubs will get rekt!" - Thieves Guild
"When Pirate Skeleton doesn't work on shields, these crutch sorcs will get owned!" - One Tamriel
...
At some point, certain people should just admit that there are better players. Those have been playing their sorc class and have adapted to the changes. Thus they got prevailed and got stronger. They did not waste their time crying on the forums trying to nerf something that will in the end not help conceal the fact some people are just plain bad.
"When we nerf Streak, all those bad sorc kids will perish!" - 1.6
"When shield duration is nerfed, those sorc scrubs will get rekt!" - Thieves Guild
"When Pirate Skeleton doesn't work on shields, these crutch sorcs will get owned!" - One Tamriel
...
At some point, certain people should just admit that there are better players. Those have been playing their sorc class and have adapted to the changes. Thus they got prevailed and got stronger. They did not waste their time crying on the forums trying to nerf something that will in the end not help conceal the fact some people are just plain bad.
"When we nerf Streak, all those bad sorc kids will perish!" - 1.6
"When shield duration is nerfed, those sorc scrubs will get rekt!" - Thieves Guild
"When Pirate Skeleton doesn't work on shields, these crutch sorcs will get owned!" - One Tamriel
...
At some point, certain people should just admit that there are better players. Those have been playing their sorc class and have adapted to the changes. Thus they got prevailed and got stronger. They did not waste their time crying on the forums trying to nerf something that will in the end not help conceal the fact some people are just plain bad.
And yet a quick review of threads you have created call for nerfs ranging from wrecking blow, gap closers, night blades, to stamina being too "mobile" for your tastes. Interesting, instead of admitting that there just might be better players out there or you are just plain bad, you decided to waste your time crying on the forums.
montiferus wrote: »Sorc needs a slight nerf. Pick just one of these and all will be good with the world
- Shields (recommended)
- Increased streak cost
- Mages wrath
Right now Sorc has everything going for it (burst, mobility, defense) with no major drawback.
All that said its not like they are dominating in PVP so they only need a minor adjustment to make them more in line.
Sorcs shields should not scale off max mag, thats the only thing i would change.
"When we nerf Streak, all those bad sorc kids will perish!" - 1.6
"When shield duration is nerfed, those sorc scrubs will get rekt!" - Thieves Guild
"When Pirate Skeleton doesn't work on shields, these crutch sorcs will get owned!" - One Tamriel
...
At some point, certain people should just admit that there are better players. Those have been playing their sorc class and have adapted to the changes. Thus they got prevailed and got stronger. They did not waste their time crying on the forums trying to nerf something that will in the end not help conceal the fact some people are just plain bad.
And yet a quick review of threads you have created call for nerfs ranging from wrecking blow, gap closers, night blades, to stamina being too "mobile" for your tastes. Interesting, instead of admitting that there just might be better players out there or you are just plain bad, you decided to waste your time crying on the forums.
And if you could actually read properly, you would discover that those complaints were with zerging in mind or just plain annoying combat behaviour.
Sorcs shields should not scale off max mag, thats the only thing i would change.
That´s like saying healing should not scale of maxresource/dmgstat and crit.
It´s a stupid statement to make.
Every heal scales on all offensive stats. Shields only scaling of magica is not an advantage it´s a drawback.
Sorcs shields should not scale off max mag, thats the only thing i would change.
That´s like saying healing should not scale of maxresource/dmgstat and crit.
It´s a stupid statement to make.
Every heal scales on all offensive stats. Shields only scaling of magica is not an advantage it´s a drawback.
Well; I'm not sure its all that stupid. Probably the wrong way to go about it but you hear a lot of complaints about huge heals as well. When they removed soft caps, it has become a big issue IMO. Usually then, their nerfs affect people who run more balanced builds and has driven us to this meta of stacking either a ton of offense or going full perma-block or health tanks.
Sorcs shields should not scale off max mag, thats the only thing i would change.
That´s like saying healing should not scale of maxresource/dmgstat and crit.
It´s a stupid statement to make.
Every heal scales on all offensive stats. Shields only scaling of magica is not an advantage it´s a drawback.
Well; I'm not sure its all that stupid. Probably the wrong way to go about it but you hear a lot of complaints about huge heals as well. When they removed soft caps, it has become a big issue IMO. Usually then, their nerfs affect people who run more balanced builds and has driven us to this meta of stacking either a ton of offense or going full perma-block or health tanks.
Ofc it´s only stupid in the isolated form it was posted here.
Love the bolded part as it 100% sums up zos inability to find balance changes that will only work on the problematic builds instead of pushing people towards them bc they nerfed the base mechanic.
I think it could work in a way that shields get limited in size by a chars maximum HP (so for really huge shields there would be a tradeoff to get higher HP on top of that - reducing dmg or sustain).
Lets say a char can have a maximum of all shields combine that is 160% of their HP - halved by battlespirit.
A char can only heal 100% of the healed targets HP with a single instant heal - again halved by battlespirit.
A hot can only heal 30% of the targets HP with a single tick - again battlespirit.
That´s a way of limiting those mechanics without reindroducing caps - you just require tradeoffs or people accept if they don´t want to make these tradeoffs they will see skills not working to their full potential.
Numbers would have to be tweaked ofc.
Speed_Kills wrote: »So I hear that sorc shields are OP.... anyone want to fight me on my magicka sorc? I won't cast a single bubble.
If you die to a wardless sorc, does you dying to a sorc become a L2p issue then? Or maybe it was all along....
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.