I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
this thread has potential
I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
Can't remember, maybe it was @Teargrants or the long gone @Ezareth, but when IC came out they just stopped playing their magicka Sorcerer because they found it to simply be too OP and easy against other players.
I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Derra's suggestion is a bit harsh.
I think stacking should stay but in more expensive way. Sorc's shield is pretty cheap in comparisson with BoL or Dragonblood, for example.
Harness is just stupid because it scales off magicka. If you have 50k magicka or more (I have more on my Nightblade) it restores around 4.5-6k magicka. That's insane endless sustain agaisnt each magic build.
Have played sorc (mag & stam) plus templar (mag & stam) exclusively and "very high lvl". Go YouTube and search for " Torbschka" to get an impression. So, in your words, after showing that im qualified enough to post about sorc balance:
Sorcs are op and easymode as *** right now.
Thanks for your attention
Malamar1229 wrote: »Can't remember, maybe it was @Teargrants or the long gone @Ezareth, but when IC came out they just stopped playing their magicka Sorcerer because they found it to simply be too OP and easy against other players.
absolutely not why Ez stopped playing...
HoloYoitsu wrote: »@Xeniph throwing out a video of Faso in which he used the Hist Bark exploit, and claiming that as evidence of sorcs being OP doesn't help your argument.
@ all the Potatos saying shield stacking needs to be removed, you guys must be baked in more ways than one. Without shield stacking, sorc cannot heal period, as healing ward will never go off then (mageblades would get screwed too). Either healing ward or sorc as a class would need to be completely redesigned.
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Derra's suggestion is a bit harsh.
I think stacking should stay but in more expensive way. Sorc's shield is pretty cheap in comparisson with BoL or Dragonblood, for example.
Harness is just stupid because it scales off magicka. If you have 50k magicka or more (I have more on my Nightblade) it restores around 4.5-6k magicka. That's insane endless sustain agaisnt each magic build.
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Derra's suggestion is a bit harsh.
I think stacking should stay but in more expensive way. Sorc's shield is pretty cheap in comparisson with BoL or Dragonblood, for example.
Harness is just stupid because it scales off magicka. If you have 50k magicka or more (I have more on my Nightblade) it restores around 4.5-6k magicka. That's insane endless sustain agaisnt each magic build.
I think it´s mainly an adaption of playstyle.
Currently fullHP shieldstacking allows for incredibly slow turret playstyles on sorc (especially with the addition of mines).
Maybe i´m just crazy for refusing to utilize harness into my builds. It somehow works for me. I just can´t facetank in the same way other sorcs can.
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Derra's suggestion is a bit harsh.
I think stacking should stay but in more expensive way. Sorc's shield is pretty cheap in comparisson with BoL or Dragonblood, for example.
Harness is just stupid because it scales off magicka. If you have 50k magicka or more (I have more on my Nightblade) it restores around 4.5-6k magicka. That's insane endless sustain agaisnt each magic build.
I think it´s mainly an adaption of playstyle.
Currently fullHP shieldstacking allows for incredibly slow turret playstyles on sorc (especially with the addition of mines).
Maybe i´m just crazy for refusing to utilize harness into my builds. It somehow works for me. I just can´t facetank in the same way other sorcs can.
Spammable gap closers make every fight a face tank.
Harness Magicka return is broken, if that were fixed, I think the cost of double stacking would balance it out. Try it with the Nullify morph and see what I mean.
I can make a one shield build work too, but it requires something akin to 55K max magicka. With out current rate of power creep that's likely to be common in six months time, in which case stacking can probably go then
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Derra's suggestion is a bit harsh.
I think stacking should stay but in more expensive way. Sorc's shield is pretty cheap in comparisson with BoL or Dragonblood, for example.
Harness is just stupid because it scales off magicka. If you have 50k magicka or more (I have more on my Nightblade) it restores around 4.5-6k magicka. That's insane endless sustain agaisnt each magic build.
I think it´s mainly an adaption of playstyle.
Currently fullHP shieldstacking allows for incredibly slow turret playstyles on sorc (especially with the addition of mines).
Maybe i´m just crazy for refusing to utilize harness into my builds. It somehow works for me. I just can´t facetank in the same way other sorcs can.
Spammable gap closers make every fight a face tank.
Harness Magicka return is broken, if that were fixed, I think the cost of double stacking would balance it out. Try it with the Nullify morph and see what I mean.
I can make a one shield build work too, but it requires something akin to 55K max magicka. With out current rate of power creep that's likely to be common in six months time, in which case stacking can probably go then
I´m sitting at 36k with pirate in grp and 37.6k when soloing. It works if you don´t need the shield in the first place.
I think the main point about shield balancing should be reducing the strengh of double- and tripplestack in 1v1 situations while giving them a little improvement when facing multiple attackers.
Everyone says everything is OP, broken, needs nerfing, needs buffing etc.
Just ignore them, focus on what you can do with your class with the abilities and changes give, when a patch comes around provide constructive feedback which will help Wrobel and his team bring your class more in line.
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Derra's suggestion is a bit harsh.
I think stacking should stay but in more expensive way. Sorc's shield is pretty cheap in comparisson with BoL or Dragonblood, for example.
Harness is just stupid because it scales off magicka. If you have 50k magicka or more (I have more on my Nightblade) it restores around 4.5-6k magicka. That's insane endless sustain agaisnt each magic build.
I think it´s mainly an adaption of playstyle.
Currently fullHP shieldstacking allows for incredibly slow turret playstyles on sorc (especially with the addition of mines).
Maybe i´m just crazy for refusing to utilize harness into my builds. It somehow works for me. I just can´t facetank in the same way other sorcs can.
Ragnaroek93 wrote: »I struggle to believe that people really think how mana sorc is worse than this heavy armor builds with 700 stamina regen who use to win fights by stacking damage, don't give a *** about blocking or rolling and just facetank everything with heavy armor, 5k weapondamage and troll king.Malamar1229 wrote: »I thought you said you played sorc?near infinite effective health 20kish more at a time and immunity to crits all while focusing dps/regen stats, is op as hell
You realize if you cast 2 shields on your backbar, bar swapping takes 1s each and the shields take 1s each to cast so, by the time you got back to your offense bar the first shield would expire in 2 seconds? That would leave you enough time to cast '1' offensive spell (instant cast only), and then switch back to your backbar to refresh.
Or are you talking about PVE where the shield amount isn't halved? sorcs might be OP in PVE, I don't PVE so I wouldn't know
Edit: not saying sorcs are bad in PVP, just that shield 'stacking' isn't what makes them OP in pvp; I would even say that sorc feels slightly overtuned atm, just not because of shields.
While I don't think this is the venue for me to teach you how to play Sorc, I did say 20k or more effective health. Meaning your average 18-20k normal health + a single shield. I was being generous as it's usually closer to 30k+ (20kish health and 10k shield) with bars and shields dipping.
*Edit- As a side note, I didn't even mention shield stacking. Just how refreshing is op.
However, this guy can show you what I mean, he's a Pretty good Sorc
https://www.youtube.com/watch?v=i2d3L0IobyM
He dies a lot now since certain things were fixed.
Trippleshieldstack + pirate.
That´s 100% whats overperforming about sorc. Take away pirate and harness from that build and see whats left.
I agree on the pirate part but I think that it would hurt sorcs very hard if you can't stack both shields anymore. Probably only necrobuilds could handle this. I think the reason why sorcs are so strong right now are because of the sets (Amberplasm, Lich and of course Necropotence).
Derra's suggestion is a bit harsh.
I think stacking should stay but in more expensive way. Sorc's shield is pretty cheap in comparisson with BoL or Dragonblood, for example.
Harness is just stupid because it scales off magicka. If you have 50k magicka or more (I have more on my Nightblade) it restores around 4.5-6k magicka. That's insane endless sustain agaisnt each magic build.
I think it´s mainly an adaption of playstyle.
Currently fullHP shieldstacking allows for incredibly slow turret playstyles on sorc (especially with the addition of mines).
Maybe i´m just crazy for refusing to utilize harness into my builds. It somehow works for me. I just can´t facetank in the same way other sorcs can.
Spammable gap closers make every fight a face tank.
Harness Magicka return is broken, if that were fixed, I think the cost of double stacking would balance it out. Try it with the Nullify morph and see what I mean.
I can make a one shield build work too, but it requires something akin to 55K max magicka. With out current rate of power creep that's likely to be common in six months time, in which case stacking can probably go then
I´m sitting at 36k with pirate in grp and 37.6k when soloing. It works if you don´t need the shield in the first place.
I think the main point about shield balancing should be reducing the strengh of double- and tripplestack in 1v1 situations while giving them a little improvement when facing multiple attackers.
Most of us need the shield I've got a big target painted on me.
I don't see any viable way of nerfing shields for 1v1 fights without leaving us wrecking blow fodder for stamina burst DPS. And they scale so badly with multiple attackers, that removing the two stack leaves you naked when chased by more than one person.