strebor2095 wrote: »I'm not complaining about it in PvP, PvP is nigh unplayable for me between getting stuck switching bars, permanent horse mounting, and invisible players.
I'm just saying that the game used to be competitively playable with 300 ping, but now it is not as new content is based specifically on this featured exploit, which is not replicable consistently. So, ZOS should either make this easier for most people to achieve (give a feature to prioritize ability casts on you character, then ability cancels second? So even if its in the wrong order the game will interpret it correctly if its within a certain timeframe), or remove it from the game, or create a west coast USA server cluster.
Again, addressing the subject not necessarily the comment. I wanted to expand the perspective and figured you were better than some to make it a reply to.
See the thing is, you are not actually canceling the attack. The game registers the damage at a very specific point in the attack. The attack does connect. This fraction of a second point of connection can be prevented if you block to soon btw. There is a hit.
In a related post I wrote:I don't think the case here is against being able to cancel the animation of an ability, but against the ability registering the damage despite being cancelled. I agree that one should be able to cancel a channeling or animation to block or get out of the way of unexpected incoming damage instead, but to do that and still register damage is, what I think, is put on trial here.
So I entirely agree with OP.
In a related post I wrote:I don't think the case here is against being able to cancel the animation of an ability, but against the ability registering the damage despite being cancelled. I agree that one should be able to cancel a channeling or animation to block or get out of the way of unexpected incoming damage instead, but to do that and still register damage is, what I think, is put on trial here.
So I entirely agree with OP.
Me too.
I think it's kind of sad that one has to rely on AC to achieve acceptable DPS for high-tire end game content.
xblackroxe wrote: »In a related post I wrote:I don't think the case here is against being able to cancel the animation of an ability, but against the ability registering the damage despite being cancelled. I agree that one should be able to cancel a channeling or animation to block or get out of the way of unexpected incoming damage instead, but to do that and still register damage is, what I think, is put on trial here.
So I entirely agree with OP.
Me too.
I think it's kind of sad that one has to rely on AC to achieve acceptable DPS for high-tire end game content.
Yeah sure loosing only the lightattack damage surely makes endgame content impossible to clear.
If you dont like it don't use it. Very simple
xblackroxe wrote: »In a related post I wrote:I don't think the case here is against being able to cancel the animation of an ability, but against the ability registering the damage despite being cancelled. I agree that one should be able to cancel a channeling or animation to block or get out of the way of unexpected incoming damage instead, but to do that and still register damage is, what I think, is put on trial here.
So I entirely agree with OP.
Me too.
I think it's kind of sad that one has to rely on AC to achieve acceptable DPS for high-tire end game content.
Yeah sure loosing only the lightattack damage surely makes endgame content impossible to clear.
If you dont like it don't use it. Very simple
I should have specified that I don't really have a problem with light-attack weaving. It's the block canceling I'm not very fond of.
xblackroxe wrote: »xblackroxe wrote: »In a related post I wrote:I don't think the case here is against being able to cancel the animation of an ability, but against the ability registering the damage despite being cancelled. I agree that one should be able to cancel a channeling or animation to block or get out of the way of unexpected incoming damage instead, but to do that and still register damage is, what I think, is put on trial here.
So I entirely agree with OP.
Me too.
I think it's kind of sad that one has to rely on AC to achieve acceptable DPS for high-tire end game content.
Yeah sure loosing only the lightattack damage surely makes endgame content impossible to clear.
If you dont like it don't use it. Very simple
I should have specified that I don't really have a problem with light-attack weaving. It's the block canceling I'm not very fond of.
Well unless you are blockcasting that doesn't actually help anyways.
And the way mechanics work it just wouldn't make sense to change anything about AC except reverting the god awful changes they made with TG or whenever that was.
https://www.youtube.com/watch?v=AgZjIjG8H5A xblackroxe wrote: »xblackroxe wrote: »In a related post I wrote:I don't think the case here is against being able to cancel the animation of an ability, but against the ability registering the damage despite being cancelled. I agree that one should be able to cancel a channeling or animation to block or get out of the way of unexpected incoming damage instead, but to do that and still register damage is, what I think, is put on trial here.
So I entirely agree with OP.
Me too.
I think it's kind of sad that one has to rely on AC to achieve acceptable DPS for high-tire end game content.
Yeah sure loosing only the lightattack damage surely makes endgame content impossible to clear.
If you dont like it don't use it. Very simple
I should have specified that I don't really have a problem with light-attack weaving. It's the block canceling I'm not very fond of.
Well unless you are blockcasting that doesn't actually help anyways.
And the way mechanics work it just wouldn't make sense to change anything about AC except reverting the god awful changes they made with TG or whenever that was.
Really? I've been told that I need to learn to block cast in order to get beyond high-casual level. But if light attack weaving is better then I can't complain.
Edit: Isn't this guy block canceling?https://www.youtube.com/watch?v=AgZjIjG8H5A
xblackroxe wrote: »xblackroxe wrote: »xblackroxe wrote: »In a related post I wrote:I don't think the case here is against being able to cancel the animation of an ability, but against the ability registering the damage despite being cancelled. I agree that one should be able to cancel a channeling or animation to block or get out of the way of unexpected incoming damage instead, but to do that and still register damage is, what I think, is put on trial here.
So I entirely agree with OP.
Me too.
I think it's kind of sad that one has to rely on AC to achieve acceptable DPS for high-tire end game content.
Yeah sure loosing only the lightattack damage surely makes endgame content impossible to clear.
If you dont like it don't use it. Very simple
I should have specified that I don't really have a problem with light-attack weaving. It's the block canceling I'm not very fond of.
Well unless you are blockcasting that doesn't actually help anyways.
And the way mechanics work it just wouldn't make sense to change anything about AC except reverting the god awful changes they made with TG or whenever that was.
Really? I've been told that I need to learn to block cast in order to get beyond high-casual level. But if light attack weaving is better then I can't complain.
Edit: Isn't this guy block canceling?https://www.youtube.com/watch?v=AgZjIjG8H5A
Well its not.
Almost every instant cast ability takes a max of one sec till you can clip the animation with a light attack or the animation as over already anyways.
The only place where you might be faster is on ground aoes like endless hail, healing springs, liquid lightning. And here its only might.
So you maybe shave off 0.1-0.2 sec every 10 sec which mean 1-2 fp more every hundred sec. That's absolutely *** nothing.
Ik you see people do it often and yes in this video shes blockcasting some skills. Many people fall into the trap that they see the ability done much faster and think they actually are faster but dismiss that the block animation also takes some time so you effectively gain nothing.
Yes, that makes sense, its totally different from the PvE use. Its an way to hit enemy hard at once, you don't save time but you get an huge burst.Chilly-McFreeze wrote: »I don't care much about it but does the following count as fair PvP gameplay and/or AC:
When I hardcast a Crystal Frag and hold down the attack button, the Frag is hold back until the HA (flame staff) is fully charged, giving me the time to also press the button for e.g. Mage's Wrath - resulting in all 3 attack going off/ hitting at the same time.
There is no use in this for PvE, where I don't think AC is a problem. I still have no problem with when someone else hits me, it's just part of the game, it just feels a bit cheesy to use.