Third this. And future of balancing .Vanthras79 wrote: »Integral1900 wrote: »Please give us the ability to change the style of existing crafted and dropped items, my little khajiit begs you with all four of her paws
Second this!Vardenfell Teaser even a glimpse
Second This!
ZOS_GinaBruno wrote: »I am glad that @ZOS_RichLambert and @Wrobel will be discussing the balance changes. After the last PTS patch things look OK for me but it still very important to see why the combat designers did some of the changes.
@ZOS_GinaBruno where can we ask questions for the show?
You can post questions here for consideration, and we'll also be keeping an eye on Twitch chat.
ZOS_GinaBruno wrote: »I am glad that @ZOS_RichLambert and @Wrobel will be discussing the balance changes. After the last PTS patch things look OK for me but it still very important to see why the combat designers did some of the changes.
@ZOS_GinaBruno where can we ask questions for the show?
You can post questions here for consideration, and we'll also be keeping an eye on Twitch chat.
@NightbladeMechanics , @Zendran ,,,... please let them know what to do !!!
Can we get a better "Preview" of Items we are crafting in the crafting menus? As it is now you can hardly get a good look at what you are making. There is plenty of room--maybe something more inline with the Crown Store Preview or housing preview.
Now this is the truth right here. It's obvious that there's no technical reason why a small house is limited to 6 players, more likely a small house (with less items to load) could support a much higher player cap than a 1400-item Mansion.Oh Questions here . . .
- Apartments and Small houses have a 6 player cap. Medium and Large houses have a 12 player cap. These really should be different amounts. Are the player caps set in stone? Assuming 24 is staying the max I recommend - 24,18,12,8,6,2 be the caps going from manor to inn room.
@ZOS_GinaBruno Why have you guys moved to the Bethesda channel?
Answer is easy. While staminasteal would be much greater than magickasteal for templar himself, it also means thar all teammates will get benefits since it is debuff. It means that templar will becomce the only source of stamina restore in trials, and his role as supporter-healer will be unbeatable. Templar already only one who can drop synnergy that restore a lot of stamina, making him preferable than anyone else.Questions for @Wrobel and @ZOS_RichLambert
The changes to stamplar so far have been pretty good, and I think all around most are satisfied that class just MIGHT finally become playable again. Crescent is a great addition; finally gives stamplars a unique physical damaging morph to use. However, I feel that sustain was neglected which was one of the biggest issues with stamplar. Cost reduction (that should have already been in place) only goes so far.
My question is, is there a possibility that we might see something by way of a sustain buff for stamplars? Staminasteal debuff, different passives (since many are unused by both mag and stam specs anyhow), stam skill morphs, etc are all options. Is there anything planned along these lines?