leepalmer95 wrote: »
I don´t even think so.
I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.
The game would instantly become more enjoyable.
Shields aren't big enough for just 1 shield open world anymore.
I open world every day with one shield.
Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.
I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.
I can only hope they don't just blindly change it without some kind of compensatory buff on hardened ward.
The whole reason for six second shields was the whole double/triple stack problem. Without stacking? There's no reason to keep them at six seconds, or as small as they are individually for that matter. With a few shattering CP, they last maybe one good hit.
I think you forget, that unlike your HA MDK, we're running 'commando' underneath that shield. Light armor? We might as well be naked.
The reason for the shield nerf was to make it more of a reactionary defense that´s not up 100% of the time while being offensive. That has been stated by ZOS on that matter.
Also the duration nerf has changed absolutely nothing about double/tripplestacks effectiveness as a defensive mechanism. So the whole "stacking problem" has not changed at all with the duration changes.
The problem is shields can´t last for much more than one hit (which they already do). Why? Because you can spam them in gcd.
When i run harness hardened healingward i´ve not met a single player who can break me going fully defensive.
I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.
But why do you go full defense against a single player? It doesn't make sense. You could rather kill him.
Unless you're running from his buddies. Two players easily crush any shields. Unlike dodge and Shuffle, they do not scale.
And if you're really running, we're back to the gapclose snare problem. Streak is too weak and expensive to be a proper escape tool from the zerg.
No, shieldstacking is not broken. Dodging infinite attacks while breaking roots and moving distance is.
leepalmer95 wrote: »leepalmer95 wrote: »
I don´t even think so.
I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.
The game would instantly become more enjoyable.
Shields aren't big enough for just 1 shield open world anymore.
I open world every day with one shield.
Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.
I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.
I can only hope they don't just blindly change it without some kind of compensatory buff on hardened ward.
The whole reason for six second shields was the whole double/triple stack problem. Without stacking? There's no reason to keep them at six seconds, or as small as they are individually for that matter. With a few shattering CP, they last maybe one good hit.
I think you forget, that unlike your HA MDK, we're running 'commando' underneath that shield. Light armor? We might as well be naked.
The reason for the shield nerf was to make it more of a reactionary defense that´s not up 100% of the time while being offensive. That has been stated by ZOS on that matter.
Also the duration nerf has changed absolutely nothing about double/tripplestacks effectiveness as a defensive mechanism. So the whole "stacking problem" has not changed at all with the duration changes.
The problem is shields can´t last for much more than one hit (which they already do). Why? Because you can spam them in gcd.
When i run harness hardened healingward i´ve not met a single player who can break me going fully defensive.
I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.
You won't kill anything going full defensive.
Waffennacht wrote: »If you knew that if you hard casted frags, about half way through started a heavy attack, that the frags will not have an animation and land exactly with the heavy attack (say from a frost staff) just like wrecking blow of old,
Would you consider that a bug?
Anx would that make you wanna use a sorc more?
@Derra
The thing is, usually enemy reinforcements arrive when you stretch the fight like this.
And I also don't think you can survive endlessly. Shields are expensive, stamina scarce and certain CC's can just lag out and prevent breaking free.
KisoValley wrote: »@Derra
The thing is, usually enemy reinforcements arrive when you stretch the fight like this.
And I also don't think you can survive endlessly. Shields are expensive, stamina scarce and certain CC's can just lag out and prevent breaking free.
With the correct build you can stall endlessly without running out of magicka or stamina. Other than unbreakable CC's like fear, I can see where Derra is coming from about that point.
leepalmer95 wrote: »
I don´t even think so.
I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.
The game would instantly become more enjoyable.
Shields aren't big enough for just 1 shield open world anymore.
I open world every day with one shield.
Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.
I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.
I can only hope they don't just blindly change it without some kind of compensatory buff on hardened ward.
The whole reason for six second shields was the whole double/triple stack problem. Without stacking? There's no reason to keep them at six seconds, or as small as they are individually for that matter. With a few shattering CP, they last maybe one good hit.
I think you forget, that unlike your HA MDK, we're running 'commando' underneath that shield. Light armor? We might as well be naked.
The reason for the shield nerf was to make it more of a reactionary defense that´s not up 100% of the time while being offensive. That has been stated by ZOS on that matter.
Also the duration nerf has changed absolutely nothing about double/tripplestacks effectiveness as a defensive mechanism. So the whole "stacking problem" has not changed at all with the duration changes.
The problem is shields can´t last for much more than one hit (which they already do). Why? Because you can spam them in gcd.
When i run harness hardened healingward i´ve not met a single player who can break me going fully defensive.
I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
Put two shields on mainbar. Profit.
And nobody said you´re still strong on the offense. The ability to stalemate everyone even if you´re an absolutely terrible player is the problem.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
If you need a second to swap bars two times you are still doing it wrong.
You know, you cancel skills with weapon swaps...
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
Put two shields on mainbar. Profit.
And nobody said you´re still strong on the offense. The ability to stalemate everyone even if you´re an absolutely terrible player is the problem.
If you can't count to five and CC, I suppose it is a stalemate. That's hardly the fault of the Sorc. It's also costly to double stack, stop pretending that the 'stalemate' is permanent. I'm sorry a sorc can survive for 20 seconds against you before dying.
Having two shields, entropy, and mage light on the main bar? What do I attack with? Force pulse? Hahahaha!
Fact is light armor and hardened ward alone aren't viable defenses even in a 1v1. I'm sure you want to just run them over easy, and that's fun for you and all of the nightblades. But it doesn't make a viable class.
Waffennacht wrote: »@Derra for the most part you shouldn't be able to beat any pro without them making a mistake.
My last 3 duels were against some bamfs. One was a shield stacker, guess what? After 25 min dueling he made a mistake and died.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
Put two shields on mainbar. Profit.
And nobody said you´re still strong on the offense. The ability to stalemate everyone even if you´re an absolutely terrible player is the problem.
If you can't count to five and CC, I suppose it is a stalemate. That's hardly the fault of the Sorc. It's also costly to double stack, stop pretending that the 'stalemate' is permanent. I'm sorry a sorc can survive for 20 seconds against you before dying.
Having two shields, entropy, and mage light on the main bar? What do I attack with? Force pulse? Hahahaha!
Fact is light armor and hardened ward alone aren't viable defenses even in a 1v1. I'm sure you want to just run them over easy, and that's fun for you and all of the nightblades. But it doesn't make a viable class.
Are you unable to read? There is no counting to 5. If you want to stalemate someone you do exactly one thing. You recast shields when needed and definetly before someone can cc you and dmg your health.
There are no shields running out after 5 seconds.
Also nice presenting personal experience as facts. I can stay alive with only hardened. Make of it what you want.
Waffennacht wrote: »@Derra for the most part you shouldn't be able to beat any pro without them making a mistake.
My last 3 duels were against some bamfs. One was a shield stacker, guess what? After 25 min dueling he made a mistake and died.
I don´t duel at all. I don´t consider that pvping honestly. It cut´s down the biggest advantage of my class by having an absolutely tiny radius.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
Put two shields on mainbar. Profit.
And nobody said you´re still strong on the offense. The ability to stalemate everyone even if you´re an absolutely terrible player is the problem.
If you can't count to five and CC, I suppose it is a stalemate. That's hardly the fault of the Sorc. It's also costly to double stack, stop pretending that the 'stalemate' is permanent. I'm sorry a sorc can survive for 20 seconds against you before dying.
Having two shields, entropy, and mage light on the main bar? What do I attack with? Force pulse? Hahahaha!
Fact is light armor and hardened ward alone aren't viable defenses even in a 1v1. I'm sure you want to just run them over easy, and that's fun for you and all of the nightblades. But it doesn't make a viable class.
Are you unable to read? There is no counting to 5. If you want to stalemate someone you do exactly one thing. You recast shields when needed and definetly before someone can cc you and dmg your health.
There are no shields running out after 5 seconds.
Also nice presenting personal experience as facts. I can stay alive with only hardened. Make of it what you want.
Well, you don't consider 1v1 as PVP, I'm not surprised. I don't really consider Zerg surfing or group farming PVP. So there's that.Waffennacht wrote: »@Derra for the most part you shouldn't be able to beat any pro without them making a mistake.
My last 3 duels were against some bamfs. One was a shield stacker, guess what? After 25 min dueling he made a mistake and died.
I don´t duel at all. I don´t consider that pvping honestly. It cut´s down the biggest advantage of my class by having an absolutely tiny radius.
I love to duel, I spent all morning watching and fighting. There's no way you can stand up in some of those fights with one shield. Just because you don't like my playstyle doesn't invalidate it.
I'll admit double stacking is slightly over tuned (like block tanking) in a 1v1. But without it, the class would be wrecked for anything but large group play when you hope the other team isn't targeting you, or you have templars spamming BOL to keep you alive.
Light armor is no armor, armor pen (sharpened weapons) is too high. Even with impen you die quickly, most stam people are packing enough pen to knock light armor with boundless storm up to nothing, and damage is currently WAY too high in this meta.
In short, we'll have to agree to disagree. There's no changing either of our minds.
I gotta say, though, Derra, yesterday I was careless and looking at my phone, riding to Glademist. A 561 and 110 dude dragged me from my horse. Even though I could somewhat react and shield up, all three shields just melted under Viper's Sting. Those weren't good players and I got my revenge two minutes later, but still... The amount of damage their armor put out was frightening.
I really don't think single, let alone NO, shields in standard Cyrodiil is viable.
I gotta say, though, Derra, yesterday I was careless and looking at my phone, riding to Glademist. A 561 and 110 dude dragged me from my horse. Even though I could somewhat react and shield up, all three shields just melted under Viper's Sting. Those weren't good players and I got my revenge two minutes later, but still... The amount of damage their armor put out was frightening.
I really don't think single, let alone NO, shields in standard Cyrodiil is viable.
I´m all for toning down proccsets in pvp aswell. In fact i´d be in favor of removing all amor generated dmg and healing in cyrodiil and dueling. Also things like trollking/pirate should get a revisit on the survivability they offer.
Proccsets are broken does not mean doubleshields should stay broken to counteract them though. That route of thinking just fights imbalance with more imbalance and creates a vicious cycle ultimately creating all forms of unfun pvp mechanics.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
Put two shields on mainbar. Profit.
And nobody said you´re still strong on the offense. The ability to stalemate everyone even if you´re an absolutely terrible player is the problem.
If you can't count to five and CC, I suppose it is a stalemate. That's hardly the fault of the Sorc. It's also costly to double stack, stop pretending that the 'stalemate' is permanent. I'm sorry a sorc can survive for 20 seconds against you before dying.
Having two shields, entropy, and mage light on the main bar? What do I attack with? Force pulse? Hahahaha!
Fact is light armor and hardened ward alone aren't viable defenses even in a 1v1. I'm sure you want to just run them over easy, and that's fun for you and all of the nightblades. But it doesn't make a viable class.
Are you unable to read? There is no counting to 5. If you want to stalemate someone you do exactly one thing. You recast shields when needed and definetly before someone can cc you and dmg your health.
There are no shields running out after 5 seconds.
Also nice presenting personal experience as facts. I can stay alive with only hardened. Make of it what you want.
Well, you don't consider 1v1 as PVP, I'm not surprised. I don't really consider Zerg surfing or group farming PVP. So there's that.Waffennacht wrote: »@Derra for the most part you shouldn't be able to beat any pro without them making a mistake.
My last 3 duels were against some bamfs. One was a shield stacker, guess what? After 25 min dueling he made a mistake and died.
I don´t duel at all. I don´t consider that pvping honestly. It cut´s down the biggest advantage of my class by having an absolutely tiny radius.
I love to duel, I spent all morning watching and fighting. There's no way you can stand up in some of those fights with one shield. Just because you don't like my playstyle doesn't invalidate it.
I'll admit double stacking is slightly over tuned (like block tanking) in a 1v1. But without it, the class would be wrecked for anything but large group play when you hope the other team isn't targeting you, or you have templars spamming BOL to keep you alive.
Light armor is no armor, armor pen (sharpened weapons) is too high. Even with impen you die quickly, most stam people are packing enough pen to knock light armor with boundless storm up to nothing, and damage is currently WAY too high in this meta.
In short, we'll have to agree to disagree. There's no changing either of our minds.
I have 1v1 all the time.
Dueling =/= 1v1 in open world. Dueling has specific builds that allow for minimum regeneration and maximum cheese. Nobody i know who is serious about dueling is running their dueling builds (because the people mostly have multiple to change according to opponent, aswell as the needed poisons) in open world cyrodiil.
No i´m sorry i don´t consider switching gear an skills before a fight to accomodate the opponent the same type of pvp found in cyrodiil (that´s why i make a destinction between dueling and pvp - which equals open world for me) and i simply don´t enjoy it bc it does not allow me to play to the strenghs of my class. That´s why i don´t duel.
You´re just misinterpreting everything i say in the attempt to validate your point and invalidate mine.
I´m saying: You can 1v1 and pvp perfectly fine in any form or shape without harness/ dampen. Even dueling (i know bc i´ve done it aswell - just bc i don´t enjoy it and don´t do it does not mean i´ve never done it).
Just because you can´t stay alive without doublestacking does not mean the class can´t. I know a few sorcs who can and all of them consider doublestacking a crutch mechanic allowing players to overachieve on any level.
I gotta say, though, Derra, yesterday I was careless and looking at my phone, riding to Glademist. A 561 and 110 dude dragged me from my horse. Even though I could somewhat react and shield up, all three shields just melted under Viper's Sting. Those weren't good players and I got my revenge two minutes later, but still... The amount of damage their armor put out was frightening.
I really don't think single, let alone NO, shields in standard Cyrodiil is viable.
I´m all for toning down proccsets in pvp aswell. In fact i´d be in favor of removing all amor generated dmg and healing in cyrodiil and dueling. Also things like trollking/pirate should get a revisit on the survivability they offer.
Proccsets are broken does not mean doubleshields should stay broken to counteract them though. That route of thinking just fights imbalance with more imbalance and creates a vicious cycle ultimately creating all forms of unfun pvp mechanics.
Well, I agree.
I would happily free up slots by running only Hardened. To me, this is not possible in this current meta. Should certain sets get nerfed, I'd happily see a major/minor system implemented for shields.
I gotta say, though, Derra, yesterday I was careless and looking at my phone, riding to Glademist. A 561 and 110 dude dragged me from my horse. Even though I could somewhat react and shield up, all three shields just melted under Viper's Sting. Those weren't good players and I got my revenge two minutes later, but still... The amount of damage their armor put out was frightening.
I really don't think single, let alone NO, shields in standard Cyrodiil is viable.
I´m all for toning down proccsets in pvp aswell. In fact i´d be in favor of removing all amor generated dmg and healing in cyrodiil and dueling. Also things like trollking/pirate should get a revisit on the survivability they offer.
Proccsets are broken does not mean doubleshields should stay broken to counteract them though. That route of thinking just fights imbalance with more imbalance and creates a vicious cycle ultimately creating all forms of unfun pvp mechanics.
Well, I agree.
I would happily free up slots by running only Hardened. To me, this is not possible in this current meta. Should certain sets get nerfed, I'd happily see a major/minor system implemented for shields.
1. They haven't fixed proc sets, they don't crit on shields anyways and they melt shields NOW. The only change made is... they don't crit. People still run multiple proc sets. You will still take enough shield damage instantly on any one attack to take your shield down and frequently eat into health.
2. They haven't fixed seriously broken sets like Meridias or Tremorscale. You will be permanently snared, or attacks missing 50% of the time.
I'd love to free up a slot too, but I don't see it happening. I don't see a major/minor system in the works. I don't see ZOS addressing the worst sets they put into the game. And I don't see a proc set global proc cooldown going in for the next 4-5 month cycle.
You mean someone "going fully defensive" isn't doing any damage?
Besides, if you need a second to swap bars you are doing it wrong.
I'm counting the time to swap back as well, you're not going offensive on your buff bar FFS.
People pretend that shields are like dodge rolling, press one button on your mouse and all of the sudden it's three seconds of god-mode while you're still strong on the offense.
Put two shields on mainbar. Profit.
And nobody said you´re still strong on the offense. The ability to stalemate everyone even if you´re an absolutely terrible player is the problem.
If you can't count to five and CC, I suppose it is a stalemate. That's hardly the fault of the Sorc. It's also costly to double stack, stop pretending that the 'stalemate' is permanent. I'm sorry a sorc can survive for 20 seconds against you before dying.
Having two shields, entropy, and mage light on the main bar? What do I attack with? Force pulse? Hahahaha!
Fact is light armor and hardened ward alone aren't viable defenses even in a 1v1. I'm sure you want to just run them over easy, and that's fun for you and all of the nightblades. But it doesn't make a viable class.
Are you unable to read? There is no counting to 5. If you want to stalemate someone you do exactly one thing. You recast shields when needed and definetly before someone can cc you and dmg your health.
There are no shields running out after 5 seconds.
Also nice presenting personal experience as facts. I can stay alive with only hardened. Make of it what you want.
Well, you don't consider 1v1 as PVP, I'm not surprised. I don't really consider Zerg surfing or group farming PVP. So there's that.Waffennacht wrote: »@Derra for the most part you shouldn't be able to beat any pro without them making a mistake.
My last 3 duels were against some bamfs. One was a shield stacker, guess what? After 25 min dueling he made a mistake and died.
I don´t duel at all. I don´t consider that pvping honestly. It cut´s down the biggest advantage of my class by having an absolutely tiny radius.
I love to duel, I spent all morning watching and fighting. There's no way you can stand up in some of those fights with one shield. Just because you don't like my playstyle doesn't invalidate it.
I'll admit double stacking is slightly over tuned (like block tanking) in a 1v1. But without it, the class would be wrecked for anything but large group play when you hope the other team isn't targeting you, or you have templars spamming BOL to keep you alive.
Light armor is no armor, armor pen (sharpened weapons) is too high. Even with impen you die quickly, most stam people are packing enough pen to knock light armor with boundless storm up to nothing, and damage is currently WAY too high in this meta.
In short, we'll have to agree to disagree. There's no changing either of our minds.
I have 1v1 all the time.
Dueling =/= 1v1 in open world. Dueling has specific builds that allow for minimum regeneration and maximum cheese. Nobody i know who is serious about dueling is running their dueling builds (because the people mostly have multiple to change according to opponent, aswell as the needed poisons) in open world cyrodiil.
No i´m sorry i don´t consider switching gear an skills before a fight to accomodate the opponent the same type of pvp found in cyrodiil (that´s why i make a destinction between dueling and pvp - which equals open world for me) and i simply don´t enjoy it bc it does not allow me to play to the strenghs of my class. That´s why i don´t duel.
You´re just misinterpreting everything i say in the attempt to validate your point and invalidate mine.
I´m saying: You can 1v1 and pvp perfectly fine in any form or shape without harness/ dampen. Even dueling (i know bc i´ve done it aswell - just bc i don´t enjoy it and don´t do it does not mean i´ve never done it).
Just because you can´t stay alive without doublestacking does not mean the class can´t. I know a few sorcs who can and all of them consider doublestacking a crutch mechanic allowing players to overachieve on any level.
Derra, just STFU for once. You're out of your depth here, in addition to being wrong. You've probably never gone to a dueling tournament or even watched one.
The best dueling sorcs double stack. Period. If any of your "friend" say Alex is bad, or Faso is bad. Because they use a 'crutch'. It's probably because they can't beat them and they're crying. And I bet they sound just like you.
https://youtu.be/XYBg2yz8oFE
We don't have the sustain to keep two shields up forever, so clever players only double stack under extreme pressure or burst. When you're on the offense you use one.
And you're saying this doesn't apply to open world? Have you ever played solo, and just ran around picking fights with two or three player groups? Do I need to post more videos?
I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.
I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.
Maybe you can't, but I assure you I can smash through any players shield stack with a dual wield dot build on a stamina templar, DK, or sorc. I think you're the one in denial for extrapolating your experience with top sorcs to be representative of the entire class. Yes, a top tier sorc with a top tier build can sustain very well and even get by using only one shield. But if you play the same game I do, this is not the case for the vast, vast (90+%) majority of sorcs who get destroyed even with their shield stacks. You remove stacking without compensation and you kill the class for the majority of its player base.
ZOS is aware of this and balance the game around the median, not dillusional top sorcs that think their experience and ability with the class is representative and valid grounds to gut the classes defensive mechanics for the majority of its players. They also said they support shield stacking when they nerfed shield durations.
And that was before the introduction of proc sets. /discussion.
And i simply think they were wrong in supporting that?
A bad stamblade dies in seconds. A bad stamdk dies in seconds. A sorc can last much longer than the other two. The only thing lasting longer than a sorc is a heavy templar most of the time (and i´m not a fan of those either).
Btw with your way of arguing (the vast majority) - streak would have never been nerfed. The vast majority of sorcs never utilized it´s potential and died anyway.
It got nerfed because of overachievers and the same has not happened to shieldstacking simply because zos does most likely not figure in 1v1 situations.
And i simply think they were wrong in supporting that?
A bad stamblade dies in seconds. A bad stamdk dies in seconds. A sorc can last much longer than the other two. The only thing lasting longer than a sorc is a heavy templar most of the time (and i´m not a fan of those either).
Btw with your way of arguing (the vast majority) - streak would have never been nerfed. The vast majority of sorcs never utilized it´s potential and died anyway.
It got nerfed because of overachievers and the same has not happened to shieldstacking simply because zos does most likely not figure in 1v1 situations.
Streak got nerfed cus there is no counterplay to it if you get outside 1 gap closers range, so it had to be artificially limited. You can agree to disagree, but shield stacking does have counters in my experience. Shieldbreaker, shattering blows, trap beast, DoT pressure, and properly timed reflects are a few aside from the general concept of pressuring a sorcs stamina pool.