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What will you do with your Sorc after update 13?

  • Waffennacht
    Waffennacht
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    Try to adapt to the changes
    Biro123 wrote: »
    StereoLiz wrote: »
    If you have 17k resist in heavy, you are doing something wrong.

    Depends what you're using it for. To be fair, my resto staff is defending which adds another 5k to that when its out - and if I had the slot space, I could run Boundless Storm for another 5k(still experimenting with that - but I think it means too much of a dmg loss for me) - putting it up to 27k.. Which kind of goes to show that over 1/3 of that resistance isn't from the armour - so with 5 heavy/2 light vs 5 light/2 hvy, the actual difference in resistances when buffed up isn't really that huge.

    But as I said, the defence comes from dmg shields/pirate skeleton so rare those armour resists are actually needed, therefore stacking it seems a waste.. But since most of my deaths before this build came from running dry on stam and being unable to break-free (and so unable to shield) - the heavy armour addresses that.

    Exactly, heavy gives enough stam return for CC breaking everytime immunity is up. Also provides enough resist to slow the roll on that (insert any insult here) that pops an ult right in the beginning of a duel.

    Exactly the same here with defending resto. I also learned to hate Boundless Storm - after leveling a NB (whom gets the same buff for free) I can't pay over 3k magicka just for a buff that's more than likely just being circumvented 30% of the time.

    I use Troll King over Pirate (I um... don't like looking like a skeleton...Vanity be my name!) But it synergies very well with Healing Ward (and it does look pretty cool)
    Gamer tag: DasPanzerKat NA Xbox One
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  • Malamar1229
    Malamar1229
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    Biro123 wrote: »
    StereoLiz wrote: »
    If you have 17k resist in heavy, you are doing something wrong.

    Depends what you're using it for. To be fair, my resto staff is defending which adds another 5k to that when its out - and if I had the slot space, I could run Boundless Storm for another 5k(still experimenting with that - but I think it means too much of a dmg loss for me) - putting it up to 27k.. Which kind of goes to show that over 1/3 of that resistance isn't from the armour - so with 5 heavy/2 light vs 5 light/2 hvy, the actual difference in resistances when buffed up isn't really that huge.

    But as I said, the defence comes from dmg shields/pirate skeleton so rare those armour resists are actually needed, therefore stacking it seems a waste.. But since most of my deaths before this build came from running dry on stam and being unable to break-free (and so unable to shield) - the heavy armour addresses that.

    Exactly, heavy gives enough stam return for CC breaking everytime immunity is up. Also provides enough resist to slow the roll on that (insert any insult here) that pops an ult right in the beginning of a duel.

    Exactly the same here with defending resto. I also learned to hate Boundless Storm - after leveling a NB (whom gets the same buff for free) I can't pay over 3k magicka just for a buff that's more than likely just being circumvented 30% of the time.

    I use Troll King over Pirate (I um... don't like looking like a skeleton...Vanity be my name!) But it synergies very well with Healing Ward (and it does look pretty cool)

    does that health recovery stack onto itself and does a heal from surge count towards the proc? it doesnt say "this can only occur every X seconds" so basically if you are low health and you get two back to back heals from surge...does that give you 3k health recovery?
    Edited by Malamar1229 on 17 January 2017 23:36
  • Biro123
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    does that health recovery stack onto itself and does a heal from surge count towards the proc? it doesnt say "this can only occur every X seconds" so basically if you are low health and you get two back to back heals from surge...does that give you 3k health recovery?

    I could be wrong, but my understanding is that health recovery and healing are two very different things. Health recovery works just like stam and mag recovery - which means that it cannot crit, but also cannot be buffed (apart from gear sets) or debuffed. I also don't think it's affected by battle sprirt. CP-wise, its only affected by the health recovery option
    But healing (ie from surge), can be debuffed, can crit, is impacted by battle-spirit is impacted by healing done/helaing received CP's (but not health recov). ALso most healing is impacted by stats (spell-power/max magicka, although I don't think surge is)

    So basically, you CAN have health recov happening at the same time as healing ticks from surge - along with any other heals you receive.

    To be honest, I've been thinking of experimenting with my stam-sorc with some kind of health recov build. Combined with surge, perhaps the clannfear pet (pet passives boost health recov) - and a set that returns health (perhaps the 1h+shield set from blackheart) And troll-king of course - assuming it can be procced by your own surge ticks.
    Edited by Biro123 on 18 January 2017 09:16
    Minalan owes me a beer.

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  • Waffennacht
    Waffennacht
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    Try to adapt to the changes
    Biro123 wrote: »

    does that health recovery stack onto itself and does a heal from surge count towards the proc? it doesnt say "this can only occur every X seconds" so basically if you are low health and you get two back to back heals from surge...does that give you 3k health recovery?

    I could be wrong, but my understanding is that health recovery and healing are two very different things. Health recovery works just like stam and mag recovery - which means that it cannot crit, but also cannot be buffed (apart from gear sets) or debuffed. I also don't think it's affected by battle sprirt. CP-wise, its only affected by the health recovery option
    But healing (ie from surge), can be debuffed, can crit, is impacted by battle-spirit is impacted by healing done/helaing received CP's (but not health recov). ALso most healing is impacted by stats (spell-power/max magicka, although I don't think surge is)

    So basically, you CAN have health recov happening at the same time as healing ticks from surge - along with any other heals you receive.

    To be honest, I've been thinking of experimenting with my stam-sorc with some kind of health recov build. Combined with surge, perhaps the clannfear pet (pet passives boost health recov) - and a set that returns health (perhaps the 1h+shield set from blackheart) And troll-king of course - assuming it can be procced by your own surge ticks.

    Correct, health regen is not changed by battle spirit, it also cannot crit. It can be trigged by Surge. It is buffed by (for example) the Sorc's Pet tree passive.

    I combine resto staff Healing Ward with Troll King. The Ward gets to be about 10k in PvP (at max) but where it shines is that pathetic heal it gives is perfect for triggering Troll, then for the next 10 secs you have roughly 2100ish health regen.

    Two weaponed (so mostly stam) can combine it with Orgrum (however you spell it) for insane health regen

    Check out @Brrrofski regenerator build for stam based health regen dps build.

    Makes me jealous of only 1 x5 set at a time... lol

    Im really trying to find a good defensive set or offensive (or even health regen) set to pair with.

    First off Im using Ysgramor's atm, want to replace it with Spider Cultist (want frost staff sharpened.... VERY stupidly sold the unique sharpened inferno staff...STUPID) on jewelry and then Alchemist to pair with that.

    Looking for any other good ideas too :)
    Gamer tag: DasPanzerKat NA Xbox One
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  • Biro123
    Biro123
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    I have a vague (and probably stupid) idea floating around to try to keep DW alive but still benefit from destro.. Thinking around using the twilight for heals instead of healing ward(the only thing I currently use resto for), and just keeping the pet on passive in all but very small-scale - which means necropotence - which then made me think about just going 'what the hell' and maxing magicka at the expense of everything else..

    The idea is for destro staff as main bar(allowing EOTS) and a DW 'burst bar'.. just can't figure out how to fit all the skills on!
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Waffennacht
    Waffennacht
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    Try to adapt to the changes
    Hrm any takers on the up coming BR?
    Gamer tag: DasPanzerKat NA Xbox One
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  • Aedaryl
    Aedaryl
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    Continue to play as it is
    Biro123 wrote: »
    I have a vague (and probably stupid) idea floating around to try to keep DW alive but still benefit from destro.. Thinking around using the twilight for heals instead of healing ward(the only thing I currently use resto for), and just keeping the pet on passive in all but very small-scale - which means necropotence - which then made me think about just going 'what the hell' and maxing magicka at the expense of everything else..

    The idea is for destro staff as main bar(allowing EOTS) and a DW 'burst bar'.. just can't figure out how to fit all the skills on!


    If you use matriarch + necropotence, you only need hardened ward, no more shield, hardened ward on main bar, it's very important.

    But I really think, the best thing would be the volatile deadra, you can't imagine how cool is it. This pet can replace a spamable ability, and it's stun at the end.

    Dual wield bar : Frag, Mage wrath, volatile pet, entropy (?), hardened ward.
    Healing bar : pet curse (the tooltip of pet explosion is more than 5k (happen every 2s) the pet curse increase it by 55%), harness, Healing ward streak, volatile pet.

    The key is to synconyse the curse and the last pet explosion (it's stun !!!) and mage wrath is placed just before then put the frag and it's the death

    If you really want to make it with matriarch, you can do :

    Dual wield bar : Crystal frag/ Mage Wrath/ Classical curse or entropy/ Healing pet/ hardened ward.
    Flamme staff : classical curse if not in main bar or an other skill / elemental drain/ Healing pet/ streak/ Mines.
  • Waffennacht
    Waffennacht
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    Try to adapt to the changes
    Aedaryl wrote: »
    Biro123 wrote: »
    I have a vague (and probably stupid) idea floating around to try to keep DW alive but still benefit from destro.. Thinking around using the twilight for heals instead of healing ward(the only thing I currently use resto for), and just keeping the pet on passive in all but very small-scale - which means necropotence - which then made me think about just going 'what the hell' and maxing magicka at the expense of everything else..

    The idea is for destro staff as main bar(allowing EOTS) and a DW 'burst bar'.. just can't figure out how to fit all the skills on!


    If you use matriarch + necropotence, you only need hardened ward, no more shield, hardened ward on main bar, it's very important.

    But I really think, the best thing would be the volatile deadra, you can't imagine how cool is it. This pet can replace a spamable ability, and it's stun at the end.

    Dual wield bar : Frag, Mage wrath, volatile pet, entropy (?), hardened ward.
    Healing bar : pet curse (the tooltip of pet explosion is more than 5k (happen every 2s) the pet curse increase it by 55%), harness, Healing ward streak, volatile pet.

    The key is to synconyse the curse and the last pet explosion (it's stun !!!) and mage wrath is placed just before then put the frag and it's the death

    If you really want to make it with matriarch, you can do :

    Dual wield bar : Crystal frag/ Mage Wrath/ Classical curse or entropy/ Healing pet/ hardened ward.
    Flamme staff : classical curse if not in main bar or an other skill / elemental drain/ Healing pet/ streak/ Mines.

    It's so good to see the familiar getting it's due, I've ran the Shepherd build since day one and been this little guy's advocate since.

    One issue about Necro and Pets. Almost every player thinks you're runnin Necro with a pet. This makes most players focus on the pet first. If you're running Necro, they are playing against you correctly. Wanna mess them up? Run something other than Necro and watch their amazement when you do no less dmg (nor desperately try to re summon them.)

    Also remember all buffs that are lost (say your health from Pet passive) goes from top down, you'll never die because your pet was killed.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • Kerioko
    Kerioko
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    PVP Stam Negate Tank:
    - 5 Tevas/5 Dragon/2 Bloodspawn - SnB/2H
    - Focus on survivability and dishing out negates as fast as I can
    - Welcome back Elder Staves Online
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    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
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    Cor-Leonis
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  • ToRelax
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    .
    Aedaryl wrote: »
    Biro123 wrote: »
    I have a vague (and probably stupid) idea floating around to try to keep DW alive but still benefit from destro.. Thinking around using the twilight for heals instead of healing ward(the only thing I currently use resto for), and just keeping the pet on passive in all but very small-scale - which means necropotence - which then made me think about just going 'what the hell' and maxing magicka at the expense of everything else..

    The idea is for destro staff as main bar(allowing EOTS) and a DW 'burst bar'.. just can't figure out how to fit all the skills on!


    If you use matriarch + necropotence, you only need hardened ward, no more shield, hardened ward on main bar, it's very important.

    But I really think, the best thing would be the volatile deadra, you can't imagine how cool is it. This pet can replace a spamable ability, and it's stun at the end.

    Dual wield bar : Frag, Mage wrath, volatile pet, entropy (?), hardened ward.
    Healing bar : pet curse (the tooltip of pet explosion is more than 5k (happen every 2s) the pet curse increase it by 55%), harness, Healing ward streak, volatile pet.

    The key is to synconyse the curse and the last pet explosion (it's stun !!!) and mage wrath is placed just before then put the frag and it's the death

    If you really want to make it with matriarch, you can do :

    Dual wield bar : Crystal frag/ Mage Wrath/ Classical curse or entropy/ Healing pet/ hardened ward.
    Flamme staff : classical curse if not in main bar or an other skill / elemental drain/ Healing pet/ streak/ Mines.

    It's so good to see the familiar getting it's due, I've ran the Shepherd build since day one and been this little guy's advocate since.

    One issue about Necro and Pets. Almost every player thinks you're runnin Necro with a pet. This makes most players focus on the pet first. If you're running Necro, they are playing against you correctly. Wanna mess them up? Run something other than Necro and watch their amazement when you do no less dmg (nor desperately try to re summon them.)

    Also remember all buffs that are lost (say your health from Pet passive) goes from top down, you'll never die because your pet was killed.

    Uhm... if you don't resummon your pet, it will still be useless, regardless of how much you count on it otherwise. And I am rather sceptical that possibly being underestimated when you're not at your best in the first place would make up for the power loss from not using two or more of your skills.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Waffennacht
    Waffennacht
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    Try to adapt to the changes
    @ToRelax not about to bad mouth Necro but it does have it's downsides:

    Can't keep the magicka and run another x5 set on a second bar (unless you dw so no resto)

    You lose about 5k in magicka when your pet dies, meaning when that La, veli, LA just cost you your pet and ward strength and all of your damage. You must resummon to even participate.

    Pets, against stam builds, last for about 1 sec, if you are interrupted while recasting gg.

    Yes Ysgramor's and or spider are not optimal sets (lookin at BSW for that) they just what I have atm to duel with while I break from the grind. But any experienced stam build will make your necro a worthless 5 set that won't let you have a second. Unless you don't like monster helms.

    It also is only LA so it restricts options.

    Not saying it's bad by any means, it's definitely not BiS in PvP (oh and I'm console so Pets run right into AoEs and die... thanks templars...)
    Gamer tag: DasPanzerKat NA Xbox One
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  • Waffennacht
    Waffennacht
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    Try to adapt to the changes
    Also @ToRelax know that sets like Silks of the Sun and Ysgramor say "abilities" and apparently "abilities" are also: Enchantments, Procs from sets (wut?!), Light and Heavy attacks.

    So Ysgramor increases frost enchantment damage, Ice Heart, Winterborn, Clench, and EotS.

    Same with Silks. Silks is just better because Fire has way better sets and "abilities" Grothdarr, IG, Red Mountain, Skoria, not to mention the burning status effect and DK abilities.

    Necro won't ever boost those, just allows for more inventive thinking, these other sets. Too bad Winterborn won't get a staff, Ice Heart is pretty substandard, there is no Ice abilities on any class etc...
    Gamer tag: DasPanzerKat NA Xbox One
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  • ToRelax
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    ToRelax not about to bad mouth Necro but it does have it's downsides:

    Can't keep the magicka and run another x5 set on a second bar (unless you dw so no resto)

    You lose about 5k in magicka when your pet dies, meaning when that La, veli, LA just cost you your pet and ward strength and all of your damage. You must resummon to even participate.

    Pets, against stam builds, last for about 1 sec, if you are interrupted while recasting gg.

    Yes Ysgramor's and or spider are not optimal sets (lookin at BSW for that) they just what I have atm to duel with while I break from the grind. But any experienced stam build will make your necro a worthless 5 set that won't let you have a second. Unless you don't like monster helms.

    It also is only LA so it restricts options.

    Not saying it's bad by any means, it's definitely not BiS in PvP (oh and I'm console so Pets run right into AoEs and die... thanks templars...)

    I've never been running a pet build for more than a day (except for when I was a noob at launch), so I wouldn't know how Necropotence works out in practice now. Being able to continue well enough when you don't have the time or space to resummon makes sense, it just sounded more to me as if you suggested enemies would be caught off guard because focusing the pets wouldn't be the way to go against a build without Necropotence.

    As for the sets you mentioned, I was under the impression they increased spell dmg for any attack of their dmg type. That should not include enchantments and proc sets afaik, though I may not be entirely up to date either, as I haven't played for a while now.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • KBKB
    KBKB
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    Been playing resto destro LA since beta (stam sorc while viable is an oxymoron to me) Mostly the same core skills subbing the odd few for testing out others with the odd set change when bored or a new set demands it.

    I will Assess the changes then play accordingly. these doom and gloom threads remind me of when the 2h ulti was hailed as talos second coming on the PTS yet the destro ultimate was a joke that needed buffs. See how that ended up team?

    Take PTS as a grain of salt above example shows the players and the dedicated streamers aren't always right, and despite our opinions ZOS do have a handle on it yo.
  • ToRelax
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    KBKB wrote: »
    Been playing resto destro LA since beta (stam sorc while viable is an oxymoron to me) Mostly the same core skills subbing the odd few for testing out others with the odd set change when bored or a new set demands it.

    I will Assess the changes then play accordingly. these doom and gloom threads remind me of when the 2h ulti was hailed as talos second coming on the PTS yet the destro ultimate was a joke that needed buffs. See how that ended up team?

    Take PTS as a grain of salt above example shows the players and the dedicated streamers aren't always right, and despite our opinions ZOS do have a handle on it yo.

    It was a joke that needed buffs though...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Biro123
    Biro123
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    I honestly think the only problem with destro ulti is its ability to be used with major expedition.. I have no problem with individuals gap-closing with it - but I do have a problem with ball-groups moving at light-speed with it. But I do understand that giving it a movement penalty like channels would just gut it (but then I can never get away with soul-assault in open-world - it just leaves you snared and vulnerable for too long - inviting everybody but your target to pounce)
    Minalan owes me a beer.

    PC EU Megaserver
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    Woody Ron - Stamplar - DC
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    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Waffennacht
    Waffennacht
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    Try to adapt to the changes
    @ToRelax unfortunate that you haven't played much! :( but after testing, yeah those sets boost Sets, Enchantments, and Staff attacks.

    The more I think about it, Silks adds like... Over 10% more damage to Grothdarr... that alone makes me jealous (Ysgramor)

    What does bother me:

    Ice Heart clearly is an offensive set (requires crit - a percentage on a percentage Boo!) Gives Crit. But they made Frost staff a defensive weapon (blocking, maim, taunt)

    Not only is Ice Heart really subpar compared to the fire counter part (grothdarr)it's the antithesis of the Development's direction. Boo!

    Even if I max out Ice Heart dmg (elemental CP and Ysgramor) it still will do less than half Grothdarr damage, proc far less often and require far more to build around...

    Oh well, I digress

    My point was those sets add to other sets and Enchantments etc...
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  • KisoValley
    KisoValley
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    Continue to play as it is
    Abuse the fact it'll be strong as heck
  • leepalmer95
    leepalmer95
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    Mag sorc is going to be very strong next patch
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Anti_Virus
    Anti_Virus
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    Msorc will be meta if you want to leave thats on you. But they will be strong.
    Power Wealth And Influence.
  • Derra
    Derra
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    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • oTheTownDrunk
    Try to adapt to the changes
    aLi3nZ wrote: »
    I tested frost staff on pts and found it impacts too much on magika sustain and I need like 2400 magika regen to use effectively in duels. I could just be playing it wrong though. I did like the cc's frost staff provides.

    I am happy with all the changes they made and very happy they actually buffed curse and staff damage rather then nurfed it. I was dreading the purposes curse change.

    I will be using these sets. Same as I am on live. I am very happy with this high damage and quite high magika build that involves no pets.

    40k magika, 4000 spell damage and 2k magika regen when buffed.

    Destro/restro in use

    1x Grothgar
    1x Infernal guardian
    5x burning Spell Weave
    5x clever alchemist

    2 piece Monster would be much more beneficial than the extra stats. But yes very high SD for sure, low magicka imo, and low spell pen. High magicka with decent SD and high Spell Pen would be better for PvP.
  • Minalan
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    Star in a hit reality TV show starring You, Joe Biden and Jennifer Lawrence about different cheeses
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.
  • Derra
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    Minalan wrote: »
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.

    I don´t even think so.

    I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.

    The game would instantly become more enjoyable (i think duration changes would not be needed because the situation where hardened + harness becomes a problem their duration is largely irrelevant - a stronger hardened ward would simply overpower sorcs by reducing formerly two casts into one).
    You could argue that a duration change for hardened could be a great qol improvement for pvp though.
    Edited by Derra on 20 January 2017 22:05
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • leepalmer95
    leepalmer95
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    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.

    I don´t even think so.

    I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.

    The game would instantly become more enjoyable.

    Shields aren't big enough for just 1 shield open world anymore.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.

    I don´t even think so.

    I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.

    The game would instantly become more enjoyable.

    Shields aren't big enough for just 1 shield open world anymore.

    I open world every day with one shield.

    Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.

    I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Star in a hit reality TV show starring You, Joe Biden and Jennifer Lawrence about different cheeses
    Derra wrote: »
    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.

    I don´t even think so.

    I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.

    The game would instantly become more enjoyable.

    Shields aren't big enough for just 1 shield open world anymore.

    I open world every day with one shield.

    Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.

    I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.

    I can only hope they don't just blindly change it without some kind of compensatory buff on hardened ward.

    The whole reason for six second shields was the whole double/triple stack problem. Without stacking? There's no reason to keep them at six seconds, or as small as they are individually for that matter. With a few shattering CP, they last maybe one good hit.

    I think you forget, that unlike your HA MDK, we're running 'commando' underneath that shield. Light armor? We might as well be naked.
  • Derra
    Derra
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    ✭✭✭✭✭
    Other
    Minalan wrote: »
    Derra wrote: »
    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.

    I don´t even think so.

    I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.

    The game would instantly become more enjoyable.

    Shields aren't big enough for just 1 shield open world anymore.

    I open world every day with one shield.

    Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.

    I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.

    I can only hope they don't just blindly change it without some kind of compensatory buff on hardened ward.

    The whole reason for six second shields was the whole double/triple stack problem. Without stacking? There's no reason to keep them at six seconds, or as small as they are individually for that matter. With a few shattering CP, they last maybe one good hit.

    I think you forget, that unlike your HA MDK, we're running 'commando' underneath that shield. Light armor? We might as well be naked.

    The reason for the shield nerf was to make it more of a reactionary defense that´s not up 100% of the time while being offensive. That has been stated by ZOS on that matter.

    Also the duration nerf has changed absolutely nothing about double/tripplestacks effectiveness as a defensive mechanism. So the whole "stacking problem" has not changed at all with the duration changes.

    The problem is shields can´t last for much more than one hit (which they already do). Why? Because you can spam them in gcd.
    When i run harness hardened healingward i´ve not met a single player who can break me going fully defensive.

    I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Try to adapt to the changes
    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.

    I don´t even think so.

    I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.

    The game would instantly become more enjoyable.

    Shields aren't big enough for just 1 shield open world anymore.

    I open world every day with one shield.

    Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.

    I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.

    I can only hope they don't just blindly change it without some kind of compensatory buff on hardened ward.

    The whole reason for six second shields was the whole double/triple stack problem. Without stacking? There's no reason to keep them at six seconds, or as small as they are individually for that matter. With a few shattering CP, they last maybe one good hit.

    I think you forget, that unlike your HA MDK, we're running 'commando' underneath that shield. Light armor? We might as well be naked.

    The reason for the shield nerf was to make it more of a reactionary defense that´s not up 100% of the time while being offensive. That has been stated by ZOS on that matter.

    Also the duration nerf has changed absolutely nothing about double/tripplestacks effectiveness as a defensive mechanism. So the whole "stacking problem" has not changed at all with the duration changes.

    The problem is shields can´t last for much more than one hit (which they already do). Why? Because you can spam them in gcd.
    When i run harness hardened healingward i´ve not met a single player who can break me going fully defensive.

    I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.

    But why do you go full defense against a single player? It doesn't make sense. You could rather kill him.
    Unless you're running from his buddies. Two players easily crush any shields. Unlike dodge and Shuffle, they do not scale.
    And if you're really running, we're back to the gapclose snare problem. Streak is too weak and expensive to be a proper escape tool from the zerg.
    No, shieldstacking is not broken. Dodging infinite attacks while breaking roots and moving distance is.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Derra wrote: »
    Minalan wrote: »
    Derra wrote: »
    Can we already take away the ability to stack hardened and harness.

    Helo? Anyone? @Wrobel
    :joy:

    Not without some other serious changes (shield duration and strength). But a major/minor system for shields is probably something needed.

    I don´t even think so.

    I think zos could go on and implement it without any additional change. Just harness/dampen replacing hardened/empowered and the other way round.

    The game would instantly become more enjoyable.

    Shields aren't big enough for just 1 shield open world anymore.

    I open world every day with one shield.

    Two anytime shields + healing ward make anyone capable of pressing 3 buttons immortal in a 1v1 situation when deciding to go full defensive.

    I only advocate to make hardened + harness unstackable. I´m for reworking healing ward aswell but as is i don´t think it´s as much of an issue when taking harness out of the equation.

    I can only hope they don't just blindly change it without some kind of compensatory buff on hardened ward.

    The whole reason for six second shields was the whole double/triple stack problem. Without stacking? There's no reason to keep them at six seconds, or as small as they are individually for that matter. With a few shattering CP, they last maybe one good hit.

    I think you forget, that unlike your HA MDK, we're running 'commando' underneath that shield. Light armor? We might as well be naked.

    The reason for the shield nerf was to make it more of a reactionary defense that´s not up 100% of the time while being offensive. That has been stated by ZOS on that matter.

    Also the duration nerf has changed absolutely nothing about double/tripplestacks effectiveness as a defensive mechanism. So the whole "stacking problem" has not changed at all with the duration changes.

    The problem is shields can´t last for much more than one hit (which they already do). Why? Because you can spam them in gcd.
    When i run harness hardened healingward i´ve not met a single player who can break me going fully defensive.

    I honestly think anyone not thinking shieldstacking is broken op at this point is living in denial. You can´t kill someone with three shields unless they´ve made a terrible mistake.

    You won't kill anything going full defensive.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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