Blackfyre20 wrote: »CatchMeTrolling wrote: »You realize increasing the cost will just make healers stack more recovery? Lol wouldn't fix anything
You realize that making healers stack more recovery would cause them to sacrifice something else, say maybe tankiness because they have to wear light armor or drop reactive. I see your name isn't CatchMeTrolling for no reason.
CatchMeTrolling wrote: »Lol they're healers what else what they need to drop? You don't need to be in light to have infinite recovery, do you know how much recovery you can stack on heavy? Lol
You don't even know what you're talking about right now. You say drop heavy as if people didn't go on rants about Templar healing before heavy armor was a thing.
Blackfyre20 wrote: »CatchMeTrolling wrote: »Lol they're healers what else what they need to drop? You don't need to be in light to have infinite recovery, do you know how much recovery you can stack on heavy? Lol
You don't even know what you're talking about right now. You say drop heavy as if people didn't go on rants about Templar healing before heavy armor was a thing.
I am indeed aware of the recovery you can achieve with heavy armor as I do play the game and visit the forums from time to time... and well having to drop reactive armor for a more sustained based set would make a HUGE difference in tankiness, fixing the problem of this cancer build (that does exist in cyrodiil and everyone except for you can at least agree on that). Also I did not have a problem with templars "before heavy armor was a thing" and that really has nothing to do with anything. Additionally, as stated above, this easy mode single button spam is not exclusive to templars, but this is a very clear example of it. It is exhausting having to walk you through the cause and effect of everything so this will be my last response to you hopefully.
CatchMeTrolling wrote: »
You've basically keep repeating reactive armor, haven't seen you mention another set so wouldn't the more logical thing be to nerf reactive? And the fact people complained about healing before heavy has everything to do with your argument. You're acting as if this is new, you're acting as if no one wanted healing to be nerfed (which it has been multiple times ) you're acting as if this change would suddenly make healing nerf threads go away (which it wouldn't )
Like I said before you're looking for a reason for healing to be nerfed this time around, right now your argument is heavy armor /reactive before it was something else and in the future it'll be another reason. This is an endless cycle...
Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Blackfyre20 wrote: »CatchMeTrolling wrote: »You realize increasing the cost will just make healers stack more recovery? Lol wouldn't fix anything
You realize that making healers stack more recovery would cause them to sacrifice something else, say maybe tankiness because they have to wear light armor or drop reactive. I see your name isn't CatchMeTrolling for no reason.
Blackfyre20 wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
I've played quite a lot of magplar and heal debuffs are only a problem when you are heavily outnumbered. Otherwise purging each one and continuing to BoL spam away is rather simple. Never mentioned dealing with well rounded templars who are trying to output damage also. These templars might actually benefit from a base cost decrease that doesn't hurt until you hit it 3-4 times repeatedly. So yea its a given that the cancer reactive/malubeth templar isn't gonna put out much/any damage. The most nerfed class... that doesn't even warrant any kind of reply. I wouldn't get too sick over the thread though, I'm sure you'll get to keep your one button healer easy mode so I wouldn't worry too much about it.
Apparently you haven't played magplar enough, because if you had you would know that it really is the most nerfed class, I bet you weren't around when we had blinding flashes were you? Heal debuffs aren't just an issue when you are outnumbered either, try fighting a high dps stamina class whose proc sets constantly go off while he reverb bash and ransack spams you.
"One button healer easy mode"? LOL, don't assume every magicka templar is just a healer. The only thing I'm worried about is noobs like you getting the class nerfed even more then it already has been with stupid threads like this one.
Valen_Byte wrote: »There should be a timer on forum accounts....like you have to LEARN 2 PLAY before you can come here and gripe about things that aren't broken.
Don't be afraid of it. Whatever changes of next update will be they already made it into stones and those threads won't change anything already."One button healer easy mode"? LOL, don't assume every magicka templar is just a healer. The only thing I'm worried about is noobs like you getting the class nerfed even more then it already has been with stupid threads like this one.
Blackfyre20 wrote: »"But PROC SETS, PROC SETS, PROC SETS!!! L2P, YOU LOVE PROC SETS!" - most of the forumplars in this thread.
Not sure why I expected anything more, like something resembling a reasonable conversation. Proc sets are horrible for the game, killing PvP, and I certainly do not use them and am not QQing because I can't kill these templars with proc sets. Proc sets are not what this thread is about however. I feel like all the forumplars on here just love to redirect any concern over BoL, reactive armor, radiant, or anything else they hold dear to proc sets so that nobody notices how well some of these skills are performing. I think most of you are upset because I put a lot of emphasis on what a problem I think this healing meta is compared to other things, and sure there are other things that are more broken, but it's still an issue IMO.
If it makes you feel better I don't think spamming single skills over and over are only a templar problem and if it were up to me I'd give pretty much every skill except for spammable dd skills like surprise attack, sweeps, crushing shock, whip, dizzying swing, flurry, etc. a similar streak treatment in PvP. Again, 50% is harsh and I'd be all for lowering the base cost of abilities so that the increased cost doesn't come into play until after 3-4 times in less than 4-5ish seconds. But this would fix a lot of the perma root, gap closer spam, single button healing ftw issues. Healing springs is another one that wouldn't get this treatment though because that at least requires some thought, coordination, and aiming to be effective. Would probably like to see shields get the same treatment as well because really if you're casting the same shield >2 times in a 4 second span you're just panicking and hoping you can stay alive long enough by mashing healing ward for the zerg to come along to help you out. There are other ways to get out of sticky outnumbered situations than mashing one button and praying (See mist form, streak, roll dodge, LOS). Also if it makes people feel better I'd be all for giving BoL back that extra heal and increasing shield duration to 10 seconds. I don't mind having powerful skills in the game but I just don't think that should be able to be spammed repeatedly. I also don't like hard cooldowns so this is a nice middle ground.
PS: Bring back soft caps and I'll take back pretty much every single thing I have said above.
I indeed mentioned proc sets because you said this build was the worst in the game. But me and a few others proceeded to show you many, many ways this build can be countered and exposed many, many times how this build requires sacrifices. Also, many have said that you cannot spam BoL indefinitely, because no regen in this game will be able to recover spamming one of its most expensive abilities.
RinaldoGandolphi wrote: »Try running 2-3 man pvp and running into a group of 5-6 people with 2 of them being these kinds of Templars...its nearly impossible to win....
I agree that the problem is Heavy Armor. You shouldn't have DAMAGE and MAGICKA SUSTAIN when you choose SURVIVIBILITY.
Valid points brought up here - think Rinaldo summed up how I feel in the last post really well. Templars are walking fortresses with amazing support. Had a great time playing one. But the core of this issue does not begin with nerfing BOL imo. It doesnt even start with the class.
Meta changes impact classes differently. Thats why - sorry to say to some of the templars - bringing the line up that templar has been nerfed so many times you cant nerf it again... has absolutely no place here. The class itself could get no changes patch to patch and become the weakest to the strongest due to other changes.
In this case, heavy armor was upgraded and helps in a big way. The other is getting any sets in any slots. Pair this ability to sustain with tanking on a templar with BOL and you have the current issue. If I had to go to BGs in the current meta with a 4 man group, itd likely start with 2 magplars and 2 something else - because they are versatile and effective. Its not the classes fault, its the environment changes. If you didnt have these changes to armors, magDK would still be absolutely terrible to the point of unplayable right now.
So we'll see what the next patch brings. Id always love to see other supplementary healing needed, but BOL is all thats needed really. Ive run that on my templar and had great success, and Im not running out of magicka (nearly 5k regen on nonCP campaign with lich on).
This issue is not simple. Its not *just cp*, *just heavy armor*, or *just reactive* etc. Its a culmination of things, and not all of them are necessary. Templar isnt the only class benefiting immensely by this idea either. But they are as a result, destroying any semblance of having a chance vs number differential. Thats the part that sucks the most. Whenver Im fighting a group outnumbered with my group, its 9/10 times a lot of templars just rotating heals and remembrances. The next meta is a scary place. If they just nerf heavy a bit, even a lot... the sets are still there for high survival. Sustain will not be impacted. If they tone proc sets down and destro ult.... magplars in these group environments are going to come out king. And we will have people saying "but they took away blinding flashes!" Great input.
Wreuntzylla wrote: »Two different posters have pointed out the Achilles heal of all tanks and healers - poisons. Yet a search for the word "poison" shows that it doesn't appear outside their posts.
I translate this thread as: I am another DPS who plays ESO like an FPS and skill isn't about counters but who procs the most first.
danielpatrickkeaneub17_ESO wrote: »Pushing X, X, X: No skill
Pushing X, Y, X: Skill
Pushing X, Y, B: Super Leet Skill Bro
I'm not sure if this nonsense is garbage or if this garbage is nonsense but regardless, the pattern in which you smash buttons in no way shows your skill level.
If you're having trouble with one skill, it's your skill level that's the problem not theirs.
You can throw it in the trash can right next to the spreadsheet warriors perfect mathematical builds in which they have no idea how to play and the PVErs who complain about PVP Zergs while only PVPing in groups of 135 level 24s.
Blackfyre20 wrote: »CatchMeTrolling wrote: »You realize increasing the cost will just make healers stack more recovery? Lol wouldn't fix anything
You realize that making healers stack more recovery would cause them to sacrifice something else, say maybe tankiness because they have to wear light armor or drop reactive. I see your name isn't CatchMeTrolling for no reason.
WillhelmBlack wrote: »Templar healing is ridiculous, a Templar wearing Malubeth and Reactive is the sole reason why 1vX is dead and why stamina builds get proc sets.
RinaldoGandolphi wrote: »I indeed mentioned proc sets because you said this build was the worst in the game. But me and a few others proceeded to show you many, many ways this build can be countered and exposed many, many times how this build requires sacrifices. Also, many have said that you cannot spam BoL indefinitely, because no regen in this game will be able to recover spamming one of its most expensive abilities.
Thats the thing though, there is no counter to these Reactive + Malabeth + Lich heavy Templars "Except Negate and Broken Root spam"
- Lich procs ensure they never run out of magicka
- poisons are purged off with cheap Purify
- They get stam return from heavy armor
- They take very little damage when CC or at low health thanks to Undeath and Reactive
- Vitality Pots combined with Major Mending, Malabeth increased healing, and Mending passive + 2 CP healing star increases(Red and Blue)
- Heavy Armor Healing passive
All this leads to a healer that is every bit as tanky as a full blown tank, with all the benefits of a healer and its flipping broken. A tank isn't healing all his friends and giving all his friends resources and support buffs like these Templars are....and if you can't kill them in an outnumbered scenario you have no chance.
Try running 2-3 man pvp and running into a group of 5-6 people with 2 of them being these kinds of Templars...its nearly impossible to win....You would have to put such an absurd amount of damage out on one of these guys that their friends will certainly kill you while you try to whittle down their tank healer, and even if you get one low on health, his friend will wave his hand once and bring him right back to full health again...if they get low on Stam they simply Mist Form and let Stam Regen tick a few times. What are, say two Stamina DK running together without Negate supposed to do about it? there is nothing we can do.....and if you can't kill the healer you can't win.
Without 1-2 Dedicated Sorc's set up solely to spam Restraining Prison and drop Negate(Like Fengrush's Support Build), these Templars are nearly impossible to kill, and even more so against another organized group and you don't have a Negate and root spammer with you...and the sad thing is Root is broken...your forced to use a broken game mechanic like root spam(How is there no cooldown on immobilizations?) and a class specific Ultimate just to counter a healer class that has all the advantages and tankiness of a tank, but spam huge heals and dishes out mad support to his group....even Tanks only fullfull one role good, but these guys can fill both roles...they tank as good as a dedicated tank, but have heals for everyone...its completely broken every bit as much as proc sets
Its not just Templar a Breath of Life...
Templar is only broken like this because of all the sets they released...it just allows you to have these ridiculous setups...like Lich coming in Jewelry and Sword and Shield now....never run a heavy armor spec out of magicka wearing that set...its just benefits Templars more because of the passives.
these ridiclious set ups only benefit zergs and they have killed small group pvp more then proc sets......most of these folks ganking with procs started ganking with proc sets because small group pvp is impossible now due to these tank healing Templars that are impossible to kill in small group play without using broken stuff....so they resorted to ganking with proc sets and I don't blame them....If your not a Sorc or don't have one or two Sorcs with you, you pretty much can't kill these guys...unless they are completely braindead....So what else are people supposed to do...theres nothing else they can do .......except find a Sorc or two....or gank.....