Also, those templars are only staying up because someone is trying to melee them, have a mdk hit them in the face with a big rock, then drop an even bigger rock from the sky, ggwp.
timidobserver wrote: »I picture a guy failing to proc down a Templar, getting rekt by others because he was tunnel visioning the troll healer, and immediately tabbing to the forums to complain.
Blackfyre20 wrote: »timidobserver wrote: »I picture a guy failing to proc down a Templar, getting rekt by others because he was tunnel visioning the troll healer, and immediately tabbing to the forums to complain.
Instead you should picture someone without proc sets who gets a little frustrated when one person button mashing a single button can keep himself and his buddies alive but can't kill anything leading to an endless fight until more people on one side or another show up. Or someone who finally set up a good burst combo while the templar makes a mistake only to have malubeth proc and now we start over.
Sandman929 wrote: »The biggest problem in PvP is Death-By-Armor. Healers doing what healers are supposed to do is fine, I think the problem with the scenario that you're describing is that Reactive armor exists. Malubeth could probably use a tweak or two as well, but Reactive, a 35% damage reduction while the user has a disabling effect in a game filled with disabling effects, needs to be re-evaluated.
Blackfyre20 wrote: »timidobserver wrote: »I picture a guy failing to proc down a Templar, getting rekt by others because he was tunnel visioning the troll healer, and immediately tabbing to the forums to complain.
Instead you should picture someone without proc sets who gets a little frustrated when one person button mashing a single button can keep himself and his buddies alive but can't kill anything leading to an endless fight until more people on one side or another show up. Or someone who finally set up a good burst combo while the templar makes a mistake only to have malubeth proc and now we start over.
Blackfyre20 wrote: »Sandman929 wrote: »The biggest problem in PvP is Death-By-Armor. Healers doing what healers are supposed to do is fine, I think the problem with the scenario that you're describing is that Reactive armor exists. Malubeth could probably use a tweak or two as well, but Reactive, a 35% damage reduction while the user has a disabling effect in a game filled with disabling effects, needs to be re-evaluated.
Fair point for sure. I also just don't like the skill-less one button FTW state of the game. BoL to proc sets, can't get away from it.
Blackfyre20 wrote: »Malubeth/reactive wearing templar healbots spamming BoL are the worst kind of cancer in PvP right now IMO. I dislike them more than proc set stackers I think (maybe, it's close). They are the toughest class to kill by far and they won't kill you, but the other members of their group who they are keeping alive will. Or, they will sit there holding block and spamming BoL until they get their destro ult and can go offfensive with one button. One or two BoL and a player goes from almost zero health to full health. In an outnumbered fight, if you try to focus the healer first (which generally should be a good strategy), they can keep themselves alive easily while their group members beat on you. And if you focus on other members of their group, you will get one down to almost no health to see them instantly go back to full. The malubeth/reactive set is cancerous for sure and is a huge reason why these templars can be so unkillable, but BoL is a problem. It should be an "oh sh**" heal and not one that can be spammed endlessly.
What I propose is a cost increase on subsequent casts of BoL, similar to how streak functions currently. 50% cost increase is over the top, but some sort of small increase each time it is recast within a certain time frame, say 4 seconds (I think that is what streak is), would solve this issue of templars being able to keep themselves and everyone in their small group alive by pressing a single button over and over again.
lol first of all bol cannot be sustained even at max regen if pvpers knwo what they are doing. secondly you can easily debuff a damage dealer's healing by 80% with just fasallas + major defile.
While the problem with PvP is huge automatic skilless damage and dying in 1 second, you are worried about the ONLY build that kills absolutely no one?
I use my PvE healer in PvP for fun, not optimal, and unless I have a lot of DPSs around me, I'm AP waiting to be collected for enemies.
And this is actually an easily countered build: just use poisons. Healplars are only alive as long as they have resources.
So, there is a counter to this build, they give you plenty of time to react and counter act and you can safely ignore them and be on your way.
I really don't think this is the worse build right now.
Also, a good Sorcerer is usually much harder to kill than this build.
While the problem with PvP is huge automatic skilless damage and dying in 1 second, you are worried about the ONLY build that kills absolutely no one?
I use my PvE healer in PvP for fun, not optimal, and unless I have a lot of DPSs around me, I'm AP waiting to be collected for enemies.
And this is actually an easily countered build: just use poisons. Healplars are only alive as long as they have resources.
So, there is a counter to this build, they give you plenty of time to react and counter act and you can safely ignore them and be on your way.
I really don't think this is the worse build right now.
Also, a good Sorcerer is usually much harder to kill than this build.
Isellskooma wrote: »While the problem with PvP is huge automatic skilless damage and dying in 1 second, you are worried about the ONLY build that kills absolutely no one?
I use my PvE healer in PvP for fun, not optimal, and unless I have a lot of DPSs around me, I'm AP waiting to be collected for enemies.
And this is actually an easily countered build: just use poisons. Healplars are only alive as long as they have resources.
So, there is a counter to this build, they give you plenty of time to react and counter act and you can safely ignore them and be on your way.
I really don't think this is the worse build right now.
Also, a good Sorcerer is usually much harder to kill than this build.
Lol, if you're getting Xv1 the Templar is never going to run out of resources. Yea if you're in a group it's easy to kill them, but when you're solo good luck you're not killing a reactive/malubeth healer.
Blackfyre20 wrote: »While the problem with PvP is huge automatic skilless damage and dying in 1 second, you are worried about the ONLY build that kills absolutely no one?
I use my PvE healer in PvP for fun, not optimal, and unless I have a lot of DPSs around me, I'm AP waiting to be collected for enemies.
And this is actually an easily countered build: just use poisons. Healplars are only alive as long as they have resources.
So, there is a counter to this build, they give you plenty of time to react and counter act and you can safely ignore them and be on your way.
I really don't think this is the worse build right now.
Also, a good Sorcerer is usually much harder to kill than this build.
That is definitely not the only build I am worried about and I agree the other things you mentioned are a huge problem. I am just most frustrated by this as I mostly play solo, so while it is frustrating to see viper/veli/tremor on my death recaps I can usually avoid the burst and kill the proc set wearer, even outnumbered. What I can't do is kill people while outnumbered and there is a malubeth/reactive wearing BoL spammer in the group. And no I don't think I should be able to 1vX all the time, but even if I am with a few other people and we are slightly outnumbered it is extremely difficult to deal with a group with said templar(s). What typically ends up happening is the fight becomes endless until more people on either side arrive.
A GOOD sorc may be harder to kill by themselves but at least they are not keeping everyone else in their group alive while they're at it by repeatedly pressing one button. I stress the word good because playing a shield stacking sorc takes skillful play IMO, managing 6 second shields is not easy mode contrary to popular belief around here.
CatchMeTrolling wrote: »How about no. Especially when there's enough debuffs to reduce a Templars healing to damn near 0. This isn't COD you're not going to be able to kill everyone in seconds which everyone so loves to do. And stam dks are the tankiest in the game btw.
I wonder why small scale dies even more every patch then I see threads like this.
Blackfyre20 wrote: »CatchMeTrolling wrote: »How about no. Especially when there's enough debuffs to reduce a Templars healing to damn near 0. This isn't COD you're not going to be able to kill everyone in seconds which everyone so loves to do. And stam dks are the tankiest in the game btw.
I wonder why small scale dies even more every patch then I see threads like this.
You are aware there is a button to get rid of all those debuffs with one tap right? Also, I'd love for longer fights where sustain becomes important but that should involve health going down somewhat gradually then, not the current burst down to 10% instantaneously, BoL back to full, burst down to 15%, Bol back to full cycle. Damage is part of the problem but so is BoL. If you decrease damage, increasing TTK, without adjusting BoL then fights with templars would literally not end, ever. I would love to hear how this suggestion would hurt small scale more than it would help?
You said in your post, and I quote:
Malubeth/Reactive wearing templar healbots spamming BoL are the worst kind of cancer in PvP right now IMO.
rofl you mean the 1 button that requires heavy use of crafted potions, and max regen? and even then requires help from teammates and is at best barely sustainable if combined with specialized builds on the caster and with team support armors (worm cult) that sure they can heal when you hit them with poisens, but hit them with cost reducing poisens and they will run out of magicka.
Blackfyre20 wrote: »CatchMeTrolling wrote: »How about no. Especially when there's enough debuffs to reduce a Templars healing to damn near 0. This isn't COD you're not going to be able to kill everyone in seconds which everyone so loves to do. And stam dks are the tankiest in the game btw.
I wonder why small scale dies even more every patch then I see threads like this.
You are aware there is a button to get rid of all those debuffs with one tap right? Also, I'd love for longer fights where sustain becomes important but that should involve health going down somewhat gradually then, not the current burst down to 10% instantaneously, BoL back to full, burst down to 15%, Bol back to full cycle. Damage is part of the problem but so is BoL. If you decrease damage, increasing TTK, without adjusting BoL then fights with templars would literally not end, ever. I would love to hear how this suggestion would hurt small scale more than it would help?