Blackfyre20 wrote: »Malubeth/reactive wearing templar healbots spamming BoL are the worst kind of cancer in PvP right now IMO. I dislike them more than proc set stackers I think (maybe, it's close). They are the toughest class to kill by far and they won't kill you, but the other members of their group who they are keeping alive will. Or, they will sit there holding block and spamming BoL until they get their destro ult and can go offfensive with one button. One or two BoL and a player goes from almost zero health to full health. In an outnumbered fight, if you try to focus the healer first (which generally should be a good strategy), they can keep themselves alive easily while their group members beat on you. And if you focus on other members of their group, you will get one down to almost no health to see them instantly go back to full. The malubeth/reactive set is cancerous for sure and is a huge reason why these templars can be so unkillable, but BoL is a problem. It should be an "oh sh**" heal and not one that can be spammed endlessly.
What I propose is a cost increase on subsequent casts of BoL, similar to how streak functions currently. 50% cost increase is over the top, but some sort of small increase each time it is recast within a certain time frame, say 4 seconds (I think that is what streak is), would solve this issue of templars being able to keep themselves and everyone in their small group alive by pressing a single button over and over again.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
White wabbit wrote: »So people's answer is to nerf something due to a few wearing sets that are the main issue
proc sets can't kill reactive templar? Heya, Let's go to forum and ask to kill PVE and non cp PVP just because YOU can't kill healer, who's doing his job? And malu-reactive templars are not death machines, if they can survive, doesn't mean they proc-kill everyone. But's let's nerf them, yea. Templars already are weak class.
L2P
White wabbit wrote: »So people's answer is to nerf something due to a few wearing sets that are the main issue
If it was just a few....but its not, basicly 80% of templars I see are "abusing" this
CatchMeTrolling wrote: »Haven't seen a reactive Templar in month's...
Blackfyre20 wrote: »CatchMeTrolling wrote: »Haven't seen a reactive Templar in month's...
Then any credibility you may have had is probably gone seeing as you don't PvP (assuming you're telling the truth about how many reactive templars you've seen.
Yea of course if it's a organized group there going to drop 20 destro ults on you. I know this alreadyIsellskooma wrote: »While the problem with PvP is huge automatic skilless damage and dying in 1 second, you are worried about the ONLY build that kills absolutely no one?
I use my PvE healer in PvP for fun, not optimal, and unless I have a lot of DPSs around me, I'm AP waiting to be collected for enemies.
And this is actually an easily countered build: just use poisons. Healplars are only alive as long as they have resources.
So, there is a counter to this build, they give you plenty of time to react and counter act and you can safely ignore them and be on your way.
I really don't think this is the worse build right now.
Also, a good Sorcerer is usually much harder to kill than this build.
Lol, if you're getting Xv1 the Templar is never going to run out of resources. Yea if you're in a group it's easy to kill them, but when you're solo good luck you're not killing a reactive/malubeth healer.
1vX should only be possible when one player is vastly superior to others in terms of skill, including group coordination. If you are greatly outnumbered by a group of organized players, you should die.
CatchMeTrolling wrote: »White wabbit wrote: »So people's answer is to nerf something due to a few wearing sets that are the main issue
If it was just a few....but its not, basicly 80% of templars I see are "abusing" this
Haven't seen a reactive Templar in month's, most I see have plague doctor. People have been complaining about templar healing forever this is nothing new, just need something to point the finger at to justify why healing should be nerfed again and again.
Before when you got Templar quest and you said to yourself "this is going to take awhile " people complained about one of the least classes played and it still hasn't changed lol it's hilarious really
Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Blackfyre20 wrote: »It is not that it has no merit. It is just that this is the ONLY current effective way to be a healer in PvP, and I think that the problem is not as bad as he stated.
Reactive + Heavy Armor is the only way for a build focused on Magicka and without shields to stay alive to react a little bit before dying.
If the overall damage numbers and CC lock is addressed, then Reactive will need some adjustment.
Otherwise, considering a build that is only effective in a very specific situation the worse of PvP is a little bit of an exaggeration.
Smart use of mist form, LOS, and stamina management are all ways to stay alive (I agree about HA, definitely can't wear LA without shields). Reactive is the only way for magicka builds without shields to stay alive while standing in one place being focused by >3 people. So yea I don't think that should be a thing, especially when you can do that while at the same time providing healing to your group with one button, or 2 as some sort of purge is necessary.
I would like the changes I mentioned to be implemented alongside damage changes, specifically with proc sets. And CC lock definitely needs to be fixed.
This build is effective in any and every group situation. I said it is the worst IMO because it is the most frustrating for me to play against. Heavy armor proc set users are a huge problem that need to be fixed but I have (and I know I am in the minority) less issues with these players than the templars I mentioned. If I said that this is one of many balance issues that need to be addressed would that make you feel better and allow you to seriously consider the OP?
@CatchMeTrolling also no I have not played a light armor magplar this meta. I have played a heavy armor magplar focused on damage/solo play so I am aware there are other ways to stay alive than strapping on reactive/malubeth and mashing BoL.
Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
Blackfyre20 wrote: »
Bol was already nerfed 25% a few patches ago(3rd heal) and resources management ( calculations update) now you want more. So a nightblade can use a spam able(mostly) ultimate to do 10k damage on a heavy armor Templar. But I can't use my 4000+ costing move to try and recover. Two of these Bol and one extended ritual I'm at 11k magic usage. Only to have then hit me again with an incap. Another 11k magic. This doesn't include any other damage the nightblade does. 5k heavy 4K surprise 3-4K viper 5-8 Velidreth 6-9k incap. 23k damage at a cost of 50 ultimate and 3000 stam would take 20k magic to health through. If you increase the cost 20% I have to use 2 more to heal through the damage caused by 5-6k stam.
Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
CatchMeTrolling wrote: »You realize increasing the cost will just make healers stack more recovery? Lol wouldn't fix anything
Joy_Division wrote: »It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).