joe.smith21b14_ESO wrote: »I guess we're are on different paths on what animation is i consider a animation to be the visual part of the wind up hence saying I'm using this ability which is really easy to counter by the way but if you can make the wind up disappear all together I'm pretty sure I just canceled the animation for that particular ability hence being called animation canceling. Right or wrong
joe.smith21b14_ESO wrote: »I guess we're are on different paths on what animation is i consider a animation to be the visual part of the wind up hence saying I'm using this ability which is really easy to counter by the way but if you can make the wind up disappear all together I'm pretty sure I just canceled the animation for that particular ability hence being called animation canceling. Right or wrong
Was I really not clear in my last several posts? I repeatedly said that you can not bypass the cast time of the ability through any type of animation cancelling and still receive the damage - especially not in a way that would allow you to fire 6 abilities with a 1s cast time within 1s.
I'm not sure how else to say it. Maybe this will work: Does your Dizzying Swing still have a cast time? Do you still have to wait 1s for it to channel before it hits? Are you able to dizzying swing 6 times in a second?
joe.smith21b14_ESO wrote: »The real trick is to only target people on their mounts.
If you're ganking on a reinforcement path and avoiding the zerg lag, most people travel on mounts. The best part is they waste all their mount stamina making it far easier.Mangeli200194 wrote: »Mangeli200194 wrote: »And no its not a bug... People are just surprised i guess or the lag is so bad by the time the game gets that they want to break free my arrows have killed them already....
There always is a short time period you have to evade death.... its just very short in my case... Unless you have under 23k health and under 2k crit resistance... then of course u r a "One-Hit-Wonder"
And the reason i ambush people vs open fighting is because people hitting like trucks in heavy armor with endless resources a open combat would be simply suicidal unless you counter with the same setup "Black rose, Tremorscale, Vipers Sting"
And i simply refuse to go mainstream XD
The fact that you´re unaware of all casted skills having a bug where the skill animations and sounds disappear when fired from stealth or animationcanceled properly baffles me.
Also snipe has healthdesynct players since way before the game even came out on consolse (and still does).
What you´re describing as lag on the receiving end is exactly the bug. There is no lag. The casted skill from stealth is exactly what´s causing this behavior.
You can't animation cancel snipe, or any other channeled/cast time skill. You can animation cancel the trailing animation at best. Also since the change that came recently (with DB I think?) to animation cancelling, all sounds for skills now play even if block cancelled or swap cancelled. They also jacked up animation cancelling so people get stuck in heavy attacks and other bugs... but that's a different discussion.
Also they nerfed stealth AGES ago - going on a year at this point. You can hear people buffing and using skills/attacks from stealth now. Not only that, but from the same range you can hear a player who's not stealthed. Because of this, I now PVP with headphones and my effects volume jacked up. You can hear a ganker casting radiant magelight from roughly 25m away. You can hear a heavy bow attack being released with roughly 1/2 a second of lead time before it lands. It was a ninja nerf, no patch notes to my knowledge. I learned it when I went to gank one of my buddies while we were in TS together and he said "I heard you casting magelight" when I asked him why he blocked.
Nice thanks for the head up.
Need to always attack at maximal distance so that they don't Btw i cant quite explain how that dude did it but my buddy a 75k health 40k resistances Dk tank got hit by 7 animation cancelled focused aimes in 0.5 sek and insta.died... So it must,be possible.by exploiting some glitch. I now that Lethal arrows can be heard, when fired from stealth just thought it was just a nother bug in the game XD
Thanks for that never tested it.
What you're describing is a lag spike, not animation canceling. You can't animation cancel a cast time or channeled ability, and even instant abilities are limited to a 1 second "GCD" - regardless of the fact that there isn't supposed to be a GCD, it's there and prevents more than a single light/ability/bash within a 1 second window.
I actually figured out how to animation cancel dizzying swing part of my ninja handbook
You can weave it with heavy attacks, but not cancel the animation during the windup at all (and still get damage out of it).
Mangeli200194 wrote: »Guys, i know it sounds crazy, but ive seen it on several occasions so it definetly cant be a lag spike. i saw a Emperor with 50k health getting instakilled after swallowing 5 lethal arrows in 1 sek and my buddy a 70k hp, 40k resistance tank get onebanged and he had 7 lethal arrows in death recap(all from the same person). hell even myself even though getting instanuked isnt a new thing as a stamblade lol. i basically stood there since i was certain i could swallow at least 1 hit cause his previous attempts were weak as ***. then suddenly dead. in death recap: lethal arrow, lethal arrow, lethal arrow. Somehow 3 lethal arrows without him doing any animation and without me seeing the arrows fly towardcs me whitch i usually do. Accept it or noot somehow there is a way to remove the animation altogeather. Just havent figured out how he did it.
joe.smith21b14_ESO wrote: »joe.smith21b14_ESO wrote: »The real trick is to only target people on their mounts.
If you're ganking on a reinforcement path and avoiding the zerg lag, most people travel on mounts. The best part is they waste all their mount stamina making it far easier.Mangeli200194 wrote: »Mangeli200194 wrote: »And no its not a bug... People are just surprised i guess or the lag is so bad by the time the game gets that they want to break free my arrows have killed them already....
There always is a short time period you have to evade death.... its just very short in my case... Unless you have under 23k health and under 2k crit resistance... then of course u r a "One-Hit-Wonder"
And the reason i ambush people vs open fighting is because people hitting like trucks in heavy armor with endless resources a open combat would be simply suicidal unless you counter with the same setup "Black rose, Tremorscale, Vipers Sting"
And i simply refuse to go mainstream XD
The fact that you´re unaware of all casted skills having a bug where the skill animations and sounds disappear when fired from stealth or animationcanceled properly baffles me.
Also snipe has healthdesynct players since way before the game even came out on consolse (and still does).
What you´re describing as lag on the receiving end is exactly the bug. There is no lag. The casted skill from stealth is exactly what´s causing this behavior.
You can't animation cancel snipe, or any other channeled/cast time skill. You can animation cancel the trailing animation at best. Also since the change that came recently (with DB I think?) to animation cancelling, all sounds for skills now play even if block cancelled or swap cancelled. They also jacked up animation cancelling so people get stuck in heavy attacks and other bugs... but that's a different discussion.
Also they nerfed stealth AGES ago - going on a year at this point. You can hear people buffing and using skills/attacks from stealth now. Not only that, but from the same range you can hear a player who's not stealthed. Because of this, I now PVP with headphones and my effects volume jacked up. You can hear a ganker casting radiant magelight from roughly 25m away. You can hear a heavy bow attack being released with roughly 1/2 a second of lead time before it lands. It was a ninja nerf, no patch notes to my knowledge. I learned it when I went to gank one of my buddies while we were in TS together and he said "I heard you casting magelight" when I asked him why he blocked.
Nice thanks for the head up.
Need to always attack at maximal distance so that they don't Btw i cant quite explain how that dude did it but my buddy a 75k health 40k resistances Dk tank got hit by 7 animation cancelled focused aimes in 0.5 sek and insta.died... So it must,be possible.by exploiting some glitch. I now that Lethal arrows can be heard, when fired from stealth just thought it was just a nother bug in the game XD
Thanks for that never tested it.
What you're describing is a lag spike, not animation canceling. You can't animation cancel a cast time or channeled ability, and even instant abilities are limited to a 1 second "GCD" - regardless of the fact that there isn't supposed to be a GCD, it's there and prevents more than a single light/ability/bash within a 1 second window.
I actually figured out how to animation cancel dizzying swing part of my ninja handbook
You can weave it with heavy attacks, but not cancel the animation during the windup at all (and still get damage out of it).
Your original statement
joe.smith21b14_ESO wrote: »joe.smith21b14_ESO wrote: »The real trick is to only target people on their mounts.
If you're ganking on a reinforcement path and avoiding the zerg lag, most people travel on mounts. The best part is they waste all their mount stamina making it far easier.Mangeli200194 wrote: »Mangeli200194 wrote: »And no its not a bug... People are just surprised i guess or the lag is so bad by the time the game gets that they want to break free my arrows have killed them already....
There always is a short time period you have to evade death.... its just very short in my case... Unless you have under 23k health and under 2k crit resistance... then of course u r a "One-Hit-Wonder"
And the reason i ambush people vs open fighting is because people hitting like trucks in heavy armor with endless resources a open combat would be simply suicidal unless you counter with the same setup "Black rose, Tremorscale, Vipers Sting"
And i simply refuse to go mainstream XD
The fact that you´re unaware of all casted skills having a bug where the skill animations and sounds disappear when fired from stealth or animationcanceled properly baffles me.
Also snipe has healthdesynct players since way before the game even came out on consolse (and still does).
What you´re describing as lag on the receiving end is exactly the bug. There is no lag. The casted skill from stealth is exactly what´s causing this behavior.
You can't animation cancel snipe, or any other channeled/cast time skill. You can animation cancel the trailing animation at best. Also since the change that came recently (with DB I think?) to animation cancelling, all sounds for skills now play even if block cancelled or swap cancelled. They also jacked up animation cancelling so people get stuck in heavy attacks and other bugs... but that's a different discussion.
Also they nerfed stealth AGES ago - going on a year at this point. You can hear people buffing and using skills/attacks from stealth now. Not only that, but from the same range you can hear a player who's not stealthed. Because of this, I now PVP with headphones and my effects volume jacked up. You can hear a ganker casting radiant magelight from roughly 25m away. You can hear a heavy bow attack being released with roughly 1/2 a second of lead time before it lands. It was a ninja nerf, no patch notes to my knowledge. I learned it when I went to gank one of my buddies while we were in TS together and he said "I heard you casting magelight" when I asked him why he blocked.
Nice thanks for the head up.
Need to always attack at maximal distance so that they don't Btw i cant quite explain how that dude did it but my buddy a 75k health 40k resistances Dk tank got hit by 7 animation cancelled focused aimes in 0.5 sek and insta.died... So it must,be possible.by exploiting some glitch. I now that Lethal arrows can be heard, when fired from stealth just thought it was just a nother bug in the game XD
Thanks for that never tested it.
What you're describing is a lag spike, not animation canceling. You can't animation cancel a cast time or channeled ability, and even instant abilities are limited to a 1 second "GCD" - regardless of the fact that there isn't supposed to be a GCD, it's there and prevents more than a single light/ability/bash within a 1 second window.
I actually figured out how to animation cancel dizzying swing part of my ninja handbook
You can weave it with heavy attacks, but not cancel the animation during the windup at all (and still get damage out of it).
Your original statement
Yes and that point still stands. Look at the posts we were responding to, all the context is there (click show previous quotes). You still respected the cast time of the ability in your video. If you can show us an example of you instantly casting dizzying swing without having to wait the 1s cast time, and especially you doing it 6 times in 1 second, then you can tell us that you are cancelling it and getting full damage.
WTF am I reading? Dude, snipe spamming is not a bow gank, it's just mindless spamming of 1 skill. I feel ashamed of using bow because of "gankers" like you.
P.S. Focused Aim sucks
WTF am I reading? Dude, snipe spamming is not a bow gank, it's just mindless spamming of 1 skill. I feel ashamed of using bow because of "gankers" like you.
P.S. Focused Aim sucks
WTF am I reading? Dude, snipe spamming is not a bow gank, it's just mindless spamming of 1 skill. I feel ashamed of using bow because of "gankers" like you.
P.S. Focused Aim sucks
joe.smith21b14_ESO wrote: »joe.smith21b14_ESO wrote: »joe.smith21b14_ESO wrote: »The real trick is to only target people on their mounts.
If you're ganking on a reinforcement path and avoiding the zerg lag, most people travel on mounts. The best part is they waste all their mount stamina making it far easier.Mangeli200194 wrote: »Mangeli200194 wrote: »And no its not a bug... People are just surprised i guess or the lag is so bad by the time the game gets that they want to break free my arrows have killed them already....
There always is a short time period you have to evade death.... its just very short in my case... Unless you have under 23k health and under 2k crit resistance... then of course u r a "One-Hit-Wonder"
And the reason i ambush people vs open fighting is because people hitting like trucks in heavy armor with endless resources a open combat would be simply suicidal unless you counter with the same setup "Black rose, Tremorscale, Vipers Sting"
And i simply refuse to go mainstream XD
The fact that you´re unaware of all casted skills having a bug where the skill animations and sounds disappear when fired from stealth or animationcanceled properly baffles me.
Also snipe has healthdesynct players since way before the game even came out on consolse (and still does).
What you´re describing as lag on the receiving end is exactly the bug. There is no lag. The casted skill from stealth is exactly what´s causing this behavior.
You can't animation cancel snipe, or any other channeled/cast time skill. You can animation cancel the trailing animation at best. Also since the change that came recently (with DB I think?) to animation cancelling, all sounds for skills now play even if block cancelled or swap cancelled. They also jacked up animation cancelling so people get stuck in heavy attacks and other bugs... but that's a different discussion.
Also they nerfed stealth AGES ago - going on a year at this point. You can hear people buffing and using skills/attacks from stealth now. Not only that, but from the same range you can hear a player who's not stealthed. Because of this, I now PVP with headphones and my effects volume jacked up. You can hear a ganker casting radiant magelight from roughly 25m away. You can hear a heavy bow attack being released with roughly 1/2 a second of lead time before it lands. It was a ninja nerf, no patch notes to my knowledge. I learned it when I went to gank one of my buddies while we were in TS together and he said "I heard you casting magelight" when I asked him why he blocked.
Nice thanks for the head up.
Need to always attack at maximal distance so that they don't Btw i cant quite explain how that dude did it but my buddy a 75k health 40k resistances Dk tank got hit by 7 animation cancelled focused aimes in 0.5 sek and insta.died... So it must,be possible.by exploiting some glitch. I now that Lethal arrows can be heard, when fired from stealth just thought it was just a nother bug in the game XD
Thanks for that never tested it.
What you're describing is a lag spike, not animation canceling. You can't animation cancel a cast time or channeled ability, and even instant abilities are limited to a 1 second "GCD" - regardless of the fact that there isn't supposed to be a GCD, it's there and prevents more than a single light/ability/bash within a 1 second window.
I actually figured out how to animation cancel dizzying swing part of my ninja handbook
You can weave it with heavy attacks, but not cancel the animation during the windup at all (and still get damage out of it).
Your original statement
Yes and that point still stands. Look at the posts we were responding to, all the context is there (click show previous quotes). You still respected the cast time of the ability in your video. If you can show us an example of you instantly casting dizzying swing without having to wait the 1s cast time, and especially you doing it 6 times in 1 second, then you can tell us that you are cancelling it and getting full damage.
Look I don't care what your saying no more I said I'm animation cancling because I'm cancling the animation. This is my original statement so if you don't think it's what I am saying good day sir
....
You really need all the damage required to kill to happen in less than a second to consistently gank aware players. There are ways to do this with a bow - you can watch a Xin or Sribes video and very easily determine what sets/skills they are using to do so. Spamming Lethal Arrow is not the answer.
....
You really need all the damage required to kill to happen in less than a second to consistently gank aware players. There are ways to do this with a bow - you can watch a Xin or Sribes video and very easily determine what sets/skills they are using to do so. Spamming Lethal Arrow is not the answer.
Those two are awesome players. Very cool to watch a good duo in action.
Now I know they would still dominate without the equipment they use, but some fights, 50%+ of their damage is procs.
GreenSoup2HoT wrote: »@Mangeli200194
That snipe thing your talking about is a bug people abuse with emotes. You can glitch your emotes (similar to how people walk around or ride there mounts while doing emotes) but glitch it so you can cast abilitys and still maintain your emote (such as dancing or laydown).
So basically theres someone standing somewhere out in the open doing an emote while sniping your friend and he wont notice unless he see's his hp dropping or dies since the shots are invisible.
I dont know if its been reported yet to zos. Ive seen a couple players do it on console resently.
Mangeli200194 wrote: »a) i Font spamm , 2 focused aims max and 1 poison injection are enough,
he usually goes up against groups of maximal 10 players which in my case usually involves groups 3,,4 times that size, in that case good luck charging in with ambush expected Survival Duration 3 seconds lol.
Now scribes is a excellent ganker... But he isnt faced with the massive groups on Xbox eu.
For example im one video there were 8 enemies on scroll. 8????
On my server there probably would be 2 scrolls Bering stolen at once with about 50-60 players escorting it. Try ganking that scrollcsrrier with a melee build, good luck to whoever who attempts it. And no I refuse to wear proc sets which do all the damage for me.
Its different setups for different situations. And nothing beats a bow while defending a Castle. So unless you can tell.me a strategy how to kill people inside a 24+ Zerg while defending a Castle, without using a broken Ulti(incapacitating strike) or a broken armor set like viper, widowmaker or Velindreth we have nothing to,say to each other.
Sorry man but you are not truly canceling the animation if WB in that vid. Its not even an opinion. You are objectively not.
Mangeli200194 wrote: »a) i Font spamm , 2 focused aims max and 1 poison injection are enough,
he usually goes up against groups of maximal 10 players which in my case usually involves groups 3,,4 times that size, in that case good luck charging in with ambush expected Survival Duration 3 seconds lol.
Now scribes is a excellent ganker... But he isnt faced with the massive groups on Xbox eu.
For example im one video there were 8 enemies on scroll. 8????
On my server there probably would be 2 scrolls Bering stolen at once with about 50-60 players escorting it. Try ganking that scrollcsrrier with a melee build, good luck to whoever who attempts it. And no I refuse to wear proc sets which do all the damage for me.
Its different setups for different situations. And nothing beats a bow while defending a Castle. So unless you can tell.me a strategy how to kill people inside a 24+ Zerg while defending a Castle, without using a broken Ulti(incapacitating strike) or a broken armor set like viper, widowmaker or Velindreth we have nothing to,say to each other.
Ganking on xbox eu is really easy... you are just a snipestacker who stands in the wall pressing 1 button. You just arent very good at the game which is clearly showing in the video. Not everyone can be good..
Also flawless conqueror or pvp rank isnt an indication of how skilled a player is. The highest ranked pvp player on xbox eu is one of the worst players but zerging, aoe spamming and using rapid manouvers on every class to quickly ride to the defensive ticks help a lot in getting that high rank.
Curtdogg47 wrote: »What exactly was the Point of this thread? And didn't this have a different title a few days ago?