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https://forums.elderscrollsonline.com/en/discussion/668861

16k Wrecking Blow with 2k Crit Resistance

WuffyCerulei
WuffyCerulei
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So my light armor wearing templar with 2k crit resistance got hit with a 16k wrecking blow. How.
For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • frownsyndromes
    frownsyndromes
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    damn dude
  • Skinzz
    Skinzz
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    Empowered wrecking blow and armor pen. Light armor is still light armor.
    Anybody got a group? LFG, anybody? Hello?
  • WuffyCerulei
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    xskinzcity wrote: »
    Empowered wrecking blow and armor pen. Light armor is still light armor.

    You'd still think 2k crit resistance would do something.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • susmitds
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    It is most probably a stamblade with maxed out crit damage and penetration with still very high weapon damage and stamina. Most probably also empowered.

    My stamblade hits 20k 2H heavy attacks from stealth on undefended LA wearers. Wrecking Blow will be pretty close too, if not higher.
  • thankyourat
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    Yea I got hit by a 12 dizzying swing yesterday with 2k crit resist, he didn't even empower it. And it hit me from like 20 meters away. It was a stam sorc.
  • Skinzz
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    xskinzcity wrote: »
    Empowered wrecking blow and armor pen. Light armor is still light armor.

    You'd still think 2k crit resistance would do something.

    Okay so if you had no crit resist then his wrecking blow would have hit you for 18k then. Crit resist is not physical resistance.
    Edited by Skinzz on 7 November 2016 11:14
    Anybody got a group? LFG, anybody? Hello?
  • mtwiggz
    mtwiggz
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    31k Physical Resist, 2.8k Crit Resist still gets hit for 10k+

    Welcome to Cyrodiil.
  • DeanTheCat
    DeanTheCat
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    The formula for Crit Resistance was changed in the 1T patch. As a rule of thumb, the inpen on your armour is now only worth half as much as it did during DB or SotH. This means that your 2.2k Crit Resist is actually only worth round 1.1k Crit Resistance if going via the old formula.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

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  • susmitds
    susmitds
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    DeanTheCat wrote: »
    The formula for Crit Resistance was changed in the 1T patch. As a rule of thumb, the inpen on your armour is now only worth half as much as it did during DB or SotH. This means that your 2.2k Crit Resist is actually only worth round 1.1k Crit Resistance if going via the old formula.

    Not doubting or anything, but this is the first time I heard it. Any source?
  • SodanTok
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    People keep thinking impen is some magical stat that makes all crits disappear. People do crits with +50% damage by default and there are CPs, passives and buffs. With 2k crit some random nightblade without any buff and CP still gives you +40% damage from crit

    Edited by SodanTok on 7 November 2016 14:11
  • GreenSoup2HoT
    GreenSoup2HoT
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    DeanTheCat wrote: »
    The formula for Crit Resistance was changed in the 1T patch. As a rule of thumb, the inpen on your armour is now only worth half as much as it did during DB or SotH. This means that your 2.2k Crit Resist is actually only worth round 1.1k Crit Resistance if going via the old formula.

    Wasn't only the cp for impen changed?
    PS4 NA DC
  • Strider_Roshin
    Strider_Roshin
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    DeanTheCat wrote: »
    The formula for Crit Resistance was changed in the 1T patch. As a rule of thumb, the inpen on your armour is now only worth half as much as it did during DB or SotH. This means that your 2.2k Crit Resist is actually only worth round 1.1k Crit Resistance if going via the old formula.

    Incorrect.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
  • Escorpiao_Noturno
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    I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.
  • Strider_Roshin
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    I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.

    That's because the destro ult is grossly overpowered.
  • imredneckson
    imredneckson
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    I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.

    I was wearing full heavy, all impen, and S&B and got hit by a 46k Destro ulti. When I saw that on my death recap all I could say was "What the flying f***!"
    Legions of Mordor Guild Officer
    Member of the GvG Community

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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.

    I was wearing full heavy, all impen, and S&B and got hit by a 46k Destro ulti. When I saw that on my death recap all I could say was "What the flying f***!"

    Yeah, Impen can't do much about that. Haha. Highest I've seen is 19k though. It made me look twice.

    I guess the best advice for that is if you see a cloud ... RUN!

    Side note: I was on the 3rd floor of a keep tower yesterday when someone casted this below me on the second floor. I couldn't see anything. Good thing it was a friendly otherwise I probably would have gotten a 50k death recap.
  • Sanct16
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    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
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    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
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    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • susmitds
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    Sanct16 wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.
    @Sanct16
    How about 30% lesser dodge cost?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Sanct16 wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.

    Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.

    I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.
  • DeanTheCat
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    ...

    Please remind me in the future not to post anything regarding numbers when I'm half asleep on the bus.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Sanct16 wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.

    Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.

    I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.

    I like Impen as much as the next guy. But I found making full use of it, I need to be blocking big hits with my S&B shield. Blocking can do wonders if used right. Plus, with the build I'm running, I want to be taking damage so Impen it is!

    It's just a shame that outside of S&B blocking passives(plus various other passives related to it), blocking itself can be generally useless.
    Edited by Takes-No-Prisoner on 7 November 2016 15:43
  • timidobserver
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    xskinzcity wrote: »
    Empowered wrecking blow and armor pen. Light armor is still light armor.

    You'd still think 2k crit resistance would do something.

    Critical resistance just reduces critical damage and that is just one component of the damage equation. He probably penetrated 90-100% of your armor, had a boat load of weapon damage, and it was probably empowered.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • LeifErickson
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    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.

    Where are you getting this information because I saw a video of a guy with full crit resist and then no crit resist to test the damage difference and when he had full crit resist iirc he was only taking maybe 100 crit damage. So 15k wrecking blow vs 10,100 wrecking blow.
  • Minno
    Minno
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    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.

    Where are you getting this information because I saw a video of a guy with full crit resist and then no crit resist to test the damage difference and when he had full crit resist iirc he was only taking maybe 100 crit damage. So 15k wrecking blow vs 10,100 wrecking blow.

    It's still a 10k hit. What he means to say is that, block does more mitigation than impen. If you use a shield, block+ shield does more mitigation as a light armor user, especially since the attacker will never get a crit on you as long as your shield is up.

    If the attacker hit him for 15k, ignoring other dmg mitigation sources, the block alone will put that number at 7.5k. add a 5k shield and he will only take 2.5k dmg. Assuming the attacker had base 50%, and quickly you can assume he's being hit by 3.75k attack.

    Moral of the story: use more balanced mitigation unless you have someone pumping the team with transmutation inflation.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minalan
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    Sanct16 wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.

    Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.

    I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.

    A good compromise is to put impen on your small pieces and infused/divines on the large.

    This way you still get the extra damage without the constant one shot gank deaths. This patch stam nightblades are especially ridiculous, and playing without a lot of CP in resistant, Hardy, and elemental defender is impossible.

    I'm not grabbing a pitch fork, but you simply cannot play solo anymore or travel anywhere without some impen.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Minalan wrote: »
    Sanct16 wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.

    Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.

    I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.

    A good compromise is to put impen on your small pieces and infused/divines on the large.

    This way you still get the extra damage without the constant one shot gank deaths. This patch stam nightblades are especially ridiculous, and playing without a lot of CP in resistant, Hardy, and elemental defender is impossible.

    I'm not grabbing a pitch fork, but you simply cannot play solo anymore or travel anywhere without some impen.

    Not pitchfork grabbing at all. All of the responses are quite reasonable in fact. I don't run any impen but I do have 1003 crit resist from CP. Different ways to skin a cat.

    That said, playing solo is hard regardless of your build. I do it a lot but I keep a Batman level number of tricks up my sleeve to get out of dodge when necessary and have 30k+ resists. Mist form, for one, is a godsend. Immovable pots, invisibility pots. All sorts of stuff like that.
  • Asgari
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    Crit Resist does nothing for you if they bypass all of your resistance.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
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    -Asgari | Stamplar
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  • leepalmer95
    leepalmer95
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    Sanct16 wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.

    Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.

    I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.

    It's not thousands, it's a thousand at most. Will you stop posting impen is useless and spamming incorrect information backed up by exaggerated facts.

    Most players will have around 65% extra dmg from crits, 75% for templars/nb's and even higher if people decide to stack it.

    Full divines gear will give you around 8% more crit chance or dmg if you choose thief, it'll give you like 60-70 regen or 50-60 wpn/spell dmg..

    Full impen will give you 1750 crit resist, im not too sure how much is it because somethings changed apparently, but it used to be 3.7% reduction per 250 crit resist, so this would be around 25% reduction. 25% reduction of dmg on crits is so, so much better than going infused or divines.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Minno
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    Sanct16 wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.

    Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.

    I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.

    It's not thousands, it's a thousand at most. Will you stop posting impen is useless and spamming incorrect information backed up by exaggerated facts.

    Most players will have around 65% extra dmg from crits, 75% for templars/nb's and even higher if people decide to stack it.

    Full divines gear will give you around 8% more crit chance or dmg if you choose thief, it'll give you like 60-70 regen or 50-60 wpn/spell dmg..

    Full impen will give you 1750 crit resist, im not too sure how much is it because somethings changed apparently, but it used to be 3.7% reduction per 250 crit resist, so this would be around 25% reduction. 25% reduction of dmg on crits is so, so much better than going infused or divines.

    I still need to get data for crown to use to update his crit calculator, but if you can use around 7 yellow impen, it will reduce 75% extra crit dmg to around 24-30% extra crit dmg. And it's been awhile since I've used asayre's calculations to determine a crit attack.

    But having a 24% extra chance on crit dmg is a bit weak if you consider dmg only (which this dmg source is completely negated by shields). If you add heals, your heals will do the normal 75% extra crit "dmg", making HOTs a very effective way to help counter dmg during fights (especially if you have 50% crit chance).

    Even with full impen, crit helps you add healing and still has a chance to do at least an extra dmg. Most Magicka players are better off proactively carrying shields while concentrating offense instead of thinking impen will make them OP.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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