xskinzcity wrote: »Empowered wrecking blow and armor pen. Light armor is still light armor.
WuffyCerulei wrote: »xskinzcity wrote: »Empowered wrecking blow and armor pen. Light armor is still light armor.
You'd still think 2k crit resistance would do something.
DeanTheCat wrote: »The formula for Crit Resistance was changed in the 1T patch. As a rule of thumb, the inpen on your armour is now only worth half as much as it did during DB or SotH. This means that your 2.2k Crit Resist is actually only worth round 1.1k Crit Resistance if going via the old formula.
DeanTheCat wrote: »The formula for Crit Resistance was changed in the 1T patch. As a rule of thumb, the inpen on your armour is now only worth half as much as it did during DB or SotH. This means that your 2.2k Crit Resist is actually only worth round 1.1k Crit Resistance if going via the old formula.
DeanTheCat wrote: »The formula for Crit Resistance was changed in the 1T patch. As a rule of thumb, the inpen on your armour is now only worth half as much as it did during DB or SotH. This means that your 2.2k Crit Resist is actually only worth round 1.1k Crit Resistance if going via the old formula.
Escorpiao_Noturno wrote: »I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.
Escorpiao_Noturno wrote: »I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.
imredneckson wrote: »Escorpiao_Noturno wrote: »I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.
I was wearing full heavy, all impen, and S&B and got hit by a 46k Destro ulti. When I saw that on my death recap all I could say was "What the flying f***!"
You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
@Sanct16You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
danielpatrickkeaneub17_ESO wrote: »You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.
I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.
WuffyCerulei wrote: »xskinzcity wrote: »Empowered wrecking blow and armor pen. Light armor is still light armor.
You'd still think 2k crit resistance would do something.
danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
LeifErickson wrote: »danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Where are you getting this information because I saw a video of a guy with full crit resist and then no crit resist to test the damage difference and when he had full crit resist iirc he was only taking maybe 100 crit damage. So 15k wrecking blow vs 10,100 wrecking blow.
danielpatrickkeaneub17_ESO wrote: »You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.
I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.
danielpatrickkeaneub17_ESO wrote: »You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.
I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.
A good compromise is to put impen on your small pieces and infused/divines on the large.
This way you still get the extra damage without the constant one shot gank deaths. This patch stam nightblades are especially ridiculous, and playing without a lot of CP in resistant, Hardy, and elemental defender is impossible.
I'm not grabbing a pitch fork, but you simply cannot play solo anymore or travel anywhere without some impen.
danielpatrickkeaneub17_ESO wrote: »You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.
I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.
leepalmer95 wrote: »danielpatrickkeaneub17_ESO wrote: »You still take 2.5k less damage. Way more useful than 100 extea regen or some % more critchance or 800 extra magicka.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.
I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.
It's not thousands, it's a thousand at most. Will you stop posting impen is useless and spamming incorrect information backed up by exaggerated facts.
Most players will have around 65% extra dmg from crits, 75% for templars/nb's and even higher if people decide to stack it.
Full divines gear will give you around 8% more crit chance or dmg if you choose thief, it'll give you like 60-70 regen or 50-60 wpn/spell dmg..
Full impen will give you 1750 crit resist, im not too sure how much is it because somethings changed apparently, but it used to be 3.7% reduction per 250 crit resist, so this would be around 25% reduction. 25% reduction of dmg on crits is so, so much better than going infused or divines.