Tonnopesce wrote: »You forgot
5: The new shield stacking meteor spammers sorcerers metà.
ZoS we need a balance patch where you fix this game for the sake of pvp.
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.
Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else
It was fun an pathetic to watch, but it is even funnier to see these pvp pros cry about "cheese" and "milk" and even the "cow", when most of them are the first to take advantage not only of strong sets, but of BUGS (I've been in most dueling guilds in PC-EU, so I've seen a lot of this).
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.
Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.
Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else
You dont PvE at all do you? It is about killing bosses as fast as possible. If the tank can improve his damage without it affecting his survival rate then it is a benefit. It has a place.
RazorCaltrops wrote: »Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.
Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else
You dont PvE at all do you? It is about killing bosses as fast as possible. If the tank can improve his damage without it affecting his survival rate then it is a benefit. It has a place.
If a group is relying on a tank's proc set to kill the boss as fast as possible that group should l2p. Tremorscale will get nerfed, and it won't effect PVE at all
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Basically, you suck at both PvP and PvE and you think you got an argument there? lol
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
I have seen death logs where only 20% of the damage done was due to active input from a player. Pvp is just a small step away from botting. PvP has become a joke, and while we were complaining about viper/velidreth they were working on more proc sets to release...like tremor scale.
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
I'd never use Tremorscale on my PVE tank. The damage on a properly specced tank is negligible and it offers no other bonuses that would help me or the team.
I still use Malubeth from time to time. If the group gets wiped and I'm the last man standing, good ol' Malubeth will bug out and keep me healed to full while I rez our healer. If that purple beam is attached to something, I'm not dying.
Making a duneripper come out of the ground for 2k damage against a 10mil HP boss isn't going to benefit anyone. Staying alive will however.
Even Blood Spawn would be a better option. More ulti = more warhorns. More warhorns = more DPS for the group.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Basically, you suck at both PvP and PvE and you think you got an argument there? lol
When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)
(Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)
Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.
There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Basically, you suck at both PvP and PvE and you think you got an argument there? lol
When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)
(Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)
Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.
There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.
5k dps is laughable when you can give each dd about 6-8k more dmg with warhorn. If you es need those 10k damage every 4 seconds your group sucks. If I wanted to join my Raid guild with a my tank wearing anything other than bloodspawn or another Support set my raidleader says to me " gtfo with your scrub build and don't consider to come back in the next 2 weeks " And he would be right because tremorscale sucks its ment to be played in pvp and it is op there so it should be nerfed or changed entirely.
Play as you like but don't ruin the fun for a lot of us only because your niche build favors from it in pve
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Basically, you suck at both PvP and PvE and you think you got an argument there? lol
When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)
(Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)
Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.
There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.
5k dps is laughable when you can give each dd about 6-8k more dmg with warhorn. If you es need those 10k damage every 4 seconds your group sucks. If I wanted to join my Raid guild with a my tank wearing anything other than bloodspawn or another Support set my raidleader says to me " gtfo with your scrub build and don't consider to come back in the next 2 weeks " And he would be right because tremorscale sucks its ment to be played in pvp and it is op there so it should be nerfed or changed entirely.
Play as you like but don't ruin the fun for a lot of us only because your niche build favors from it in pve
...How am I ruining the fun for people running content I dont run?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Basically, you suck at both PvP and PvE and you think you got an argument there? lol
When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)
(Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)
Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.
There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.
5k dps is laughable when you can give each dd about 6-8k more dmg with warhorn. If you es need those 10k damage every 4 seconds your group sucks. If I wanted to join my Raid guild with a my tank wearing anything other than bloodspawn or another Support set my raidleader says to me " gtfo with your scrub build and don't consider to come back in the next 2 weeks " And he would be right because tremorscale sucks its ment to be played in pvp and it is op there so it should be nerfed or changed entirely.
Play as you like but don't ruin the fun for a lot of us only because your niche build favors from it in pve
...How am I ruining the fun for people running content I dont run?
You want to justify that a set like tremorscale can remain broken just because it is broken in pvp, which is already dead iyo but it's only dead because seltsam like tremorscale killed it
Doctordarkspawn wrote: »I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.
When people duel me I usually stomp them into the ground.
Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.
PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.
Let PVP die.
Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.
Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else
You dont PvE at all do you? It is about killing bosses as fast as possible. If the tank can improve his damage without it affecting his survival rate then it is a benefit. It has a place.
Doctordarkspawn wrote: »
PVP was broken long before this. It was broken back in the day when duels would last for 15 minutes. The fundemental nature of PVP where one Dominant strategy must exist makes it broken. You cannot fix what was never functioning.
By this logic, Snares are broken. Spike damage is broken. Do you realize in how many ways these statements are idiotic? People can get these without procsets, the only difference is with them, fights dont last as long, and that was a complaint people -allways- had.