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https://forums.elderscrollsonline.com/en/discussion/668861

The New PvP.. Everyone is OP! (even the lousy players)

Crom_CCCXVI
Crom_CCCXVI
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If you are not a PvP player your feedback in this discussion isn't necessary.

I have been playing ESO since launch. The group PvP is what keeps myself, my guild, and most of my friends playing this game almost daily. Battles in Cyrodil, 12 v 12 with tanks, healers, range DPS, melee DPS, well orchestrated attacks, and defenses. That is a fun game.
I have been here for the issues, seen the crying over Wrecking Blow Spammers, Radiant Spammers, Fear Spammers, Viscous Death, Proxy Det... some of it was legit, some exaggerated- but the game was always playable.

Til Now...
Pretty much every player out there is running around with some variety of a "one shot" build like Viper, Tremorscale, Black Rose.. where one hit can proc like three damages.. Weapon Ultimates, the destro Ultimate where your taking 4-6k damage per second but you can't even see that your in it? really, your screen should be flashing red when your caught in that. Poisons now that drain everything.
The battles that took several minutes were the fun ones, not the 5 second wipes. I can run a full shield stacking tank with 30K+ resistence, sheild spamming and at best he is a minor roadblock, to as where before he could make a difference.

So ZOS, what is the obsession with killing everyone quicker and quicker? There were extremely good players out there who made names for themselves in the PvP community, watching some unskilled noob rush in with his Uber set he got in like one day, and get a kill on a far superior skilled player is almost insulting to the game... but it has become almost a Call of Duty type whomever hits first wins.. thing.


Fixing the lag, smoothing out battle mechanics would have been far better for the longevity of the game. The game was fine.. we didn't need all these mega damage buffs.


This is probably the first weekend all the new armor sets were in full affect, and it really wasn't very much fun. Just a whole lot of instant kills with very little actual quality "battle".
  • SanderBuraas
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    I agree. I had the most fun in Cyrodiil when I was killed by skills and not procs. The sets are doing all the work for them, and there is no counterplay to tanks with insane sustain and damage by using procs.
  • sneakymitchell
    sneakymitchell
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    And then battle spirit change. You take 75% less damage from players and 75% less healing revived.

    Thank you Zenimax.


    Later on we will complain more about not bursting fast enough on players.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Baconfat79
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    Yup. TTK is a very important thing in PvP. When TTK is one to two seconds, with no skill (only the appropriate gear sets) required...it's a problem. Skill is no longer a factor. THAT IS A PROBLEM. PvP is a joke right now. You are pigeonholed into one of several roles:

    1: The stam build insta-kill viper/velidrith/tremorscale thing
    2: The destro ultimate cheese machine
    3: The unkillable tank that poses no threat to anyone because you chose survivability at the cost of damage output
    4: An AP donation to your enemies.

    Fix this, ZOS. You are killing PvP.

  • Tonnopesce
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    You forgot

    5: The new shield stacking meteor spammers sorcerers metà.

    ZoS we need a balance patch where you fix this game for the sake of pvp.
    Signature


  • Abob
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    Honestly, I prefer it to the times when you HAD TO run medium or light armor to be taken seriously in PvP, the times when mag sorcs could tank zergs while scratching their balls with one hand and had more burst than these stamina proc sets provide now, or the times when 95% of the playerbase was using 2 handed axes in their secondary bar because the axe bleed had a 100%, oh, let me say the word, yeah, a 100% PROC CHANCE BECAUSE OF A BUG, to put a few examples. It was fun an pathetic to watch, but it is even funnier to see these pvp pros cry about "cheese" and "milk" and even the "cow", when most of them are the first to take advantage not only of strong sets, but of BUGS (I've been in most dueling guilds in PC-EU, so I've seen a lot of this).

    So basically, things are better now, because at least "procpros" are not exploiting, and they can be killed (I don't usually have a problem vs them, although I must admit procs are extremely strong on good players).

    Oh and if you want some fun pvp, at least IMO, try non-cp.

    And before anyone asks, I do use a proc set: Engine Guardian. Yeah, ZOMG NOOB CHEESE MILK.
  • covenant_merchant
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    Tonnopesce wrote: »
    You forgot

    5: The new shield stacking meteor spammers sorcerers metà.

    ZoS we need a balance patch where you fix this game for the sake of pvp.

    Unless you meant "destro ulti" which isn't spammable at any rate, I'd have to disagree..
    And shieldstacking will get you nowhere with 20k bursts easily doable with viper + veli + widowmaker.
  • Doctordarkspawn
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    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.
    Edited by Doctordarkspawn on 5 November 2016 09:54
  • BohnT
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    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.

    Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else
  • teladoy
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    If you are a skilled player you will one shot your enemy before he one shot you.

    There you have your skill.

    /ironymodeoff

    I hate one shot builds, I'm a templar which build is to have a fight.
  • olsborg
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    I agree with OP, they dumbed down pvp-combat with these procc sets so for the first time, I dont enjoy cyrodiil. And ive endured alot of *** through the years in eso, lagg, imbalances, bugs etc etc. But this takes the cake, pvp morale is worn pretty thin now.

    PC EU
    PvP only
  • BlackEar
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    BohnT wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.

    Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else

    You dont PvE at all do you? It is about killing bosses as fast as possible. If the tank can improve his damage without it affecting his survival rate then it is a benefit. It has a place.
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  • Kolache
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    Abob wrote: »
    It was fun an pathetic to watch, but it is even funnier to see these pvp pros cry about "cheese" and "milk" and even the "cow", when most of them are the first to take advantage not only of strong sets, but of BUGS (I've been in most dueling guilds in PC-EU, so I've seen a lot of this).

    This. Broken mechanics are like the bread and butter of dominating in ESO--I'd wager that if these proc sets were simply gated behind higher ranking of some sort then the same people would be saying "git gud" instead of "OP". Since everyone has fairly easy access to them, now it's a problem.

    Not commenting on the current state of meta/balance, it's just funny to see people say "now it's broken enough to complain because it affects me".

    On a side-note, I'd imagine arenas would work a lot better if people died too quickly rather than never died/died too slowly. Maybe a coincidence.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Doctordarkspawn
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    BohnT wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.

    Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else

    It provides reliable snaring on trash and some damage on the tank. Are you seriously going to throw the 'if your tank needs to dps your DD suck'? Every little bit helps. 5 K DPS can round a parties group DPS out to 60 K Instead of 55, so dont even give me that.

    Shouldn't be nerfed for a game mode that cannot be ballanced.
  • DRXHarbinger
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    Computer games don't require skill. What zos did in reality is kill off the perma tanks who won by outlasting people. Granted things are harder and you can now gank in full heavy by stabbing to win but there was never any skill involved in this game at all.

    Now anyone can kill anyone and that I belive is some kind of balance.
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  • RazorCaltrops
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    BlackEar wrote: »
    BohnT wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.

    Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else

    You dont PvE at all do you? It is about killing bosses as fast as possible. If the tank can improve his damage without it affecting his survival rate then it is a benefit. It has a place.

    If a group is relying on a tank's proc set to kill the boss as fast as possible that group should l2p. Tremorscale will get nerfed, and it won't effect PVE at all
    PS4 EU
  • Kram8ion
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    Let pvp die?
    Damn they'll have to change the Ouroboros then :# ....embarrassing "
    Be real
    ps4eu
    Kramm stam man kittyblade

  • Doctordarkspawn
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    BlackEar wrote: »
    BohnT wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.

    Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else

    You dont PvE at all do you? It is about killing bosses as fast as possible. If the tank can improve his damage without it affecting his survival rate then it is a benefit. It has a place.

    If a group is relying on a tank's proc set to kill the boss as fast as possible that group should l2p. Tremorscale will get nerfed, and it won't effect PVE at all

    Throwing away damage from any source is like throwing a perfectly good computer monitor out the window because you have a better one. Why not save it for later? LOL NOT NEEDED.

  • Mashille
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    Just a little something to add to this discussion is how 'un smooth' combat is now.

    I hadn't even realised the difference of how Clunky combat is now, until I watched a video yesterday of someone playing in 1.6. Abilities going off fast and smoothly, attacks and movement just working and looking far better than they do now.

    If you have a free moment, watch a video of someone playing in 1.6 - 1.5. You really start to notice how much smoother and how much all the attacks seemed to fit together far better back then than they do now.
    House Baratheon: 'Ours Is The Fury'
  • Armitas
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    I have seen death logs where only 20% of the damage done was due to active input from a player. Pvp is just a small step away from botting. PvP has become a joke, and while we were complaining about viper/velidreth they were working on more proc sets to release...like tremor scale.
    Edited by Armitas on 5 November 2016 10:45
    Retired.
    Nord mDK
  • Force-Siphon
    Force-Siphon
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    Pvp is trash atm Zos continues to get rekt by the community for this joke of an update
    The one and only Force Siphon - PVP Sorc NA
    1 man zerg

    twitch.tv/forcesiphon
  • Doctordarkspawn
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    Wollust wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Basically, you suck at both PvP and PvE and you think you got an argument there? lol

    When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)

    (Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)

    Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.

    There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.
    Edited by Doctordarkspawn on 5 November 2016 11:54
  • Alucardo
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    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    I'd never use Tremorscale on my PVE tank. The damage on a properly specced tank is negligible and it offers no other bonuses that would help me or the team.
    I still use Malubeth from time to time. If the group gets wiped and I'm the last man standing, good ol' Malubeth will bug out and keep me healed to full while I rez our healer. If that purple beam is attached to something, I'm not dying.
    Making a duneripper come out of the ground for 2k damage against a 10mil HP boss isn't going to benefit anyone. Staying alive will however.
    Even Blood Spawn would be a better option. More ulti = more warhorns. More warhorns = more DPS for the group.

    Edited by Alucardo on 5 November 2016 12:08
  • Derra
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    Armitas wrote: »
    I have seen death logs where only 20% of the damage done was due to active input from a player. Pvp is just a small step away from botting. PvP has become a joke, and while we were complaining about viper/velidreth they were working on more proc sets to release...like tremor scale.

    What i find funny about tremorscale is the snare. The snare serves no purpose whatsoever in pve and royally screws over pvp (why not remove the snare component and replace it with an aoe taunt - oh wait they would have to resolve the problem with overtaunting mobs first............).

    Take away the snare part of tremorscale, alongside having bash only dealing dmg if you´re interrupting something and i don´t think viper tremor builds would be as much of a problem as they currently are.
    Edited by Derra on 5 November 2016 12:17
    <Noricum>
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  • Doctordarkspawn
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    Alucardo wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    I'd never use Tremorscale on my PVE tank. The damage on a properly specced tank is negligible and it offers no other bonuses that would help me or the team.
    I still use Malubeth from time to time. If the group gets wiped and I'm the last man standing, good ol' Malubeth will bug out and keep me healed to full while I rez our healer. If that purple beam is attached to something, I'm not dying.
    Making a duneripper come out of the ground for 2k damage against a 10mil HP boss isn't going to benefit anyone. Staying alive will however.
    Even Blood Spawn would be a better option. More ulti = more warhorns. More warhorns = more DPS for the group.

    The thing is, I dont run a conventional tank build. I'm running a Templar tank with Kagrenacs and either two piece Alessia's and a helm set, or four piece Alessia's. It's a build based on per-second healing with Puncturing Sweep and I have done three DPS runs because my self healing and sustain is that good. Not only that, but I use ritual of retribution and have breath of life on both bars which heals for a sizeable chunk of my health, so I also have group healing.

    So, what good would Blood Spawn do me? I'm allready at cap so the armor is useless and the ultigen is useless for someone who dosent have agressive warhorn, and Maulbeth is redundant seeing as I allready outheal even Ruins of Mazzatun bosses attacks. (The reason I dont use Warhorn is largely because there are much better ultimate choices for my current setup and the people who I usually run with, dont need it.)

    The 2 K damage, however, is closer to 10 K spike damage every 4 seconds, plus added mob control the class does not have. It allows for much better mob management and the consistant spike damage has actually made bosses go faster.

    The original plan before Tremorscale was to use Skoria, which works equally well and provides around the same damage, I just use Tremorscale for the utility and control it provides. Not every setup is meta and not every setup has the same needs that only bloodspawn and Maulbeth will fill. And that's why I use Tremorscale. I have healing and mitigation covered, so the only thing left is damage.

    The needs of the moment outweigh the needs of the meta. Certain builds make better use of certain sets. It is what it is.
    Edited by Doctordarkspawn on 5 November 2016 12:22
  • BohnT
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    Wollust wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Basically, you suck at both PvP and PvE and you think you got an argument there? lol

    When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)

    (Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)

    Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.

    There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.

    5k dps is laughable when you can give each dd about 6-8k more dmg with warhorn. If you es need those 10k damage every 4 seconds your group sucks. If I wanted to join my Raid guild with a my tank wearing anything other than bloodspawn or another Support set my raidleader says to me " gtfo with your scrub build and don't consider to come back in the next 2 weeks :D" And he would be right because tremorscale sucks its ment to be played in pvp and it is op there so it should be nerfed or changed entirely.
    Play as you like but don't ruin the fun for a lot of us only because your niche build favors from it in pve
  • Doctordarkspawn
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    BohnT wrote: »
    Wollust wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Basically, you suck at both PvP and PvE and you think you got an argument there? lol

    When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)

    (Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)

    Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.

    There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.

    5k dps is laughable when you can give each dd about 6-8k more dmg with warhorn. If you es need those 10k damage every 4 seconds your group sucks. If I wanted to join my Raid guild with a my tank wearing anything other than bloodspawn or another Support set my raidleader says to me " gtfo with your scrub build and don't consider to come back in the next 2 weeks :D" And he would be right because tremorscale sucks its ment to be played in pvp and it is op there so it should be nerfed or changed entirely.
    Play as you like but don't ruin the fun for a lot of us only because your niche build favors from it in pve

    ...How am I ruining the fun for people running content I dont run?

    In fact this is pretty much why I dont run trials, run meta or die is boring. Take trials, you can have them.
    Edited by Doctordarkspawn on 5 November 2016 12:31
  • BohnT
    BohnT
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    ✭✭
    BohnT wrote: »
    Wollust wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Basically, you suck at both PvP and PvE and you think you got an argument there? lol

    When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)

    (Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)

    Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.

    There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.

    5k dps is laughable when you can give each dd about 6-8k more dmg with warhorn. If you es need those 10k damage every 4 seconds your group sucks. If I wanted to join my Raid guild with a my tank wearing anything other than bloodspawn or another Support set my raidleader says to me " gtfo with your scrub build and don't consider to come back in the next 2 weeks :D" And he would be right because tremorscale sucks its ment to be played in pvp and it is op there so it should be nerfed or changed entirely.
    Play as you like but don't ruin the fun for a lot of us only because your niche build favors from it in pve

    ...How am I ruining the fun for people running content I dont run?

    You want to justify that a set like tremorscale can remain broken just because it is broken in pvp, which is already dead iyo but it's only dead because seltsam like tremorscale killed it
  • Doctordarkspawn
    Doctordarkspawn
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    BohnT wrote: »
    BohnT wrote: »
    Wollust wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Basically, you suck at both PvP and PvE and you think you got an argument there? lol

    When you have a way to prove I cant do my job as a tank then call me. Until then, figure out what 'sucking' means. Hint for you, and this one is free, it's not being able to do your job. (IE, Maintaining taunt and not dying in a PVE context.)

    (Also, being able to pull decent DPS and having group heals while still maintaining Mitigation and taunt in all but vet trials, which my computer cant run anyway, is pretty damn good I should think.)

    Even then, using proc sets in PVP is not sucking. It's using an advantage that was ment to be used. What, do you expect people to handicap themselves for the sake of 'fairness'? A fair fight is for suckers. Before proc sets were largely in use people used to complain about duels that'd go on for 15 minutes. Now people complain about the proc sets that eliminated that problem.

    There are issues we should genuinely be looking at with this update, like scaling in group content which needs fixed in many many places. This isn't one of them.

    5k dps is laughable when you can give each dd about 6-8k more dmg with warhorn. If you es need those 10k damage every 4 seconds your group sucks. If I wanted to join my Raid guild with a my tank wearing anything other than bloodspawn or another Support set my raidleader says to me " gtfo with your scrub build and don't consider to come back in the next 2 weeks :D" And he would be right because tremorscale sucks its ment to be played in pvp and it is op there so it should be nerfed or changed entirely.
    Play as you like but don't ruin the fun for a lot of us only because your niche build favors from it in pve

    ...How am I ruining the fun for people running content I dont run?

    You want to justify that a set like tremorscale can remain broken just because it is broken in pvp, which is already dead iyo but it's only dead because seltsam like tremorscale killed it

    a2e2c23b6669a334364c83e892bdc9649deeec1aa530b29ce4b6f73f37539d0d.jpg

    PVP was broken long before this. It was broken back in the day when duels would last for 15 minutes. The fundemental nature of PVP where one Dominant strategy must exist makes it broken. You cannot fix what was never functioning.

    By this logic, Snares are broken. Spike damage is broken. Do you realize in how many ways these statements are idiotic? People can get these without procsets, the only difference is with them, fights dont last as long, and that was a complaint people -allways- had.

    If we remove proc sets, you will find something else that 'killed' PVP. It will never end. Forgive me if I dont think a set should suffer from the same cycle thats claimed entire class specs.
    Edited by Doctordarkspawn on 5 November 2016 12:40
  • LEGENDARYYY
    LEGENDARYYY
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    Lol at the cocky pve players that say tremorscale is good in pve. Its absolutely not. Your job isnt to do dmg as a tank its about buffing mates and debuffing enemies. If you run bloodspawn instead of tremor you can have horn up more often and that is so much more total dmg for the group.
    BlackEar wrote: »
    BohnT wrote: »
    I run tremorscale. Why do I run tremorscale? Because it gives my tank some decent damage.

    When people duel me I usually stomp them into the ground.

    Tremorscale should not be nerfed for that. Why? Because PVP will never be ballanced. Because the Proc sets are just a reliable way to get burst damage, because if it's not this it'll be something else.

    PVP has allways, will allways, must suck. Because it cant co-exist with PVE. I wish designers would learn this. Tremorscale has a place in PVE, and I'd like for that place not to be compromised for the sake of PVP whining.

    Let PVP die.

    Tremorscale has absolutely no place in pve. When you have to deal damage as a tank your dds should l2p. And a DD with Tremorscale hurts the group more than play a dd/healer/tank with pelinal and glorious defender.

    Tremorscale will be nerfed there will be an increase in cooldown, the proc chance will hopefully be reduced to about 10% and they get rid of that stupid 70% snare and add a stun or something else

    You dont PvE at all do you? It is about killing bosses as fast as possible. If the tank can improve his damage without it affecting his survival rate then it is a benefit. It has a place.

    Oh wow..........
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • BohnT
    BohnT
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    ✭✭

    a2e2c23b6669a334364c83e892bdc9649deeec1aa530b29ce4b6f73f37539d0d.jpg

    PVP was broken long before this. It was broken back in the day when duels would last for 15 minutes. The fundemental nature of PVP where one Dominant strategy must exist makes it broken. You cannot fix what was never functioning.

    By this logic, Snares are broken. Spike damage is broken. Do you realize in how many ways these statements are idiotic? People can get these without procsets, the only difference is with them, fights dont last as long, and that was a complaint people -allways- had.

    No PvP was rather fine before poisons hit Cyrodiil yeah some strategies sucked but in the grant skeen PvP was fine during that time. You could deal with the poisons and everything else but since OT the ttk went down to almost 2 seconds from about 7-10 seconds if you caught someone offguard and you didn't play as a nightblade with viper+veli but this changed with OT and the new sets are the main reason for this
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