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Let's be honest here. There is definitely a problem with the current meta

  • Rohamad_Ali
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    Roechacca wrote: »
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    So everyone wears black rose and problem solved .
    Throw out the other armor sets and gg .

    #Wrobel

    L2P
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    Get out of town. My BlackRose DK rips heads off because my armor is flipping fantastic. My Magplar is a beast because Reactive and malubeth with Vicious Death. I don't need skill. I kill even the best players but I'm not going to stand on a soapbox mounted on a pile of horse manure and say skill was involved.

    If grinding 25K Telvar stones and equipping armor is a skill the baby I got skill! Accept you wear cancer sets and rule. Nothing wrong with it, the Devs designed the game this way. Some of Us just macros to really shove it your L2P faces.

    Dude WTH ? !

    That's like the most evil attitude I've ever read ...
  • Roechacca
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    Roechacca wrote: »
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    So everyone wears black rose and problem solved .
    Throw out the other armor sets and gg .

    #Wrobel

    L2P
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    Get out of town. My BlackRose DK rips heads off because my armor is flipping fantastic. My Magplar is a beast because Reactive and malubeth with Vicious Death. I don't need skill. I kill even the best players but I'm not going to stand on a soapbox mounted on a pile of horse manure and say skill was involved.

    If grinding 25K Telvar stones and equipping armor is a skill the baby I got skill! Accept you wear cancer sets and rule. Nothing wrong with it, the Devs designed the game this way. Some of Us just macros to really shove it your L2P faces.

    Dude WTH ? !

    That's like the most evil attitude I've ever read ...

    I'm sick of it. Sick of the crying. Everyone whines for set changes and they just add more instead of balancing. So run pure cancer sets. I put in the time to grind them every damn update. Good guys and polite PvP players get run over. I will do what ever I need to do to win in PvP, wear what ever I damn feel like and if people want to cry about GOOD. Put your tears in one hand and some IC gear in the other and see which one wins you a battle first.

    Deal with it

    L2P or die

    Git Gud

    There's a lesson from a player that's seen it all here.
  • Sandman929
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    I guess it's a matter of preference. I don't have any problem with any sets that don't do damage for the player, Malubeth included. Sets that proc damage potential, small windows of time with stat buffs, damage buffs, enemy debuffs allow for fights to be decided by players who capitalize on these small windows. Sets that proc damage allow for fights to be decided by RNG...I'm just not a fan of those.
    Edited by Sandman929 on 6 October 2016 17:38
  • Rohamad_Ali
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    Sandman929 wrote: »
    Minno wrote: »
    Sandman929 wrote: »
    I agree with some others in this thread. As long as Death-By-Armor exists, I can't really find fault with a set that doesn't proc it's own damage.
    BR is strong, and yeah people are pairing it with the ridiculous damage proc sets, but the problem is that those ridiculous damage proc sets exist. Not BR.


    Are these sets really that bad? I mean this might be a step closer to having the sets provide DPS while the class skills and weapon lines can provide unique support/dps utility that can create diverse builds.
    They just need to review the dmg/healing/mitigation across the board and make the changes for the balance patch.

    It wouldn't surprise me if they use the sets to provide a final build identity instead of locking you behind "Templar" or "sorc". It's probably why these class descriptions are still so abstract versus how's they play; the items and gear determine your role while the class helps you focus it.

    Are these sets that bad ?

    Last night Allessia Bridge , 1 person wearing who know exactly what , being pounded on by 15 people for almost 8 minutes straight and never below half health . I went in , use dodge roll to break any malubeth beams and start bashing to interrupt on a Majic class cause no one else is , finally took him down after another 4 minutes .

    I'm going to go ahead and say yes . These sets can get pretty darn rediculous .

    I guess it's a matter of preference. I don't have any problem with any sets that don't do damage for the player, Malubeth included. Sets that proc damage potential, small windows of time with stat buffs, damage buffs, enemy debuffs allow for fights to be decided by players who capitalize on these small windows. Sets that proc damage allow for fights to be decided by RNG...I'm just not a fan of those.

    Well I am just avoiding the topic as it seems to just provoking people here . It's just a personal opinion of mine .
  • Waffennacht
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    I honestly do not see a difference between what is becoming the PvP now and what it was before battle spirit.

    I had fun then too, and isn't that the only thing that matters... that I have fun?

    >:)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Cathexis
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    Cathexis wrote: »
    Its hard for me to empathize with you when you sound like you want ganking to be infallible.

    Perhaps the reason people walk around in heavy tank is because they aren't interested in continuing to feed the stealth gank macro slice play style and perhaps want fights with substance.

    If healing wasnt so insane maybe ganking wouldnt be about 1 shot bursts but instead applying initial healing/armour debuffs and wearing down your opponents resourses who were caught off guard from your gank.

    This is what the game used to be. I used to be able to gank someone and have a decent fight. I could apply pressure while the player being ganked had to contiune to play defensive and heal or else i would burn em down.

    Its stupid easy to reset fights nowadays with 0-100% heals in 1-2 seconds. Gankers are required to 1 shot burst to win a fight now.

    At least back in the day when blocking and rolling had stamina regen.. fights had substance. You had to resource fight while keeping buffs up while keeping debuffs applied. Healing wasnt insane back in 1.6 either.

    Dont blaim gankers for going the none substance route with 1 shot burst builds since these substance fights you want are not present in the game we have currently because of healing and usally no resource sustain problems. 2 healing builds dueling is not substance fighting in my opinion. Being able to see the faults in someones actions and punishing them is substance.


    To some extend I agree with regards to healing builds, its just basically shield stack all over again. And I agree it shouod be tactical error and not stats that define the combat. But if you can build to gank, you should be able to build to counter gank. Especially when ganking is such a one sided combat style - there was never any back and forth with ganking as I saw it. A good gank is a successful gank, otherwise its just engaging a target from stealth, and those are two very different things (so perhaps maybe our difference of opinion here is by definition only).
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  • Jade1986
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    L2P. No, just joking. BR is a problem, but the bigger problem is proc sets, until they are fixed, this game is broken.

    Proc sets plus 2 handed ulti from stealth = just ridiculous. Whoever thought about these...I just dont know.
  • CapuchinSeven
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    laced wrote: »
    L2P. No, just joking. BR is a problem, but the bigger problem is proc sets, until they are fixed, this game is broken.

    Proc sets plus 2 handed ulti from stealth = just ridiculous. Whoever thought about these...I just dont know.

    It's kind of hard to not just look at ESO PVP in disbelieve anymore.

    You look at the Destro' staff ultimate, and then you look at ALL the stamina ultimates and just wonder what they hell is going through their heads. I mean, it would maybe be useful stopping a blob getting into a keep but really oil is going to do that job much much better.

    Soul Striking stamina NBs is kinda fun though.
  • DKsUnite
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    all you BR peeps are silly....

    reactive is where it is at....

    salty rage whispers all day as they CC you and you passively outheal them and then you get up and 3 shot them. ahhhh #balance <3
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  • Jade1986
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    laced wrote: »
    L2P. No, just joking. BR is a problem, but the bigger problem is proc sets, until they are fixed, this game is broken.

    Proc sets plus 2 handed ulti from stealth = just ridiculous. Whoever thought about these...I just dont know.

    It's kind of hard to not just look at ESO PVP in disbelieve anymore.

    You look at the Destro' staff ultimate, and then you look at ALL the stamina ultimates and just wonder what they hell is going through their heads. I mean, it would maybe be useful stopping a blob getting into a keep but really oil is going to do that job much much better.

    Soul Striking stamina NBs is kinda fun though.

    I mean, I just do not get it. Who on earth thought it would be a good idea to give ALL those bonuses to 2 handed ultimate? Ignores armor, ignores resistance, ignores crit resist, can be done from stealth for stealth bonus, and then if you get a kill you get all your ultimate BACK and can do it again?! So what is the point of even WEARING armor now if everyone is just going to use that ult?!
  • Erock25
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    Thelon wrote: »
    this thread is destined to go full potatoe

    You're destined to use the word potato in every post you make on the forums because... I dunno ... is it because you think that's funny or are you just trying to prove you have literally nothing to say¿
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Thelon
    Thelon
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    Erock25 wrote: »

    You're destined to use the word potato in every post you make on the forums because... I dunno ... is it because you think that's funny or are you just trying to prove you have literally nothing to say¿

    Why so salty? Did I 1vX you or something? Or are you just potatoing into this thread as foretold?

  • Jade1986
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    Erock25 wrote: »
    Thelon wrote: »
    this thread is destined to go full potatoe

    You're destined to use the word potato in every post you make on the forums because... I dunno ... is it because you think that's funny or are you just trying to prove you have literally nothing to say¿

    The game is already going full potatoe....so.......... xD might as well jump on the crisp train!
  • SilentBoomstick
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    Roechacca wrote: »
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    So everyone wears black rose and problem solved .
    Throw out the other armor sets and gg .

    #Wrobel

    L2P
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    Get out of town. My BlackRose DK rips heads off because my armor is flipping fantastic. My Magplar is a beast because Reactive and malubeth with Vicious Death. I don't need skill. I kill even the best players but I'm not going to stand on a soapbox mounted on a pile of horse manure and say skill was involved.

    If grinding 25K Telvar stones and equipping armor is a skill the baby I got skill! Accept you wear cancer sets and rule. Nothing wrong with it, the Devs designed the game this way. Some of Us just macros to really shove it your L2P faces.

    Macro? What do you mean? Also yes that's exactly the problem as I previously stated. Black rose is way to powerful and to be honest MMOs do not require any skill because all you have to do is make a cancerous build and never ever lose.
  • WillhelmBlack
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    Black Rose is fine, Wrath passive isn't. Bracing got well and truly Wroblstomp'd for damage, damage, damage. He's kind of obsessed with damage, explosions and cool procs bruh. Like a teenager.
    PC EU
  • SilentBoomstick
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    Roechacca wrote: »
    Roechacca wrote: »
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    So everyone wears black rose and problem solved .
    Throw out the other armor sets and gg .

    #Wrobel

    L2P
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    Get out of town. My BlackRose DK rips heads off because my armor is flipping fantastic. My Magplar is a beast because Reactive and malubeth with Vicious Death. I don't need skill. I kill even the best players but I'm not going to stand on a soapbox mounted on a pile of horse manure and say skill was involved.

    If grinding 25K Telvar stones and equipping armor is a skill the baby I got skill! Accept you wear cancer sets and rule. Nothing wrong with it, the Devs designed the game this way. Some of Us just macros to really shove it your L2P faces.

    Dude WTH ? !

    That's like the most evil attitude I've ever read ...

    I'm sick of it. Sick of the crying. Everyone whines for set changes and they just add more instead of balancing. So run pure cancer sets. I put in the time to grind them every damn update. Good guys and polite PvP players get run over. I will do what ever I need to do to win in PvP, wear what ever I damn feel like and if people want to cry about GOOD. Put your tears in one hand and some IC gear in the other and see which one wins you a battle first.

    Deal with it

    L2P or die

    Git Gud

    There's a lesson from a player that's seen it all here.

    There is no git good because you have absolutely no creativity if all you do is do the meta every single update. That just makes you a brain dead idiot that is like every other sheep running around with a stamsorc. I hated the thieves guild update because of the lag and also magicka nightblades everywhere and now I hate this update for the opposite reason.

    Each update there is a meta and each update everybody has to follow the meta. What would you do if they buffed light armor passives and nerfed heavy armor passives down to nothing? Would you go get light armor? That's exactly my point. That's why there is no balance. It's not because of how overpowered something is but because everybody uses it.
  • Rohamad_Ali
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    Roechacca wrote: »
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    So everyone wears black rose and problem solved .
    Throw out the other armor sets and gg .

    #Wrobel

    L2P
    DHale wrote: »
    Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.

    Get out of town. My BlackRose DK rips heads off because my armor is flipping fantastic. My Magplar is a beast because Reactive and malubeth with Vicious Death. I don't need skill. I kill even the best players but I'm not going to stand on a soapbox mounted on a pile of horse manure and say skill was involved.

    If grinding 25K Telvar stones and equipping armor is a skill the baby I got skill! Accept you wear cancer sets and rule. Nothing wrong with it, the Devs designed the game this way. Some of Us just macros to really shove it your L2P faces.

    Macro? What do you mean? Also yes that's exactly the problem as I previously stated. Black rose is way to powerful and to be honest MMOs do not require any skill because all you have to do is make a cancerous build and never ever lose.

    @SilentBoomstick

    Nevermind his macro comment , that was directed at me over a argument we had somewhere else . He got mad over a comment I made about keyboard macros can't be detected by ZOS in another thread . Been mad about it all week at me . It just ended up in his rant here .
  • the_man_of_steal
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    I don't own any Black Rose and play mainly a Mag NB or Stam NB. I honestly don't get upset about tanky black rose users. I for sure stay away from them if they are hitting me like a truck and move on to someone else with lower health. The only time Black Rose really makes a significant difference is when a group of 4-10 people are all wearing it and standing in some cluttered area that limits line of sight. It is very frustrating then. Again, I have just learned to stay away from those situations. I do not gank on either NB and don't find many issues with BR 1v1. I also think that having a good set you can get with stones keeps IC alive and don't mind that benefit. I have enough stones to get BR anytime I want and may think about joining the ranks if this update doesn't produce any other armor that looks good for 1vX. It is annoying and I do understand some people's frustration with BR and heavy. That having been said, I do remember a time when tank builds were non existent due to bad Heavy passives and even tho I almost exclusively play PVP, I do think tanking is needed in PVE. I also think it's fair because everyone can get a blue BR 5 set Impen fairly cheaply. I say keep the party rolling until Zos can come up with a way to keep PVE tanks alive and even out the damage from heavy/BR.

    Cheers!
  • Waffennacht
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    So since these threads have started I've been play testing it. And I still say it's not OP.

    My kill/death ratio is the same. Opponents I could beat wearing heavy eternal hunt still lost against BR. Opponents that are difficult to win against, remained difficult.

    Slapping on BR will not automatically imlrove your game (unless you're running junk already)

    The sustain with BR at 1200 regen is the same as 1600 with a different set..

    Comparing EH to BR both feel absolutely on Par. One gives gap closer counter and burst dmg. BR gives a slight dmg boost to everything.

    BR will not save you just like EH will not save you alone.

    Player skill is vastly more important than BR.

    My experience BR will not make you win anymore than what you can already do.

    Again, unless you're already using a Subpar set, BR will not single handedly improve your game.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • Erock25
    Erock25
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    Thelon wrote: »
    Erock25 wrote: »

    You're destined to use the word potato in every post you make on the forums because... I dunno ... is it because you think that's funny or are you just trying to prove you have literally nothing to say¿

    Why so salty? Did I 1vX you or something? Or are you just potatoing into this thread as foretold?

    No, you usually die horribly. I was like hey there's that guy who does the pet solo dungeons annnnnddd he's dead. I just think gamer speak is terrible. Potatoes, cancer, etc., and I've seen like 6 potato posts from you over the last week.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Jade1986
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    Black Rose is fine, Wrath passive isn't. Bracing got well and truly Wroblstomp'd for damage, damage, damage. He's kind of obsessed with damage, explosions and cool procs bruh. Like a teenager.

    Exactly. And the drop sets trump the crafted sets nearly in every way. Its just ridiculous.
  • AverageJo3Gam3r
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    Blah blah sky is falling blah blah doom and gloom. Seriously, every patch people complain about how it's the worst meta ever. Black rose is the FotM, just like VD was before it. The sky is not falling. Enjoy the game or not. Your choice.
  • MalakithAlamahdi
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    The problem isn't Black Rose itself, its the changes to Heavy Armor as a whole.

    Heavy Armor was intended to be a tanking gear, but it was not very good at that in PVP. Then they added the Wrath passive and that just turned it into "Medium Armor with better healing and more tankiness"

    Simply put the Wrath Passive needs to be changed, instead of it giving you weapon and spell damage when you take damage, it needs to reduce the cost of breaking free by 5% per piece of Heavy Armor equipped at rank 2.

    The Juggernaut passive needs to reduce the cost of blocking by 1% per piece of heavy armor equipped, and increase the amount of damage blocked by 1% per piece of heavy armor equipped.

    This would fix heavy armor and make it a tanking set again instead of a damage set. #tanklivesmatter

    however, balance is so fisted at this point that Black Rose is just a small tip of the glaring issues with the game right now.

    heavy armor does in no way outdamage medium. It's made for two completely different playstyles. Simply because a heavy armor user can actually kill someone now doesn't mean it's OP. It only is in combination with sets like Malubeth, just like medium is with Veli and light is with Kena if used right. These dumb monster sets are just a huge finger to balance, they should never have been put in the game imo. Same go's with any set that proc's something that hits more then a skill. They should give utilities, not hard hitting procs that randomly go off.
  • SilentBoomstick
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    So since these threads have started I've been play testing it. And I still say it's not OP.

    My kill/death ratio is the same. Opponents I could beat wearing heavy eternal hunt still lost against BR. Opponents that are difficult to win against, remained difficult.

    Slapping on BR will not automatically imlrove your game (unless you're running junk already)

    The sustain with BR at 1200 regen is the same as 1600 with a different set..

    Comparing EH to BR both feel absolutely on Par. One gives gap closer counter and burst dmg. BR gives a slight dmg boost to everything.

    BR will not save you just like EH will not save you alone.

    Player skill is vastly more important than BR.

    My experience BR will not make you win anymore than what you can already do.

    Again, unless you're already using a Subpar set, BR will not single handedly improve your game.

    You fail to recognize that is actually way too overpowered otherwise it is not the meta. I don't think you fully understand what the definition of a meta is.

    You take more damage, a lot more damage. It's so cancerous running into people using black rose and it makes me want to quit this game. There should be no such thing as a meta and all armor sets should be equally the same.

    Your heals are also a lot stronger. I can be sitting at 36k max stam on my wood elf nightblade wearing medium armor and my heals are great but not good enough. I put on black rose and I literally am sitting at 42k max stam so my heals are way stronger plus I also have that passive.

    The constitution passive is too op when you put on black rose. I get very tired of not being able to stand a chance against a black rose user. There is pretty much no hard counter to be able to kill one considering the fact that MMOs are based off gear rather than any skill.

    No I do not want to be one of those brain dead idiots that just puts on on to be op because then I feel exactly like one of those brain dead idiots. I want my own build regardless of the fact that it is not strong enough.
    The problem isn't Black Rose itself, its the changes to Heavy Armor as a whole.

    Heavy Armor was intended to be a tanking gear, but it was not very good at that in PVP. Then they added the Wrath passive and that just turned it into "Medium Armor with better healing and more tankiness"

    Simply put the Wrath Passive needs to be changed, instead of it giving you weapon and spell damage when you take damage, it needs to reduce the cost of breaking free by 5% per piece of Heavy Armor equipped at rank 2.

    The Juggernaut passive needs to reduce the cost of blocking by 1% per piece of heavy armor equipped, and increase the amount of damage blocked by 1% per piece of heavy armor equipped.

    This would fix heavy armor and make it a tanking set again instead of a damage set. #tanklivesmatter

    however, balance is so fisted at this point that Black Rose is just a small tip of the glaring issues with the game right now.

    heavy armor does in no way outdamage medium. It's made for two completely different playstyles. Simply because a heavy armor user can actually kill someone now doesn't mean it's OP. It only is in combination with sets like Malubeth, just like medium is with Veli and light is with Kena if used right. These dumb monster sets are just a huge finger to balance, they should never have been put in the game imo. Same go's with any set that proc's something that hits more then a skill. They should give utilities, not hard hitting procs that randomly go off.

    Well considering the fact that they removed softcaps from the game I am going to disagree with you.
    Blah blah sky is falling blah blah doom and gloom. Seriously, every patch people complain about how it's the worst meta ever. Black rose is the FotM, just like VD was before it. The sky is not falling. Enjoy the game or not. Your choice.

    Then make it simple and remove a meta from the game. There shouldn't even be a meta in the first place.
  • MalakithAlamahdi
    MalakithAlamahdi
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    So since these threads have started I've been play testing it. And I still say it's not OP.

    My kill/death ratio is the same. Opponents I could beat wearing heavy eternal hunt still lost against BR. Opponents that are difficult to win against, remained difficult.

    Slapping on BR will not automatically imlrove your game (unless you're running junk already)

    The sustain with BR at 1200 regen is the same as 1600 with a different set..

    Comparing EH to BR both feel absolutely on Par. One gives gap closer counter and burst dmg. BR gives a slight dmg boost to everything.

    BR will not save you just like EH will not save you alone.

    Player skill is vastly more important than BR.

    My experience BR will not make you win anymore than what you can already do.

    Again, unless you're already using a Subpar set, BR will not single handedly improve your game.

    You fail to recognize that is actually way too overpowered otherwise it is not the meta. I don't think you fully understand what the definition of a meta is.

    You take more damage, a lot more damage. It's so cancerous running into people using black rose and it makes me want to quit this game. There should be no such thing as a meta and all armor sets should be equally the same.

    Your heals are also a lot stronger. I can be sitting at 36k max stam on my wood elf nightblade wearing medium armor and my heals are great but not good enough. I put on black rose and I literally am sitting at 42k max stam so my heals are way stronger plus I also have that passive.

    The constitution passive is too op when you put on black rose. I get very tired of not being able to stand a chance against a black rose user. There is pretty much no hard counter to be able to kill one considering the fact that MMOs are based off gear rather than any skill.

    No I do not want to be one of those brain dead idiots that just puts on on to be op because then I feel exactly like one of those brain dead idiots. I want my own build regardless of the fact that it is not strong enough.
    The problem isn't Black Rose itself, its the changes to Heavy Armor as a whole.

    Heavy Armor was intended to be a tanking gear, but it was not very good at that in PVP. Then they added the Wrath passive and that just turned it into "Medium Armor with better healing and more tankiness"

    Simply put the Wrath Passive needs to be changed, instead of it giving you weapon and spell damage when you take damage, it needs to reduce the cost of breaking free by 5% per piece of Heavy Armor equipped at rank 2.

    The Juggernaut passive needs to reduce the cost of blocking by 1% per piece of heavy armor equipped, and increase the amount of damage blocked by 1% per piece of heavy armor equipped.

    This would fix heavy armor and make it a tanking set again instead of a damage set. #tanklivesmatter

    however, balance is so fisted at this point that Black Rose is just a small tip of the glaring issues with the game right now.

    heavy armor does in no way outdamage medium. It's made for two completely different playstyles. Simply because a heavy armor user can actually kill someone now doesn't mean it's OP. It only is in combination with sets like Malubeth, just like medium is with Veli and light is with Kena if used right. These dumb monster sets are just a huge finger to balance, they should never have been put in the game imo. Same go's with any set that proc's something that hits more then a skill. They should give utilities, not hard hitting procs that randomly go off.

    Well considering the fact that they removed softcaps from the game I am going to disagree with you.
    Blah blah sky is falling blah blah doom and gloom. Seriously, every patch people complain about how it's the worst meta ever. Black rose is the FotM, just like VD was before it. The sky is not falling. Enjoy the game or not. Your choice.

    Then make it simple and remove a meta from the game. There shouldn't even be a meta in the first place.

    Softcaps being removed was a bad choice imo as well. But heavy armor still doesn't outdamage light or medium, and isn't OP.
  • PurifedBladez
    PurifedBladez
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    Ashnunn wrote: »
    Black Rose = one of the small amount of counters to the "wear 3 proc sets and let my armour kill my target" meta

    Which obviously needs to change as well. The combat in this game use to have some pureness to it now the meta is just absurd and, honestly a huge turn off to eso pvp.
  • TheBonesXXX
    TheBonesXXX
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    This games PvP design in fundamentally flawed in the fact that it is laced with cool explosions instead of practical applications that enhance the core mechanics of the game.

    The gear is a problem, don't make PvE gear for PvP, slap on a bandaid called battle spirit and call gear universal.

    PvP sets with player damage reduction in pieces of 1/2/3 would be more beneficial than some set only obtained by outside sources, enough with the fancy fluffy *** and get something of substance, PvP isn't a thinkers game in ESO and hasn't been for a long time.
  • olsborg
    olsborg
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    One thing they could do to differentiate more between heavy, medium and light armor gameplay is tie the armor skill into what armore you are wearing, player would have to wear 5 medium to be able to use Evasion and 5 heavy armor to use Immovable etc

    This would eliminate some OP combos as Shuffle+HA and Shuffle+LA.

    PC EU
    PvP only
  • a1i3nz
    a1i3nz
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    There's a problem with every meta..

    The devs know what they're doing. It's not accidental. This game has had the weirdest most f'd up management. How they decide to do what they do, who tf knows?
  • Lava_Croft
    Lava_Croft
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    The devs know what they're doing. It's not accidental. This game has had the weirdest most f'd up management. How they decide to do what they do, who tf knows?
    I'm fairly certain their requirements for making balance changes solely revolves around things like "does it look cool?" or "does it make me feel cool?".

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