loyalhabsfan wrote: »If you can't see how ridiculously OP Black Rose is, smh.
Sustain
Black Rose > Hundings/Eternal Hunt
Tankiness
Black Rose > Any medium armor set by a long shot, regardless of trait
Damage
Black Rose = Hundings
Heals
Thanks to heavy armor passives... Black Rose > Hundings
So... why wouldn't I use it? There's no reason not to. That's literally what a META is, people.
Black Rose = one of the small amount of counters to the "wear 3 proc sets and let my armour kill my target" meta
RinaldoGandolphi wrote: »The problem isn't Black Rose itself, its the changes to Heavy Armor as a whole.
Heavy Armor was intended to be a tanking gear, but it was not very good at that in PVP. Then they added the Wrath passive and that just turned it into "Medium Armor with better healing and more tankiness"
Simply put the Wrath Passive needs to be changed, instead of it giving you weapon and spell damage when you take damage, it needs to reduce the cost of breaking free by 5% per piece of Heavy Armor equipped at rank 2.
The Juggernaut passive needs to reduce the cost of blocking by 1% per piece of heavy armor equipped, and increase the amount of damage blocked by 1% per piece of heavy armor equipped.
This would fix heavy armor and make it a tanking set again instead of a damage set. #tanklivesmatter
however, balance is so fisted at this point that Black Rose is just a small tip of the glaring issues with the game right now.
Waffennacht wrote: »Get Gud
SilentBoomstick wrote: »RinaldoGandolphi wrote: »The problem isn't Black Rose itself, its the changes to Heavy Armor as a whole.
Heavy Armor was intended to be a tanking gear, but it was not very good at that in PVP. Then they added the Wrath passive and that just turned it into "Medium Armor with better healing and more tankiness"
Simply put the Wrath Passive needs to be changed, instead of it giving you weapon and spell damage when you take damage, it needs to reduce the cost of breaking free by 5% per piece of Heavy Armor equipped at rank 2.
The Juggernaut passive needs to reduce the cost of blocking by 1% per piece of heavy armor equipped, and increase the amount of damage blocked by 1% per piece of heavy armor equipped.
This would fix heavy armor and make it a tanking set again instead of a damage set. #tanklivesmatter
however, balance is so fisted at this point that Black Rose is just a small tip of the glaring issues with the game right now.
In general, yes heavy armor is very powerful. However I am not just talking about heavy armor but I'm also talking about the fact that there are a lot of cancerous setups that I keep running into that involve 5pc black rose armor.
People need to seriously wake up and realize that there is a problem with people that are running around like gods never taking any damage and killing everything in their path.
Kind of off topic but I am getting very tired of each update because in the thieves guild update pretty much the entire game followed the masses and made a magicka nightblade. Dark brotherhood same exact thing, everyone followed the huddled masses very brainlessly and made a stamsorc. Now I don't even see anymore magicka sorcerers in this game and that makes me feel like I want to quit.Waffennacht wrote: »Get Gud
It's pretty much people like you that don't care about balance and I'm probably right because you are mostly likely wearing this exact setup, abusing it, and also defending it by telling me to L2P.
Is it not it sad that my 5pc hundings that I made golden is now obsolete so I have decided to start wearing 5pc black rose instead?
arkansas_ESO wrote: »https://youtu.be/uGkCsxeeCUQ?t=2m44s
Go to 2 minutes 45 seconds. 2.1k Poison Injection procs a 470 Creeping Ravage Health and a 636 Ravage Health, which procs a 6.5k Widowmaker, which procs a 3.6k Viper's Sting, which procs a 826 Poisoned. 12,032 instant damage from range, on top of two DOTs and 60% increased resource costs, all from them hitting one button. Proc sets really, really need a rebalancing. And, no, giving magic equally unbalanced proc sets isn't balance.
Sandman929 wrote: »I agree with some others in this thread. As long as Death-By-Armor exists, I can't really find fault with a set that doesn't proc it's own damage.
BR is strong, and yeah people are pairing it with the ridiculous damage proc sets, but the problem is that those ridiculous damage proc sets exist. Not BR.
Its hard for me to empathize with you when you sound like you want ganking to be infallible.
Perhaps the reason people walk around in heavy tank is because they aren't interested in continuing to feed the stealth gank macro slice play style and perhaps want fights with substance.
Rohamad_Ali wrote: »There's been a problem with the meta since thieves guild . I'm grinding all the new sets to see if anything makes a difference for Majika . At least now dueling makes testing way easier . I can get my survivability up to maintain a fight against black rose but I'm still working on how to create enough burst damage to make a useful dent . It seems I'm not alone in the damage department as I've seen others pounding away and not landing significant dps .
The journey to get gud continues ...
Sandman929 wrote: »I agree with some others in this thread. As long as Death-By-Armor exists, I can't really find fault with a set that doesn't proc it's own damage.
BR is strong, and yeah people are pairing it with the ridiculous damage proc sets, but the problem is that those ridiculous damage proc sets exist. Not BR.
Are these sets really that bad? I mean this might be a step closer to having the sets provide DPS while the class skills and weapon lines can provide unique support/dps utility that can create diverse builds.
They just need to review the dmg/healing/mitigation across the board and make the changes for the balance patch.
It wouldn't surprise me if they use the sets to provide a final build identity instead of locking you behind "Templar" or "sorc". It's probably why these class descriptions are still so abstract versus how's they play; the items and gear determine your role while the class helps you focus it.
Rohamad_Ali wrote: »Sandman929 wrote: »I agree with some others in this thread. As long as Death-By-Armor exists, I can't really find fault with a set that doesn't proc it's own damage.
BR is strong, and yeah people are pairing it with the ridiculous damage proc sets, but the problem is that those ridiculous damage proc sets exist. Not BR.
Are these sets really that bad? I mean this might be a step closer to having the sets provide DPS while the class skills and weapon lines can provide unique support/dps utility that can create diverse builds.
They just need to review the dmg/healing/mitigation across the board and make the changes for the balance patch.
It wouldn't surprise me if they use the sets to provide a final build identity instead of locking you behind "Templar" or "sorc". It's probably why these class descriptions are still so abstract versus how's they play; the items and gear determine your role while the class helps you focus it.
Are these sets that bad ?
Last night Allessia Bridge , 1 person wearing who know exactly what , being pounded on by 15 people for almost 8 minutes straight and never below half health . I went in , use dodge roll to break any malubeth beams and start bashing to interrupt on a Majic class cause no one else is , finally took him down after another 4 minutes .
I'm going to go ahead and say yes . These sets can get pretty darn rediculous .
Waffennacht wrote: »Rohamad_Ali wrote: »Sandman929 wrote: »I agree with some others in this thread. As long as Death-By-Armor exists, I can't really find fault with a set that doesn't proc it's own damage.
BR is strong, and yeah people are pairing it with the ridiculous damage proc sets, but the problem is that those ridiculous damage proc sets exist. Not BR.
Are these sets really that bad? I mean this might be a step closer to having the sets provide DPS while the class skills and weapon lines can provide unique support/dps utility that can create diverse builds.
They just need to review the dmg/healing/mitigation across the board and make the changes for the balance patch.
It wouldn't surprise me if they use the sets to provide a final build identity instead of locking you behind "Templar" or "sorc". It's probably why these class descriptions are still so abstract versus how's they play; the items and gear determine your role while the class helps you focus it.
Are these sets that bad ?
Last night Allessia Bridge , 1 person wearing who know exactly what , being pounded on by 15 people for almost 8 minutes straight and never below half health . I went in , use dodge roll to break any malubeth beams and start bashing to interrupt on a Majic class cause no one else is , finally took him down after another 4 minutes .
I'm going to go ahead and say yes . These sets can get pretty darn rediculous .
If you were interrupting them was it dark conversion? Im pretty sure temps and dks don't really get interrupted.
Ive survived such encounters because my opponents never bashed me. Kinda really important
Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.
Rohamad_Ali wrote: »Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.
So everyone wears black rose and problem solved .
Throw out the other armor sets and gg .
#Wrobel
Or they could just get black rose. It's not having or using black rose it's that people are not equal. Once people are equal in terms of resistance, sustainability, and damage out put then there is the skill component. Most players in ESO are not that good that is why the really good players stand out.