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https://forums.elderscrollsonline.com/en/discussion/668861

You got to enjoy the Radiant Destruction and Incapacitating Strike Spammers in cyrodil

  • neville_bart0s
    neville_bart0s
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    they need to make reverse slice un-dodgable. ive seen three stam builds try to execute one guy but he just dodged everything, then one cheesedick templar comes along and melts him with one button.

    make all executes un-dodgable and have them all start at 50%, and add another 10m of range to them too.
  • Noobslayer3255
    Noobslayer3255
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    Incapacitating strike is dodgeable and only stuns if the target has higher health than the caster.

    Dawnbreaker of smiting is generally a stronger choice as it does more damage, affects multiple targets, cannot be dodged and always stuns.

    idk about that... both are solid choices but lets not forgot incap is cheaper...and major defile is extremely strong. And you do 20% increased damage to the target after you incap them.
  • Edziu
    Edziu
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    Range needs to be reduced to 15m, and the additional damage reduced to 250%. This skill as is, is way too strong.

    That would actually make it weaker than Impale, giving people more reason to roll NB.

    oh yes? not much magica nb use impale on pvp....most peaople who are under 25% health they will also die from single normlal dps skills coneled, surpise, wreck blow and morphs etc + impale you can dodge and you have less range.
    yes you can spam this with block etc...but its very very useless if you dont hiting with it someone under 25% health when rd you always startg spam when someone is close to get under 50% and most templars just spam it from 100% when its comming to 2vs1, 3vs1 etc.....with impale noon will spam you from 100%, 60% health when they are more
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    jkolb2030 wrote: »
    kasa-obake wrote: »
    Interrupt radiant when you have multiple assailants on you, as is the mostly the case in open world, yeah good luck with that. Do people who comment on these posts even play this game xDD ?
    "Oh yeah my healer can block everything"
    "Oh i have a full dodge roll build, no damage but damn I dodge a lot"
    "I wear Malubeth and eat radiants in Xv1 for breakfast"...

    Just because you have cheesy build and can avoid being constantly rekt by these skills, doesn't mean they aren't ridiculously overpowered if not outright broken. Fear + incap, ranged radiant with other melee attackers on you... If you're about to deride valid complains about these unbalanced skills by implying that it's a l2p/l2react issue, please show us visual proof of your glorious PvP prowess in such circumstances.

    This is exactly what I ran into last night during PvP...

    I would constantly get feared by a NB and then have 2 RD's hitting me from a distance well beyond a gap closer and then get an incap strike thrown in there too.. It was the most ridiculous thing ever.. The RD damage is insane if you are built right - at least nerf the damn range on those things!!

    Yea, umm. When you have 3 people attacking you it's gonna hurt, regardless of what they use.

    For those dying to a single player hitting you with RD, doing something wrong because I've never died to a single player hitting me with RD.

    In before but i could shuffle/dodge spam them!!

    That is all this arguement is about. People say they want counterplay. But really they want to run their overloaded dodge/shuffle builds that barely get hit. And hate that there is a counter to their style of play. And they they might have to do something other then just dodge everything.
    Edited by vyndral13preub18_ESO on 27 July 2016 20:29
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