IcyDeadPeople wrote: »Incapacitating strike is dodgeable and only stuns if the target has higher health than the caster.
Dawnbreaker of smiting is generally a stronger choice as it does more damage, affects multiple targets, cannot be dodged and always stuns.
UltimaJoe777 wrote: »FullBlownBeast wrote: »Range needs to be reduced to 15m, and the additional damage reduced to 250%. This skill as is, is way too strong.
That would actually make it weaker than Impale, giving people more reason to roll NB.
Giles.floydub17_ESO wrote: »kasa-obake wrote: »Interrupt radiant when you have multiple assailants on you, as is the mostly the case in open world, yeah good luck with that. Do people who comment on these posts even play this game xDD ?
"Oh yeah my healer can block everything"
"Oh i have a full dodge roll build, no damage but damn I dodge a lot"
"I wear Malubeth and eat radiants in Xv1 for breakfast"...
Just because you have cheesy build and can avoid being constantly rekt by these skills, doesn't mean they aren't ridiculously overpowered if not outright broken. Fear + incap, ranged radiant with other melee attackers on you... If you're about to deride valid complains about these unbalanced skills by implying that it's a l2p/l2react issue, please show us visual proof of your glorious PvP prowess in such circumstances.
This is exactly what I ran into last night during PvP...
I would constantly get feared by a NB and then have 2 RD's hitting me from a distance well beyond a gap closer and then get an incap strike thrown in there too.. It was the most ridiculous thing ever.. The RD damage is insane if you are built right - at least nerf the damn range on those things!!
Yea, umm. When you have 3 people attacking you it's gonna hurt, regardless of what they use.
For those dying to a single player hitting you with RD, doing something wrong because I've never died to a single player hitting me with RD.