Thick Skinned renders Radiant Destruction quite laughable.
Lieblingsjunge wrote: »Thick Skinned renders Radiant Destruction quite laughable.
And here. A guy that thought about a way to counter radiant instead of crying about it. Cookies for you, my friend!
Radiant should be like impale above 25% hp. I don't mind the magicka pool-scaling nor the damage against blocked targets. But the way it hits 5-6k on a 5pc light armour target at 95-100% is crazy, but it happens. But 1) Make it break as soon as you get out of LoS 3) Get rid of the *** damage <30%. (Even though it is an amazing ability to burn down reactive/Transmutation/Fasalla/malu-tanks!). It's useful, though. I mean, eternalhunt permadodging nightblades on 25% hp,, one tick of beam and they rip. Otherwise they'll easily get away. When that's said. If anything, make it work like the *** Sorc-execute, procs on the target when it's under 20% health or something. It shouldn't render Radiant completly useless like it once was, but it should make it a somewhat useful execute.
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On a whole other note: This is probably the 100th thread about Incap or Radiant or both I've seen in the last 2 weeks. Why not try to put all arguments in one thread for ZoS to see, god knows! Let's make 100 different ones instead.
kasa-obake wrote: »@UltimaJoe777 again, do you even play this game ? xDD I was actually writing quite a lot of arguments on why beam is broken, but tbh it's not worth. You're not worth it, judging by people commenting on these posts, the community is not worth, and overall this game is not worth it anymore.
If you actually fail to see that a ranged 4 seconds, 50% threshold execute with an insane range, whose damage increases with your magicka pools and can't be dodged, and which is used by a class having increased damage against blocking targets, has a problem, then clearly we'll never understand each other.kasa-obake wrote: »Again, you all seem to forget that beam is undodgeable, and the increased damage starts at 50%. When a templar spams beam on you at 100% health, it's adorable in a pug way. Unfortunately, as soon as you're under 50%, beam does way too much additional pressure for you to go melee and bash the templar. Keep in mind that immovability potions do exist, which makes destructive reach, draining shot, frags, and other stuns useless more often than it seems. All those great and wonderful ideas that you have are very good on paper, however it really does not translate in reality.
Perhaps you managed to bash a CP130 guy who was trying to beam you once If so, congratulations but that still doesn't change the fact that this skill is broken af. 50% threshold, really, what was ZOS thinking xDD
Decrease the range of beam, make it dodgeable, reduce the *** threshold, those would all be better solutions than "omg l2p interrupt" nonesense you're saying.
You don't need to bash the caster to break radiant. When the beam is applied on you just bash the air. If multiple beams are applied on you then you have to bash ,the air, multiple times.
UltimaJoe777 wrote: »You know, I wonder how many people actually try to BLOCK attacks... My tank has made Meteors look like pebbles by simply blocking them.
Actually_Goku wrote: »Increase Incap Strike cost to 120 ultimate, reduce Radiant execute trigger from 50% to 30%.
/thread
Actually_Goku wrote: »Increase Incap Strike cost to 120 ultimate, reduce Radiant execute trigger from 50% to 30%.
/thread
Lol a single target ulti costing 120? Are you for real?
Actually_Goku wrote: »Increase Incap Strike cost to 120 ultimate, reduce Radiant execute trigger from 50% to 30%.
/thread
Lol a single target ulti costing 120? Are you for real?
outsideworld76 wrote: »UltimaJoe777 wrote: »You know, I wonder how many people actually try to BLOCK attacks... My tank has made Meteors look like pebbles by simply blocking them.
I can block all I want, due to lag I still get hit.
*sigh*
Where are the git gud/l2p comments?
Seriously op, these skills are not overpowered. They can be easily blocked and dodgeable. Also you can easily interrupt the caster of RD with most of ranged attacks.
kasa-obake wrote: »Again, you all seem to forget that beam is undodgeable, and the increased damage starts at 50%. When a templar spams beam on you at 100% health, it's adorable in a pug way. Unfortunately, as soon as you're under 50%, beam does way too much additional pressure for you to go melee and bash the templar. Keep in mind that immovability potions do exist, which makes destructive reach, draining shot, frags, and other stuns useless more often than it seems. All those great and wonderful ideas that you have are very good on paper, however it really does not translate in reality.
Perhaps you managed to bash a CP130 guy who was trying to beam you once If so, congratulations but that still doesn't change the fact that this skill is broken af. 50% threshold, really, what was ZOS thinking xDD
Decrease the range of beam, make it dodgeable, reduce the *** threshold, those would all be better solutions than "omg l2p interrupt" nonesense you're saying.
IcyDeadPeople wrote: »Incapacitating strike is dodgeable and only stuns if the target has higher health than the caster.
Dawnbreaker of smiting is generally a stronger choice as it does more damage, affects multiple targets, cannot be dodged and always stuns.
Erm incap got changed, it now stuns every time o.O Incap applies healing debuffs, increases damage against the target and is up so often it might as well be a 6th skill
But it's dodgeable which makes it so easy to counter
Try to dodge when you're feared. If you don't break it almost immediately or if you get the unbreakable CC bug or if you're out of stamina, incap is devastating.
Break it immediately then? Is this an L2P issue or what?
I also have a very hard time with fear. Not in a fair fight situation but when I'm being ganked. So out of nowhere there's a combo I don't really understand. I think it's something like suprise attack, incapacitating strike, then some mixed in light, heavy attacks then I finally break stun drop my purge down, throw up 1 heal (which puts me to 50% health and suddenly my guy is moving. It takes me a second to realize I'm not moving the joystick in that direction. Then it dawns on me oh wait I'm being feared. So I try to break but it's bugged. In the meantime the nightblade is firing everything at me.
The animation for fear is not obvious enough.
Also the cp ironclad is a terrible counter to fear. At 100 CP's invested into ironclad i remove 25% of fea . So if fear is 4 seconds that means that now it's 3 seconds. Whoopee!
Off topic but I just hate that skill
kasa-obake wrote: »Interrupt radiant when you have multiple assailants on you, as is the mostly the case in open world, yeah good luck with that. Do people who comment on these posts even play this game xDD ?
"Oh yeah my healer can block everything"
"Oh i have a full dodge roll build, no damage but damn I dodge a lot"
"I wear Malubeth and eat radiants in Xv1 for breakfast"...
Just because you have cheesy build and can avoid being constantly rekt by these skills, doesn't mean they aren't ridiculously overpowered if not outright broken. Fear + incap, ranged radiant with other melee attackers on you... If you're about to deride valid complains about these unbalanced skills by implying that it's a l2p/l2react issue, please show us visual proof of your glorious PvP prowess in such circumstances.
Yes, Incap Strike is strong and I have used it a lot. I was too thinking that's OP , until I switched to Dawnbreaker! It's far more superior- high damage, AOE and undodgable! Outside the gank, my incaps often are simply dodged,( damn you "working as intended" shuffle). But I wouldn't mind if it's cost would be raised to 75 ulti.
IcyDeadPeople wrote: »Incapacitating strike is dodgeable and only stuns if the target has higher health than the caster.
Dawnbreaker of smiting is generally a stronger choice as it does more damage, affects multiple targets, cannot be dodged and always stuns.
IcyDeadPeople wrote: »Incapacitating strike is dodgeable and only stuns if the target has higher health than the caster.
Dawnbreaker of smiting is generally a stronger choice as it does more damage, affects multiple targets, cannot be dodged and always stuns.
Praeficere wrote: »IcyDeadPeople wrote: »Incapacitating strike is dodgeable and only stuns if the target has higher health than the caster.
Dawnbreaker of smiting is generally a stronger choice as it does more damage, affects multiple targets, cannot be dodged and always stuns.
Incapacitating Strike always stuns, regardless of health. This was changed with Dark Brotherhood.
The fact that it's also a huge nuke, applies major defile and increases your damage on the target by 20% all for 50 ultimate... that's a fair bit too much for 50 ultimate, let alone one skill.
Incap > Dawnbreaker.
100% correct, I just want to add: Disease dmg + major defile combined offer 45% heal debuff, that is even better :-DIncapacitating strike deals now disease dmg can hit for up to 19k into player and ALWAYS stuns. Also applies major defile lowering target healing by 30% and increasing Your overall dmg by 20% for next ~5 seconds. It costs 50 ulti and yes it's dodgable but not when target is feared
Repeating an argument, or the same ones, over and over again is called an empty signifier. Maybe you Google that term and you stop posting about radiant destruction, if you already wrote too much about it. OR avoid completely to repeat yourself, I'm quite sure that ZOS heard your arguments, so there is no need to repeat them over and over again, thanks!@UltimaJoe777 again, do you even play this game ? xDD I was actually writing quite a lot of arguments on why beam is broken, but tbh it's not worth. You're not worth it, judging by people commenting on these posts, the community is not worth, and overall this game is not worth it anymore.
If you actually fail to see that a ranged 4 seconds, 50% threshold execute with an insane range, whose damage increases with your magicka pools and can't be dodged, and which is used by a class having increased damage against blocking targets, has a problem, then clearly we'll never understand each other.
Rayya_Blackheart wrote: »mmolegends44 wrote: »@UltimaJoe777 think about what you said my " Tank" !
My PvE healer can block and take most incoming damage. I don't even have impen gear. I can't tell you the number of RDs I've rolled right out of or even block walked out of.
Stratforge wrote: »Rayya_Blackheart wrote: »mmolegends44 wrote: »@UltimaJoe777 think about what you said my " Tank" !
My PvE healer can block and take most incoming damage. I don't even have impen gear. I can't tell you the number of RDs I've rolled right out of or even block walked out of.
I sure do love to roll out of RD...wait.
kasa-obake wrote: »Interrupt radiant when you have multiple assailants on you, as is the mostly the case in open world, yeah good luck with that. Do people who comment on these posts even play this game xDD ?
"Oh yeah my healer can block everything"
"Oh i have a full dodge roll build, no damage but damn I dodge a lot"
"I wear Malubeth and eat radiants in Xv1 for breakfast"...
Just because you have cheesy build and can avoid being constantly rekt by these skills, doesn't mean they aren't ridiculously overpowered if not outright broken. Fear + incap, ranged radiant with other melee attackers on you... If you're about to deride valid complains about these unbalanced skills by implying that it's a l2p/l2react issue, please show us visual proof of your glorious PvP prowess in such circumstances.
This is exactly what I ran into last night during PvP...
I would constantly get feared by a NB and then have 2 RD's hitting me from a distance well beyond a gap closer and then get an incap strike thrown in there too.. It was the most ridiculous thing ever.. The RD damage is insane if you are built right - at least nerf the damn range on those things!!