Kena is right though, dueling is like training for open world. Learning in a controlled environment will help you in open world.
Pictured above. Street Fighter has 99 seconds as their limit.
Sandman929 wrote: »Kena is right though, dueling is like training for open world. Learning in a controlled environment will help you in open world.
As will dueling in the way that you'll be fighting in the open world. I'm not saying duels with artificially imposed restrictions have no value, but IMO they have less value than practicing without those rules. In the open world you will have to deal with someone running around every rock they can find, and you will have to deal with over performing sets...you'll have to deal with adds in a fight, poisons, fall damage hazards, etc.
The less you remove real world issues the more effective the training for adapting to real world issues IMO. I don't accept the implication that the "real" dueling guilds with artificial exclusions are better training for fights where those exclusions don't exist.
Sandman929 wrote: »Kena is right though, dueling is like training for open world. Learning in a controlled environment will help you in open world.
As will dueling in the way that you'll be fighting in the open world. I'm not saying duels with artificially imposed restrictions have no value, but IMO they have less value than practicing without those rules. In the open world you will have to deal with someone running around every rock they can find, and you will have to deal with over performing sets...you'll have to deal with adds in a fight, poisons, fall damage hazards, etc.
The less you remove real world issues the more effective the training for adapting to real world issues IMO. I don't accept the implication that the "real" dueling guilds with artificial exclusions are better training for fights where those exclusions don't exist.
The idea behind those restrictions ( in the context of learning) is to create a very specific controlled environment under which you can focus on improving your own performance step by step. Of course open world fights are way more erratic, but thats not what (most) duels try to emulate.
Instead by providing an even playing field worse players can learn to improve without becomming overwhelemed by the different factors open world fighting brings, they can focus their attention on specific things.
For example managing your stamina in an open field is much more challenging than in an area filled with LoS objects that allow you to recover. For fighting uneven fights in open world you should definetly learn to make use of the environment, but when you duel you are (usually) not aiming to improve those specific skills , but instead directly on the control of your character.
Also as soon as you allow LoS in a duel between experienced players you have a stalemate, since both of these players will know how to make use of these untargetable moments to recover without any geniune effort.
Waffennacht wrote: »I duel because I love fighting especially in a 1v1 setting.
I'll fight by any rules just so I can get some 1v1.
I use to run tcg tournaments and have been a mid level judge in a few too. What I would suggest is a rotation of what rules are being used.
Then, just to be cool, I would have a rotation of locations along with LoS rules. I know I would have a LoS limit, as it's been pointed out, two players LoSing could result in a never ending match. Something like the first player to LoS 3 times forfeits the match.
Same with armors etc... that way players can use their earned armor in a good environment. And allowing players to also experience combat without being forced to use certain sets.
Why are there so many trolls that try to ruin or break up dueling pits?
Yesterday we had three different people wander in and try to jump in a duel or a spectator, with a dozen people freaking watching.
Why would someone do that? Either join in, watch, or go away.
8. Changing your champion points, and/or your loadout in order to beat a particular opponent is not an actual victory since it’s not an accurate representation of a chance encounter in the middle of Cyrodiil. (i.e. putting Piercing Mark on your bar when you normally wouldn’t, or putting all your points into Elemental Defender when fighting a magicka player).
4. You can start a duel any way you prefer in party chat; however, against someone you can’t communicate with the duel is initiated by jumping twice.
The real question is what about open world encounter turned 1v1? What are the rules then? I've gotten many rage tells "nice LoS" or "keep roll dodging," when that same guy opens the from stealth with a poison and I essentially start the fight with 50% health. How about when a group runs toward you but only one of them engages you? Do you play like you're about to get zerged down or "fairly?"
Overall these are all good tips. Thanks for sharing @Strider_Roshin!8. Changing your champion points, and/or your loadout in order to beat a particular opponent is not an actual victory since it’s not an accurate representation of a chance encounter in the middle of Cyrodiil. (i.e. putting Piercing Mark on your bar when you normally wouldn’t, or putting all your points into Elemental Defender when fighting a magicka player).
The reason why I like to duel is to improve my open world game, therefore I try to keep my build "as is" as much as possible. Except, since I burn my ultimate pre duel, for my StamSorc, I need to switch Hurricane from my 3rd to second bar.
On my nightblade, I also put Piercing Mark instead of Shadowy Disguise. If I intend to duel, I don't intend to cloak.
But these are overall changes I do from open world to duel setting, NOT to beat an actual opponent's build.4. You can start a duel any way you prefer in party chat; however, against someone you can’t communicate with the duel is initiated by jumping twice.
This can be so confusing when you don't know who you are dueling.
Sometime you will see people that jump only once, other 3 times, etc...
I personally always do 3 jumps, unless we agree'd on something else.
The line of sight should be discourage in duel as well, no doubt.
It's somewhat of a problem, as you might of noticed agaisn't me @Strider_Roshin . It's really anchored into my mind! Especially on my stam sorc since this build is all about mobility : Dodge roll, streak, LoS...
I have to force myself not run behind something when dueling.. Well especially if there is a tree right beside me.
Best to find adequate location to duel: no rocks, trees, etc.The real question is what about open world encounter turned 1v1? What are the rules then? I've gotten many rage tells "nice LoS" or "keep roll dodging," when that same guy opens the from stealth with a poison and I essentially start the fight with 50% health. How about when a group runs toward you but only one of them engages you? Do you play like you're about to get zerged down or "fairly?"
It really depends, is it an actual improvised duel? I mean did both party agree'd to fight (buff following by jumping x times?)
Otherwise, in general, there are no rules in open world, so LoS is definitely permitted.
The ones sending rage message are usually the dirtiest player. Better not to waste time with them.
Strider_Roshin wrote: »Overall these are all good tips. Thanks for sharing @Strider_Roshin!8. Changing your champion points, and/or your loadout in order to beat a particular opponent is not an actual victory since it’s not an accurate representation of a chance encounter in the middle of Cyrodiil. (i.e. putting Piercing Mark on your bar when you normally wouldn’t, or putting all your points into Elemental Defender when fighting a magicka player).
The reason why I like to duel is to improve my open world game, therefore I try to keep my build "as is" as much as possible. Except, since I burn my ultimate pre duel, for my StamSorc, I need to switch Hurricane from my 3rd to second bar.
On my nightblade, I also put Piercing Mark instead of Shadowy Disguise. If I intend to duel, I don't intend to cloak.
But these are overall changes I do from open world to duel setting, NOT to beat an actual opponent's build.4. You can start a duel any way you prefer in party chat; however, against someone you can’t communicate with the duel is initiated by jumping twice.
This can be so confusing when you don't know who you are dueling.
Sometime you will see people that jump only once, other 3 times, etc...
I personally always do 3 jumps, unless we agree'd on something else.
The line of sight should be discourage in duel as well, no doubt.
It's somewhat of a problem, as you might of noticed agaisn't me @Strider_Roshin . It's really anchored into my mind! Especially on my stam sorc since this build is all about mobility : Dodge roll, streak, LoS...
I have to force myself not run behind something when dueling.. Well especially if there is a tree right beside me.
Best to find adequate location to duel: no rocks, trees, etc.The real question is what about open world encounter turned 1v1? What are the rules then? I've gotten many rage tells "nice LoS" or "keep roll dodging," when that same guy opens the from stealth with a poison and I essentially start the fight with 50% health. How about when a group runs toward you but only one of them engages you? Do you play like you're about to get zerged down or "fairly?"
It really depends, is it an actual improvised duel? I mean did both party agree'd to fight (buff following by jumping x times?)
Otherwise, in general, there are no rules in open world, so LoS is definitely permitted.
The ones sending rage message are usually the dirtiest player. Better not to waste time with them.
Hey thanks for commenting Sluice :-)
Btw since I've swapped out rune cage for shuffle, and remorphed rapid strikes to Bloodthirst (I think that's what it's called), and removed my bolt escape to streak, I wouldn't mind testing it on you again :-)
Strider_Roshin wrote: »Dueling Etiquette
This is for scheduled 1v1s, anything outside of this is fair game.
1. Combatants must start the match with no Ultimate.
2. Buffs may be applied before fight but not debuffs or combat related attacks (i.e. Daedric Mines, Proxy Det, Caltrops, Ritual of Retribution, Trap Beast, Path of Darkness, etc.)
3. Poisons are allowed. ZOS buffed enchants in order for them to be competitive with poisons. To say you can’t use poisons in a duel is the same as saying you can’t use enchants.
4. You can start a duel any way you prefer in party chat; however, against someone you can’t communicate with the duel is initiated by jumping twice.
5. Any type of potion is allowed (This includes Immovable).
6. Any type of gear is allowed (i.e. Malubeth, Shield Breaker, etc.).
7. Any type of ability is allowed (i.e. Reverberating Bash, Cloak, Reflective Scales, etc.).
8. Changing your champion points, and/or your loadout in order to beat a particular opponent is not an actual victory since it’s not an accurate representation of a chance encounter in the middle of Cyrodiil. (i.e. putting Piercing Mark on your bar when you normally wouldn’t, or putting all your points into Elemental Defender when fighting a magicka player).
9. In order to initiate a duel with someone you can't communicate with, use bash on them (Power Bash doesn't count).
I decided to share this since these are the rules my guild and I use, and there seems to be inconsistencies with encounters in Cyrodiil. Of course if you want to alter a rule you may do so as long as it’s properly communicated (i.e. not using potions, ultimates, etc.)
Strider_Roshin wrote: »Dueling Etiquette
This is for scheduled 1v1s, anything outside of this is fair game.
1. Combatants must start the match with no Ultimate.
2. Buffs may be applied before fight but not debuffs or combat related attacks (i.e. Daedric Mines, Proxy Det, Caltrops, Ritual of Retribution, Trap Beast, Path of Darkness, etc.)
3. Poisons are allowed. ZOS buffed enchants in order for them to be competitive with poisons. To say you can’t use poisons in a duel is the same as saying you can’t use enchants.
4. You can start a duel any way you prefer in party chat; however, against someone you can’t communicate with the duel is initiated by jumping twice.
5. Any type of potion is allowed (This includes Immovable).
6. Any type of gear is allowed (i.e. Malubeth, Shield Breaker, etc.).
7. Any type of ability is allowed (i.e. Reverberating Bash, Cloak, Reflective Scales, etc.).
8. Changing your champion points, and/or your loadout in order to beat a particular opponent is not an actual victory since it’s not an accurate representation of a chance encounter in the middle of Cyrodiil. (i.e. putting Piercing Mark on your bar when you normally wouldn’t, or putting all your points into Elemental Defender when fighting a magicka player).
9. In order to initiate a duel with someone you can't communicate with, use bash on them (Power Bash doesn't count).
I decided to share this since these are the rules my guild and I use, and there seems to be inconsistencies with encounters in Cyrodiil. Of course if you want to alter a rule you may do so as long as it’s properly communicated (i.e. not using potions, ultimates, etc.)
Poisons are not allowed and neither are immovable or detection pots.