Strider_Roshin wrote: »Dueling Etiquette
This is for scheduled 1v1s, anything outside of this is fair game.
1. Combatants must start the match with no Ultimate.
2. Buffs may be applied before fight but not debuffs or combat related attacks (i.e. Daedric Mines, Proxy Det, Caltrops, Ritual of Retribution, Trap Beast, Path of Darkness, etc.)
3. Poisons are allowed. ZOS buffed enchants in order for them to be competitive with poisons. To say you can’t use poisons in a duel is the same as saying you can’t use enchants.
4. You can start a duel any way you prefer in party chat; however, against someone you can’t communicate with the duel is initiated by jumping twice.
5. Any type of potion is allowed (This includes Immovable).
6. Any type of gear is allowed (i.e. Malubeth, Shield Breaker, etc.).
7. Any type of ability is allowed (i.e. Reverberating Bash, Cloak, Reflective Scales, etc.).
8. Changing your champion points, and/or your loadout in order to beat a particular opponent is not an actual victory since it’s not an accurate representation of a chance encounter in the middle of Cyrodiil. (i.e. putting Piercing Mark on your bar when you normally wouldn’t, or putting all your points into Elemental Defender when fighting a magicka player).
9. In order to initiate a duel with someone you can't communicate with, use bash on them (Power Bash doesn't count).
I decided to share this since these are the rules my guild and I use, and there seems to be inconsistencies with encounters in Cyrodiil. Of course if you want to alter a rule you may do so as long as it’s properly communicated (i.e. not using potions, ultimates, etc.)
Poisons are not allowed and neither are immovable or detection pots.
Those are the rules used in HIS guild. Its just guidelines for those who want a sample of duelling rules. Your guild/personal preference may be different but that dosent mean they arent allowed. Just means you dont allow them in your duels. Ensure everyone adheres to the same set of rules when u duel.
Strider_Roshin wrote: »Dueling Etiquette
This is for scheduled 1v1s, anything outside of this is fair game.
1. Combatants must start the match with no Ultimate.
2. Buffs may be applied before fight but not debuffs or combat related attacks (i.e. Daedric Mines, Proxy Det, Caltrops, Ritual of Retribution, Trap Beast, Path of Darkness, etc.)
3. Poisons are allowed. ZOS buffed enchants in order for them to be competitive with poisons. To say you can’t use poisons in a duel is the same as saying you can’t use enchants.
4. You can start a duel any way you prefer in party chat; however, against someone you can’t communicate with the duel is initiated by jumping twice.
5. Any type of potion is allowed (This includes Immovable).
6. Any type of gear is allowed (i.e. Malubeth, Shield Breaker, etc.).
7. Any type of ability is allowed (i.e. Reverberating Bash, Cloak, Reflective Scales, etc.).
8. Changing your champion points, and/or your loadout in order to beat a particular opponent is not an actual victory since it’s not an accurate representation of a chance encounter in the middle of Cyrodiil. (i.e. putting Piercing Mark on your bar when you normally wouldn’t, or putting all your points into Elemental Defender when fighting a magicka player).
9. In order to initiate a duel with someone you can't communicate with, use bash on them (Power Bash doesn't count).
I decided to share this since these are the rules my guild and I use, and there seems to be inconsistencies with encounters in Cyrodiil. Of course if you want to alter a rule you may do so as long as it’s properly communicated (i.e. not using potions, ultimates, etc.)