Sandman929 wrote: »If I change my slotted ultimate is the accumulation zeroed?
Waffennacht wrote: »These are what i've encountered except the ult, it's where ever you have it.
I didn't know jump twice (thought it was once)
Though imo, buffs should be applied during combat, not before. It's very rare you have all buffs up while roaming cyrodiil
Sandman929 wrote: »I like all the others though, it's best to play in a duel how you would normally play, skills and setup-wise otherwise you're adapting to the opponent on the fly which you can't do in the field.
I'd add "To request a duel, block and bash 1 or 2 times. Don't shoot them with your little bow or use poison injection"
you also failed to mention the use of Line of Sight in a duel.
While I agree changing CP based on your opponent is pure cheese, changing skills based on your matchup is common practice
you should ban shield breaker and malubeth as other guilds / tourneys have done
Sandman929 wrote: »
Waffennacht wrote: »These are what i've encountered except the ult, it's where ever you have it.
I didn't know jump twice (thought it was once)
Though imo, buffs should be applied during combat, not before. It's very rare you have all buffs up while roaming cyrodiil
Sandman929 wrote: »
@Sandman929
In the field you can use Line of Sight on a shield breaker. However, line of sight is banned in all duels. Malubeth is just broken and would be banned by any self-respecting dueling Guild
Sandman929 wrote: »I'd never heard of banning LoS.
Strider_Roshin wrote: »you should ban shield breaker and malubeth as other guilds / tourneys have done
If it's what your build uses normally then you'll be handicapping yourself for your opponent's sake. I think Malubeth is ridiculously OP (Velidreth is probably going to be OP as well next update), however it's still in the game, and people are going to use it, therefore it's an accurate depiction on what you'll encounter in Cyrodiil.
Looks like a decent start, but this list will create contention in your guild. I offer you a list of warnings from my experience as an officer and acting GM in NA's primary dueling guilds guoing back to last fall.
First, if your guild grows, then you'll end up with a great variety of members, play styles, and opinions regarding game balance. Embrace this. If you take one thing from what I have to say, let it be that your job as GM or officer is to facilitate community growth and activity, not to be "right" or "the best." The goal of your rules is to minimize conflict among members with as few restrictions as possible, NOT to enforce your opinions about duels.
Second, duels are not open world encounters. While some players will use open world builds and not change a thing for duels, others will create dedicated dueling builds. These players may have an ideological disagreement. Just emphasize that they choose who they fight in casual duels. Also, be ready for someone to die in open world and complain that so-and-so didn't follow the dueling rules. Without your guild's signal from both players or an agreement in chat, it's not a formal duel, and there are no rules. Period. Make sure people understand that ahead of time.
By that same logic, you cannot easily detect, confirm, or enforce against changing CP or gear or skills between fights. While changing your CP especially to directly counter another person is kind of a scumbag move, creating a rule outright banning it will just create fights and blame and excuses in chat. Institute an unwritten discouragement of such changes, but don't create such a hard rule. It will only create tension. Remember, people choose who they fight. If you think someone's changing CP, then either suck it up and fight them anyway, change yours too, or just don't fight them.
Line of sight is the only thing you can and should outright ban in general dueling, and it is the norm to ban it. Experienced players will expect this, and it's an easily understood rule to onboard new duelers into your rules. LoS is useful in open world outnumbered encounters, but it's not necessary in a 1v1. The first time you see a fight get extended because some dude who was getting rekt starts tree-humping, you'll understand.
Banning item sets, abilities, or other mechanics which are bugged or op in 1v1s can be defensible, but it can start unnecessary controversy. My advice is to make a short list of mechanics which distort 1v1 balance, discourage their use, and require full disclosure when they are used. Tell members that they don't have to play against op stuff if they don't want to, but do acknowledge that there are op mechanics out there.
For example, regardless of your opinion on banning item sets, Malubeth is bugged, and the big heal ticks that it gives can save players when they should die. It narrows the skill gap between players by saving people from being punished when they make mistakes or get outplayed. Immov pots have the same effect since we have a resource gated combat system built around running people out of stamina with cc chains.
Think of it like the 2h axe bleed bug from a while back. Some people used it, some people didn't, everyone acknowledged it, and we all got along fine since we all knew it was broken. If we'd started banning it, we'd have had unnecessary guild drama and people leaving.
Note that this is for casual guild duel gatherings. Tournaments outright ban overtuned or bugged mechanics.
Lastly, you're mistaken about poisons. Weapon enchantment damage values were buffed to compensate for Transmutation buffs, heavy armor buffs, prismatics being made available to the masses, and buffs to impenetrable. Everyone became MUCH tankier over the last couple of patches, and Gossamer and that 1pc Undaunted set is going to continue the trend next patch.
Poisons were implemented to address the excess sustain that we do have in duels, and while most poisons are meh at best, a few are overtuned. You can increase magicka or stamina ability costs by 60% with 100% uptime using poisons. That's absurd. Again, if you make a hard lined "they're allowed, don't complain" rule, experienced players won't take your duels or guild seriously.
TLDR: you need to be more realistic about game mechanics which imbalance 1v1s, but discourage their use with players deciding not to play against them as the main response instead of outright bans. Focus on minimizing drama instead of opinions on balance.
Just saw the thread and posted aome thoughts just as someone who has spent a lot of time dueling
I think the ult rule mighy work better the other way around. I think it would be better to allow for charging to full prior to a bout...
Also LOS should be permitted... I mean, in long range duels it can be an awesome element, and in some situations like fighting a werewolf when you are outgunned, its the only option short of standing and dieing.
@Sandman929 wanting to get better is not elitism. The simple fact is that you won't improve at the game if you're permitted to go run away around a rock whenever you start losing a fight. The goal of controlled duels is to win or lose based on your mechanics and your character's capabilities alone.