GRYM.LOCKE wrote: »to be honest apart from race change options this isnt worth even logging on
Story line for DB was awesome and Craft bag is like GOD mode, i will give you that ZOS but apart from wrothgar the other DLCS have been in mho "half done"
I think it took me 5 hours to do all DB ranks and story lines........ 5 hours......... ill say again 5 hours..........
1: An area i could physically run from end to end in within minutes
2: No major world bosses only group bosses
3: Small dungeons and only 2/3 of them instead of the usual 7-11 per area
4: no decent animation updates for weapons and skills
5: no as of yet 6th Skill slot added
When are we getting
1: Were wolf skill changes / updates
2: Vampire changes and additional 2 skills or more
3: Levelable fighting pets / mounts
DK Fire Elementals
SC Storm Elementals
DB Shadow Demon/Wolf/Shade
TP Wisp/Spark/Angelic XXX
4: True "World bosses" that require 50-100 people i.e. "some fun stuff"
would be nice to see this game Finally move up and on to better things
Firor says that Zenimax is aiming to release multiple, "smaller" DLC packs to cater to players who return to the game intermittently, creating something akin to 'episodes' for the game. That doesn't sound good for any future large Orsinium type DLCs.
I'm hoping that the new hairstyles, etc. will work like the costumes, in that once you purchase one, it's available to all your characters and can be changed whenever. The hairstyles could go into the hat section and work like wigs.
I'm hoping that the new hairstyles, etc. will work like the costumes, in that once you purchase one, it's available to all your characters and can be changed whenever. The hairstyles could go into the hat section and work like wigs.
Please, no! I want to be able to wear a helmet or a hat with my hair, not or my hair...
ShedsHisTail wrote: »I regards to costume dying...
Can you guys also add a "Default" button to the dye stations? Just a button to click that returns a piece of equipment to it's original pre-dyed state.
So many times I've changed the color of a piece of gear that looked fine in the lighting of the station, but as soon as I save it and walk away, it looks different than I wanted. And then there's no way to restore it to it's original state. With costumes being more elaborate, I'd very much like to be able to restore them to their original colors if I end up hating the way they look once I walk away from the station.
TheTraveler wrote: »Wait... so.. capturable towns... what will happen to the dialies then? Because then it will be pretty much impossible to do them if your faction is weak in your current campaign. Just asking...
lordrichter wrote: »ShedsHisTail wrote: »I regards to costume dying...
Can you guys also add a "Default" button to the dye stations? Just a button to click that returns a piece of equipment to it's original pre-dyed state.
So many times I've changed the color of a piece of gear that looked fine in the lighting of the station, but as soon as I save it and walk away, it looks different than I wanted. And then there's no way to restore it to it's original state. With costumes being more elaborate, I'd very much like to be able to restore them to their original colors if I end up hating the way they look once I walk away from the station.
Can't you just use the eraser to remove the color from the armor? It will still be bound to you, but I thought that worked.
I didn't say they needed more flags at all. It's just the placement. It seems really odd and immersion breaking that Xivkyn just walk right in front of the flag areas. There's not much in the way of fortifications of them, or much to give a sense of feeling that your faction is taking control of the area. I just hoped there'd be more to really bring the feel of it together.
Ic flags are perfectly fine as they are. The zone is populated and a lot of fun, quite a big success. There is no need for more flags there whatsoever