Roehamad_Ali wrote: »Meh . Too many things broken and still no end to the cheating in Cyrodiil for me to get excited about this . Priorities .
How many crowns is this gonna cost?
This all looks great, fantastic really. I can't find a single negative in that entire article.
Please.
PLEASE don't go out of your way to change/add/remove (and therefore break) something (or things) that no one is asking for. Dark Brotherhood aside from the typical performance and bug issues has been one of the best PvP patches in a long time, but there is always a compromise in the form of things like poisons and animation changes.
@Roechacca Sounds like three open-air flags using the same setup as every other flag, capture them all to gain control the town. Control gives access to a purple gear merchant and a respawn point.Can we also get some more details on the town capture system?
SwaminoNowlino wrote: »So there are a couple things I noticed that I may be interpreting incorrectly. They said they were updating AA and HRC in terms of difficulty and gear, but didn't explicitly state they were going to be CP 160. Maybe we move beyond CP 160 (doubtful) or more likely just worded it funny. Thoughts?
@Roechacca Sounds like three open-air flags using the same setup as every other flag, capture them all to gain control the town. Control gives access to a purple gear merchant and a respawn point.Can we also get some more details on the town capture system?
This all looks great, fantastic really. I can't find a single negative in that entire article.
Please.
PLEASE don't go out of your way to change/add/remove (and therefore break) something (or things) that no one is asking for. Dark Brotherhood aside from the typical performance and bug issues has been one of the best PvP patches in a long time, but there is always a compromise in the form of things like poisons and animation changes.
SwaminoNowlino wrote: »So there are a couple things I noticed that I may be interpreting incorrectly. They said they were updating AA and HRC in terms of difficulty and gear, but didn't explicitly state they were going to be CP 160. Maybe we move beyond CP 160 (doubtful) or more likely just worded it funny. Thoughts?
Also the town capture mechanic containing three flags... similar to IC district capture system. Does this imply they are going to revamp IC to what it actually should be? Because the three flags with tiers of guards is exactly what people have been asking for down there.
Like that they mentioned the dungeons will contain new monster sets, hopefully these are desirable and allow more more diverse builds. Disappointed that there are no arena's or battlegrounds, but ultimately expected.
Overall seems to be a very small patch, I can't imagine they are going to charge very much for just two dungeons, leaving craft bags as the only reason to sub unless they role out some barbershop benefits. I'm hopeful that the small patch size means they are going to spend the majority of their time fixing the base game, but that also makes me nervous that they aren't going to fix the bugs and other major issues until Update 11.
SwaminoNowlino wrote: »So there are a couple things I noticed that I may be interpreting incorrectly. They said they were updating AA and HRC in terms of difficulty and gear, but didn't explicitly state they were going to be CP 160. Maybe we move beyond CP 160 (doubtful) or more likely just worded it funny. Thoughts?
Please be wrong. I have been waiting for some 4-men content for almost one year, I don't want to need to re-gear up before I can play it...