It's fair to say that the vast majority of the playerbase is against the mechanic that disables stamina while blocking. Everyone believes there must be a better solution. Disabling all stamina regen just for tapping block is WAY too punitive. Blocking is a necessary part of combat and should be encouraged.
Rather than reinvent the wheel (again) I would like to suggest that we keep the current mechanic, BUT with a change.
Stamina regen should be cut by 50% for 2 seconds after blocking any attack. Ergo, each blocked attack forfeits half of one tick of stamina regeneration in addition to the cost of blocking the attack itself.
This way, players can be a tiny bit more defensive without worrying as much about their stamina pool, and perma-block builds are still kept in check. Also, if you think about it, just standing in a guarded position shouldn't necessarily negate recovery - it's dealing with incoming blows that takes serious effort. I should be able to walk around holding block all day long and never lose stamina recovery UNLESS there is incoming damage.
The motivation for this post came from a super fun 1v1 I had with a stamblade in IC while playing my stamplar. The fight lasted several minutes, but I struggled to have enough stamina to burn him down due to this block mechanic. He would Shadowy Disguise -> Surprise Attack often. This leaves no choice but to block after he pops Cloak, lest I eat a massive Surprise Attack and a stun.
@wrobel, I hope you guys consider this change and I feel strongly that it would be a huge quality of life improvement.
Edited by Solariken on 1 April 2016 13:28