Does it mean Emerson Huang will show us how he created visual effects?
ZOS_GinaBruno wrote: »Which language are you trying to read/visit, @Darlon?
WillhelmBlack wrote: »Can you ask if they are considering putting block cancelling skills back in before live? Combat feels so poor on the PTS.
It's fine for damage builds without block cancelling but for healers and tanks it's a nightmare.
WillhelmBlack wrote: »Can you ask if they are considering putting block cancelling skills back in before live? Combat feels so poor on the PTS.
It's fine for damage builds without block cancelling but for healers and tanks it's a nightmare.
ZOS_RichLambert wrote: »Just wanted to update everyone on where we are at with the animation prioritization efforts going on right now. At its core, the goal for the change was to make it clear which attacks players were using, while preserving the responsiveness of combat. We’ve made great strides towards this, but there are still a number of cases where things just don’t look or feel right (blocking as an example). As such, we’re going to be rolling back this change in next week's PTS patch (2.3.4) and will not be taking it to the Live megaservers.
We will continue to iterate on the system internally and will roll out the changes when they are ready.
I would like you to give us some information whether you have any plans to change the fact that players using staves deal less spell damage than dual wielding players. Staves should give more or at least the same amount of spell damage as dual wield.
Where Nocturnal ?ZOS_GinaBruno wrote: »This is the official discussion thread for the blog article ESO Live: Thieves Guild Special #3. We hope you'll tune in to learn more about the systems found in Thieves Guild with Lead Systems Designer Phil Draven and Systems Designer Mandi Parker!