Moonshadow66 wrote: »Rapid Maneuver:
"This ability and its morphs now only affect your group, instead of any friendly nearby ally."
Yes! YES! FINALLY! THANKS!
No kidding! I've been wanting this for so long. Will make my time in town MUCH less annoying. No more uncontrolled weapon draws or suddenly zooming around faster than I want to with that stupid glow.
ZOS_GinaBruno wrote: »Loyalty Rewards
Anyone who[ b]owns[/b] the Orsinium or Thieves Guild DLC game packs will be granted a vanity pet as a loyalty reward!
- The Orsinium reward is an Echalette vanity pet, and the Thieves Guild reward is a Jackal vanity pet.
- You’ll need to complete a new achievement to receive your pet, but just need to simply walk into the main city.
- Orsinium loyalty reward achievement: “A Gift from Orsinium”
- Thieves Guild loyalty reward achievement: “Spoils of Abah’s Landing”
- The pet will be added to your Collections UI, and will be usable account-wide.
- Going forward, each DLC game pack will include some sort of reward for those that purchase or have access to it.
Honest this BS so we who are ESO+ member are not loyalty enough and therefore we wont get any loyalty reward for we are just "rent" DLC well not get this reward i take it
@Bossdonut Yes there is... or is Scrolling Combat Text (videos included) not what you're looking for?So still no damage counters on console. Great.
Pangnirtung wrote: »
Really not sure about the change to just giving provisioners recipes for the writs, sure i've been frustated as anything at certain levels having to go hunt for them - but surely thats the point?
Its rewarding when you track down the ones you need - whats the logic behind just giving them all to everyone?
Dont get me wrong it drove me crazy at certain levels - but I had to hunt / track down / retrace steps / guild trader trawl to get them and put some effort in.
Strange..
dwemer_paleologist wrote: »combat text is suppose to be in the chat box under a tab laballed "combat chat" so can be studied and used for varius purposes including different ways to concentrate on our builds and learn more about our personal pvp methods and bettering ourselves.Bossdonut Yes there is... or is Scrolling Combat Text (videos included) not what you're looking for?So still no damage counters on console. Great.
seeing numbers fly accross the screen is not what we asked for. we were looking for a method of seeing our own personal damage and others damage in the chat box.
please place a new tab called "combat chat" and put the combat text in that box on our chat box.
ZOS_GinaBruno wrote: »
- Argonian
- Argonian Resistance: Increased the maximum health bonus from this passive ability to 3/6/9% at Ranks I/II/III from 2/4/6%.
dwemer_paleologist wrote: »if im understanding this correctly:
it means that i will have zero stamina regen while im in sneak?
allright, so if i go into sneak to move around and place myself behind some one for a sneak attack, by the time i get to the right position to do the attack i will probably be completely out of stamina?
Also:
if i try to stay in sneak and move around i will never at any time gain or recover ANY stamina, untill i completely STAND UP and leave sneak to regain stamina?
Also:
if i try to travel in sneak in cryodiil as i have since beta 2013, i will only be able to go a few feet and then have to again STAND UP and leave sneak every few seconds in order to continue traveling?
ZOS_GinaBruno wrote: »Provisioning Update
Vendors now sell recipes used in Provisioning Writs, which will ensure provisioners are able to reasonably complete any Provisioning Writ received.
- Food recipes will appear on Chefs, while drink recipes show up on Brewers.
- The recipes offered are based on your current level of Recipe Improvement, though they also will offer recipes from the previous rank as well.
- Provisioning Writs will no longer reward these recipes.
- Completing the certification quest for Provisioning will directly provide the recipes needed for the first tier of writs to ensure novice provisioners can immediately undertake the quests.
There are a few good things in there and a few things that make me cringe too.
For example, meteor not being able to be reflected is fine, but please change it back to being dodgable in that case because it's going to get spammed like crazy (more so than before) and be OP as all hell.
Going to have to read the rest later, some of it looks good though. Won't say too much though until it's live and I've tried it all out.
AverageJo3Gam3r wrote: »
Sneaky-Snurr wrote: »ZOS_GinaBruno
Where's the fix for Khajiit's Carnage passive? I thought it's not giving the right (if not all) amount of crit chance.
ZOS_GinaBruno wrote: »Argonian Resistance: Increased the maximum health bonus from this passive ability to 3/6/9% at Ranks I/II/III from 2/4/6%.
But nothing about Carnage for Khajit? Really? Please tell me I missed it?
If the concern is based from the lower Critical Strike Chance, that was due to an issue with Dexterity and Pressure Points which is fixed in this update; it was just amplified for Carnage since that passive already affects crit.
If there's something else, then please let us know.
NewBlacksmurf wrote: »Dang...seems like my Templar is being killed by each patch.
Sneaky-Snurr wrote: »ZOS_GinaBruno
Where's the fix for Khajiit's Carnage passive? I thought it's not giving the right (if not all) amount of crit chance.
@Sneaky-Snurr Did you see this?
http://forums.elderscrollsonline.com/en/discussion/comment/2656875/#Comment_2656875ZOS_GinaBruno wrote: »Argonian Resistance: Increased the maximum health bonus from this passive ability to 3/6/9% at Ranks I/II/III from 2/4/6%.
But nothing about Carnage for Khajit? Really? Please tell me I missed it?
If the concern is based from the lower Critical Strike Chance, that was due to an issue with Dexterity and Pressure Points which is fixed in this update; it was just amplified for Carnage since that passive already affects crit.
If there's something else, then please let us know.
Infinite12 wrote: »@ZOS_GinaBruno if you guys don't nerf sorc shields then I have no hope for you guys. I'll lose complete confidence in this company (not that I have much at this point) but to leave sorc shields alone show such a blatant disinterest in your own game it's astonishing. Sorcs are the most op class in the game. Lots of damage, lots of defense with their shields which negates the need for heals really, and the perfect escape with streak. But you're nerfing templars? Really? I didn't really want to believe that you guys don't play your own game but it's getting harder and harder NOT to believe it.