@The_OutsiderThe_Outsider wrote: »Hey @Gilliamtherogue
So I've been running this build for awhile after getting vMA daggers. Looking at some data from vet Maw last night I noticed that the way I was weaving was preventing Rearming Trap from getting buffed by Cruel flurry. I had heard that Trap was not consuming Cruel Flurry, so I was weaving like this, Rapids > Trap > Rending Slashes > Rapids > ect. Thinking that both Trap and Rending were getting buffed by the same proc.
After testing last night/today, I realized that Trap does not become buffed by Cruel Flurry upon cast, it becomes buffed when the trap actually activates 1.5 seconds later. I if I try to buff both Trap and another DoT (in my case, Rending) with the same Cruel Flurry proc, because of how fast I'm weaving, Rending consumes Cruel Flurry before the trap actually activates. The result being, Trap isn't buffed by Cruel Flurry.
So one way (I know there have to be others) I found to successfully buff both Trap and Rending with the same proc is:
Rapids > Trap > Heavy attack > Rending. The heavy attack provides the time for the Trap to activate and I can get Rending off right before Cruel Flurry would expire.
Have you done any testing with the funky (bugged) mechanic of buffing Trap? What does your weave look like when you successfully buff each DoT with Cruel Flurry?
UPDATE: As I continue to test this, I'm finding that Trap will not get buffed unless Cruel Flurry is triggered prior to casting Trap and the same proc goes unconsumed until the Trap activates 1.5 seconds later. If a second Cruel Flurry overrides the first, Trap will not be buffed.
Hi there,
First time joining and posting on these forums, so please forgive me if I am unaware of proper terminology for things.
I noticed this post is all about end-game builds (I am lvl 50 with only 50 Champion points) and I have a LONG way to go.
I was wondering, if I noticed things correctly, you run character points in Stamina. you nothing in health or Majika.
If I can ask, do you run health on your enchantments for armor, I saw nothing posted about your enchantments? (forgive me if I missed where you wrote this down)
Gilliamtherogue wrote: »@The_OutsiderThe_Outsider wrote: »Hey @Gilliamtherogue
So I've been running this build for awhile after getting vMA daggers. Looking at some data from vet Maw last night I noticed that the way I was weaving was preventing Rearming Trap from getting buffed by Cruel flurry. I had heard that Trap was not consuming Cruel Flurry, so I was weaving like this, Rapids > Trap > Rending Slashes > Rapids > ect. Thinking that both Trap and Rending were getting buffed by the same proc.
After testing last night/today, I realized that Trap does not become buffed by Cruel Flurry upon cast, it becomes buffed when the trap actually activates 1.5 seconds later. I if I try to buff both Trap and another DoT (in my case, Rending) with the same Cruel Flurry proc, because of how fast I'm weaving, Rending consumes Cruel Flurry before the trap actually activates. The result being, Trap isn't buffed by Cruel Flurry.
So one way (I know there have to be others) I found to successfully buff both Trap and Rending with the same proc is:
Rapids > Trap > Heavy attack > Rending. The heavy attack provides the time for the Trap to activate and I can get Rending off right before Cruel Flurry would expire.
Have you done any testing with the funky (bugged) mechanic of buffing Trap? What does your weave look like when you successfully buff each DoT with Cruel Flurry?
UPDATE: As I continue to test this, I'm finding that Trap will not get buffed unless Cruel Flurry is triggered prior to casting Trap and the same proc goes unconsumed until the Trap activates 1.5 seconds later. If a second Cruel Flurry overrides the first, Trap will not be buffed.
The best work around for this is to Rapid Strikes -> Trap -> Bar swap -> Arrow barrage -> Poison Injection. This will allow both trap and inject to get buffed with no operational loss incurred.
Any thoughts on whether the Rapid Fire bow ult line in the OT release might replace the Meteor line? At the base level, it looks like it delivers more damage per ult point, but I'm not sure how the second-tier plays out.
Or Lacerate (dual wield ult), which is less damage, but has a healing bonus.
Interesting idea. Then again, Agility is pretty flippin' easy to acquire right now. Farm up sets of 60 trophies faster than you can farm a full set of Spriggan, for sure.phreatophile wrote: »Thanks for being the go to resource for getting the most out of a Stamina Nightblade.
It'd be pretty nice to have a easier to acquire jewelry set than Agility that does more.
The_Outsider wrote: »Then again, Agility is pretty flippin' easy to acquire right now. Farm up sets of 60 trophies faster than you can farm a full set of Spriggan, for sure.
phreatophile wrote: »The_Outsider wrote: »Then again, Agility is pretty flippin' easy to acquire right now. Farm up sets of 60 trophies faster than you can farm a full set of Spriggan, for sure.
What is the RNG like now for Agility jewelry from vaults? Is it a guaranteed drop or are there many other things you might get instead besides the Arcane and Healthy traits?
Jewelry drops like candy from dolmens now, purple might take a few hours.
With 100% drop rate for jewelry from Dolmens: 3 sets X 3 traits X 3 quality levels, the chances are 1 in 27 of getting a purple robust piece, those are probably the best RNG odds in the game.
The Daggers might take a bit longer, might get lucky with a guild store. Don't have to get that lucky since the daggers can drop in any old quality but might drop with less than desirable traits.
bantycakes wrote: »@Gilliamtherogue, thanks for this very in-depth guide.
My question is: what's the optimal setup for someone trying to complete vMA to finally get their Maelstrom weapons?
If it helps any, I'm a Khajiit with 64 points in Stamina and I'm less than ~50 CP from cap.
Weapon glyphs - which is better: glyph of weapon damage which boost weapon damage for 5 seconds? Or one of the others that does more damage but doesn't last 5 seconds?
I've found that putting relentless on the dw bar gained me some few k dps. It's very quick to fire the spectral bow without switching and to keep relentless up. i think I swapped killer's blade to the bow bar.
OtisMiller wrote: »Love this build! Thanks for putting this together. Question: With 1T having launched, how much has changed with this build?
Thanks for updating the guide!
Quick Question: You still like Skoria/Mephala over Kra'gh?
@MordenkainenMordenkainen wrote: »Possibily endangering myself here for some really awkward replies but oh well. I won't know unless I ask.
I've read through the OPs post and I was frankly astonished at the sheer amount of detail that was put into it. Very amazing to say the least.
I do not have any Maelstrom Weapon however and my chances of getting there are rather slim as it is currently. I aim to step back from Magicka and turn to Stamina though and my question is, in what way could I possibly get this to work with a Two-handed weapon?
I know dual wield is propably utterly superior in comparison and fact but I'd really like to try and see where I can get to in terms of viability with a two-handed weapon.
Mordenkainen wrote: »Possibily endangering myself here for some really awkward replies but oh well. I won't know unless I ask.
I've read through the OPs post and I was frankly astonished at the sheer amount of detail that was put into it. Very amazing to say the least.
I do not have any Maelstrom Weapon however and my chances of getting there are rather slim as it is currently. I aim to step back from Magicka and turn to Stamina though and my question is, in what way could I possibly get this to work with a Two-handed weapon?
I know dual wield is propably utterly superior in comparison and fact but I'd really like to try and see where I can get to in terms of viability with a two-handed weapon.
In a trial/vDungeon scenario, I wonder if you could get away with Caltrops + Hail + Acid Spray + Reverse Slice for AOE? That should leave space for the rest of the abilities you'd need. Obviously not as powerful as 'Nado, but he might "get this to work."The only real builds that work with 2h are PvP builds or Bow/2h builds that use the 2h as a buff/execute bar. The issue with dropping DW is you lose so much AoE potential from Steel Tornado that it really hinders the options. Ideally you'd use Bow with your primary weapon and use Snipe + Acid Spray + Injection + Barrage, but you'll have almost no barspace with that, and you'll have to slot an Assassination ability to ensure passives are up, pretty much locking all utility off into your 2h bar.
Gilliamtherogue wrote: »@MordenkainenMordenkainen wrote: »Possibily endangering myself here for some really awkward replies but oh well. I won't know unless I ask.
I've read through the OPs post and I was frankly astonished at the sheer amount of detail that was put into it. Very amazing to say the least.
I do not have any Maelstrom Weapon however and my chances of getting there are rather slim as it is currently. I aim to step back from Magicka and turn to Stamina though and my question is, in what way could I possibly get this to work with a Two-handed weapon?
I know dual wield is propably utterly superior in comparison and fact but I'd really like to try and see where I can get to in terms of viability with a two-handed weapon.
The only real builds that work with 2h are PvP builds or Bow/2h builds that use the 2h as a buff/execute bar. The issue with dropping DW is you lose so much AoE potential from Steel Tornado that it really hinders the options. Ideally you'd use Bow with your primary weapon and use Snipe + Acid Spray + Injection + Barrage, but you'll have almost no barspace with that, and you'll have to slot an Assassination ability to ensure passives are up, pretty much locking all utility off into your 2h bar.
The_Outsider wrote: »Mordenkainen wrote: »Possibily endangering myself here for some really awkward replies but oh well. I won't know unless I ask.
I've read through the OPs post and I was frankly astonished at the sheer amount of detail that was put into it. Very amazing to say the least.
I do not have any Maelstrom Weapon however and my chances of getting there are rather slim as it is currently. I aim to step back from Magicka and turn to Stamina though and my question is, in what way could I possibly get this to work with a Two-handed weapon?
I know dual wield is propably utterly superior in comparison and fact but I'd really like to try and see where I can get to in terms of viability with a two-handed weapon.
IMO, you can do quite well with 2H/Bow. Ofc it depends on the content you are running.
I still use a 2H/Bow setup for vMA even after getting BiS daggers for the superior burst of Surprise Attack, Fracture, self-buffs, and the superior healing I get from Rally. This also eliminates the need to chug potions for my damage buffs and allows me to save them as an emergency button. I can get a 25-30k DPS while Soloing a WB with my vMA build (while also healing myself).
EDIT: Ofc Gilliam comments 3 seconds before me.In a trial/vDungeon scenario, I wonder if you could get away with Caltrops + Hail + Acid Spray + Reverse Slice for AOE? That should leave space for the rest of the abilities you'd need. Obviously not as powerful as 'Nado, but he might "get this to work."The only real builds that work with 2h are PvP builds or Bow/2h builds that use the 2h as a buff/execute bar. The issue with dropping DW is you lose so much AoE potential from Steel Tornado that it really hinders the options. Ideally you'd use Bow with your primary weapon and use Snipe + Acid Spray + Injection + Barrage, but you'll have almost no barspace with that, and you'll have to slot an Assassination ability to ensure passives are up, pretty much locking all utility off into your 2h bar.