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End Game Stamina Nightblade Build- PvE DPS (Updated for Clockwork City)

Gilliamtherogue
Gilliamtherogue
✭✭✭✭✭
Greetings, Gilliamtherogue here with my Stamina Nightblade guide! I've gone to extra lengths to explain a lot of what I have already written at Deltia's site, which was also designed to give suggestions for players of ALL backgrounds. Note that due to constant balance changes, some of the mathematics or suggestions might be outdated here. Refer to this link for always updated information; http://deltiasgaming.com/eso-stamina-nightblade-dps-build/ There are also tons of spoilers to shield your eyes from walls of text (There's a lot of information in this thread, in hopes you LEARN instead of just copy). Enjoy!

Objective

This build is designed to offer Nightblades a DPS slot as the Stamina role in both end game dungeons and trials. There will also be solo options listed, to help players dip their feet into harder content like Maelstrom Arena, or solo dungeons and overland content. Currently only the Dual Wield and Bow combo build is here, but there are options for both group and solo play included. Expect the Bow/Bow build to be added in the future.



Skills
Example of bar setup. Click spoiler for more details!
Stamina-Nightblade-bars.png
*denotes an interchangeable option
Dual Wield Bar | Main Damage Bar
1. Steel Tornado (morph of Whirlwind | Dual Wield skill line) - The tried and true AoE damage skill in the game, boasting immense range, power, and even execute potential. Use this over your single target spammable when you're fighting more than 3 enemies in a grouped up area. Always try to position yourself in the center of the pull to maximize the number of targets hit.
*Rending Slashes (morph of Twin Slashes | Dual Wield skill line) - An extremely potent single target DoT available from Dual Wield. This ability can be applied to an infinite amount of targets, so try and hit each enemy with this when you're fighting groups the size of 3 and under. It also has immense up front damage and a snare, helping you kite enemies when you need to back off to heal. Use this over Steel Tornado in single target or low density boss fights.

2. Relentless Focus (morph of Grim Focus | Assassination skill line) - A potent tool to help Stamina Nightblades gain Minor Berserk and Endurance for 20 seconds, granting them 8% damage boost and 10% Stamina Regeneration. After 5 Light or Heavy attacks it can be reactivated for a high damaging shot, as many times as you can get 5 LA/HA's off in the 20 seconds. Expect to only get 2-3 shots off per cast of Relentless due to the complexity of our rotation.

3. Surprise Attack (morph of Veiled Strike | Shadow skill line) - The Stamina Nightblade's spammable which packs a punch. Offering great damage that's easy to weave, it also applies Major Fracture to enemies to make them take more Physical, Poison, and Disease damage. It also enables Major Ward and Resolve for a bit after casting, and 3% Max Health for slotting to help us be tankier!

4.Killer's Blade (morph of Assassin's Blade | Assassination skill line) - Once a target hits 25% Health, this will replace our spammable. Boasting much higher damage and less of a cost, this means 25-0% is easier to manage for us than the first 75%. Don't forget to keep up your DoTs like Poison Injection, Endless Hail, Trap Beast, and Rending Slashes though!

5.Deadly Cloak (morph of Blade Cloak | Dual Wield skill line) - Now boasting a staggering 25% AoE damage reduction, this skill helps Stamina builds stay in the fight in harsh combat. Many skills in dungeons and trials have also been updated to be considered AoE damage, giving us much needed tankiness.
*Flex Option; Resolving Vigor (morph of Vigor | Alliance War Assault skill line) - A solid AoE heal over time accessible to anyone who's ventured into Cyrodiil for a while. The healing potential this skill enables is massive, as well as giving some added group utility.

Ultimate Option 1 (Classic) Flawless or Smiting Dawnbreaker (morph of Dawnbreaker | Fighter's Guild skill line) - A potent AoE Ultimate that can be casted in a cone in front of you, dealing high burst and a decent DoT that lasts 5 seconds. Flawless offers more passive damage, while Smiting offers more Ultimate damage and a stun to targets hit. This will also do bonus damage to Undead, Daedra, and Werewolves.

Ultimate Option 2 (Ultimate Generator) Soul Harvest (morph of Death Stroke | Assassination skill line) - Used primary as a passive slot for 2% Critical Strike Chance and 10 Ultimate whenever we get a killing blow. It can also be used once a target gets low health instead of saving larger chunks of Ultimate, giving us a nice damage boost (20% for 6 seconds).

Ultimate Option 3 (Survivability) Rend (morph of Lacerate | Dual Wield skill line) - A simple yet effective DoT attack that has a minor cleave to it. The power of this skill comes from the immense healing it provides; healing for 50% of the damage you inflict per tick. This means in AoE or Cleave fights, the more targets you hit; the harder it will be for you to die.
Bow Bar | Support Damage & Buffs
1.Rearming Trap (morph of Trap Beast | Fighter's Guild skill line) - A universal powerhouse to any Stamina (and even some Magicka) builds. Enabling great damage via Minor Force for 12 seconds, as well as a hefty single target DoT to the enemy it procs on. It can also root minor enemies in place for a bit, and will deal massive bonus damage to Undead, Deadra, and Werewolves.

2.Poison Injection (morph of Poison Arrow | Bow skill line) - A truly superb DoT ability that also acts as an execute on targets at or below 50% Health. It can be casted from a range as well, helping keep up pressure when you need to retreat from the battle for a moment. The damage the DoT deals will also be amplified by the Hawk Eye passive, even after swapping off the bow bar. Always make sure to actively light attack on this bar!

3. Endless Hail (morph of Volley | Bow skill line) - Another classic DoT ability, but this one functions as an AoE as well. Paired with a Maelstrom Bow, this skill instantly becomes our most important form of damage, even after swapping to our Dual Wield bar. Place this where most of the enemies you will be fighting are, or where a boss is. Keep in mind that Hawk Eye will also boost this even after swapping, so always weave before and after applying it!

4. Razor Caltrops (morph of Caltrops | Alliance War Assault skill line) - Updated in Morrowind to be a universally accessible skill (there is no cap on how many players can use this), Razor Caltrops adds immense AoE damage potential to every Stamina build around. The duration allows it to line up perfectly with our other back barred DoTs. The cost can be excessive though, so make sure you have a robust enough Stamina pool before going to your back bar.
*Flex option; If you're not comfortable with Caltrop's insanely high cost, or having the trudge through Cyrodiil to get it; treat this slot as a flex spot. Put anything you'd like here, such as Blur (Assassination skill like) or Vigor (Alliance War Assault skill line).

5. Leeching Strikes (morph of Siphoning Strikes | Siphoning skill line) - Reworked to return only Stamina on hit, it also grants an explosion of Stamina after the ability ends, or if recasted; based on how long the duration was. Try to keep this up as much as possible and weave Light or Heavy attacks between abilities to help out your resource management.

Ultimate Option 1 (Classic) Ballista (morph of Rapid Fire | Bow skill line) - One of the best single target ultimates in the game, this skill has a lot of potential. The ultimate itself does great damage, and can be empowered by the Hawk Eye passive, meaning you should always try to cast it after reaching 3 or more stacks. It will continue to fire even if you swap off your Bow bar, so try and make use of Dual Wield's bonus damage by immediately swapping bars after casting.

Ultimate Option 2 (High AoE) Shooting Star (morph of Meteor | Mage's Guild skill line) - An ultimate that won't scale as well as others in terms of raw damage, it still boasts the most AoE damage potential out of Stamina's available ultimates. Paired with Soul Harvest on your main bar and the ultimate return for hitting targets, you can toss out Shooting Stars like candy.

Ultimate Option 3 (Surviability) Veil of Blades (morph of Consuming Darkness) - While this skill won't scale well with us in the Champion Point system (it deals Magic damage), it will help our group stay alive through harsh punishment. During the duration it offers you and 5 allies inside the circle Major Protection, reducing all damage taken by 30%. Low Health targets can also synergize it to temporarily gain invisibility and heal over a 4 second duration.

Gear Choices

In this section you will find a multitude of options, trying to give every player an idea of what gear to go after. Always try to experiment and find what works best for you, as there is no real universal "best". Keep in mind that most DPS builds will run very similar gear sets, but there are always deviations depending on the class and play style.

The video below will show some of the more popular sets and give them context of power;

https://www.youtube.com/watch?v=ns8vY0jq9nY

Beginner/Crafted+BoE
Stam-Warden-BoE.png

- Infector (found in Morrowind Overland events) - A new 5 piece set that dropped with Morrowind, it's BoE and comes from many overland activities. Sharpened weapons will always be a pain to find, so if you can't nab them go for the Shoulder and Helmet paired with jewelry instead.
If you don't have access to Infector, there are a multitude of powerful BoE Stamina sets in the base game. Spriggan's (Bangkorai) offers immense penetration but may become redundant in group play, Witchman (The Rift) offers healing and resource management, as well as many other sets.

- Hunding's Rage (6 trait craftable) - A solid staple in Stamina DPS, helping your healing and damage dealing capabilities tremendously. While other sets like Nightmother's and Spriggan's might boast more raw damage to some players, Hunding's flat amps helps the newer player who isn't pushing out insane base DPS.
You'll have some free slots available to you with this setup. I highly suggest getting some Health bonuses from either Monster sets or a crafted set like Ashen Grip (2 trait craftable) to help survive.
Non Trials End Game
Stam-Nightblade-Nontrials-1.png

- Nightmother's (6 trait craftable) OR Spriggan's (obtainable from Bangkorai overland events) - Both of these sets offer a great amount of damage to players who are comfortable with the game's combat mechanics. They both offer a large % damage boost, meaning if you're pulling lower numbers you'll want a set like Hundings to replace them.

- Agility (Imperial City or LFG rewards) - A powerful 3 piece set that has a 50% bonus to all of the set bonuses, helping it give a massive boost to Stamina and Weapon Damage.
*If you don't mind grinding dungeons, Leviathan (Crypt of Hearts I & II) offers an insane amount of Weapon Critical. Paired with the Major Savagery buff from potions you'll be near 100% easily.

- Any Monster set (Undaunted chests & any dungeon) helps fill in each slot, whether it be two 1 pieces, or one 2 piece set. If you need Health, try mixing two 1 pieces such as Valkyn Skoria and Mephala's, or if you want more damage go for Kra'gh's, Velidreth, or Selene's.
Best in Slot (BiS Boys)
Stamina-DPS-BiS.png

- Kra'ghs (Fungal Grotto I) or Velidreth (Cradle of Shadows) both offer great damage to the end game player. Velidreth offers more burst damage and cleave potential, while Kra'gh's offers more single target and passive damage.

- Two Fanged Snake (Sanctum Ophidia Normal or Veteran) - The best Stamina set in the game in terms of raw damage, enabling a disgusting 5000 Physical Penetration, equating to 10% flat damage increase. While not the easiest set to get, it will help tremendously. In a group with a lot of Stamina DPS though, try using sets like Nightmother's or Sunderflame to help everyone instead of just yourself.

- Vicious Ophidian (Any Craglorn Trial Normal or Veteran) - Unparalleled resource management and set bonus efficiency nets this set on any good guide. Again, it'll be harder to get than other sets, but the power it enables is immense.
- If you can get away with the low sustain, War Machine (Halls of Fabrication) offers the most damage of the Minor Slayer sets, and pairs fantastically with Nightblades spamming Soul Harvest. It will also buff your group's damage as well, giving the Nightblade a reason to be ran in a trial.

- Maelstrom Bow (Veteran Maelstrom Arena) - Hands down the strongest weapon in the game for Stamina builds, enabling an absurd amount of damage. The grind is long, but it's totally worth it.


Consumables

Food: Bi Health & Stamina food offers the most damage by far, as well as helping our Health pool be sturdy enough. If you prefer more sustain however, try Dubious Cameron Throne (a holiday event recipe). You'll need to spend some Attribute points in Health to make sure you're healthy enough though!

Potions: Weapon Power potions (Blessed Thistle + Dragonthorn + Wormwood) to ensure your Savagery and Brutality are up indefinitely. This can get pricey, but try to always use them when fighting tougher content or bosses. You can use junk Stamina potions you find for non serious content.


Champion Points

This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.

If you're still learning your rotation or don't have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.

~The Mage (Blue)~
Mighty – 49

Master-at-Arms – 40

Precise Strikes – 52

Piercing – 49

Thaumaturge – 40

If your group is applying a lot of Physical Resistance Reduction buffs or you’re running a lot of innate Penetration, you can lower Piercing. Remember that if you add up all sources of Pen+Reduction and it’s over 18200, you’re not gaining any benefit. If this is the case, start pumping up nodes like Master at Arms, Thaumaturge, and Physical Weapon expert.
~The Thief (Green) (Preference tree, feel free to use other stuff)~
Tenacity – 49

Mooncalf – 43

Warlord – 40

Sprinter – 19

Tumbling – 56

Shadow Ward – 23
~The Warrior (Red) (Feel free to change this around a bit too based on content you're doing)~
Elemental Defender – 49

Hardy – 49

Ironclad – 61

Thick Skinned – 61

Free 10 points
Keep in mind that each encounter has its own different damage types. Some dungeons, trials, or boss encounters don’t deal Physical damage; so Hardy may become useless. If you’re trying to optimize your mitigation always learn what sort of damage bosses deal, and change your CP accordingly.



Rotation

The rotation of the Stamina Nightblade is very difficult and requires a good grasp of weaving and animation cancelling via bar swapping. Below you'll find a rough guide line to help point you in the right direction of how to play the Stamina Nightblade in a controlled DPS environment.

1) Apply Buffs. These include; Relentless Focus (20s duration), Leeching Strikes (20s duration), Deadly Cloak* (15s duration).

2) Begin placing DoTs. Always start by placing Endless Hail (10s duration) on your enemy, as it has a 2s wait time before dealing damage. Immediately press Trap Beast (12s duration) as you place Endless Hail , and then Light Attack weave a Caltrops* (14s duration). Light Attack weave again with a Poison Injection (10s duration) and bar swap immediately. Light Attack weave a Rending Slashes (9s duration).

3) Begin “spam” mode; repeatedly Light Attack or Heavy Attack weaving Surprise Attack. You should be able to get off 2 or 3 in quick succession. Cast Spectral Bow (successful Light or Heavy attack procs of Relentless Focus) whenever you can.

4) By now some of your DoTs and buffs are fading. Bar swap back and repeat steps 1-3. If Stamina is running low look for a healer throwing Orbs or Shards, drink a potion, and/or begin Heavy Attack weaving instead of Light Attack weaving.

* denotes an optional step that not every player will want to do. These can be considered extra steps until you are comfortable with the “base” rotation.


Gear Traits

Traits on your Weapons: Traits are highly contextual in terms of what is best. A lot of values change based on group composition, buffs, debuffs, and what kind of player you are. Below is a breakdown of what traits I suggest depending on some of these variables;

-If using Dual Wield; Nirnhoned on your main hand and Sharpened on your off hand is ideal in most situations. If you add up all sources of Physical Resistance Reduction and Penetration, and that number is above 15000, then do not use Sharpened. Instead use Precise.

-If using Two Handed; Nirnhoned on your main hand is ideal.

-Bow Bar; Nirnhoned again is ideal. This simply helps all of our damage over time effects get a bit stronger while on this bar. The only skill that will retain this trait after swapping off, is Rearming Trap Beast.


Enchants/Poisons on your Weapons: Enchants again are contextual. Below will explain the most powerful choices.

-If using Dual Wield; Poison Damage on your main hand and Berserker (Increase Weapon + Spell Damage) on your off hand are ideal for enchants. Your Poison enchant will proc every 4 seconds, and your Berserker will be a buff that lasts 5 seconds on a 10 second ICD (internal cooldown).

-If using Two Handed; Poison Damage or Berserker is ideal. Poison damage helps your single target burst, while Berserker will be better for AoE damage and self healing.

-Bow Bar; Damage Health Poison IX is ideal. These are a crafted poison that require Fleshfly Larva, Nightshade, and Violet Coprinus. These should have two components, “Deals X Poison Damage per second for 4.5 seconds.” as well as “Deals X Poison Damage per second for 6.4 seconds. (10s cooldown)” The 4.5s and 6.4s will only be that high if you have Rank III Medicinal Use passive. If you aren’t keen on constantly spending money to get these poisons you are free to use an Absorb Stamina enchant instead. You will deal MUCH less overall damage however.

-Traits on your Armor: All Divines boasts the best DPS. You’re free to have Infused on large pieces if you want to enchant for Max Health to help survivability, or Stamina to help a tiiiiny bit with sustain.


Race Choices, and Their Importance


From a pure DPS perspective the current top race for this build is Redguard. Khajiit was our best bet, but due to over nerfs of the Shadow Mundus and Major Force, we've taken a big hit.
1) Khajiit- 8% crit is a bonus chance to crit with all weapon crit based attacks, which is all of our kit. In small man groups that aren't very hardcore, this is worth roughly 7% DPS if you're keeping up Minor Force. The math is derived from 8% crit x (.5 base CHD + .1 Minor force + .1 NB passive + .18 Precise Strikes) assuming 100% penetration, which is quite easy to accomplish with Twin Fanged Snake.

10% stealth damage is pretty minimal, as many situations you cannot stealth attack at the beginning due to true sight mobs and whatnot. Plus that 10% only goes to one attack, so when you compared that one 10% bonus vs the say, 100 you did, that means it was only worth 1% of that spell, which is further mitigated since you likely did more than just do the same attack over and over. This is a decent passive for solo content (aside from vMA) or small dungeons, as well as PvP.

10% Stamina regeneration is extremely lack luster in PvE builds, since we run the base Stam regen. This is roughly 50-80 Stamina regen, which is almost unnoticeable.


2) Redguard- 10% stamina with this build will net you around 3000 stamina. Since each ability has a unique coefficient of how it scales damage wise to stamina, I will make very rough estimates on explaining the mathematical value of this. Our hardest hitting ability by far will be Surprise Attack. SA’s stamina coefficient is each 1 point of stam = .128625. That means you’d need at least 8 stamina to gain 1 tooltip damage, so 3000 x .128625 is 385 damage. If we only gained this damage on SA, we’d get much less than 385 DPS because we are casting more abilities than it, so it’d be mitigated by other spells. Since the stamina does apply to other abilities, for simplicity’s stake I will say each ability gains anywhere from 100 to 400 dps. We run 6 active damage dealing components (non situationals), an average of 200 dps means we gain 1200-1500 dps.

The main power of Redguard lies in its incredible stamina management, after the Thieves Guild nerf to Siphoning Attacks this is a great option. 10% stamina regen is canceled by the Khajiit’s, but the stamina on hit is the real nice one. I’d suggest going Redguard if you’re looking for a mix of PvP and PvE or have regen issues.


3) Imperial- Same exact raw damage values as Redguard, but instead of having higher regen you have higher health and a small heal passive. I’d take Imperial over Redguard only if you plan on making your NB tank/DPS/and PvP.


4) Woodelf- ~3/5th of the value of Redguard from the stamina + the stealth amp. Woodelf however, has insanely high regen. Overall it’s less than Redguard *in combat* but outside of it, or when not working with a purely offensive build, it can be an okay choice. I’d pretty much only run Woodelf if I planned on doing group PvP with it.


5) Orcs- The same DPS value from the stamina as Woodelves, but a little bit of health on top of it. You trade regen for health on this build, as well as an interesting passive of 4% melee damage. The main issue with this passive is that it doesn’t apply to DoT’s. Since PvE is all about DoT damage instead of burst damage, that 4% is heavily mitigated. They also receive 12% sprint speed and 5% healing received.

If I didn't mention a race it means that mathematically speaking they boast little to nothing to this class in a PvE DPS environment. Keep in mind you're free to play whatever race you like, as the only thing you'll prevent yourself from doing is pulling competitive DPS. You can still clear content without optimal races though!


Mundus Stone


Unfortunately due to over nerfs of the Shadow Mundus, the Warrior or Lover now boast the most damage. Take Lover if your penetration is lower than 15000 outside of a group or solo. Warrior will buff all of our damage and healing though, and with ease of access to penetration I always end up using it personally. Even at 100% critical strike chance, the Warrior has higher Critical Strikes and DPS than Shadow. You can refer to this as proof;






Edited by Gilliamtherogue on 23 November 2017 16:29
Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Blizaria
    Blizaria
    Soul Shriven
    First
    Raid Leader of The Order of Mundus
    NA Top SO Score
    All trials HM and Speed Run Achievements

    Guild Leader of Sabre Trading Company
    Belkarth Trading Guild
  • chaseman245
    chaseman245
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    Second
  • Gilliamtherogue
    Gilliamtherogue
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    pls no
    Blizaria wrote: »
    First
    your siggy is outdated af
    Edited by Gilliamtherogue on 27 January 2016 01:31
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Fourth?
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • dday3six
    dday3six
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    Since you're focusing Crit, I'm guessing it's 7/7 medium armor?
  • Blizaria
    Blizaria
    Soul Shriven
    pls no
    Blizaria wrote: »
    First
    your siggy is outdated af

    Good, it's better this way.
    Raid Leader of The Order of Mundus
    NA Top SO Score
    All trials HM and Speed Run Achievements

    Guild Leader of Sabre Trading Company
    Belkarth Trading Guild
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Blizaria wrote: »
    First
    dday3six wrote: »
    Since you're focusing Crit, I'm guessing it's 7/7 medium armor?

    Yep, that's in the skill loadouts link. :)
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • dday3six
    dday3six
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    Yep, that's in the skill loadouts link. :)

    Hmm, guess there is a mobile version of it. I'm on an ipad and it didn't show it when I looked.

  • Deltia
    Deltia
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    The best DPS I know, excellent job and the detail is tremendous.
    In-game @deltiasgaming | deltiasgaming.com for Elder Scrolls Online [ESO / TESO] Guides
    "It's a good day to be alive"
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    if I could I would award you a Ph.D for all your hard work

    Oh what the hell...I'll just refer to you as Doctor Gilliam from now on

    excellent job....very informative
  • Wolfenbelle
    Wolfenbelle
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    Gill, I'm a member of Nugget Nation. Thanks so much for this build. I've been planning to start a NB for a long time. Even did get one to level 10, but deleted it to eventually restart in DC. (I've been exclusively AD since pre-launch two years ago and have a Templar, Sorc and DK.) Thanks to your willingness to share this build, I now have something to work toward with my NB. Very much appreciated. :smiley:
  • Robotmafia
    Robotmafia
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    thanks for the very detailed description... been running this build for about 1-2 months and am also very happy with it... it is like you say alot of work and coordination keeping everything up but its worth it ;)

    i orginally got it from this thread

    http://tamrielfoundry.com/topic/stamina-nightblade-dps-guide/

    that you?
    Robot Who Owes Money: Look into your hard drive and open your mercy file!
    Donbot: File not found.

    EU/PC
  • Gilliamtherogue
    Gilliamtherogue
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    Robotmafia wrote: »
    thanks for the very detailed description... been running this build for about 1-2 months and am also very happy with it... it is like you say alot of work and coordination keeping everything up but its worth it ;)

    i orginally got it from this thread

    http://tamrielfoundry.com/topic/stamina-nightblade-dps-guide/

    that you?

    Nope that's someone else. Jeckll is another well known player, but they're from EU. There's quite a few differences in the setups we run, and is a big contributor as to why my example parses greatly out preform his. Every little bit of information I've wrung out makes a difference when applied to the battle field!
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Mosha
    Mosha
    ✭✭
    WOW!

    that's all i can say, bye!

    Nah jk: Great job, well written, good overview, perfect grammar (tyvm)!!
    Just thanks a whole lot of bunches for this build, really.

    One question: Do you think the level of LA weaving you've attained is possible with a ping of 200+?
    Ave, ZoS, moriturus te salutat!
    -me, with a stam NB in April 2014

    Mo'sha V16 Khajiit Stamina NB
    Legate Alva V16 Imperial Stamina/Magicka Templar
    Mo'sha Reborn V16 Breton Magicka NB
    Burning Mo'sha V5 Dunmer Magicka DK
    a couple mules...
  • Laranoye
    Laranoye
    ✭✭✭
    Or just Ambush,Ambush,Ambush :)
  • Mosha
    Mosha
    ✭✭
    Laranoye wrote: »
    Or just Spambush, Spambush, Spambush :)

    corrected :wink:
    Ave, ZoS, moriturus te salutat!
    -me, with a stam NB in April 2014

    Mo'sha V16 Khajiit Stamina NB
    Legate Alva V16 Imperial Stamina/Magicka Templar
    Mo'sha Reborn V16 Breton Magicka NB
    Burning Mo'sha V5 Dunmer Magicka DK
    a couple mules...
  • radicalb21
    radicalb21
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    Great post lots of information and very informative.
  • Bfish22090
    Bfish22090
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    nice man, you need a youtube channel
  • Asayre
    Asayre
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    Could you include a picture of your stats?
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Mosha wrote: »
    WOW!

    that's all i can say, bye!

    Nah jk: Great job, well written, good overview, perfect grammar (tyvm)!!
    Just thanks a whole lot of bunches for this build, really.

    One question: Do you think the level of LA weaving you've attained is possible with a ping of 200+?

    My level of weaving is far from perfect, if you notice in the video I miss 5 LA weaves in a row. I have a fairly weak computer as well as spotty net, so at times it's even worse. I'd say anywhere over 400 MS and you're going to have a very hard time weaving unless you're used to it (insert you merely adopted the lag, i was molded by it joke here) but you can still get it off. I can weave in lagzuras, but the priority cycle is really wonky when you get over 400 MS and it is really hard to maintain a rhythm. I know a few Oceanic players who play above 200 MS on a daily basis and can still pull absurd numbers and maintain weaving, so final verdict, Yes.
    Asayre wrote: »
    Could you include a picture of your stats?

    gfQUcme.png
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    Night Mothers > Hundings? Mind (and a whole bunch of mats) blown!!! Just need that Maelstrom bow to drop. It's pretty high on the wish list. Will definitely need to look into this. Some very impressive numbers I must say.
  • bebitohh
    bebitohh
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    @Gilliamtherogue for pvp would the build change and how ?
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    bebitohh wrote: »
    @Gilliamtherogue for pvp would the build change and how ?

    Depends on the type of PvP.
    For yolo solo or 2-3 manning I like to change 3 piece agility to 3 piece endurance with regen enchants so I can dodge roll more. I also put on Bloodspawn instead of Nerieneth. I also drop 2 piece Hunding's for 2 piece Ashen Grip for the health since Impen lowers the value of critical chance.

    For 5-15 man groups I go back to 3 piece agility, and just drop Bi Health/Stam food and take the + Max Health + Stam regen food.

    When I'm fighting zergs with my medium sized groups I put back on Nerieneth for the extra damage, since more people tend to stay clumped up and can easily crit for 5-6k on multiple targets. Steel tornado has a chance to proc it per person hit (it does have an ICD though) so as long as there's at least 10 (10% chance per damage source) people it almost is a guaranteed proc every 5 seconds.

    I also have a very different type of build for PvP that I like to throw on when I'm bored, which is my dps-tanking setup for pledges with a few minor adjustments. I'll likely start posting a multitude of builds that I run (or would if I had a max rank toon) since I'm behind a lot of build choices for other classes too, mathematically wise.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • moonsbreath
    moonsbreath
    ✭✭
    @Gilliamtherogue

    Nice build!
    By any chance, have you tried briarheart 5 piece yet and if you have, what is your opinion on it?

    I was thinking of either two ways to set it up, like:

    1. Exchanging the Nerieneth 2 pc and agility 3 pc bonus for Briarheart 5 pc bonus

    or

    2. Using Nerieneth 2 pc bonus with 5 pc Briarheart and 3 pc agility?
    SQUAD | KUNG FU BANANAS | CROWN STORE HEROES | MAJESTIC TWELVE
    "roll dodge op" - confucius

    Andre - V16 Mag. Temp Healer / Tank AD
    Taihe - V16 Mag. Sorc DD AD
    Xhu - V16 Mag. DK DD / Tank AD
    Tarwen - V16 Stam. NB DD AD
    Asah - V16 Stam. Temp AD
    Sephier - V16 Mag. NB AD
  • DannyLV702
    DannyLV702
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    ✭✭
    Why do NBs like the Bloodspawn set? 6% chance of gaining more resistance doesn't seem that great to me. I'm a sorc for the most part, but recently made a NB so I'm curious.
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    DannyLV702 wrote: »
    Why do NBs like the Bloodspawn set? 6% chance of gaining more resistance doesn't seem that great to me. I'm a sorc for the most part, but recently made a NB so I'm curious.

    It's only for PvP or things like Veteran Maelstrom Arena no death attemps. 6450 resistance is just shy of 10% damage mitigation, and the 15 on a 6 second ICD is pretty nice, and then pair that with the stamina regeneration set bonus for dodge rolling multiple times/etc makes it a really nice choice defensively. As a DPS option, it is almost useless though.
    @Gilliamtherogue

    Nice build!
    By any chance, have you tried briarheart 5 piece yet and if you have, what is your opinion on it?

    I was thinking of either two ways to set it up, like:

    1. Exchanging the Nerieneth 2 pc and agility 3 pc bonus for Briarheart 5 pc bonus

    or

    2. Using Nerieneth 2 pc bonus with 5 pc Briarheart and 3 pc agility?

    I was actually really excited when Briar was first teased on the PTS but since getting a hold of it I have found to it be less damage out put than Hunding's Rage due to the 5 second minimum ICD. The bonus healing was going to be the redeeming quality as I'd love more heals in vma, but the heal is on a 1 second ICD and cannot crit, meaning that it's pretty much a 400-500 HoT, which isn't going to save me in my runs. The only way I'd drop Nerieneth is is Ravager got a v16 version with the ability to get divines on the gear, and all Robust legendary jewelry, or if a new set comes out to replace it. Until then the gear setup I have posted is the maximum yield for damage in a solo scenario, and only slightly outshined by Essence Thief 5 piece or Hunding's Rage 5 piece IF someone else has NM running in group.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    DannyLV702 wrote: »
    Why do NBs like the Bloodspawn set? 6% chance of gaining more resistance doesn't seem that great to me. I'm a sorc for the most part, but recently made a NB so I'm curious.

    Ultimate gain + stam regen.
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    I just would like to share my set up which I recently completed:

    Khajiit
    5 Briarheart
    5 Hundings Rage
    2 Bloodspawn

    Dual Wield Daggers
    Bow

    Its beasty and buffed the weapon damage is 4200+ with 70% Crit while Bloodspawn gives me more resistance, stam regen, and faster ultimates

    N64 NA EP
  • Asayre
    Asayre
    ✭✭✭✭✭
    Thank you for the very informative and detailed post, @Gilliamtherogue. I do have a few questions and comments about your build. I’m sure that you’re very familiar with all the equations I’ll post below but please forgive me for repeating them here, it is for my own benefit to help with my thinking.

    You state that you have a CHD of 0.95 but I think it should be 0.94.
    54c65848c0fdd2b40ebe87c2dbe1aff3.png
    But I shall follow your CHD of 0.95 for the remainder of this post.

    0/7/0 compared to 1/5/1
    In your build you recommend using 7 pieces of medium armour but I’m not sure what your argument is in favour of this compared to using 5 medium, 1 light and 1 heavy. 7 pieces of Medium Armour offers 3% Critical Chance while 1/5/1 offers 4% more Max Stamina. I’m ignoring the additional stamina regeneration, Max Health and Max Magicka.

    So to compare the two, I’ll estimate your Max Stamina with 1/5/1 and then calculate your average damage and compare it to your average damage for 0/7/0.

    The average damage on a naked target can be calculated as follows
    268d8653f955aed164013d2dbb603e1f.png
    where most tooltips can be approximated with
    8a552db1d9eab07802d9266f3ddc9346.png
    where a is a coefficient that depends on the skill. Stamina is typically calculated as follows
    b40e67838a8513013b5cd8f107bef6ad.png
    where CPI is the cumulative stat increase due to points spent in the Thief constellation. From your screenshot of your stats, your Max Stamina isgya 32597. I believe the only Skills that you have increasing your Max Stamina is the Undaunted Mettle passive of 2%. Thus your Stamina before Skills is 31957.8. Your Max Stamina if you did 1/5/1 will be 31957.8*1.06 = 33875.
    Similarly your Max Stamina with 7 Medium Armour pieces when Warhorn is active is 35793 and Max Stamina with 5 Medium Armour pieces with Warhorn is 37071.
    Assuming Minor Force is always active:
    Average damage with 7 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    0f650177f1d6bf6f49b61129277a2738.png
    Average damage with 7 Medium Armour Pieces with stat boost from Warhorn
    b0a92a39d663085951c56bd84df8f7f8.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    505378b79443c32df2b1b6eb754705d3.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    b1ae5312c394d714a9b0786bbf6d141c.png

    Warhorn last for 30 seconds but the Major Force buff last for 9.5 seconds. Thus the overall metric for 7 Medium Armour is
    02e105767aac8fef1cc384f9414d9475.png
    But for 5 Medium Armour it is
    91494d7bf754e947d3533b14048e6bcd.png
    I know it is an extremely marginal difference but was curious why you recommended 7 pieces of medium armour.

    Champion point distribution for the Mage
    Due to rounding errors with Precise Strikes you shouldn’t put 53 points since a similar effect is achieved with 51 points.

    10 points in Piercing Strikes reduces physical resistance by 396 (7920*0.05) and this is a 0.6% base physical damage increase. This is equivalent to 1.14% (0.6*(1+0.839*1.07) average physical damage. If you were instead to spend the 10 points into Precise Strikes (61 points), you would increase your average physical damage by 1.68% ( 0.02*0.839).

    From your parses, I estimate that your Elemental, Magic and Physical damage is ratio is approximately 25%, 10%, 65%. So it seems points in Elemental Expert and Thaurmathurge are justified by the point in Spell Erosion and Elfborn are not.

    Razor Caltrops vs Anti-Calvary Caltrops
    Did you take into account the increased damage with Anti-Calvary Caltrops?
    Edited by Asayre on 18 February 2016 14:46
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Asayre wrote: »
    Thank you for the very informative and detailed post, @Gilliamtherogue. I do have a few questions and comments about your build. I’m sure that you’re very familiar with all the equations I’ll post below but please forgive me for repeating them here, it is for my own benefit to help with my thinking.

    You state that you have a CHD of 0.95 but I think it should be 0.94.
    54c65848c0fdd2b40ebe87c2dbe1aff3.png
    But I shall follow your CHD of 0.95 for the remainder of this post.

    0/7/0 compared to 1/5/1
    In your build you recommend using 7 pieces of medium armour but I’m not sure what your argument is in favour of this compared to using 5 medium, 1 light and 1 heavy. 7 pieces of Medium Armour offers 3% Critical Chance while 1/5/1 offers 4% more Max Stamina. I’m ignoring the additional stamina regeneration, Max Health and Max Magicka.

    So to compare the two, I’ll estimate your Max Stamina with 1/5/1 and then calculate your average damage and compare it to your average damage for 0/7/0.

    The average damage on a naked target can be calculated as follows
    268d8653f955aed164013d2dbb603e1f.png
    where most tooltips can be approximated with
    8a552db1d9eab07802d9266f3ddc9346.png
    where a is a coefficient that depends on the skill. Stamina is typically calculated as follows
    b40e67838a8513013b5cd8f107bef6ad.png
    where CPI is the cumulative stat increase due to points spent in the Thief constellation. From your screenshot of your stats, your Max Stamina isgya 32597. I believe the only Skills that you have increasing your Max Stamina is the Undaunted Mettle passive of 2%. Thus your Stamina before Skills is 31957.8. Your Max Stamina if you did 1/5/1 will be 31957.8*1.06 = 33875.
    Similarly your Max Stamina with 7 Medium Armour pieces when Warhorn is active is 35793 and Max Stamina with 5 Medium Armour pieces with Warhorn is 37071.
    Assuming Minor Force is always active:
    Average damage with 7 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    0f650177f1d6bf6f49b61129277a2738.png
    Average damage with 7 Medium Armour Pieces with stat boost from Warhorn
    b0a92a39d663085951c56bd84df8f7f8.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    505378b79443c32df2b1b6eb754705d3.png
    Average damage with 5 Medium Armour Pieces with Major Force and the stat boost from Warhorn
    b1ae5312c394d714a9b0786bbf6d141c.png

    Warhorn last for 30 seconds but the Major Force buff last for 9.5 seconds. Thus the overall metric for 7 Medium Armour is
    02e105767aac8fef1cc384f9414d9475.png
    But for 5 Medium Armour it is
    91494d7bf754e947d3533b14048e6bcd.png
    I know it is an extremely marginal difference but was curious why you recommended 7 pieces of medium armour.

    Champion point distribution for the Mage
    Due to rounding errors with Precise Strikes you shouldn’t put 53 points since a similar effect is achieved with 51 points.

    10 points in Piercing Strikes reduces physical resistance by 396 (7920*0.05) and this is a 0.6% base physical damage increase. This is equivalent to 1.14% (0.6*(1+0.839*1.07) average physical damage. If you were instead to spend the 10 points into Precise Strikes (61 points), you would increase your average physical damage by 1.68% ( 0.02*0.839).

    From your parses, I estimate that your Elemental, Magic and Physical damage is ratio is approximately 25%, 10%, 65%. So it seems points in Elemental Expert and Thaurmathurge are justified by the point in Spell Erosion and Elfborn are not.

    Razor Caltrops vs Anti-Calvary Caltrops
    Did you take into account the increased damage with Anti-Calvary Caltrops?

    A lot of your calculations are assuming that perfect math has gone into the game, which any amount of time spent actually playing can see that's not always the case. I always make sure to derive my information from in game calculations, rather than plug and solve methods such as the ones you linked. My CHD I have stated was merely taken from going to a mob and finding base non crit damage and then a crit hit and dividing the crit by the non crit. I, of course, keep all perimeters the same when testing to ensure no outside variables are affecting my testing.

    I did notice the JP (jump points) from your previous write up last patch was spot on and was an answer to why I could never figure out why CHD was always off back when many sources were giving half their listed CHD. Now that all values give the exact amount they state, I have not noticed JP in the CP passive line. Each point I spend increases the damage of my critical strikes, even if it falls under one of your listed non jump points. Again, this is why I prefer to work with in game calculations rather than plug ins.

    As for the 7/7 medium and 5/1/1 the main reason again lies under the slight miscalculations of your critical strike and CHD values. Keep in mind I run Minor Force 24/7 with this build as well, so add another 12% CHD, which further increases the value of critical strike chance. Paired with Warhorn (which in trials we rotate to be up the majority of a fight) my CHD is almost 250%. I actually have a home brewed program that I run as a simulator for situations when testing critical strike due to its chance nature. I compared 5/1/1 and 7/7 as well as Sharpened vs Precise in PvE and 7/7 medium and precise always came out ahead with my character in game. I took data values collected and then punched them into my simulator that would simply take any disclosed time of encounter as well as how many complete weave cycles I can currently pull off, with a small amount of human error applied to it. I'm not saying that I couldn't have made a mistake when using the program, but after I swapped away from 5/1/1 I noticed a slight DPS increase. In short term fights where small amounts of Crit chance can't really get their value's worth I agree that 5/1/1 would be better, but in most fights worth min maxing (trials mainly) the crit chance helped inch out a few tenths of a percent ahead. This is also ignoring the extra cost reduction and regen, which definitely helps this build as our only form or resources is Siphoning Attacks, which is RNG based.

    As for CP allocation the 1 point into Ele/Thaum/Erosion/Elf is simply to get a more well rounded setup so I don't have to change CP after each encounter. In AoE situations Erosion and Elfborn both increase due to using Shooting Star, which unfortunately uses both of these instead of Precise/Piercing.

    When I had written this up Anti-Cavalry did not have bonus damage. I am actually unaware of that as well, as the tooltips were the same when I compared the first time I had the chance to morph it. If it does infact increase the damage, then it changes a bit of which is better. I would still take Razor over Anti- as the burst damage on AoE packs as well as bonus to proc % chances is quite nice. Another important factor I totally overlooked until now is that Razor Caltrops also has an increased snare bonus for a short time, which helps prevent tightly clumped groups from dispersing as they aggro, increasing the efficiency of my AoE such as Steel Tornado, and of course, Shooting Star.
    Edited by Gilliamtherogue on 28 January 2016 06:29
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
This discussion has been closed.