Its a massive red circle arround the enemy? Why dont you just block?
You serious? This happened in IC, and it was a skilled nightblade who specializes in 1-second kills. If you PvP at all, you know that the red circle appears when the ability is cast but does NOT move with the nightblade after he uses Cloak. So a NB with half a brain will cast it in the hallway, cloak, and run into your room and burst you for 3 times your health pool. Don't act like this is acceptable, because it's not.
That was not a 1 second kill. Look at what you took from damage, there are at least three casts with repositioning time between them. Unless you stood still and let him kill you (in which case it's your own fault), there were at best 3.5 seconds and at worst 4.5 seconds of fighting. Based on your death recap, this is what thappened:
1. Nightblade cast proxy and then immediately stealthed.
2. Nightblade cast Lotus Fan, and you for hit for 1,601 damage - it may have been more and this number is simply one of the DoT ticks.
3. Nightblade cast Concealed weapon, and you got hit for 5,703 damage
4. Nightblade cast Soul Harvest and you got hit for 5,054 damage
5. Nightblade's Proxy went off after the soul harvest, so it got a 20 % buff to damage and you got hit for 9,708 damage. If this hadn't happened after the ultimate, it would have been 7,766 damage.
6. Nightblade cast Concealed weapon, which was also buffed for 20% extra damage from the ultimate, and you got hit for 6,842 damage.
In summary, there were two casts prior to damage starting (proxy and lotus fan), then three cast over what was probably about three and a half seconds for you to die.
Based on the charts I've made of my own proxy detonation damage caused and received, and the impen/resistant numbers, I guesstimate that the person who hit you is running a 60%+ crit build (Julianos / Mage Light / NB Bonus), probably used a pot to bring tha tup to 80% ish, and your crit-mitigation level is rather low (likely 10-15%).
A 3.5 second kill on a target from a magicka Nightblade is very reasonable. Much longer than any stamina build sitting in stealth with a camo hunter -> heavy attack - > snipe which can each proc for more than the proxy, and kill you in 2.2 seconds (average for a good bow kill from stealth). It's also longer than any stamina build sitting in stealth with a camo hunter -> wrecking blow -> wrecking blow -> executioner, which is a 2.4 second kill if done well.
Magicka NBs will open with Lotus Fan or Concealed weapon. If lotus fan, as soon as you see the animation for soul harvest (which they will do to get 20% increased damage on proxy) you have to block for about 1.5 seconds, so just block cast your next spell. If they open with concealed weapon for the stun, then you need to break free and roll through them. It will take them 3/4 of a second to reposition, and by then you should have initiated your own counter damage routine. Magicka NBs are squishy, and if you can get a cc off, then most will retreat and try again later.
ZOS have already stated that the detonation skills will have reduced damage to single targets, and *possibly* increased damage to more targets, so your wish will be granted.
If this is indeed a serious thread about the amount of damage taken from one hit, then I expect to see you raging about "nerf snipe", "nerf heavy attacks", "nerf wrecking blow", and a few others very soon..
""Free" DPS? You do know that it costs magicka to cast it yeah?"If you have magicka problems you are doing something wrong.D0ntevenL1ft wrote: »
"Free" DPS? You do know that it costs magicka to cast it yeah?
Just because it's delayed hit and you can time it with other skill doesn't mean it's free.
It even has a freakin red circle around it so you know exactly what the radius is. Not the same thing can be said about Wrecking Blow which is notoriously vague with its hitbox, especially when clipped with a heavy attack.
Not to mention WB cc can be so buggy. Oh wait - Proxi doesn't even have a CC.
Or should I mention those bow heavies?
It's funny though - stamina classes wanting moar damage.
Just spin2win, man, just spin2win. Now you have the axe bleed on top of the execute too
Wut? o.O How on Earth you came to that conclusion from what I wrote is beyond me.
But if what you're hinting at is that mag is on par with stam damage wise in PvP then I think you need to change your skooma dealer.
And pls don't list overall tooltips - look at the whole picture - much easier to get spellresist, CP system mitigation, harness magicka etc.
It's a predictable burst. Many things can go wrong: sorc can streak away, NB can shade away, others can just press block. For this reason you can complain about Dawnbreaker of Smiting. It kills people much more often, when is used in right time. Or you can blame Dragon Leap as well - this *** is very powerful and hard to counter.
Arrr, burst is supposed to kill people. I have no clue why you want nerf Dex in our realities despite of the fact that its burst single-target damage is lower and less deadly then sustained spammable damage of SA or WB.
So 9.7k detonation is super op but the 6.8k concealed weapon is not??!! One is a time bomb you place on yourself in every 6 secs, the other is highly spamable ability that can be used with animation cancelling for more damage.
""Free" DPS? You do know that it costs magicka to cast it yeah?"If you have magicka problems you are doing something wrong.D0ntevenL1ft wrote: »
"Free" DPS? You do know that it costs magicka to cast it yeah?
Just because it's delayed hit and you can time it with other skill doesn't mean it's free.
It even has a freakin red circle around it so you know exactly what the radius is. Not the same thing can be said about Wrecking Blow which is notoriously vague with its hitbox, especially when clipped with a heavy attack.
Not to mention WB cc can be so buggy. Oh wait - Proxi doesn't even have a CC.
Or should I mention those bow heavies?
It's funny though - stamina classes wanting moar damage.
Just spin2win, man, just spin2win. Now you have the axe bleed on top of the execute too
Wut? o.O How on Earth you came to that conclusion from what I wrote is beyond me.
But if what you're hinting at is that mag is on par with stam damage wise in PvP then I think you need to change your skooma dealer.
And pls don't list overall tooltips - look at the whole picture - much easier to get spellresist, CP system mitigation, harness magicka etc.
If you don't have problems with magicka then its free, don't lie.
But why are you telling me all that? I didn't even say magicka det is OP kid, lol.
It's a predictable burst. Many things can go wrong: sorc can streak away, NB can shade away, others can just press block. For this reason you can complain about Dawnbreaker of Smiting. It kills people much more often, when is used in right time. Or you can blame Dragon Leap as well - this *** is very powerful and hard to counter.
Arrr, burst is supposed to kill people. I have no clue why you want nerf Dex in our realities despite of the fact that its burst single-target damage is lower and less deadly then sustained spammable damage of SA or WB.
I don't mind Proxy at all when other classes use it. It has plenty of counters and luck built in for the other classes. Let's not pretend, though, that Nightblades don't have every advantage with this skill. All they have to do is wait in stealth until the timer hits ~3s and they are guaranteed to blow up their target without fear of being countered.
eventide03b14a_ESO wrote: »Joy_Division wrote: »Was your gear broken at the time?
Wouldn't have been a lot higher than 9k if that was the case?
Joy_Division wrote: »eventide03b14a_ESO wrote: »Joy_Division wrote: »Was your gear broken at the time?
Wouldn't have been a lot higher than 9k if that was the case?
Doubt it. Most people I crit with proxies generally do 6-7K. NPCs about 18K. OP either has no impen gear up, has invested little in the damage mitigation passives, or may have had their gear busted (it degrades quickly in the IC).
Joy_Division wrote: »eventide03b14a_ESO wrote: »Joy_Division wrote: »Was your gear broken at the time?
Wouldn't have been a lot higher than 9k if that was the case?
Doubt it. Most people I crit with proxies generally do 6-7K. NPCs about 18K. OP either has no impen gear up, has invested little in the damage mitigation passives, or may have had their gear busted (it degrades quickly in the IC).
17.1k spell resist, 500 impen from gear, 10% hard CP magic mitigation, 5 CP in crit resist, full legendary v16 gear (not broken). It's hard to invest much more than that without gimping my offensive ability into uselessness. Still, those aren't chump stats.
Unfortunately magic classes (except Sorc) rely on proxy det for comparable burst to stamina classes. We don't have a choice. It's the current crappy meta. It's still inferior to steel tornado in regards AOE.
Don't get me wrong I'm all for changing proxy into how it was intended to function it's gonna be interesting to see how magicka classes adjust. I'm hyped for my new zerg busting career lol.
Joy_Division wrote: »eventide03b14a_ESO wrote: »Joy_Division wrote: »Was your gear broken at the time?
Wouldn't have been a lot higher than 9k if that was the case?
Doubt it. Most people I crit with proxies generally do 6-7K. NPCs about 18K. OP either has no impen gear up, has invested little in the damage mitigation passives, or may have had their gear busted (it degrades quickly in the IC).
17.1k spell resist, 500 impen from gear, 10% hard CP magic mitigation, 5 CP in crit resist, full legendary v16 gear (not broken). It's hard to invest much more than that without gimping my offensive ability into uselessness. Still, those aren't chump stats.
Whaoh whaoh back off guys he's got 5 cp in crit resist...
catalyst10e wrote: »I've been hit harder with Dark Flare... I had one the other night do 13k damage, I wasnt even mad, I was impressed and had to message them to say so. My overload (if I actually use it) can hit harder, than that. The main issue people seem to have is with Magicka NB using them while cloaked or in stealth. Which is kinda annoying but it's not really any more annoying different than being hit with WB or spin2win. Honestly slotting harness magicka or some kind of CC like caltrops, or volcanic rune stops all that from the start.
catalyst10e wrote: »I've been hit harder with Dark Flare... I had one the other night do 13k damage, I wasnt even mad, I was impressed and had to message them to say so. My overload (if I actually use it) can hit harder, than that. The main issue people seem to have is with Magicka NB using them while cloaked or in stealth. Which is kinda annoying but it's not really any more annoying different than being hit with WB or spin2win. Honestly slotting harness magicka or some kind of CC like caltrops, or volcanic rune stops all that from the start.
Getting burst-killed isn't what I'm irked about. That happens sometimes. It's the stealth component that is BS. I just feel strongly that ZOS needs to re-work stealth gameplay. The ability to blow someone up from stealth without any warning is not good game design. Why do immature *** who don't enjoy an actual fight need access to so much power?
catalyst10e wrote: »catalyst10e wrote: »I've been hit harder with Dark Flare... I had one the other night do 13k damage, I wasnt even mad, I was impressed and had to message them to say so. My overload (if I actually use it) can hit harder, than that. The main issue people seem to have is with Magicka NB using them while cloaked or in stealth. Which is kinda annoying but it's not really any more annoying different than being hit with WB or spin2win. Honestly slotting harness magicka or some kind of CC like caltrops, or volcanic rune stops all that from the start.
Getting burst-killed isn't what I'm irked about. That happens sometimes. It's the stealth component that is BS. I just feel strongly that ZOS needs to re-work stealth gameplay. The ability to blow someone up from stealth without any warning is not good game design. Why do immature *** who don't enjoy an actual fight need access to so much power?
Oh I agree, that's more or less my point tho, the issue lies with Mag NB using it from stealth but the topic at hand is "Proximity Detonation needs nerfed BADLY" the proxy det isn't the problem, at the heart of everyone's argument is "its the stealth component"
Okay, since you changed the station, run detect pots, caltrops, any AOE, immovable, magelight, and still L2P.
Wow you are asking for nerfs to a 10 k damage dealer out of stealth...moan almost as much damage as wrecking blow or two steel tornados.... Almost. If I see another nerf thread I am going to vomit. It will be the ruin of this game. It is one of a very few skills that match Stam damage and you want it nerfed... Makes me sad.
Okay, since you changed the station, run detect pots, caltrops, any AOE, immovable, magelight, and still L2P.
I run detect pots, Caltrops, and jabs. All of which are effective if you know may be about to fight a Nightblade. None of which are effective when you are jumped at random. Insane burst from stealth is not a L2P issue. I get so sick of hearing that phrase when it has no meaning in so many discussions.
[I didn't say mine was a 1-second death, only that this particular NB is built specifically for 1-second burst kills. He's a constant annoyance down there, but this one particularly irked me.
But @Crown, you are missing the important part of his rotation: FEAR. Any good NB is able to get this full rotation off without resistance if they open from stealth without their target being aware of their presence: Lotus Fan > CW > FEAR > Soul Harvest > Proxy > CW.
They get the WHOLE rotation, there is no counter.
EDIT: RNG would have been my only saving grace - if Shuffle had dodged any of these hits I might have turned the fight around.